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-rw-r--r--src/net/java/games/jogl/GLJPanel.java109
1 files changed, 62 insertions, 47 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java
index d8c41e006..425160494 100644
--- a/src/net/java/games/jogl/GLJPanel.java
+++ b/src/net/java/games/jogl/GLJPanel.java
@@ -189,58 +189,73 @@ public final class GLJPanel extends JPanel implements GLDrawable {
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
- GLContext context = null;
- neededOffscreenImageWidth = 0;
- neededOffscreenImageHeight = 0;
+ // Move all reshape requests onto AWT EventQueue thread
+ final int fx = x;
+ final int fy = y;
+ final int fwidth = width;
+ final int fheight = height;
- if (!hardwareAccelerationDisabled) {
- if (width > pbufferWidth || height > pbufferHeight) {
- // Must destroy and recreate pbuffer to fit
- pbuffer.destroy();
- if (width > pbufferWidth) {
- pbufferWidth = getNextPowerOf2(width);
- }
- if (height > pbufferHeight) {
- pbufferHeight = getNextPowerOf2(height);
- }
- initialize();
- }
- GLPbufferImpl pbufferImpl = (GLPbufferImpl) pbuffer;
- context = pbufferImpl.getContext();
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a rectangle of less than
- // the pbuffer's width to be read...this doesn't really matter
- // because it's the Graphics.drawImage() calls that are the
- // bottleneck. Should probably make the size of the offscreen
- // image be the exact size of the pbuffer to save some work on
- // resize operations...
- neededOffscreenImageWidth = pbufferWidth;
- neededOffscreenImageHeight = height;
- } else {
- offscreenContext.resizeOffscreenContext(width, height);
- context = offscreenContext;
- neededOffscreenImageWidth = width;
- neededOffscreenImageHeight = height;
- }
+ Runnable r = new Runnable() {
+ public void run() {
+ GLContext context = null;
+ neededOffscreenImageWidth = 0;
+ neededOffscreenImageHeight = 0;
- if (offscreenImage != null &&
- (offscreenImage.getWidth() != neededOffscreenImageWidth ||
- offscreenImage.getHeight() != neededOffscreenImageHeight)) {
- offscreenImage.flush();
- offscreenImage = null;
- }
+ if (!hardwareAccelerationDisabled) {
+ if (fwidth > pbufferWidth || fheight > pbufferHeight) {
+ // Must destroy and recreate pbuffer to fit
+ pbuffer.destroy();
+ if (fwidth > pbufferWidth) {
+ pbufferWidth = getNextPowerOf2(fwidth);
+ }
+ if (fheight > pbufferHeight) {
+ pbufferHeight = getNextPowerOf2(fheight);
+ }
+ initialize();
+ }
+ GLPbufferImpl pbufferImpl = (GLPbufferImpl) pbuffer;
+ context = pbufferImpl.getContext();
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a rectangle of less than
+ // the pbuffer's width to be read...this doesn't really matter
+ // because it's the Graphics.drawImage() calls that are the
+ // bottleneck. Should probably make the size of the offscreen
+ // image be the exact size of the pbuffer to save some work on
+ // resize operations...
+ neededOffscreenImageWidth = pbufferWidth;
+ neededOffscreenImageHeight = fheight;
+ } else {
+ offscreenContext.resizeOffscreenContext(fwidth, fheight);
+ context = offscreenContext;
+ neededOffscreenImageWidth = fwidth;
+ neededOffscreenImageHeight = fheight;
+ }
- panelWidth = width;
- panelHeight = height;
- final int fx = 0;
- final int fy = 0;
+ if (offscreenImage != null &&
+ (offscreenImage.getWidth() != neededOffscreenImageWidth ||
+ offscreenImage.getHeight() != neededOffscreenImageHeight)) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
- context.invokeGL(new Runnable() {
- public void run() {
- getGL().glViewport(fx, fy, panelWidth, panelHeight);
- drawableHelper.reshape(GLJPanel.this, fx, fy, panelWidth, panelHeight);
+ panelWidth = fwidth;
+ panelHeight = fheight;
+
+ context.invokeGL(new Runnable() {
+ public void run() {
+ getGL().glViewport(0, 0, panelWidth, panelHeight);
+ drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
+ }
+ }, true, initAction);
}
- }, true, initAction);
+ };
+ if (EventQueue.isDispatchThread()) {
+ r.run();
+ } else {
+ // Avoid blocking EventQueue thread due to possible deadlocks
+ // during component creation
+ EventQueue.invokeLater(r);
+ }
}
public void addGLEventListener(GLEventListener listener) {