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-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 24a203b31..42b886742 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -65,6 +65,7 @@ import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.GLRunnable;
+import javax.media.opengl.GLSharedContextSetter;
import jogamp.newt.WindowImpl;
import jogamp.opengl.GLAutoDrawableBase;
@@ -108,6 +109,12 @@ import com.jogamp.opengl.GLStateKeeper;
* you can inject {@link GLRunnable} objects
* via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.<br>
* </p>
+ * <p>
+ * <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a>
+ * To share a {@link GLContext} see the following note in the documentation overview:
+ * <a href="../../../../overview-summary.html#SHARING">context sharing</a>
+ * as well as {@link GLSharedContextSetter}.
+ * </p>
*/
public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter {
private final WindowImpl window;