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-rw-r--r--src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo02.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/offscreen/ReadBuffer2Screen.java8
3 files changed, 9 insertions, 7 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo02.java b/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo02.java
index 40c7d6ac4..1b4a94522 100644
--- a/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo02.java
+++ b/src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextNewtDemo02.java
@@ -31,6 +31,7 @@ import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLProfile;
import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.curve.opengl.TextRenderer;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.Animator;
@@ -62,7 +63,8 @@ public class GPUTextNewtDemo02 {
window.setSize(800, 400);
window.setTitle("GPU Text Newt Demo 02 - r2t1 msaa0");
- GPUTextGLListener0A textGLListener = new GPUTextGLListener0A(Region.TWO_PASS, window.getWidth()*3, DEBUG, TRACE);
+ GPUTextGLListener0A textGLListener = new GPUTextGLListener0A(Region.TWO_PASS, window.getWidth()*3, DEBUG, TRACE);
+ // ((TextRenderer)textGLListener.getRenderer()).setCacheLimit(32);
textGLListener.attachInputListenerTo(window);
window.addGLEventListener(textGLListener);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java
index f062a7375..9ae317537 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquare0.java
@@ -82,7 +82,7 @@ public class RedSquare0 implements GLEventListener {
Assert.assertTrue(0 <= mgl_Vertex);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
FloatBuffer buffer = Buffers.newDirectFloatBuffer(numElements * components);
- GLArrayDataWrapper vertices = GLArrayDataWrapper.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 0, buffer, -1, 0);
+ GLArrayDataWrapper vertices = GLArrayDataWrapper.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 0, buffer, -1, 0, 0, 0);
{
// Fill them up
FloatBuffer verticeb = (FloatBuffer) vertices.getBuffer();
@@ -111,7 +111,7 @@ public class RedSquare0 implements GLEventListener {
Assert.assertTrue(0 <= mgl_Color);
Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
buffer = Buffers.newDirectFloatBuffer(numElements * components);
- GLArrayDataWrapper colors = GLArrayDataWrapper.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 0, buffer, -1, 0);
+ GLArrayDataWrapper colors = GLArrayDataWrapper.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 0, buffer, -1, 0, 0, 0);
{
// Fill them up
FloatBuffer colorb = (FloatBuffer) colors.getBuffer();
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/offscreen/ReadBuffer2Screen.java b/src/test/com/jogamp/opengl/test/junit/jogl/offscreen/ReadBuffer2Screen.java
index 96a830a53..67e400f29 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/offscreen/ReadBuffer2Screen.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/offscreen/ReadBuffer2Screen.java
@@ -63,9 +63,9 @@ public class ReadBuffer2Screen extends ReadBufferBase {
//readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex",
// 2, GL.GL_FLOAT, true, 4);
readTextureVertices = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex",
- 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
+ 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
readTextureVertices.setEnableAlways(enableBufferAlways);
- readTextureVertices.setVBOUsage(enableBufferVBO);
+ readTextureVertices.setVBOEnabled(enableBufferVBO);
{
FloatBuffer vb = (FloatBuffer)readTextureVertices.getBuffer();
vb.put(-f_edge); vb.put(-f_edge);
@@ -155,9 +155,9 @@ public class ReadBuffer2Screen extends ReadBufferBase {
void updateTextureCoords(GL gl, boolean force) {
if(force || null==readTextureCoords) {
readTextureCoords = GLArrayDataServer.createFixed(gl, GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0",
- 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
+ 2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER);
readTextureCoords.setEnableAlways(enableBufferAlways);
- readTextureCoords.setVBOUsage(enableBufferVBO);
+ readTextureCoords.setVBOEnabled(enableBufferVBO);
{
TextureCoords coords = readBufferUtil.getTexture().getImageTexCoords();
FloatBuffer cb = (FloatBuffer)readTextureCoords.getBuffer();