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-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 367015ce3..cbdf359dc 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -284,8 +284,11 @@ public abstract class WindowsGLContext extends GLContext {
GraphicsConfiguration config = component.getGraphicsConfiguration();
GraphicsDevice device = config.getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
- // Try to use wglChoosePixelFormatARB if we have it available
- GL dummyGL = WindowsGLContextFactory.getDummyGL(device);
+ // Use wglChoosePixelFormatARB if user requested multisampling and if we have it available
+ GL dummyGL = null;
+ if (capabilities.getSampleBuffers()) {
+ dummyGL = WindowsGLContextFactory.getDummyGL(device);
+ }
int recommendedPixelFormat = -1;
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
@@ -468,7 +471,11 @@ public abstract class WindowsGLContext extends GLContext {
if (!gotAvailableCaps) {
if (DEBUG) {
- System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ if (!capabilities.getSampleBuffers()) {
+ System.err.println("Using ChoosePixelFormat because multisampling not requested");
+ } else {
+ System.err.println("Using ChoosePixelFormat because no wglChoosePixelFormatARB: dummyGL = " + dummyGL);
+ }
}
pfd = glCapabilities2PFD(capabilities, onscreen);
// Remove one-basing of pixel format (added on later)