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-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java58
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java11
2 files changed, 38 insertions, 31 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index bdda563b4..9232cf37a 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -254,32 +254,40 @@ public abstract class WindowsGLContext extends GLContext {
System.err.println(pfd2GLCapabilities(tmpPFD));
}
} else {
- int numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
- if (numFormats == 0) {
- throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser");
- }
- GLCapabilities[] availableCaps = new GLCapabilities[numFormats];
- pfd = new PIXELFORMATDESCRIPTOR();
- for (int i = 0; i < numFormats; i++) {
- if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) {
- throw new GLException("Error describing pixel format " + (1 + i) + " of device context");
+ if (onscreen) {
+ int numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
+ if (numFormats == 0) {
+ throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser");
}
- availableCaps[i] = pfd2GLCapabilities(pfd);
- }
- // Supply information to chooser
- pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps);
- if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
- throw new GLException("Invalid result " + pixelFormat +
- " from GLCapabilitiesChooser (should be between 0 and " +
- (numFormats - 1) + ")");
- }
- if (DEBUG) {
- System.err.println("Chosen pixel format (" + pixelFormat + "):");
- System.err.println(availableCaps[pixelFormat]);
- }
- pixelFormat += 1; // one-base the index
- if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
- throw new GLException("Error re-describing the chosen pixel format");
+ GLCapabilities[] availableCaps = new GLCapabilities[numFormats];
+ pfd = new PIXELFORMATDESCRIPTOR();
+ for (int i = 0; i < numFormats; i++) {
+ if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) {
+ throw new GLException("Error describing pixel format " + (1 + i) + " of device context");
+ }
+ availableCaps[i] = pfd2GLCapabilities(pfd);
+ }
+ // Supply information to chooser
+ pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps);
+ if ((pixelFormat < 0) || (pixelFormat >= numFormats)) {
+ throw new GLException("Invalid result " + pixelFormat +
+ " from GLCapabilitiesChooser (should be between 0 and " +
+ (numFormats - 1) + ")");
+ }
+ if (DEBUG) {
+ System.err.println("Chosen pixel format (" + pixelFormat + "):");
+ System.err.println(availableCaps[pixelFormat]);
+ }
+ pixelFormat += 1; // one-base the index
+ if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) {
+ throw new GLException("Error re-describing the chosen pixel format");
+ }
+ } else {
+ // For now, use ChoosePixelFormat for offscreen surfaces until
+ // we figure out how to properly choose an offscreen-
+ // compatible pixel format
+ pfd = glCapabilities2PFD(capabilities, onscreen);
+ pixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
}
}
if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) {
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
index ef1c9511f..8c2e72a7d 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -140,16 +140,15 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
header.biCompression(WGL.BI_RGB);
header.biSizeImage(width * height * bitsPerPixel / 8);
- // CreateDIBSection doesn't really need the device context if we are
- // producing a truecolor bitmap.
- hbitmap = WGL.CreateDIBSection(0, info, WGL.DIB_RGB_COLORS, 0, 0, 0);
- if (hbitmap == 0) {
- throw new GLException("Error creating offscreen bitmap");
- }
hdc = WGL.CreateCompatibleDC(0);
if (hdc == 0) {
+ System.out.println("LastError: " + WGL.GetLastError());
throw new GLException("Error creating device context for offscreen OpenGL context");
}
+ hbitmap = WGL.CreateDIBSection(hdc, info, WGL.DIB_RGB_COLORS, 0, 0, 0);
+ if (hbitmap == 0) {
+ throw new GLException("Error creating offscreen bitmap");
+ }
if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) {
throw new GLException("Error selecting bitmap into new device context");
}