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-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java42
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXOffscreenGLContext.java8
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java16
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java10
-rwxr-xr-xsrc/net/java/games/jogl/impl/windows/WindowsDummyGLDrawable.java97
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java40
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java231
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java332
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java19
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java16
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java18
-rw-r--r--src/net/java/games/jogl/impl/x11/X11GLContext.java38
-rw-r--r--src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java19
-rw-r--r--src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java16
-rw-r--r--src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java18
15 files changed, 351 insertions, 569 deletions
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java
index 56fba2900..d0ea429a4 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXGLContext.java
@@ -75,18 +75,6 @@ public abstract class MacOSXGLContext extends GLContextImpl
return glExtensionName;
}
- public int getOffscreenContextPixelDataType() {
- throw new GLException("Should not call this");
- }
-
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
protected boolean create() {
return create(false, false);
}
@@ -233,6 +221,36 @@ public abstract class MacOSXGLContext extends GLContextImpl
return super.isExtensionAvailable(glExtensionName);
}
+ public int getOffscreenContextPixelDataType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean canCreatePbufferContext() {
+ return false;
+ }
+
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOffscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOffscreenGLContext.java
index c6ac894b1..797ba2459 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXOffscreenGLContext.java
@@ -61,12 +61,4 @@ public class MacOSXOffscreenGLContext extends MacOSXPbufferGLContext
public boolean offscreenImageNeedsVerticalFlip() {
return true;
}
-
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
}
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
index a8ffcf8ec..6dd2c4b4a 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
@@ -55,14 +55,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
this.drawable = drawable;
}
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
public boolean canCreatePbufferContext() {
return true;
}
@@ -75,14 +67,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
return buf;
}
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
-
protected int makeCurrentImpl() throws GLException {
try {
int lockRes = drawable.lockSurface();
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
index 02e5c1ead..b9d8dbf52 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
@@ -34,16 +34,6 @@ public class MacOSXPbufferGLContext extends MacOSXGLContext {
this.drawable = drawable;
}
- public boolean canCreatePbufferContext() {
- return false;
- }
-
- public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
public void bindPbufferToTexture() {
GL gl = getGL();
gl.glBindTexture(textureTarget, texture);
diff --git a/src/net/java/games/jogl/impl/windows/WindowsDummyGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsDummyGLDrawable.java
new file mode 100755
index 000000000..95c378c7c
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsDummyGLDrawable.java
@@ -0,0 +1,97 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsDummyGLDrawable extends WindowsGLDrawable {
+ private long hwnd;
+
+ public WindowsDummyGLDrawable() {
+ super(null, new GLCapabilities(), null);
+ // All entries to CreateDummyWindow must synchronize on one object
+ // to avoid accidentally registering the dummy window class twice
+ synchronized (WindowsDummyGLDrawable.class) {
+ hwnd = WGL.CreateDummyWindow(0, 0, 1, 1);
+ }
+ hdc = WGL.GetDC(hwnd);
+ // Choose a (hopefully hardware-accelerated) OpenGL pixel format for this device context
+ GLCapabilities caps = new GLCapabilities();
+ caps.setDepthBits(16);
+ PIXELFORMATDESCRIPTOR pfd = glCapabilities2PFD(caps, true);
+ int pixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
+ if ((pixelFormat == 0) ||
+ (!WGL.SetPixelFormat(hdc, pixelFormat, pfd))) {
+ destroy();
+ }
+ }
+
+ public void setSize(int width, int height) {
+ }
+
+ public int getWidth() {
+ return 1;
+ }
+
+ public int getHeight() {
+ return 1;
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ if (hdc == 0) {
+ // Construction failed
+ return null;
+ }
+ return new WindowsGLContext(this, shareWith);
+ }
+
+ public void destroy() {
+ if (hdc != 0) {
+ WGL.ReleaseDC(hwnd, hdc);
+ hdc = 0;
+ }
+ if (hwnd != 0) {
+ WGL.ShowWindow(hwnd, WGL.SW_HIDE);
+ WGL.DestroyWindow(hwnd);
+ hwnd = 0;
+ }
+ }
+}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 44f2894eb..fccd0bf70 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -44,7 +44,7 @@ import net.java.games.gluegen.runtime.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
-public abstract class WindowsGLContext extends GLContextImpl {
+public class WindowsGLContext extends GLContextImpl {
protected WindowsGLDrawable drawable;
protected long hglrc;
private boolean wglGetExtensionsStringEXTInitialized;
@@ -95,14 +95,6 @@ public abstract class WindowsGLContext extends GLContextImpl {
return glExtensionName;
}
- public int getOffscreenContextPixelDataType() {
- throw new GLException("Should not call this");
- }
-
- public abstract int getOffscreenContextReadBuffer();
-
- public abstract boolean offscreenImageNeedsVerticalFlip();
-
/**
* Creates and initializes an appropriate OpenGL context. Should only be
* called by {@link #makeCurrentImpl()}.
@@ -259,6 +251,36 @@ public abstract class WindowsGLContext extends GLContextImpl {
return available;
}
+ public int getOffscreenContextPixelDataType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean canCreatePbufferContext() {
+ return false;
+ }
+
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
index d99554fcf..fb03b8702 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java
@@ -81,8 +81,6 @@ public class WindowsGLContextFactory extends GLContextFactory {
public WindowsGLContextFactory() {
AccessController.doPrivileged( new PrivilegedAction() {
public Object run() {
- Runtime.getRuntime().addShutdownHook( new ShutdownHook() );
-
// Test for whether we should enable the single-threaded
// workaround for ATI cards. It appears that if we make any
// OpenGL context current on more than one thread on ATI cards
@@ -161,235 +159,6 @@ public class WindowsGLContextFactory extends GLContextFactory {
return new WindowsOffscreenGLDrawable(capabilities, chooser);
}
- // Return cached GL drawable
- public static WindowsGLDrawable getDummyGLDrawable( final GraphicsDevice device ) {
- checkForDummyContext( device );
- NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
- return nws.getWindowsDrawable();
- }
-
- // Return cached GL context
- public static WindowsGLContext getDummyGLContext( final GraphicsDevice device ) {
- checkForDummyContext( device );
- NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
- return nws.getWindowsContext();
- }
-
- // Return cached extension string
- public static String getDummyGLExtensions(final GraphicsDevice device) {
- checkForDummyContext( device );
- String exts = (String) dummyExtensionsMap.get(device);
- return (exts == null) ? "" : exts;
- }
-
- // Return cached GL function pointers
- public static GL getDummyGL(final GraphicsDevice device) {
- checkForDummyContext( device );
- NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device);
- return( nws.getWindowsContext().getGL() );
- }
-
- /*
- * Locate a cached native window, if one doesn't exist create one amd
- * cache it.
- */
- private static void checkForDummyContext( final GraphicsDevice device ) {
- if (!pendingContextSet.contains(device) && !dummyContextMap.containsKey( device ) ) {
- if (DEBUG) {
- System.err.println("WindowsGLContextFactory.checkForDummyContext() called on thread " +
- Thread.currentThread().getName());
- }
-
- pendingContextSet.add(device);
- GraphicsConfiguration config = device.getDefaultConfiguration();
- Rectangle rect = config.getBounds();
- GLCapabilities caps = new GLCapabilities();
- caps.setDepthBits( 16 );
- // Create a context that we use to query pixel formats
-
- WindowsOnscreenGLDrawable drawable = new WindowsOnscreenGLDrawable(null, caps, null);
- WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( drawable, null );
- // Start a native thread and grab native screen resources from the thread
- NativeWindowThread nwt = new NativeWindowThread( rect );
- nwt.start();
- long hWnd = 0;
- long tempHDC = 0;
- while( (hWnd = nwt.getHWND()) == 0 || (tempHDC = nwt.getHDC()) == 0 ) {
- Thread.yield();
- }
- // Choose a hardware accelerated pixel format
- PIXELFORMATDESCRIPTOR pfd = drawable.glCapabilities2PFD( caps, true );
- int pixelFormat = WGL.ChoosePixelFormat( tempHDC, pfd );
- if( pixelFormat == 0 ) {
- System.err.println("Pixel Format is Zero");
- pendingContextSet.remove(device);
- return;
- }
- // Set the hardware accelerated pixel format
- if (!WGL.SetPixelFormat(tempHDC, pixelFormat, pfd)) {
- System.err.println("SetPixelFormat Failed");
- pendingContextSet.remove( device );
- return;
- }
- // Create a rendering context
- long tempHGLRC = WGL.wglCreateContext( tempHDC );
- if( hWnd == 0 || tempHDC == 0 || tempHGLRC == 0 ) {
- pendingContextSet.remove( device );
- return;
- }
- // Store native handles for later use
- NativeWindowStruct nws = new NativeWindowStruct();
- nws.setHWND( hWnd );
- nws.setWindowsDrawable( drawable );
- nws.setWindowsContext( context );
- nws.setWindowThread( nwt );
- long currentHDC = WGL.wglGetCurrentDC();
- long currentHGLRC = WGL.wglGetCurrentContext();
- // Make the new hardware accelerated context current
- if( !WGL.wglMakeCurrent( tempHDC, tempHGLRC ) ) {
- pendingContextSet.remove( device );
- return;
- }
- // Grab function pointers
- drawable.hdc = tempHDC;
- context.hglrc = tempHGLRC;
- context.resetGLFunctionAvailability();
- context.createGL();
- pendingContextSet.remove( device );
- dummyContextMap.put( device, nws );
- String availableGLExtensions = "";
- String availableWGLExtensions = "";
- String availableEXTExtensions = "";
- try {
- availableWGLExtensions = context.getGL().wglGetExtensionsStringARB( currentHDC );
- } catch( GLException e ) {
- }
- try {
- availableEXTExtensions = context.getGL().wglGetExtensionsStringEXT();
- } catch( GLException e ) {
- }
- availableGLExtensions = context.getGL().glGetString( GL.GL_EXTENSIONS );
- dummyExtensionsMap.put(device, availableGLExtensions + " " + availableEXTExtensions + " " + availableWGLExtensions);
- WGL.wglMakeCurrent( currentHDC, currentHGLRC );
- }
- }
-
- /*
- * This class stores handles to native resources that need to be destroyed
- * at JVM shutdown.
- */
- static class NativeWindowStruct {
- private long HWND;
- private WindowsGLDrawable windowsDrawable;
- private WindowsGLContext windowsContext;
- private Thread windowThread;
-
- public NativeWindowStruct() {
- }
-
- public long getHDC() {
- return( windowsDrawable.hdc );
- }
-
- public long getHGLRC() {
- return( windowsContext.hglrc );
- }
-
- public void setHWND( long hwnd ) {
- HWND = hwnd;
- }
-
- public long getHWND() {
- return( HWND );
- }
-
- public void setWindowsDrawable( WindowsGLDrawable drawable ) {
- windowsDrawable = drawable;
- }
-
- public void setWindowsContext( WindowsGLContext context ) {
- windowsContext = context;
- }
-
- public WindowsGLDrawable getWindowsDrawable() {
- return( windowsDrawable );
- }
-
- public WindowsGLContext getWindowsContext() {
- return( windowsContext );
- }
-
- public void setWindowThread( Thread thread ) {
- windowThread = thread;
- }
-
- public Thread getWindowThread() {
- return( windowThread );
- }
- }
-
- /*
- * Native HWDN and HDC handles must be created and destroyed on the same
- * thread.
- */
-
- static class NativeWindowThread extends Thread {
- private long HWND = 0;
- private long HDC = 0;
- private Rectangle rectangle;
-
- public NativeWindowThread( Rectangle rect ) {
- rectangle = rect;
- }
-
- public synchronized long getHWND() {
- return( HWND );
- }
-
- public synchronized long getHDC() {
- return( HDC );
- }
-
- public void run() {
- // Create a native window and device context
- synchronized (WindowsGLContextFactory.class) {
- HWND = WGL.CreateDummyWindow( rectangle.x, rectangle.y, rectangle.width, rectangle.height );
- }
- HDC = WGL.GetDC( HWND );
-
- // Start the message pump at shutdown
- WGL.NativeEventLoop();
- }
- }
-
- /*
- * This class is registered with the JVM to destroy all cached redering
- * contexts, device contexts, and window handles.
- */
-
- class ShutdownHook extends Thread {
- public void run() {
- // Collect all saved screen resources
- Collection c = dummyContextMap.values();
- Iterator iter = c.iterator();
- while( iter.hasNext() ) {
- // NativeWindowStruct holds refs to native resources that need to be destroyed
- NativeWindowStruct struct = (NativeWindowStruct)iter.next();
- // Restart native window threads to respond to window closing events
- synchronized( struct.getWindowThread() ) {
- struct.getWindowThread().notifyAll();
- }
- // Destroy OpenGL rendering context
- if( !WGL.wglDeleteContext( struct.getHGLRC() ) ) {
- System.err.println( "Error Destroying NativeWindowStruct RC: " + WGL.GetLastError() );
- }
- // Send context handles to native method for deletion
- WGL.DestroyDummyWindow( struct.getHWND(), struct.getHDC() );
- }
- }
- }
-
-
static String wglGetLastError() {
int err = WGL.GetLastError();
String detail = null;
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java b/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java
index 42e83c05d..840dd2183 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLDrawable.java
@@ -92,195 +92,189 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
GraphicsDevice device = config.getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
// Use wglChoosePixelFormatARB if user requested multisampling and if we have it available
- GL dummyGL = null;
+ WindowsGLDrawable dummyDrawable = null;
+ GLContext dummyContext = null;
+ GL dummyGL = null;
if (capabilities.getSampleBuffers()) {
- dummyGL = WindowsGLContextFactory.getDummyGL(device);
- }
+ dummyDrawable = new WindowsDummyGLDrawable();
+ dummyContext = dummyDrawable.createContext(null);
+ if (dummyContext != null) {
+ dummyContext.makeCurrent();
+ dummyGL = dummyContext.getGL();
+ }
+ }
int recommendedPixelFormat = -1;
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
- if (dummyGL != null) {
- String availableWGLExtensions = WindowsGLContextFactory.getDummyGLExtensions(device);
- if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) {
- haveWGLChoosePixelFormatARB = true;
- if (availableWGLExtensions.indexOf("WGL_ARB_multisample") >= 0) {
- haveWGLARBMultisample = true;
- }
- }
- }
- long dc = 0;
- long rc = 0;
- boolean freeWGLC = false;
- if( dummyGL != null ) {
- dc = WindowsGLContextFactory.getDummyGLDrawable( device ).hdc;
- rc = WindowsGLContextFactory.getDummyGLContext( device ).hglrc;
- if( !WGL.wglMakeCurrent( dc, rc ) ) {
- System.err.println(getThreadName() + ": Error Making WGLC Current: " + WGL.GetLastError() );
- } else {
- freeWGLC = true;
- }
- }
- // Fallback path for older cards, in particular Intel Extreme motherboard graphics
boolean gotAvailableCaps = false;
- if (dummyGL != null && haveWGLChoosePixelFormatARB) {
- int[] iattributes = new int [2 * MAX_ATTRIBS];
- int[] iresults = new int [2 * MAX_ATTRIBS];
- float[] fattributes = new float[2 * MAX_ATTRIBS];
- int niattribs = 0;
- int nfattribs = 0;
- iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
- iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = GL.WGL_STEREO_ARB;
- if (capabilities.getStereo()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = capabilities.getDepthBits();
- iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getRedBits();
- iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getGreenBits();
- iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getBlueBits();
- iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAlphaBits();
- iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
- iattributes[niattribs++] = capabilities.getStencilBits();
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0 ||
- capabilities.getAccumAlphaBits() > 0) {
- iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
- iattributes[niattribs++] = (capabilities.getAccumRedBits() +
- capabilities.getAccumGreenBits() +
- capabilities.getAccumBlueBits() +
- capabilities.getAccumAlphaBits());
- iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumRedBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumGreenBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumBlueBits();
- iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumAlphaBits();
- }
- if (haveWGLARBMultisample) {
- if (capabilities.getSampleBuffers()) {
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ if (dummyGL != null) {
+ haveWGLChoosePixelFormatARB = dummyGL.isExtensionAvailable("WGL_ARB_pixel_format");
+ haveWGLARBMultisample = dummyGL.isExtensionAvailable("WGL_ARB_multisample");
+
+ try {
+ if (haveWGLChoosePixelFormatARB) {
+ int[] iattributes = new int [2 * MAX_ATTRIBS];
+ int[] iresults = new int [2 * MAX_ATTRIBS];
+ float[] fattributes = new float[2 * MAX_ATTRIBS];
+ int niattribs = 0;
+ int nfattribs = 0;
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
- iattributes[niattribs++] = capabilities.getNumSamples();
- }
- }
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+ iattributes[niattribs++] = GL.WGL_STEREO_ARB;
+ if (capabilities.getStereo()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getRedBits();
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getStencilBits();
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0 ||
+ capabilities.getAccumAlphaBits() > 0) {
+ iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
+ iattributes[niattribs++] = (capabilities.getAccumRedBits() +
+ capabilities.getAccumGreenBits() +
+ capabilities.getAccumBlueBits() +
+ capabilities.getAccumAlphaBits());
+ iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumRedBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumGreenBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumBlueBits();
+ iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumAlphaBits();
+ }
+ if (haveWGLARBMultisample) {
+ if (capabilities.getSampleBuffers()) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ iattributes[niattribs++] = capabilities.getNumSamples();
+ }
+ }
- int[] pformats = new int[MAX_PFORMATS];
- int[] numFormatsTmp = new int[1];
- if (dummyGL.wglChoosePixelFormatARB(hdc,
- iattributes, 0,
- fattributes, 0,
- MAX_PFORMATS,
- pformats, 0,
- numFormatsTmp, 0)) {
- numFormats = numFormatsTmp[0];
- if (numFormats > 0) {
- // Remove one-basing of pixel format (added on later)
- recommendedPixelFormat = pformats[0] - 1;
- if (DEBUG) {
- System.err.println(getThreadName() + ": Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
+ int[] pformats = new int[MAX_PFORMATS];
+ int[] numFormatsTmp = new int[1];
+ if (dummyGL.wglChoosePixelFormatARB(hdc,
+ iattributes, 0,
+ fattributes, 0,
+ MAX_PFORMATS,
+ pformats, 0,
+ numFormatsTmp, 0)) {
+ numFormats = numFormatsTmp[0];
+ if (numFormats > 0) {
+ // Remove one-basing of pixel format (added on later)
+ recommendedPixelFormat = pformats[0] - 1;
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": Used wglChoosePixelFormatARB to recommend pixel format " + recommendedPixelFormat);
+ }
+ }
+ } else {
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
+ Thread.dumpStack();
+ }
}
- }
- } else {
- if (DEBUG) {
- System.err.println(getThreadName() + ": wglChoosePixelFormatARB failed: " + WGL.GetLastError() );
- Thread.dumpStack();
- }
- }
- if (DEBUG) {
- if (recommendedPixelFormat < 0) {
- System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format");
- if (capabilities.getSampleBuffers()) {
- System.err.print(" for multisampled GLCapabilities");
+ if (DEBUG) {
+ if (recommendedPixelFormat < 0) {
+ System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format");
+ if (capabilities.getSampleBuffers()) {
+ System.err.print(" for multisampled GLCapabilities");
+ }
+ System.err.println();
+ }
}
- System.err.println();
- }
- }
-
- // Produce a list of GLCapabilities to give to the
- // GLCapabilitiesChooser.
- // Use wglGetPixelFormatAttribivARB instead of
- // DescribePixelFormat to get higher-precision information
- // about the pixel format (should make the GLCapabilities
- // more precise as well...i.e., remove the
- // "HardwareAccelerated" bit, which is basically
- // meaningless, and put in whether it can render to a
- // window, to a pbuffer, or to a pixmap)
- niattribs = 0;
- iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
- if (dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) {
- numFormats = iresults[0];
- // Should we be filtering out the pixel formats which aren't
- // applicable, as we are doing here?
- // We don't have enough information in the GLCapabilities to
- // represent those that aren't...
- iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
- iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB;
- iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
- iattributes[niattribs++] = GL.WGL_STEREO_ARB;
- iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
- if (haveWGLARBMultisample) {
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
- }
- availableCaps = new GLCapabilities[numFormats];
- for (int i = 0; i < numFormats; i++) {
- if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) {
- throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
+ // Produce a list of GLCapabilities to give to the
+ // GLCapabilitiesChooser.
+ // Use wglGetPixelFormatAttribivARB instead of
+ // DescribePixelFormat to get higher-precision information
+ // about the pixel format (should make the GLCapabilities
+ // more precise as well...i.e., remove the
+ // "HardwareAccelerated" bit, which is basically
+ // meaningless, and put in whether it can render to a
+ // window, to a pbuffer, or to a pixmap)
+ niattribs = 0;
+ iattributes[0] = GL.WGL_NUMBER_PIXEL_FORMATS_ARB;
+ if (dummyGL.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) {
+ numFormats = iresults[0];
+ // Should we be filtering out the pixel formats which aren't
+ // applicable, as we are doing here?
+ // We don't have enough information in the GLCapabilities to
+ // represent those that aren't...
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_WINDOW_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCELERATION_ARB;
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ iattributes[niattribs++] = GL.WGL_STEREO_ARB;
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_RED_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
+ iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
+ if (haveWGLARBMultisample) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ }
+
+ availableCaps = new GLCapabilities[numFormats];
+ for (int i = 0; i < numFormats; i++) {
+ if (!dummyGL.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) {
+ throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
+ }
+ availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
+ }
+ gotAvailableCaps = true;
+ } else {
+ int lastErr = WGL.GetLastError();
+ // Intel Extreme graphics fails with a zero error code
+ if (lastErr != 0) {
+ throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code " + WGL.GetLastError());
+ }
}
- availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
- }
- if( freeWGLC ) {
- WGL.wglMakeCurrent( 0, 0 );
- }
- gotAvailableCaps = true;
- } else {
- int lastErr = WGL.GetLastError();
- // Intel Extreme graphics fails with a zero error code
- if (lastErr != 0) {
- throw new GLException("Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB: error code " + WGL.GetLastError());
}
+ } finally {
+ dummyContext.release();
+ dummyContext.destroy();
+ dummyDrawable.destroy();
}
}
+ // Fallback path for older cards, in particular Intel Extreme motherboard graphics
if (!gotAvailableCaps) {
if (DEBUG) {
if (!capabilities.getSampleBuffers()) {
System.err.println(getThreadName() + ": Using ChoosePixelFormat because multisampling not requested");
} else {
- System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB");
}
}
pfd = glCapabilities2PFD(capabilities, onscreen);
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
index a2fae5971..2eb0edcd5 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -61,23 +61,4 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
// We can take care of this in the DIB creation (see below)
return false;
}
-
- public boolean canCreatePbufferContext() {
- // For now say no
- return false;
- }
-
- public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
index c71f35ff0..15de59df8 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
@@ -55,14 +55,6 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
this.drawable = drawable;
}
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
public boolean canCreatePbufferContext() {
return haveWGLARBPbuffer();
}
@@ -75,14 +67,6 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
return buf;
}
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
-
protected int makeCurrentImpl() throws GLException {
try {
int lockRes = drawable.lockSurface();
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
index ca2f4aaa9..98956f259 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
@@ -57,16 +57,6 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
this.drawable = drawable;
}
- public boolean canCreatePbufferContext() {
- return false;
- }
-
- public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
public void bindPbufferToTexture() {
if (!rtt) {
throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
@@ -160,14 +150,6 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
return res;
}
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
public int getFloatingPointMode() {
return drawable.getFloatingPointMode();
}
diff --git a/src/net/java/games/jogl/impl/x11/X11GLContext.java b/src/net/java/games/jogl/impl/x11/X11GLContext.java
index a43def0b8..f00e75ce2 100644
--- a/src/net/java/games/jogl/impl/x11/X11GLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11GLContext.java
@@ -105,14 +105,6 @@ public abstract class X11GLContext extends GLContextImpl {
return glExtensionName;
}
- public int getOffscreenContextPixelDataType() {
- throw new GLException("Should not call this");
- }
-
- public abstract int getOffscreenContextReadBuffer();
-
- public abstract boolean offscreenImageNeedsVerticalFlip();
-
/** Helper routine which usually just turns around and calls
* createContext (except for pbuffers, which use a different context
* creation mechanism). Should only be called by {@link
@@ -302,6 +294,36 @@ public abstract class X11GLContext extends GLContextImpl {
return super.isExtensionAvailable(glExtensionName);
}
+ public int getOffscreenContextPixelDataType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean canCreatePbufferContext() {
+ return false;
+ }
+
+ public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
diff --git a/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java b/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java
index 4397c72d8..fcf734825 100644
--- a/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11OffscreenGLContext.java
@@ -68,25 +68,6 @@ public class X11OffscreenGLContext extends X11GLContext {
return true;
}
- public boolean canCreatePbufferContext() {
- // For now say no
- return false;
- }
-
- public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
-
protected void create() {
createContext(false);
}
diff --git a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
index 1828f8378..7a661e9e3 100644
--- a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
@@ -55,14 +55,6 @@ public class X11OnscreenGLContext extends X11GLContext {
this.drawable = drawable;
}
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
public boolean canCreatePbufferContext() {
return isExtensionAvailable("GL_ARB_pbuffer");
}
@@ -75,14 +67,6 @@ public class X11OnscreenGLContext extends X11GLContext {
return buf;
}
- public void bindPbufferToTexture() {
- throw new GLException("Should not call this");
- }
-
- public void releasePbufferFromTexture() {
- throw new GLException("Should not call this");
- }
-
protected int makeCurrentImpl() throws GLException {
try {
int lockRes = drawable.lockSurface();
diff --git a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
index bebbdb91c..0d89c96df 100644
--- a/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11PbufferGLContext.java
@@ -51,16 +51,6 @@ public class X11PbufferGLContext extends X11GLContext {
this.drawable = drawable;
}
- public boolean canCreatePbufferContext() {
- return false;
- }
-
- public GLDrawableImpl createPbufferDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
public void bindPbufferToTexture() {
// FIXME: figure out how to implement this
throw new GLException("Not yet implemented");
@@ -128,14 +118,6 @@ public class X11PbufferGLContext extends X11GLContext {
}
}
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
public int getFloatingPointMode() {
return drawable.getFloatingPointMode();
}