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-rw-r--r--src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java40
-rw-r--r--src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java38
-rw-r--r--src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java152
-rw-r--r--src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java9
4 files changed, 126 insertions, 113 deletions
diff --git a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java
index b10a58842..ab53862cd 100644
--- a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java
+++ b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererDualFBO.java
@@ -31,7 +31,6 @@ import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLEventListener2;
import jogamp.opengl.oculusvr.OVRDistortion;
@@ -40,35 +39,27 @@ import com.jogamp.oculusvr.ovrFrameTiming;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.TextureAttachment;
import com.jogamp.opengl.FBObject.Attachment.Type;
-import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.util.CustomRendererListener;
+import com.jogamp.opengl.util.stereo.StereoRendererListener;
/**
* OculusVR (OVR) <i>Side By Side</i> Distortion Renderer utilizing {@link OVRDistortion}
* implementing {@link GLEventListener} for convenience.
* <p>
- * Implementation renders an {@link GLEventListener2} instance
+ * Implementation renders an {@link StereoRendererListener} instance
* side-by-side using two {@link FBObject}s according to {@link OVRDistortion}.
* </p>
*/
public class OVRSBSRendererDualFBO implements GLEventListener {
-
- private final float[] mat4Projection = new float[16];
- private final float[] mat4Modelview = new float[16];
private final OVRDistortion dist;
private final boolean ownsDist;
- private final GLEventListener2 upstream;
+ private final StereoRendererListener upstream;
private final FBObject[] fbos;
- // final float[] eyePos = { 0.0f, 1.6f, -5.0f };
- private final float[] eyePos = { 0.0f, 0.0f, -20.0f };
- // EyePos.y = ovrHmd_GetFloat(HMD, OVR_KEY_EYE_HEIGHT, EyePos.y);
- private float eyeYaw = FloatUtil.PI; // 180 degrees in radians
- private float frustumNear = 0.1f;
- private float frustumFar = 7000f;
private int numSamples;
private final TextureAttachment[] fboTexs;
- public OVRSBSRendererDualFBO(final OVRDistortion dist, final boolean ownsDist, final GLEventListener2 upstream, final int numSamples) {
+ public OVRSBSRendererDualFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, final int numSamples) {
this.dist = dist;
this.ownsDist = ownsDist;
this.upstream = upstream;
@@ -79,20 +70,6 @@ public class OVRSBSRendererDualFBO implements GLEventListener {
fboTexs = new TextureAttachment[2];
}
- /**
- *
- * @param eyePos
- * @param eyeYaw
- * @param frustumNear
- * @param frustumFar
- */
- public void setUpstreamPMVParams(final float[] eyePos, final float eyeYaw, final float frustumNear, final float frustumFar) {
- System.arraycopy(eyePos, 0, this.eyePos, 0, 3);
- this.eyeYaw = eyeYaw;
- this.frustumNear = frustumNear;
- this.frustumFar = frustumFar;
- }
-
private void initFBOs(final GL gl, final int width, final int height) {
// remove all texture attachments, since MSAA uses just color-render-buffer
// and non-MSAA uses texture2d-buffer
@@ -191,9 +168,10 @@ public class OVRSBSRendererDualFBO implements GLEventListener {
final int[] viewport = eyeDist.viewport;
gl.glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
- dist.getSBSUpstreamPMV(eyeNum, eyePos, eyeYaw, frustumNear, frustumFar, mat4Projection, mat4Modelview);
- upstream.setProjectionModelview(drawable, mat4Projection, mat4Modelview);
- upstream.display(drawable, eyeNum > 0 ? GLEventListener2.DISPLAY_REPEAT : 0);
+ dist.updateEyePose(eyeNum);
+ upstream.reshapeEye(drawable, viewport[0], viewport[1], viewport[2], viewport[3],
+ dist.getEyeParam(eyeNum), dist.updateEyePose(eyeNum));
+ upstream.display(drawable, eyeNum > 0 ? CustomRendererListener.DISPLAY_REPEAT : 0);
fbos[eyeNum].unbind(gl);
}
gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
diff --git a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java
index 22b8b37ce..c9d307665 100644
--- a/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java
+++ b/src/oculusvr/classes/com/jogamp/opengl/oculusvr/OVRSBSRendererSingleFBO.java
@@ -31,7 +31,6 @@ import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
-import javax.media.opengl.GLEventListener2;
import jogamp.opengl.oculusvr.OVRDistortion;
@@ -40,35 +39,28 @@ import com.jogamp.oculusvr.ovrFrameTiming;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.TextureAttachment;
import com.jogamp.opengl.FBObject.Attachment.Type;
-import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.util.CustomRendererListener;
+import com.jogamp.opengl.util.stereo.StereoRendererListener;
/**
* OculusVR (OVR) <i>Side By Side</i> Distortion Renderer utilizing {@link OVRDistortion}
* implementing {@link GLEventListener} for convenience.
* <p>
- * Implementation renders an {@link GLEventListener2} instance
+ * Implementation renders an {@link StereoRendererListener} instance
* side-by-side within one {@link FBObject} according to {@link OVRDistortion}.
* </p>
*/
public class OVRSBSRendererSingleFBO implements GLEventListener {
- private final float[] mat4Projection = new float[16];
- private final float[] mat4Modelview = new float[16];
private final OVRDistortion dist;
private final boolean ownsDist;
- private final GLEventListener2 upstream;
+ private final StereoRendererListener upstream;
private final FBObject fbo0;
- // final float[] eyePos = { 0.0f, 1.6f, -5.0f };
- private final float[] eyePos = { 0.0f, 0.0f, -20.0f };
- // EyePos.y = ovrHmd_GetFloat(HMD, OVR_KEY_EYE_HEIGHT, EyePos.y);
- private float eyeYaw = FloatUtil.PI; // 180 degrees in radians
- private float frustumNear = 0.1f;
- private float frustumFar = 7000f;
private int numSamples;
private TextureAttachment fbo0Tex;
- public OVRSBSRendererSingleFBO(final OVRDistortion dist, final boolean ownsDist, final GLEventListener2 upstream, final int numSamples) {
+ public OVRSBSRendererSingleFBO(final OVRDistortion dist, final boolean ownsDist, final StereoRendererListener upstream, final int numSamples) {
this.dist = dist;
this.ownsDist = ownsDist;
this.upstream = upstream;
@@ -76,20 +68,6 @@ public class OVRSBSRendererSingleFBO implements GLEventListener {
fbo0 = new FBObject();
}
- /**
- *
- * @param eyePos
- * @param eyeYaw
- * @param frustumNear
- * @param frustumFar
- */
- public void setUpstreamPMVParams(final float[] eyePos, final float eyeYaw, final float frustumNear, final float frustumFar) {
- System.arraycopy(eyePos, 0, this.eyePos, 0, 3);
- this.eyeYaw = eyeYaw;
- this.frustumNear = frustumNear;
- this.frustumFar = frustumFar;
- }
-
private void initFBOs(final GL gl, final int width, final int height) {
// remove all texture attachments, since MSAA uses just color-render-buffer
// and non-MSAA uses texture2d-buffer
@@ -170,9 +148,9 @@ public class OVRSBSRendererSingleFBO implements GLEventListener {
final int[] viewport = eyeDist.viewport;
gl.glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
- dist.getSBSUpstreamPMV(eyeNum, eyePos, eyeYaw, frustumNear, frustumFar, mat4Projection, mat4Modelview);
- upstream.setProjectionModelview(drawable, mat4Projection, mat4Modelview);
- upstream.display(drawable, eyeNum > 0 ? GLEventListener2.DISPLAY_REPEAT | GLEventListener2.DISPLAY_DONTCLEAR : 0);
+ upstream.reshapeEye(drawable, viewport[0], viewport[1], viewport[2], viewport[3],
+ dist.getEyeParam(eyeNum), dist.updateEyePose(eyeNum));
+ upstream.display(drawable, eyeNum > 0 ? CustomRendererListener.DISPLAY_REPEAT | CustomRendererListener.DISPLAY_DONTCLEAR : 0);
}
fbo0.unbind(gl);
gl.glViewport(0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
diff --git a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java
index 590b0e834..7a9def985 100644
--- a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java
+++ b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRDistortion.java
@@ -33,6 +33,7 @@ import java.nio.ShortBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLUniformData;
@@ -50,13 +51,17 @@ import com.jogamp.oculusvr.ovrPosef;
import com.jogamp.oculusvr.ovrRecti;
import com.jogamp.oculusvr.ovrSizei;
import com.jogamp.oculusvr.ovrVector2f;
+import com.jogamp.oculusvr.ovrVector3f;
import com.jogamp.opengl.JoglVersion;
import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.Quaternion;
import com.jogamp.opengl.math.VectorUtil;
+import com.jogamp.opengl.util.CustomRendererListener;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.stereo.EyeParameter;
+import com.jogamp.opengl.util.stereo.EyePose;
/**
* OculusVR Distortion Data and OpenGL Renderer Utility
@@ -80,7 +85,6 @@ public class OVRDistortion {
public final int vertexCount;
public final int indexCount;
public final int[/*4*/] viewport;
- public final float[/*3*/] viewAdjust;
public final GLUniformData eyeToSourceUVScale;
public final GLUniformData eyeToSourceUVOffset;
@@ -92,23 +96,23 @@ public class OVRDistortion {
public final GLArrayData vboPos, vboParams, vboTexCoordsR, vboTexCoordsG, vboTexCoordsB;
public final GLArrayDataServer indices;
- public final ovrEyeRenderDesc eyeRenderDesc;
- public final ovrFovPort eyeRenderFov;
+ public final ovrEyeRenderDesc ovrEyeDesc;
+ public final ovrFovPort ovrEyeFov;
+ public final EyeParameter eyeParameter;
- public ovrPosef eyeRenderPose;
- public final Quaternion eyeRenderPoseOrientation;
- public final float[] eyeRenderPosePosition;
+ public ovrPosef ovrEyePose;
+ public EyePose eyePose;
public final boolean useTimewarp() { return OVRDistortion.useTimewarp(distortionCaps); }
public final boolean useChromatic() { return OVRDistortion.useChromatic(distortionCaps); }
public final boolean useVignette() { return OVRDistortion.useVignette(distortionCaps); }
private EyeData(final OvrHmdContext hmdCtx, final int distortionCaps,
- final ovrEyeRenderDesc eyeRenderDesc, final ovrSizei ovrTextureSize, final int[] eyeRenderViewport) {
- this.eyeName = eyeRenderDesc.getEye();
+ final float[] eyePositionOffset, final ovrEyeRenderDesc eyeDesc,
+ final ovrSizei ovrTextureSize, final int[] eyeRenderViewport) {
+ this.eyeName = eyeDesc.getEye();
this.distortionCaps = distortionCaps;
viewport = new int[4];
- viewAdjust = new float[3];
System.arraycopy(eyeRenderViewport, 0, viewport, 0, 4);
final FloatBuffer fstash = Buffers.newDirectFloatBuffer(2+2+16+26);
@@ -124,15 +128,19 @@ public class OVRDistortion {
eyeRotationEnd = null;
}
- this.eyeRenderDesc = eyeRenderDesc;
- this.eyeRenderFov = eyeRenderDesc.getFov();
+ this.ovrEyeDesc = eyeDesc;
+ this.ovrEyeFov = eyeDesc.getFov();
- this.eyeRenderPoseOrientation = new Quaternion();
- this.eyeRenderPosePosition = new float[3];
+ final ovrVector3f eyeViewAdjust = eyeDesc.getViewAdjust();
+ this.eyeParameter = new EyeParameter(eyeName, eyePositionOffset, OVRUtil.getFovHV(ovrEyeFov),
+ eyeViewAdjust.getX(), eyeViewAdjust.getY(), eyeViewAdjust.getZ());
+ this.eyePose = new EyePose(eyeName);
+
+ updateEyePose(hmdCtx);
final ovrDistortionMesh meshData = ovrDistortionMesh.create();
- final ovrFovPort fov = eyeRenderDesc.getFov();
+ final ovrFovPort fov = eyeDesc.getFov();
if( !OVR.ovrHmd_CreateDistortionMesh(hmdCtx, eyeName, fov, distortionCaps, meshData) ) {
throw new OVRException("Failed to create meshData for eye "+eyeName+" and "+OVRUtil.toString(fov));
@@ -156,7 +164,6 @@ public class OVRDistortion {
vboTexCoordsB = null;
}
indices = GLArrayDataServer.createData(1, GL2ES2.GL_SHORT, indexCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
- OVRUtil.copyVec3fToFloat(eyeRenderDesc.getViewAdjust(), viewAdjust);
// Setup: eyeToSourceUVScale, eyeToSourceUVOffset
{
@@ -309,24 +316,26 @@ public class OVRDistortion {
}
/**
- * Updates {@link #eyeRenderPose} and it's extracted
+ * Updates {@link #ovrEyePose} and it's extracted
* {@link #eyeRenderPoseOrientation} and {@link #eyeRenderPosePosition}.
- * @param hmdCtx used get the {@link #eyeRenderPose} via {@link OVR#ovrHmd_GetEyePose(OvrHmdContext, int)}
+ * @param hmdCtx used get the {@link #ovrEyePose} via {@link OVR#ovrHmd_GetEyePose(OvrHmdContext, int)}
*/
- public void updateEyePose(final OvrHmdContext hmdCtx) {
- eyeRenderPose = OVR.ovrHmd_GetEyePose(hmdCtx, eyeName);
- OVRUtil.copyToQuaternion(eyeRenderPose.getOrientation(), eyeRenderPoseOrientation);
- OVRUtil.copyVec3fToFloat(eyeRenderPose.getPosition(), eyeRenderPosePosition);
+ public EyePose updateEyePose(final OvrHmdContext hmdCtx) {
+ ovrEyePose = OVR.ovrHmd_GetEyePose(hmdCtx, eyeName);
+ final ovrVector3f pos = ovrEyePose.getPosition();
+ eyePose.setPosition(pos.getX(), pos.getY(), pos.getZ());
+ OVRUtil.copyToQuaternion(ovrEyePose.getOrientation(), eyePose.orientation);
+ return eyePose;
}
@Override
public String toString() {
return "Eye["+eyeName+", viewport "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]+
- " viewAdjust["+viewAdjust[0]+", "+viewAdjust[1]+", "+viewAdjust[2]+
- "], vertices "+vertexCount+", indices "+indexCount+
+ ", "+eyeParameter+
+ ", vertices "+vertexCount+", indices "+indexCount+
", uvScale["+eyeToSourceUVScale.floatBufferValue().get(0)+", "+eyeToSourceUVScale.floatBufferValue().get(1)+
"], uvOffset["+eyeToSourceUVOffset.floatBufferValue().get(0)+", "+eyeToSourceUVOffset.floatBufferValue().get(1)+
- "], desc"+OVRUtil.toString(eyeRenderDesc)+"]";
+ "], desc"+OVRUtil.toString(ovrEyeDesc)+", "+eyePose+"]";
}
}
@@ -339,9 +348,6 @@ public class OVRDistortion {
private final float[] mat4Tmp1 = new float[16];
private final float[] mat4Tmp2 = new float[16];
- private final float[] vec3Tmp1 = new float[3];
- private final float[] vec3Tmp2 = new float[3];
- private final float[] vec3Tmp3 = new float[3];
private ShaderProgram sp;
@@ -354,7 +360,8 @@ public class OVRDistortion {
}
public static OVRDistortion create(final OvrHmdContext hmdCtx, final boolean sbsSingleTexture,
- final ovrFovPort[] eyeFov, final float pixelsPerDisplayPixel, final int distortionCaps) {
+ final float[] eyePositionOffset, final ovrFovPort[] eyeFov,
+ final float pixelsPerDisplayPixel, final int distortionCaps) {
final ovrEyeRenderDesc[] eyeRenderDesc = new ovrEyeRenderDesc[2];
eyeRenderDesc[0] = OVR.ovrHmd_GetRenderDesc(hmdCtx, OVR.ovrEye_Left, eyeFov[0]);
eyeRenderDesc[1] = OVR.ovrHmd_GetRenderDesc(hmdCtx, OVR.ovrEye_Right, eyeFov[1]);
@@ -400,10 +407,11 @@ public class OVRDistortion {
eyeRenderViewports[1][2] = textureSize[0];
eyeRenderViewports[1][3] = textureSize[1];
}
- return new OVRDistortion(hmdCtx, sbsSingleTexture, eyeRenderDesc, textureSize, eyeRenderViewports, distortionCaps, 0);
+ return new OVRDistortion(hmdCtx, sbsSingleTexture, eyePositionOffset, eyeRenderDesc, textureSize, eyeRenderViewports, distortionCaps, 0);
}
- public OVRDistortion(final OvrHmdContext hmdCtx, final boolean sbsSingleTexture, final ovrEyeRenderDesc[] eyeRenderDescs,
+ public OVRDistortion(final OvrHmdContext hmdCtx, final boolean sbsSingleTexture,
+ final float[] eyePositionOffset, final ovrEyeRenderDesc[] eyeRenderDescs,
final int[] textureSize, final int[][] eyeRenderViewports,
final int distortionCaps, final int textureUnit) {
this.hmdCtx = hmdCtx;
@@ -416,8 +424,8 @@ public class OVRDistortion {
usesDistMesh = true;
final ovrSizei ovrTextureSize = OVRUtil.createOVRSizei(textureSize);
- eyes[0] = new EyeData(hmdCtx, distortionCaps, eyeRenderDescs[0], ovrTextureSize, eyeRenderViewports[0]);
- eyes[1] = new EyeData(hmdCtx, distortionCaps, eyeRenderDescs[1], ovrTextureSize, eyeRenderViewports[1]);
+ eyes[0] = new EyeData(hmdCtx, distortionCaps, eyePositionOffset, eyeRenderDescs[0], ovrTextureSize, eyeRenderViewports[0]);
+ eyes[1] = new EyeData(hmdCtx, distortionCaps, eyePositionOffset, eyeRenderDescs[1], ovrTextureSize, eyeRenderViewports[1]);
sp = null;
}
@@ -440,14 +448,6 @@ public class OVRDistortion {
eyes[eyeNum].enableVBO(gl, enable);
}
- public void updateUniforms(final GL2ES2 gl, final int eyeNum) {
- if( null == sp ) {
- throw new IllegalStateException("Not initialized");
- }
- gl.glUniform(texUnit0);
- eyes[eyeNum].updateUniform(gl, sp);
- }
-
public final ShaderProgram getShaderProgram() { return sp; }
public void init(final GL2ES2 gl) {
@@ -511,6 +511,35 @@ public class OVRDistortion {
sp.destroy(gl);
}
+ public EyeParameter getEyeParam(final int eyeNum) {
+ return eyes[eyeNum].eyeParameter;
+ }
+
+ /**
+ * Updates the {@link EyeData#ovrEyePose} via {@link EyeData#updateEyePose(OvrHmdContext)}
+ * for the denoted eye.
+ */
+ public EyePose updateEyePose(final int eyeNum) {
+ return eyes[eyeNum].updateEyePose(hmdCtx);
+ }
+
+ public void updateUniforms(final GL2ES2 gl, final int eyeNum) {
+ if( null == sp ) {
+ throw new IllegalStateException("Not initialized");
+ }
+ gl.glUniform(texUnit0);
+ eyes[eyeNum].updateUniform(gl, sp);
+ }
+
+ /**
+ * <p>
+ * {@link #updateEyePose(int)} must be called upfront
+ * when rendering upstream {@link GLEventListener}.
+ * </p>
+ *
+ * @param gl
+ * @param timewarpPointSeconds
+ */
public void display(final GL2ES2 gl, final double timewarpPointSeconds) {
if( null == sp ) {
throw new IllegalStateException("Not initialized");
@@ -533,7 +562,7 @@ public class OVRDistortion {
for(int eyeNum=0; eyeNum<2; eyeNum++) {
final EyeData eye = eyes[eyeNum];
if( useTimewarp() ) {
- eye.updateTimewarp(hmdCtx, eye.eyeRenderPose, mat4Tmp1, mat4Tmp2);
+ eye.updateTimewarp(hmdCtx, eye.ovrEyePose, mat4Tmp1, mat4Tmp2);
}
eye.updateUniform(gl, sp);
eye.enableVBO(gl, true);
@@ -548,6 +577,11 @@ public class OVRDistortion {
sp.useProgram(gl, false);
}
+ /**
+ *
+ * @param gl
+ * @param timewarpPointSeconds
+ */
public void displayOneEyePre(final GL2ES2 gl, final double timewarpPointSeconds) {
if( null == sp ) {
throw new IllegalStateException("Not initialized");
@@ -568,13 +602,22 @@ public class OVRDistortion {
gl.glUniform(texUnit0);
}
+ /**
+ * <p>
+ * {@link #updateEyePose(int)} must be called upfront
+ * when rendering upstream {@link GLEventListener}.
+ * </p>
+ *
+ * @param gl
+ * @param eyeNum
+ */
public void displayOneEye(final GL2ES2 gl, final int eyeNum) {
if( null == sp ) {
throw new IllegalStateException("Not initialized");
}
final EyeData eye = eyes[eyeNum];
if( useTimewarp() ) {
- eye.updateTimewarp(hmdCtx, eye.eyeRenderPose, mat4Tmp1, mat4Tmp2);
+ eye.updateTimewarp(hmdCtx, eye.ovrEyePose, mat4Tmp1, mat4Tmp2);
}
eye.updateUniform(gl, sp);
eye.enableVBO(gl, true);
@@ -593,7 +636,12 @@ public class OVRDistortion {
/**
* Calculates the <i>Side By Side</i>, SBS, projection- and modelview matrix for one eye.
* <p>
- * Method also issues {@link EyeData#updateEyePose(OvrHmdContext)}.
+ * {@link #updateEyePose(int)} must be called upfront.
+ * </p>
+ * <p>
+ * This method merely exist as an example implementation to compute the matrices,
+ * which shall be adopted by the
+ * {@link CustomRendererListener#reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream client code}.
* </p>
* @param eyeNum eye denominator
* @param eyePos float[3] eye postion vector
@@ -602,17 +650,20 @@ public class OVRDistortion {
* @param far frustum far value
* @param mat4Projection float[16] projection matrix result
* @param mat4Modelview float[16] modelview matrix result
+ * @deprecated Only an example implementation, which should be adopted by the {@link CustomRendererListener#reshape(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream client code}.
*/
public void getSBSUpstreamPMV(final int eyeNum, final float[] eyePos, final float eyeYaw, final float near, final float far,
final float[] mat4Projection, final float[] mat4Modelview) {
final EyeData eyeDist = eyes[eyeNum];
- eyeDist.updateEyePose(hmdCtx);
+ final float[] vec3Tmp1 = new float[3];
+ final float[] vec3Tmp2 = new float[3];
+ final float[] vec3Tmp3 = new float[3];
//
// Projection
//
- final ovrMatrix4f pm = OVR.ovrMatrix4f_Projection(eyeDist.eyeRenderFov, near, far, true /* rightHanded*/);
+ final ovrMatrix4f pm = OVR.ovrMatrix4f_Projection(eyeDist.ovrEyeFov, near, far, true /* rightHanded*/);
/* final float[] mat4Projection = */ FloatUtil.transposeMatrix(pm.getM(0, mat4Tmp1), mat4Projection);
//
@@ -620,19 +671,20 @@ public class OVRDistortion {
//
final Quaternion rollPitchYaw = new Quaternion();
rollPitchYaw.rotateByAngleY(eyeYaw);
- final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, eyeDist.eyeRenderPosePosition, 0);
+ final float[] shiftedEyePos = rollPitchYaw.rotateVector(vec3Tmp1, 0, eyeDist.eyePose.position, 0);
VectorUtil.addVec3(shiftedEyePos, shiftedEyePos, eyePos);
- rollPitchYaw.mult(eyeDist.eyeRenderPoseOrientation);
+ rollPitchYaw.mult(eyeDist.eyePose.orientation);
final float[] up = rollPitchYaw.rotateVector(vec3Tmp2, 0, VEC3_UP, 0);
final float[] forward = rollPitchYaw.rotateVector(vec3Tmp3, 0, VEC3_FORWARD, 0);
final float[] center = VectorUtil.addVec3(forward, shiftedEyePos, forward);
final float[] mLookAt = FloatUtil.makeLookAt(mat4Tmp2, 0, shiftedEyePos, 0, center, 0, up, 0, mat4Tmp1);
- final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Modelview, true, eyeDist.viewAdjust[0], eyeDist.viewAdjust[1], eyeDist.viewAdjust[2]);
+ final float[] mViewAdjust = FloatUtil.makeTranslation(mat4Modelview, true,
+ eyeDist.eyeParameter.distNoseToPupilX,
+ eyeDist.eyeParameter.distMiddleToPupilY,
+ eyeDist.eyeParameter.eyeReliefZ);
/* mat4Modelview = */ FloatUtil.multMatrix(mViewAdjust, mLookAt);
}
-
-
}
diff --git a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java
index e28a50203..6c1cdc015 100644
--- a/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java
+++ b/src/oculusvr/classes/jogamp/opengl/oculusvr/OVRUtil.java
@@ -37,6 +37,7 @@ import com.jogamp.oculusvr.ovrSizei;
import com.jogamp.oculusvr.ovrVector2f;
import com.jogamp.oculusvr.ovrVector2i;
import com.jogamp.oculusvr.ovrVector3f;
+import com.jogamp.opengl.math.FovHVHalves;
import com.jogamp.opengl.math.Quaternion;
/**
@@ -83,6 +84,12 @@ public class OVRUtil {
res[2] = v.getZ();
}
+ public static FovHVHalves getFovHV(final ovrFovPort tanHalfFov) {
+ return new FovHVHalves(tanHalfFov.getLeftTan(), tanHalfFov.getRightTan(),
+ tanHalfFov.getUpTan(), tanHalfFov.getDownTan(),
+ true);
+ }
+
public static String toString(final ovrFovPort fov) {
return "["+fov.getLeftTan()+" l, "+fov.getRightTan()+" r, "+
fov.getUpTan()+" u, "+fov.getDownTan()+" d]";
@@ -100,12 +107,10 @@ public class OVRUtil {
public static String toString(final ovrVector3f v3) {
return "["+v3.getX()+", "+v3.getY()+", "+v3.getZ()+"]";
}
-
public static String toString(final ovrEyeRenderDesc desc) {
return "["+desc.getEye()+", fov"+toString(desc.getFov())+
", viewport"+toString(desc.getDistortedViewport())+
", pptCtr"+toString(desc.getPixelsPerTanAngleAtCenter())+
", view-adjust"+toString(desc.getViewAdjust())+"]";
}
-
}