diff options
Diffstat (limited to 'src/net/java')
-rw-r--r-- | src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java | 27 |
1 files changed, 8 insertions, 19 deletions
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java index e957092ee..401a657fe 100644 --- a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java +++ b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java @@ -52,7 +52,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext { private JAWT_DrawingSurface ds; private JAWT_DrawingSurfaceInfo dsi; private JAWT_MacOSXDrawingSurfaceInfo macosxdsi; - private Runnable myDeferredReshapeAction; // Variables for pbuffer support List pbuffersToInstantiate = new ArrayList(); @@ -67,24 +66,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext { super(component, capabilities, chooser, shareWith); } - // gznote: remove when updater is thread safe! - public synchronized void invokeGL(final Runnable runnable, boolean isReshape, Runnable initAction) throws GLException { - if (isReshape) { - myDeferredReshapeAction = new Runnable() { - public void run() { - CGL.updateContext(nsContext, nsView); - runnable.run(); - } - }; - } else { - if (myDeferredReshapeAction != null) { - super.invokeGL(myDeferredReshapeAction, true, initAction); - myDeferredReshapeAction = null; - } - super.invokeGL(runnable, isReshape, initAction); - } - } - protected boolean isOffscreen() { return false; } @@ -136,6 +117,14 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext { } boolean ret = super.makeCurrent(initAction); if (ret) { + // Assume the canvas might have been resized or moved and tell the OpenGL + // context to update itself. This used to be done only upon receiving a + // reshape event but that doesn't appear to be sufficient. An experiment + // was also done to add a HierarchyBoundsListener to the GLCanvas and + // do this updating only upon reshape of this component or reshape or movement + // of an ancestor, but this also wasn't sufficient and left garbage on the + // screen in some situations. + CGL.updateContext(nsContext, nsView); // Instantiate any pending pbuffers while (!pbuffersToInstantiate.isEmpty()) { MacOSXPbufferGLContext ctx = |