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-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index e85d67dea..30c51218b 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -63,6 +63,7 @@ import javax.media.opengl.GLES3;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
+import javax.media.opengl.GLRunnable;
import jogamp.newt.WindowImpl;
import jogamp.opengl.GLAutoDrawableBase;
@@ -80,6 +81,7 @@ import com.jogamp.newt.event.KeyListener;
import com.jogamp.newt.event.MouseListener;
import com.jogamp.newt.event.NEWTEvent;
import com.jogamp.newt.event.NEWTEventConsumer;
+import com.jogamp.newt.event.NEWTEventListener;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.event.WindowListener;
@@ -96,12 +98,12 @@ import com.jogamp.opengl.GLStateKeeper;
* </P>
* <P>
* This implementation does not make the OpenGL context current<br>
- * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.<br>
+ * before calling the various input EventListener callbacks, ie {@link MouseListener} etc.<br>
* This design decision is made in favor of a more performant and simplified
* implementation. Also the event dispatcher shall be implemented OpenGL agnostic.<br>
- * To be able to use OpenGL commands from within such input {@link com.jogamp.newt.event.NEWTEventListener},<br>
- * you can inject {@link javax.media.opengl.GLRunnable} objects
- * via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.<br>
+ * To be able to use OpenGL commands from within such input {@link NEWTEventListener},<br>
+ * you can inject {@link GLRunnable} objects
+ * via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.<br>
* </p>
*/
public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter {