diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/java/games/jogl/GLCanvas.java | 16 | ||||
-rw-r--r-- | src/net/java/games/jogl/impl/GLPbufferImpl.java | 55 | ||||
-rwxr-xr-x | src/net/java/games/jogl/impl/SingleThreadedWorkaround.java | 22 |
3 files changed, 78 insertions, 15 deletions
diff --git a/src/net/java/games/jogl/GLCanvas.java b/src/net/java/games/jogl/GLCanvas.java index 827184dac..17aed5bea 100644 --- a/src/net/java/games/jogl/GLCanvas.java +++ b/src/net/java/games/jogl/GLCanvas.java @@ -72,9 +72,9 @@ public final class GLCanvas extends Canvas implements GLDrawable { } public void display() { - withSingleThreadedWorkaroundDo(displayOnEventDispatchThreadAction, - displayAction, - false); + maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, + displayAction, + false); } /** Overridden from Canvas; calls {@link #display}. Should not be @@ -122,7 +122,7 @@ public final class GLCanvas extends Canvas implements GLDrawable { context.invokeGL(reshapeRunnable, true, initAction); } }; - withSingleThreadedWorkaroundDo(reshapeOnEDTRunnable, reshapeRunnable, true); + maybeDoSingleThreadedWorkaround(reshapeOnEDTRunnable, reshapeRunnable, true); } /** Overridden from Canvas to prevent Java2D's clearing of the @@ -184,7 +184,7 @@ public final class GLCanvas extends Canvas implements GLDrawable { } public void swapBuffers() { - withSingleThreadedWorkaroundDo(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); + maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); } public boolean canCreateOffscreenDrawable() { @@ -205,9 +205,9 @@ public final class GLCanvas extends Canvas implements GLDrawable { // Internals only below this point // - private void withSingleThreadedWorkaroundDo(Runnable eventDispatchThreadAction, - Runnable invokeGLAction, - boolean isReshape) { + private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, + Runnable invokeGLAction, + boolean isReshape) { if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { try { // Reshape events must not block on the event queue due to the diff --git a/src/net/java/games/jogl/impl/GLPbufferImpl.java b/src/net/java/games/jogl/impl/GLPbufferImpl.java index 03d161fdd..be0f23398 100644 --- a/src/net/java/games/jogl/impl/GLPbufferImpl.java +++ b/src/net/java/games/jogl/impl/GLPbufferImpl.java @@ -40,6 +40,7 @@ package net.java.games.jogl.impl; import java.awt.Dimension; +import java.awt.EventQueue; import java.awt.event.*; import java.beans.PropertyChangeListener; @@ -61,7 +62,9 @@ public class GLPbufferImpl implements GLPbuffer { } public void display() { - context.invokeGL(displayAction, false, initAction); + maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, + displayAction, + false); } public void setSize(int width, int height) { @@ -107,7 +110,7 @@ public class GLPbufferImpl implements GLPbuffer { } void willSetRenderingThread() { - context.willSetRenderingThread(); + // Not supported for pbuffers } public void setRenderingThread(Thread currentThreadOrNull) throws GLException { @@ -135,7 +138,7 @@ public class GLPbufferImpl implements GLPbuffer { } public void swapBuffers() { - context.invokeGL(swapBuffersAction, false, initAction); + maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); } public boolean canCreateOffscreenDrawable() { @@ -149,10 +152,14 @@ public class GLPbufferImpl implements GLPbuffer { } public void bindTexture() { + // Doesn't make much sense to try to do this on the event dispatch + // thread given that it has to be called while the context is current context.bindPbufferToTexture(); } public void releaseTexture() { + // Doesn't make much sense to try to do this on the event dispatch + // thread given that it has to be called while the context is current context.releasePbufferFromTexture(); } @@ -204,6 +211,30 @@ public class GLPbufferImpl implements GLPbuffer { // Internals only below this point // + private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, + Runnable invokeGLAction, + boolean isReshape) { + if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { + try { + // Reshape events must not block on the event queue due to the + // possibility of deadlocks during initial component creation. + // This solution is not optimal, because it changes the + // semantics of reshape() to have some of the processing being + // done asynchronously, but at least it preserves the + // semantics of the single-threaded workaround. + if (!isReshape) { + EventQueue.invokeAndWait(eventDispatchThreadAction); + } else { + EventQueue.invokeLater(eventDispatchThreadAction); + } + } catch (Exception e) { + throw new GLException(e); + } + } else { + context.invokeGL(invokeGLAction, isReshape, initAction); + } + } + class InitAction implements Runnable { public void run() { drawableHelper.init(GLPbufferImpl.this); @@ -225,4 +256,22 @@ public class GLPbufferImpl implements GLPbuffer { } } private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); + + // Workaround for ATI driver bugs related to multithreading issues + // like simultaneous rendering via Animators to canvases that are + // being resized on the AWT event dispatch thread + class DisplayOnEventDispatchThreadAction implements Runnable { + public void run() { + context.invokeGL(displayAction, false, initAction); + } + } + private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = + new DisplayOnEventDispatchThreadAction(); + class SwapBuffersOnEventDispatchThreadAction implements Runnable { + public void run() { + context.invokeGL(swapBuffersAction, false, initAction); + } + } + private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = + new SwapBuffersOnEventDispatchThreadAction(); } diff --git a/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java b/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java index eb7d8f09d..7b9fa46c4 100755 --- a/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java +++ b/src/net/java/games/jogl/impl/SingleThreadedWorkaround.java @@ -45,10 +45,20 @@ import java.security.PrivilegedAction; /** Encapsulates the workaround of running all display operations on the AWT event queue thread for the purposes of working around problems seen primarily on ATI cards when rendering into a surface - that is simultaneously being resized by the event queue thread */ + that is simultaneously being resized by the event queue thread. + <p> + + As of JOGL 1.1 b10, this property defaults to true. Problems have + been seen on Windows, Linux and Mac OS X platforms that are solved + by switching all OpenGL work to a single thread, which this + workaround provides. The forthcoming JSR-231 work will rethink how + such a mechanism is implemented, but the core result of needing to + perform all OpenGL work on a single thread for best compatibility + will remain. +*/ public class SingleThreadedWorkaround { - private static boolean singleThreadedWorkaround = false; + private static boolean singleThreadedWorkaround = true; // If the user specified the workaround's system property (either // true or false), don't let the automatic detection have any effect private static boolean systemPropertySpecified = false; @@ -56,12 +66,16 @@ public class SingleThreadedWorkaround { static { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { - String workaround = System.getProperty("JOGL_SINGLE_THREADED_WORKAROUND"); + String workaround = System.getProperty("jogl.1thread"); if (workaround == null) { // Old system property (for compatibility) + workaround = System.getProperty("JOGL_SINGLE_THREADED_WORKAROUND"); + } + if (workaround == null) { + // Older system property (for compatibility) workaround = System.getProperty("ATI_WORKAROUND"); } - if (workaround != null) { + if (workaround != null && (!workaround.equals("auto"))) { systemPropertySpecified = true; singleThreadedWorkaround = Boolean.valueOf(workaround).booleanValue(); } |