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-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java42
1 files changed, 4 insertions, 38 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 6a328ed07..96baab3ae 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -53,7 +53,6 @@ import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import jogamp.newt.WindowImpl;
@@ -109,37 +108,17 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
window.addWindowListener(new WindowAdapter() {
@Override
public void windowRepaint(WindowUpdateEvent e) {
- defaultRepaintOp();
+ defaultWindowRepaintOp();
}
@Override
public void windowResized(WindowEvent e) {
- defaultReshapeOp();
+ defaultWindowResizedOp();
}
@Override
public void windowDestroyNotify(WindowEvent e) {
- if( WindowClosingMode.DISPOSE_ON_CLOSE == GLWindow.this.getDefaultCloseOperation() ) {
- // Is an animator thread perform rendering?
- if (GLWindow.this.helper.isExternalAnimatorRunning()) {
- // Pause animations before initiating safe destroy.
- final GLAnimatorControl ctrl = GLWindow.this.helper.getAnimator();
- boolean isPaused = ctrl.pause();
- destroy();
- if(isPaused) {
- ctrl.resume();
- }
- } else if (GLWindow.this.window.isWindowLockedByOtherThread()) {
- // Window is locked by another thread
- // Flag that destroy should be performed on the next
- // attempt to display.
- sendDestroy = true;
- } else {
- // Without an external thread animating or locking the
- // surface, we are safe.
- destroy ();
- }
- }
+ defaultWindowDestroyNotifyOp();
}
});
this.window.setLifecycleHook(new GLLifecycleHook());
@@ -453,20 +432,7 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
//e1.printStackTrace();
}
- if( window.isNativeValid() && null != drawable && drawable.isRealized() ) {
- if( null != context && context.isCreated() ) {
- // Catch dispose GLExceptions by GLEventListener, just 'print' them
- // so we can continue with the destruction.
- try {
- helper.disposeGL(GLWindow.this, drawable, context, null);
- } catch (GLException gle) {
- gle.printStackTrace();
- }
- }
- drawable.setRealized(false);
- }
- context = null;
- drawable = null;
+ defaultDestroyOp();
if(Window.DEBUG_IMPLEMENTATION) {
System.err.println("GLWindow.destroy() "+Thread.currentThread()+", fin");