diff options
Diffstat (limited to 'src/newt')
-rw-r--r-- | src/newt/classes/com/jogamp/newt/opengl/GLWindow.java | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java index e85d67dea..30c51218b 100644 --- a/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java +++ b/src/newt/classes/com/jogamp/newt/opengl/GLWindow.java @@ -63,6 +63,7 @@ import javax.media.opengl.GLES3; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; +import javax.media.opengl.GLRunnable; import jogamp.newt.WindowImpl; import jogamp.opengl.GLAutoDrawableBase; @@ -80,6 +81,7 @@ import com.jogamp.newt.event.KeyListener; import com.jogamp.newt.event.MouseListener; import com.jogamp.newt.event.NEWTEvent; import com.jogamp.newt.event.NEWTEventConsumer; +import com.jogamp.newt.event.NEWTEventListener; import com.jogamp.newt.event.WindowAdapter; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowListener; @@ -96,12 +98,12 @@ import com.jogamp.opengl.GLStateKeeper; * </P> * <P> * This implementation does not make the OpenGL context current<br> - * before calling the various input EventListener callbacks, ie {@link com.jogamp.newt.event.MouseListener} etc.<br> + * before calling the various input EventListener callbacks, ie {@link MouseListener} etc.<br> * This design decision is made in favor of a more performant and simplified * implementation. Also the event dispatcher shall be implemented OpenGL agnostic.<br> - * To be able to use OpenGL commands from within such input {@link com.jogamp.newt.event.NEWTEventListener},<br> - * you can inject {@link javax.media.opengl.GLRunnable} objects - * via {@link #invoke(boolean, javax.media.opengl.GLRunnable)} to the OpenGL command stream.<br> + * To be able to use OpenGL commands from within such input {@link NEWTEventListener},<br> + * you can inject {@link GLRunnable} objects + * via {@link #invoke(boolean, GLRunnable)} to the OpenGL command stream.<br> * </p> */ public class GLWindow extends GLAutoDrawableBase implements GLAutoDrawable, Window, NEWTEventConsumer, FPSCounter { |