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Diffstat (limited to 'src/net/java/games/util/GLUT.java')
-rw-r--r-- | src/net/java/games/util/GLUT.java | 845 |
1 files changed, 0 insertions, 845 deletions
diff --git a/src/net/java/games/util/GLUT.java b/src/net/java/games/util/GLUT.java deleted file mode 100644 index cc8ba4fdc..000000000 --- a/src/net/java/games/util/GLUT.java +++ /dev/null @@ -1,845 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package net.java.games.util; - -import net.java.games.jogl.*; - -/** Subset of the routines provided by the GLUT interface. Note the - signatures of many of the methods are necessarily different than - the corresponding C version. A GLUT object must only be used from - one particular thread at a time. <P> - - Copyright (c) Mark J. Kilgard, 1994, 1997. <P> - - (c) Copyright 1993, Silicon Graphics, Inc. <P> - - ALL RIGHTS RESERVED <P> - - Permission to use, copy, modify, and distribute this software - for any purpose and without fee is hereby granted, provided - that the above copyright notice appear in all copies and that - both the copyright notice and this permission notice appear in - supporting documentation, and that the name of Silicon - Graphics, Inc. not be used in advertising or publicity - pertaining to distribution of the software without specific, - written prior permission. <P> - - THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU - "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR - OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF - MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO - EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE - ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR - CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, - INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, - SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR - NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY - OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR - PERFORMANCE OF THIS SOFTWARE. <P> - - US Government Users Restricted Rights <P> - - Use, duplication, or disclosure by the Government is subject to - restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - (c)(1)(ii) of the Rights in Technical Data and Computer - Software clause at DFARS 252.227-7013 and/or in similar or - successor clauses in the FAR or the DOD or NASA FAR - Supplement. Unpublished-- rights reserved under the copyright - laws of the United States. Contractor/manufacturer is Silicon - Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA - 94039-7311. <P> - - OpenGL(TM) is a trademark of Silicon Graphics, Inc. <P> -*/ - -public class GLUT { - public static final int STROKE_ROMAN = 0; - public static final int STROKE_MONO_ROMAN = 1; - public static final int BITMAP_9_BY_15 = 2; - public static final int BITMAP_8_BY_13 = 3; - public static final int BITMAP_TIMES_ROMAN_10 = 4; - public static final int BITMAP_TIMES_ROMAN_24 = 5; - public static final int BITMAP_HELVETICA_10 = 6; - public static final int BITMAP_HELVETICA_12 = 7; - public static final int BITMAP_HELVETICA_18 = 8; - - //---------------------------------------------------------------------- - // Shapes - // - - public void glutWireSphere(GLU glu, double radius, int slices, int stacks) { - quadObjInit(glu); - glu.gluQuadricDrawStyle(quadObj, GLU.GLU_LINE); - glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - glu.gluSphere(quadObj, radius, slices, stacks); - } - - public void glutSolidSphere(GLU glu, double radius, int slices, int stacks) { - quadObjInit(glu); - glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL); - glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - glu.gluSphere(quadObj, radius, slices, stacks); - } - - public void glutWireCone(GLU glu, - double base, double height, - int slices, int stacks) { - quadObjInit(glu); - glu.gluQuadricDrawStyle(quadObj, GLU.GLU_LINE); - glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - glu.gluCylinder(quadObj, base, 0.0, height, slices, stacks); - } - - public void glutSolidCone(GLU glu, - double base, double height, - int slices, int stacks) { - quadObjInit(glu); - glu.gluQuadricDrawStyle(quadObj, GLU.GLU_FILL); - glu.gluQuadricNormals(quadObj, GLU.GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - glu.gluCylinder(quadObj, base, 0.0, height, slices, stacks); - } - - public void glutWireCube(GL gl, float size) { - drawBox(gl, size, GL.GL_LINE_LOOP); - } - - public void glutSolidCube(GL gl, float size) { - drawBox(gl, size, GL.GL_QUADS); - } - - public void glutWireTorus(GL gl, - double innerRadius, double outerRadius, - int nsides, int rings) { - gl.glPushAttrib(GL.GL_POLYGON_BIT); - gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE); - doughnut(gl, innerRadius, outerRadius, nsides, rings); - gl.glPopAttrib(); - } - - public void glutSolidTorus(GL gl, - double innerRadius, double outerRadius, - int nsides, int rings) { - doughnut(gl, innerRadius, outerRadius, nsides, rings); - } - - public void glutWireDodecahedron(GL gl) { - dodecahedron(gl, GL.GL_LINE_LOOP); - } - - public void glutSolidDodecahedron(GL gl) { - dodecahedron(gl, GL.GL_TRIANGLE_FAN); - } - - public void glutWireOctahedron(GL gl) { - octahedron(gl, GL.GL_LINE_LOOP); - } - - public void glutSolidOctahedron(GL gl) { - octahedron(gl, GL.GL_TRIANGLES); - } - - public void glutWireIcosahedron(GL gl) { - icosahedron(gl, GL.GL_LINE_LOOP); - } - - public void glutSolidIcosahedron(GL gl) { - icosahedron(gl, GL.GL_TRIANGLES); - } - - public void glutWireTetrahedron(GL gl) { - tetrahedron(gl, GL.GL_LINE_LOOP); - } - - public void glutSolidTetrahedron(GL gl) { - tetrahedron(gl, GL.GL_TRIANGLES); - } - - //---------------------------------------------------------------------- - // Fonts - // - - public void glutBitmapCharacter(GL gl, int font, char character) { - int[] swapbytes = new int[1]; - int[] lsbfirst = new int[1]; - int[] rowlength = new int[1]; - int[] skiprows = new int[1]; - int[] skippixels = new int[1]; - int[] alignment = new int[1]; - beginBitmap(gl, - swapbytes, - lsbfirst, - rowlength, - skiprows, - skippixels, - alignment); - bitmapCharacterImpl(gl, font, character); - endBitmap(gl, - swapbytes, - lsbfirst, - rowlength, - skiprows, - skippixels, - alignment); - } - - public void glutBitmapString (GL gl, int font, String string) { - int[] swapbytes = new int[1]; - int[] lsbfirst = new int[1]; - int[] rowlength = new int[1]; - int[] skiprows = new int[1]; - int[] skippixels = new int[1]; - int[] alignment = new int[1]; - beginBitmap(gl, - swapbytes, - lsbfirst, - rowlength, - skiprows, - skippixels, - alignment); - int len = string.length(); - for (int i = 0; i < len; i++) { - bitmapCharacterImpl(gl, font, string.charAt(i)); - } - endBitmap(gl, - swapbytes, - lsbfirst, - rowlength, - skiprows, - skippixels, - alignment); - } - - public int glutBitmapWidth (int font, char character) { - BitmapFontRec fontinfo = getBitmapFont(font); - int c = character & 0xFFFF; - if (c < fontinfo.first || c >= fontinfo.first + fontinfo.num_chars) - return 0; - BitmapCharRec ch = fontinfo.ch[c - fontinfo.first]; - if (ch != null) - return (int) ch.advance; - else - return 0; - } - - public void glutStrokeCharacter(GL gl, int font, char character) { - StrokeFontRec fontinfo = getStrokeFont(font); - int c = character & 0xFFFF; - if (c < 0 || c >= fontinfo.num_chars) - return; - StrokeCharRec ch = fontinfo.ch[c]; - if (ch != null) { - for (int i = 0; i < ch.num_strokes; i++) { - StrokeRec stroke = ch.stroke[i]; - gl.glBegin(GL.GL_LINE_STRIP); - for (int j = 0; j < stroke.num_coords; j++) { - CoordRec coord = stroke.coord[j]; - gl.glVertex2f(coord.x, coord.y); - } - gl.glEnd(); - } - gl.glTranslatef(ch.right, 0.0f, 0.0f); - } - } - - public void glutStrokeString(GL gl, int font, String string) { - StrokeFontRec fontinfo = getStrokeFont(font); - int len = string.length(); - for (int pos = 0; pos < len; pos++) { - int c = string.charAt(pos) & 0xFFFF; - if (c < 0 || c >= fontinfo.num_chars) - continue; - StrokeCharRec ch = fontinfo.ch[c]; - if (ch != null) { - for (int i = 0; i < ch.num_strokes; i++) { - StrokeRec stroke = ch.stroke[i]; - gl.glBegin(GL.GL_LINE_STRIP); - for (int j = 0; j < stroke.num_coords; j++) { - CoordRec coord = stroke.coord[j]; - gl.glVertex2f(coord.x, coord.y); - } - gl.glEnd(); - } - gl.glTranslatef(ch.right, 0.0f, 0.0f); - } - } - } - - public int glutStrokeWidth (int font, char character) { - StrokeFontRec fontinfo = getStrokeFont(font); - int c = character & 0xFFFF; - if (c < 0 || c >= fontinfo.num_chars) - return 0; - StrokeCharRec ch = fontinfo.ch[c]; - if (ch != null) - return (int) ch.right; - else - return 0; - } - - public int glutBitmapLength (int font, String string) { - BitmapFontRec fontinfo = getBitmapFont(font); - int length = 0; - int len = string.length(); - for (int pos = 0; pos < len; pos++) { - int c = string.charAt(pos) & 0xFFFF; - if (c >= fontinfo.first && c < fontinfo.first + fontinfo.num_chars) { - BitmapCharRec ch = fontinfo.ch[c - fontinfo.first]; - if (ch != null) - length += ch.advance; - } - } - return length; - } - - public int glutStrokeLength (int font, String string) { - StrokeFontRec fontinfo = getStrokeFont(font); - int length = 0; - int len = string.length(); - for (int i = 0; i < len; i++) { - char c = string.charAt(i); - if (c >= 0 && c < fontinfo.num_chars) { - StrokeCharRec ch = fontinfo.ch[c]; - if (ch != null) - length += ch.right; - } - } - return length; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - //---------------------------------------------------------------------- - // Shape implementation - // - - private GLUquadric quadObj; - private void quadObjInit(GLU glu) { - if (quadObj == null) { - quadObj = glu.gluNewQuadric(); - } - if (quadObj == null) { - throw new GLException("Out of memory"); - } - } - - private static void doughnut(GL gl, double r, double R, int nsides, int rings) { - int i, j; - float theta, phi, theta1; - float cosTheta, sinTheta; - float cosTheta1, sinTheta1; - float ringDelta, sideDelta; - - ringDelta = (float) (2.0 * Math.PI / rings); - sideDelta = (float) (2.0 * Math.PI / nsides); - - theta = 0.0f; - cosTheta = 1.0f; - sinTheta = 0.0f; - for (i = rings - 1; i >= 0; i--) { - theta1 = theta + ringDelta; - cosTheta1 = (float) Math.cos(theta1); - sinTheta1 = (float) Math.sin(theta1); - gl.glBegin(GL.GL_QUAD_STRIP); - phi = 0.0f; - for (j = nsides; j >= 0; j--) { - float cosPhi, sinPhi, dist; - - phi += sideDelta; - cosPhi = (float) Math.cos(phi); - sinPhi = (float) Math.sin(phi); - dist = (float) (R + r * cosPhi); - - gl.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); - gl.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, (float) r * sinPhi); - gl.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); - gl.glVertex3f(cosTheta * dist, -sinTheta * dist, (float) r * sinPhi); - } - gl.glEnd(); - theta = theta1; - cosTheta = cosTheta1; - sinTheta = sinTheta1; - } - } - - private static final float[][] boxNormals = { - {-1.0f, 0.0f, 0.0f}, - {0.0f, 1.0f, 0.0f}, - {1.0f, 0.0f, 0.0f}, - {0.0f, -1.0f, 0.0f}, - {0.0f, 0.0f, 1.0f}, - {0.0f, 0.0f, -1.0f} - }; - private static final int[][] boxFaces = { - {0, 1, 2, 3}, - {3, 2, 6, 7}, - {7, 6, 5, 4}, - {4, 5, 1, 0}, - {5, 6, 2, 1}, - {7, 4, 0, 3} - }; - private float[][] boxVertices; - private void drawBox(GL gl, float size, int type) { - if (boxVertices == null) { - float[][] v = new float[8][]; - for (int i = 0; i < 8; i++) { - v[i] = new float[3]; - } - v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; - v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; - v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; - v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; - v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; - v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; - boxVertices = v; - } - float[][] v = boxVertices; - float[][] n = boxNormals; - int[][] faces = boxFaces; - for (int i = 5; i >= 0; i--) { - gl.glBegin(type); - gl.glNormal3fv(n[i]); - gl.glVertex3fv(v[faces[i][0]]); - gl.glVertex3fv(v[faces[i][1]]); - gl.glVertex3fv(v[faces[i][2]]); - gl.glVertex3fv(v[faces[i][3]]); - gl.glEnd(); - } - } - - private float[][] dodec; - - private void initDodecahedron() { - dodec = new float[20][]; - for (int i = 0; i < dodec.length; i++) { - dodec[i] = new float[3]; - } - - float alpha, beta; - - alpha = (float) Math.sqrt(2.0f / (3.0f + Math.sqrt(5.0))); - beta = 1.0f + (float) Math.sqrt(6.0 / (3.0 + Math.sqrt(5.0)) - - 2.0 + 2.0 * Math.sqrt(2.0 / (3.0 + Math.sqrt(5.0)))); - dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; - dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; - dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; - dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; - dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; - dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; - dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; - dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; - dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; - dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; - dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; - dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; - dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; - dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; - dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; - dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; - dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; - dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; - dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; - dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; - } - - private static void diff3(float[] a, float[] b, float[] c) { - c[0] = a[0] - b[0]; - c[1] = a[1] - b[1]; - c[2] = a[2] - b[2]; - } - - private static void crossprod(float[] v1, float[] v2, float[] prod) { - float[] p = new float[3]; /* in case prod == v1 or v2 */ - - p[0] = v1[1] * v2[2] - v2[1] * v1[2]; - p[1] = v1[2] * v2[0] - v2[2] * v1[0]; - p[2] = v1[0] * v2[1] - v2[0] * v1[1]; - prod[0] = p[0]; - prod[1] = p[1]; - prod[2] = p[2]; - } - - private static void normalize(float[] v) { - float d; - - d = (float) Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - if (d == 0.0) { - v[0] = d = 1.0f; - } - d = 1 / d; - v[0] *= d; - v[1] *= d; - v[2] *= d; - } - - private void pentagon(GL gl, int a, int b, int c, int d, int e, int shadeType) { - float[] n0 = new float[3]; - float[] d1 = new float[3]; - float[] d2 = new float[3]; - - diff3(dodec[a], dodec[b], d1); - diff3(dodec[b], dodec[c], d2); - crossprod(d1, d2, n0); - normalize(n0); - - gl.glBegin(shadeType); - gl.glNormal3fv(n0); - gl.glVertex3fv(dodec[a]); - gl.glVertex3fv(dodec[b]); - gl.glVertex3fv(dodec[c]); - gl.glVertex3fv(dodec[d]); - gl.glVertex3fv(dodec[e]); - gl.glEnd(); - } - - private void dodecahedron(GL gl, int type) { - if (dodec == null) { - initDodecahedron(); - } - pentagon(gl, 0, 1, 9, 16, 5, type); - pentagon(gl, 1, 0, 3, 18, 7, type); - pentagon(gl, 1, 7, 11, 10, 9, type); - pentagon(gl, 11, 7, 18, 19, 6, type); - pentagon(gl, 8, 17, 16, 9, 10, type); - pentagon(gl, 2, 14, 15, 6, 19, type); - pentagon(gl, 2, 13, 12, 4, 14, type); - pentagon(gl, 2, 19, 18, 3, 13, type); - pentagon(gl, 3, 0, 5, 12, 13, type); - pentagon(gl, 6, 15, 8, 10, 11, type); - pentagon(gl, 4, 17, 8, 15, 14, type); - pentagon(gl, 4, 12, 5, 16, 17, type); - } - - private static void recorditem(GL gl, float[] n1, float[] n2, float[] n3, int shadeType) { - float[] q0 = new float[3]; - float[] q1 = new float[3]; - - diff3(n1, n2, q0); - diff3(n2, n3, q1); - crossprod(q0, q1, q1); - normalize(q1); - - gl.glBegin(shadeType); - gl.glNormal3fv(q1); - gl.glVertex3fv(n1); - gl.glVertex3fv(n2); - gl.glVertex3fv(n3); - gl.glEnd(); - } - - private static void subdivide(GL gl, float[] v0, float[] v1, float[] v2, int shadeType) { - int depth; - float[] w0 = new float[3]; - float[] w1 = new float[3]; - float[] w2 = new float[3]; - float l; - int i, j, k, n; - - depth = 1; - for (i = 0; i < depth; i++) { - for (j = 0; i + j < depth; j++) { - k = depth - i - j; - for (n = 0; n < 3; n++) { - w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; - w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) - / depth; - w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) - / depth; - } - l = (float) Math.sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); - w0[0] /= l; - w0[1] /= l; - w0[2] /= l; - l = (float) Math.sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); - w1[0] /= l; - w1[1] /= l; - w1[2] /= l; - l = (float) Math.sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); - w2[0] /= l; - w2[1] /= l; - w2[2] /= l; - recorditem(gl, w1, w0, w2, shadeType); - } - } - } - - private static void drawtriangle(GL gl, int i, float[][] data, int[][] ndx, int shadeType) { - float[] x0 = data[ndx[i][0]]; - float[] x1 = data[ndx[i][1]]; - float[] x2 = data[ndx[i][2]]; - subdivide(gl, x0, x1, x2, shadeType); - } - - /* octahedron data: The octahedron produced is centered at the - origin and has radius 1.0 */ - private static final float[][] odata = - { - {1.0f, 0.0f, 0.0f}, - {-1.0f, 0.0f, 0.0f}, - {0.0f, 1.0f, 0.0f}, - {0.0f, -1.0f, 0.0f}, - {0.0f, 0.0f, 1.0f}, - {0.0f, 0.0f, -1.0f} - }; - - private static final int[][] ondex = - { - {0, 4, 2}, - {1, 2, 4}, - {0, 3, 4}, - {1, 4, 3}, - {0, 2, 5}, - {1, 5, 2}, - {0, 5, 3}, - {1, 3, 5} - }; - - private static void octahedron(GL gl, int shadeType) { - int i; - - for (i = 7; i >= 0; i--) { - drawtriangle(gl, i, odata, ondex, shadeType); - } - } - - /* icosahedron data: These numbers are rigged to make an - icosahedron of radius 1.0 */ - - private static final float X = .525731112119133606f; - private static final float Z = .850650808352039932f; - - private static final float[][] idata = - { - {-X, 0, Z}, - {X, 0, Z}, - {-X, 0, -Z}, - {X, 0, -Z}, - {0, Z, X}, - {0, Z, -X}, - {0, -Z, X}, - {0, -Z, -X}, - {Z, X, 0}, - {-Z, X, 0}, - {Z, -X, 0}, - {-Z, -X, 0} - }; - - private static final int[][] index = - { - {0, 4, 1}, - {0, 9, 4}, - {9, 5, 4}, - {4, 5, 8}, - {4, 8, 1}, - {8, 10, 1}, - {8, 3, 10}, - {5, 3, 8}, - {5, 2, 3}, - {2, 7, 3}, - {7, 10, 3}, - {7, 6, 10}, - {7, 11, 6}, - {11, 0, 6}, - {0, 1, 6}, - {6, 1, 10}, - {9, 0, 11}, - {9, 11, 2}, - {9, 2, 5}, - {7, 2, 11}, - }; - - private static void icosahedron(GL gl, int shadeType) { - int i; - - for (i = 19; i >= 0; i--) { - drawtriangle(gl, i, idata, index, shadeType); - } - } - - /* tetrahedron data: */ - - private static final float T = 1.73205080756887729f; - - private static final float[][] tdata = - { - {T, T, T}, - {T, -T, -T}, - {-T, T, -T}, - {-T, -T, T} - }; - - private static final int[][] tndex = - { - {0, 1, 3}, - {2, 1, 0}, - {3, 2, 0}, - {1, 2, 3} - }; - - private static final void tetrahedron(GL gl, int shadeType) { - for (int i = 3; i >= 0; i--) - drawtriangle(gl, i, tdata, tndex, shadeType); - } - - //---------------------------------------------------------------------- - // Font implementation - // - - private static void bitmapCharacterImpl(GL gl, int font, char cin) { - BitmapFontRec fontinfo = getBitmapFont(font); - int c = cin & 0xFFFF; - if (c < fontinfo.first || - c >= fontinfo.first + fontinfo.num_chars) - return; - BitmapCharRec ch = fontinfo.ch[c - fontinfo.first]; - if (ch != null) { - gl.glBitmap(ch.width, ch.height, ch.xorig, ch.yorig, - ch.advance, 0, ch.bitmap); - } - } - - private static final BitmapFontRec[] bitmapFonts = new BitmapFontRec[9]; - private static final StrokeFontRec[] strokeFonts = new StrokeFontRec[9]; - - private static BitmapFontRec getBitmapFont(int font) { - BitmapFontRec rec = bitmapFonts[font]; - if (rec == null) { - switch (font) { - case BITMAP_9_BY_15: - rec = GLUTBitmap9x15.glutBitmap9By15; - break; - case BITMAP_8_BY_13: - rec = GLUTBitmap8x13.glutBitmap8By13; - break; - case BITMAP_TIMES_ROMAN_10: - rec = GLUTBitmapTimesRoman10.glutBitmapTimesRoman10; - break; - case BITMAP_TIMES_ROMAN_24: - rec = GLUTBitmapTimesRoman24.glutBitmapTimesRoman24; - break; - case BITMAP_HELVETICA_10: - rec = GLUTBitmapHelvetica10.glutBitmapHelvetica10; - break; - case BITMAP_HELVETICA_12: - rec = GLUTBitmapHelvetica12.glutBitmapHelvetica12; - break; - case BITMAP_HELVETICA_18: - rec = GLUTBitmapHelvetica18.glutBitmapHelvetica18; - break; - default: - throw new GLException("Unknown bitmap font number " + font); - } - bitmapFonts[font] = rec; - } - return rec; - } - - private static StrokeFontRec getStrokeFont(int font) { - StrokeFontRec rec = strokeFonts[font]; - if (rec == null) { - switch (font) { - case STROKE_ROMAN: - rec = GLUTStrokeRoman.glutStrokeRoman; - break; - case STROKE_MONO_ROMAN: - rec = GLUTStrokeMonoRoman.glutStrokeMonoRoman; - break; - default: - throw new GLException("Unknown stroke font number " + font); - } - } - return rec; - } - - private static void beginBitmap(GL gl, - int[] swapbytes, - int[] lsbfirst, - int[] rowlength, - int[] skiprows, - int[] skippixels, - int[] alignment) { - gl.glGetIntegerv(GL.GL_UNPACK_SWAP_BYTES, swapbytes); - gl.glGetIntegerv(GL.GL_UNPACK_LSB_FIRST, lsbfirst); - gl.glGetIntegerv(GL.GL_UNPACK_ROW_LENGTH, rowlength); - gl.glGetIntegerv(GL.GL_UNPACK_SKIP_ROWS, skiprows); - gl.glGetIntegerv(GL.GL_UNPACK_SKIP_PIXELS, skippixels); - gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, alignment); - /* Little endian machines (DEC Alpha for example) could - benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE - instead of GL_FALSE, but this would require changing the - generated bitmaps too. */ - gl.glPixelStorei(GL.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE); - gl.glPixelStorei(GL.GL_UNPACK_LSB_FIRST, GL.GL_FALSE); - gl.glPixelStorei(GL.GL_UNPACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL.GL_UNPACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL.GL_UNPACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); - } - - private static void endBitmap(GL gl, - int[] swapbytes, - int[] lsbfirst, - int[] rowlength, - int[] skiprows, - int[] skippixels, - int[] alignment) { - /* Restore saved modes. */ - gl.glPixelStorei(GL.GL_UNPACK_SWAP_BYTES, swapbytes[0]); - gl.glPixelStorei(GL.GL_UNPACK_LSB_FIRST, lsbfirst[0]); - gl.glPixelStorei(GL.GL_UNPACK_ROW_LENGTH, rowlength[0]); - gl.glPixelStorei(GL.GL_UNPACK_SKIP_ROWS, skiprows[0]); - gl.glPixelStorei(GL.GL_UNPACK_SKIP_PIXELS, skippixels[0]); - gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, alignment[0]); - } -} |