diff options
Diffstat (limited to 'src/newt/classes/com/jogamp')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/Window.java | 35 | ||||
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 8 |
2 files changed, 36 insertions, 7 deletions
diff --git a/src/newt/classes/com/jogamp/newt/Window.java b/src/newt/classes/com/jogamp/newt/Window.java index 3c5441bf7..136c19ff8 100644 --- a/src/newt/classes/com/jogamp/newt/Window.java +++ b/src/newt/classes/com/jogamp/newt/Window.java @@ -106,11 +106,11 @@ public interface Window extends NativeWindow, WindowClosingProtocol { void destroy(); /** - * <p> * <code>setVisible</code> makes the window and children visible if <code>visible</code> is true, - * otherwise the window and children becomes invisible.<br></p> + * otherwise the window and children becomes invisible. * <p> - * The <code>setVisible(true)</code> is responsible to actual create the native window.<br></p> + * The <code>setVisible(true)</code> is responsible to actual create the native window. + * </p> * <p> * Zero size semantics are respected, see {@link #setSize(int,int)}:<br> * <pre> @@ -125,10 +125,11 @@ public interface Window extends NativeWindow, WindowClosingProtocol { * } * </pre></p> * <p> - * In case this window is a child window and a parent {@link javax.media.nativewindow.NativeWindow} is being used,<br> - * the parent's {@link javax.media.nativewindow.NativeWindow} handle is retrieved via {@link javax.media.nativewindow.NativeWindow#getWindowHandle()}.<br> - * If this action fails, ie if the parent {@link javax.media.nativewindow.NativeWindow} is not valid yet,<br> - * no native window is created yet and <code>setVisible(true)</code> shall be repeated when it is.<br></p> + * In case this window is a child window and has a {@link javax.media.nativewindow.NativeWindow} parent,<br> + * <code>setVisible(true)</code> has no effect as long the parent's is not valid yet, + * i.e. {@link javax.media.nativewindow.NativeWindow#getWindowHandle()} returns <code>null</code>.<br> + * <code>setVisible(true)</code> shall be repeated when the parent becomes valid. + * </p> */ void setVisible(boolean visible); @@ -399,7 +400,27 @@ public interface Window extends NativeWindow, WindowClosingProtocol { // KeyListener // + /** + * In case the platform supports or even requires a virtual on-screen keyboard, + * this method shows or hide it depending on whether <code>visible</code> is <code>true</code> + * or <code>false</code>. + * <p> + * One known platform where NEWT supports this feature is <code>Android</code>. + * </p> + */ + void setKeyboardVisible(boolean visible); + /** + * Return <code>true</code> if the virtual on-screen keyboard is visible, otherwise <code>false</code>. + * <p> + * Currently on <code>Android</code>, the only supported platform right now, + * there is no way to reliably be notified of the current keyboard state.<br> + * It would be best, if your code does not rely on this information. + * </p> + * @see #setKeyboardVisible(boolean) + */ + boolean isKeyboardVisible(); + /** * * Appends the given {@link com.jogamp.newt.event.KeyListener} to the end of diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index f89193754..a3adf5090 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -790,6 +790,14 @@ public class GLWindow implements GLAutoDrawable, Window, NEWTEventConsumer, FPSC window.addWindowListener(index, l); } + public final void setKeyboardVisible(boolean visible) { + window.setKeyboardVisible(visible); + } + + public final boolean isKeyboardVisible() { + return window.isKeyboardVisible(); + } + public final void addKeyListener(KeyListener l) { window.addKeyListener(l); } |