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-rw-r--r--src/newt/classes/com/jogamp/newt/opengl/GLWindow.java15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
index 1500d48e6..345d92bc1 100644
--- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
+++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java
@@ -79,11 +79,16 @@ import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.event.WindowListener;
import com.jogamp.newt.event.WindowUpdateEvent;
import com.jogamp.opengl.JoglVersion;
+import com.jogamp.opengl.GLStateKeeper;
/**
* An implementation of {@link GLAutoDrawable} and {@link Window} interface,
* using a delegated {@link Window} instance, which may be an aggregation (lifecycle: created and destroyed).
* <P>
+ * This implementation supports {@link GLStateKeeper GL state preservation},
+ * hence {@link #isGLStatePreservationSupported()} returns <code>true</code>.
+ * </P>
+ * <P>
* This implementation does not make the OpenGL context current<br>
* before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.<br>
* This design decision is made in favor of a more performant and simplified
@@ -433,8 +438,8 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
protected class GLLifecycleHook implements WindowImpl.LifecycleHook {
@Override
- public void preserveGLStateAtDestroy() {
- GLWindow.this.preserveGLStateAtDestroy(true);
+ public void preserveGLStateAtDestroy(boolean value) {
+ GLWindow.this.preserveGLStateAtDestroy(value);
}
@Override
@@ -579,6 +584,12 @@ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Wind
}
}
+ /**
+ * {@inheritDoc}
+ * <p>
+ * GLWindow supports GL state preservation, hence returns <code>true</code>.
+ * </p>
+ */
@Override
public final boolean isGLStatePreservationSupported() { return true; }