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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+// package com.jogamp.opengl.demos.es2;
+
+import com.jogamp.opengl.JoglVersion;
+import com.jogamp.opengl.util.GLArrayDataServer;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.TileRendererBase;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+
+import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GL2ES2;
+import com.jogamp.opengl.GLAutoDrawable;
+import com.jogamp.opengl.GLEventListener;
+import com.jogamp.opengl.GLUniformData;
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
+
+public class RedSquareES2 implements GLEventListener, TileRendererBase.TileRendererListener {
+ private ShaderState st;
+ private PMVMatrix pmvMatrix;
+ private GLUniformData pmvMatrixUniform;
+ private GLArrayDataServer vertices ;
+ private GLArrayDataServer colors ;
+ private long t0;
+ private int swapInterval = 0;
+ private float aspect = 1.0f;
+ private boolean doRotate = true;
+ private boolean verbose = true;
+ private boolean clearBuffers = true;
+ private TileRendererBase tileRendererInUse = null;
+ private boolean doRotateBeforePrinting;
+
+ public RedSquareES2(final int swapInterval) {
+ this.swapInterval = swapInterval;
+ }
+
+ public RedSquareES2() {
+ this.swapInterval = 1;
+ }
+
+ @Override
+ public void addTileRendererNotify(final TileRendererBase tr) {
+ tileRendererInUse = tr;
+ doRotateBeforePrinting = doRotate;
+ setDoRotation(false);
+ }
+ @Override
+ public void removeTileRendererNotify(final TileRendererBase tr) {
+ tileRendererInUse = null;
+ setDoRotation(doRotateBeforePrinting);
+ }
+ @Override
+ public void startTileRendering(final TileRendererBase tr) {
+ System.err.println("RedSquareES2.startTileRendering: "+tr);
+ }
+ @Override
+ public void endTileRendering(final TileRendererBase tr) {
+ System.err.println("RedSquareES2.endTileRendering: "+tr);
+ }
+
+ public void setAspect(final float aspect) { this.aspect = aspect; }
+ public void setDoRotation(final boolean rotate) { this.doRotate = rotate; }
+ public void setClearBuffers(final boolean v) { clearBuffers = v; }
+ public void setVerbose(final boolean v) { verbose = v; }
+
+ @Override
+ public void init(final GLAutoDrawable glad) {
+ if(verbose) {
+ System.err.println(Thread.currentThread()+" RedSquareES2.init: tileRendererInUse "+tileRendererInUse);
+ }
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+
+ if(verbose) {
+ System.err.println("RedSquareES2 init on "+Thread.currentThread());
+ System.err.println("Chosen GLCapabilities: " + glad.getChosenGLCapabilities());
+ System.err.println("INIT GL IS: " + gl.getClass().getName());
+ System.err.println(JoglVersion.getGLStrings(gl, null, false).toString());
+ }
+ if( !gl.hasGLSL() ) {
+ System.err.println("No GLSL available, no rendering.");
+ return;
+ }
+ st = new ShaderState();
+ st.setVerbose(true);
+ final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader",
+ "shader/bin", "RedSquareShader", true);
+ final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader",
+ "shader/bin", "RedSquareShader", true);
+ vp0.defaultShaderCustomization(gl, true, true);
+ fp0.defaultShaderCustomization(gl, true, true);
+ final ShaderProgram sp0 = new ShaderProgram();
+ sp0.add(gl, vp0, System.err);
+ sp0.add(gl, fp0, System.err);
+ st.attachShaderProgram(gl, sp0, true);
+
+ // setup mgl_PMVMatrix
+ pmvMatrix = new PMVMatrix();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
+ st.ownUniform(pmvMatrixUniform);
+ st.uniform(gl, pmvMatrixUniform);
+
+ // Allocate Vertex Array
+ vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ vertices.putf(-2); vertices.putf( 2); vertices.putf( 0);
+ vertices.putf( 2); vertices.putf( 2); vertices.putf( 0);
+ vertices.putf(-2); vertices.putf(-2); vertices.putf( 0);
+ vertices.putf( 2); vertices.putf(-2); vertices.putf( 0);
+ vertices.seal(gl, true);
+ st.ownAttribute(vertices, true);
+ vertices.enableBuffer(gl, false);
+
+ // Allocate Color Array
+ colors= GLArrayDataServer.createGLSL("mgl_Color", 4, GL.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW);
+ colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1);
+ colors.putf(0); colors.putf(0); colors.putf(1); colors.putf(1);
+ colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1);
+ colors.putf(1); colors.putf(0); colors.putf(0); colors.putf(1);
+ colors.seal(gl, true);
+ st.ownAttribute(colors, true);
+ colors.enableBuffer(gl, false);
+
+ // OpenGL Render Settings
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ st.useProgram(gl, false);
+
+ t0 = System.currentTimeMillis();
+ if(verbose) {
+ System.err.println(Thread.currentThread()+" RedSquareES2.init FIN");
+ }
+ }
+
+ @Override
+ public void display(final GLAutoDrawable glad) {
+ final long t1 = System.currentTimeMillis();
+
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+ if( clearBuffers ) {
+ if( null != tileRendererInUse ) {
+ gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
+ } else {
+ gl.glClearColor(0, 0, 0, 0);
+ }
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ }
+ if( !gl.hasGLSL() ) {
+ return;
+ }
+ st.useProgram(gl, true);
+ // One rotation every four seconds
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -10);
+ if(doRotate) {
+ final float ang = ((t1 - t0) * 360.0F) / 4000.0F;
+ pmvMatrix.glRotatef(ang, 0, 0, 1);
+ pmvMatrix.glRotatef(ang, 0, 1, 0);
+ }
+ st.uniform(gl, pmvMatrixUniform);
+
+ // Draw a square
+ vertices.enableBuffer(gl, true);
+ colors.enableBuffer(gl, true);
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
+ vertices.enableBuffer(gl, false);
+ colors.enableBuffer(gl, false);
+ st.useProgram(gl, false);
+ }
+
+ @Override
+ public void reshape(final GLAutoDrawable glad, final int x, final int y, final int width, final int height) {
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+ gl.setSwapInterval(swapInterval);
+ reshapeImpl(gl, x, y, width, height, width, height);
+ }
+
+ @Override
+ public void reshapeTile(final TileRendererBase tr,
+ final int tileX, final int tileY, final int tileWidth, final int tileHeight,
+ final int imageWidth, final int imageHeight) {
+ final GL2ES2 gl = tr.getAttachedDrawable().getGL().getGL2ES2();
+ gl.setSwapInterval(0);
+ reshapeImpl(gl, tileX, tileY, tileWidth, tileHeight, imageWidth, imageHeight);
+ }
+
+ void reshapeImpl(final GL2ES2 gl, final int tileX, final int tileY, final int tileWidth, final int tileHeight, final int imageWidth, final int imageHeight) {
+ if(verbose) {
+ System.err.println(Thread.currentThread()+" RedSquareES2.reshape "+tileX+"/"+tileY+" "+tileWidth+"x"+tileHeight+" of "+imageWidth+"x"+imageHeight+", swapInterval "+swapInterval+", drawable 0x"+Long.toHexString(gl.getContext().getGLDrawable().getHandle())+", tileRendererInUse "+tileRendererInUse);
+ }
+ // Thread.dumpStack();
+ if( !gl.hasGLSL() ) {
+ return;
+ }
+
+ st.useProgram(gl, true);
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+
+ // compute projection parameters 'normal' perspective
+ final float fovy=45f;
+ final float aspect2 = ( (float) imageWidth / (float) imageHeight ) / aspect;
+ final float zNear=1f;
+ final float zFar=100f;
+
+ // compute projection parameters 'normal' frustum
+ final float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear;
+ final float bottom=-1.0f*top;
+ final float left=aspect2*bottom;
+ final float right=aspect2*top;
+ final float w = right - left;
+ final float h = top - bottom;
+
+ // compute projection parameters 'tiled'
+ final float l = left + tileX * w / imageWidth;
+ final float r = l + tileWidth * w / imageWidth;
+ final float b = bottom + tileY * h / imageHeight;
+ final float t = b + tileHeight * h / imageHeight;
+
+ pmvMatrix.glFrustumf(l, r, b, t, zNear, zFar);
+ //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+ st.uniform(gl, pmvMatrixUniform);
+ st.useProgram(gl, false);
+
+ System.err.println(Thread.currentThread()+" RedSquareES2.reshape FIN");
+ }
+
+ @Override
+ public void dispose(final GLAutoDrawable glad) {
+ if(verbose) {
+ System.err.println(Thread.currentThread()+" RedSquareES2.dispose: tileRendererInUse "+tileRendererInUse);
+ }
+ final GL2ES2 gl = glad.getGL().getGL2ES2();
+ if( !gl.hasGLSL() ) {
+ return;
+ }
+ st.destroy(gl);
+ st = null;
+ pmvMatrix = null;
+ if(verbose) {
+ System.err.println(Thread.currentThread()+" RedSquareES2.dispose FIN");
+ }
+ }
+}