diff options
Diffstat (limited to 'src/test/com/jogamp/opengl')
4 files changed, 78 insertions, 76 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp index 081094067..01e4b0964 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/RedSquareShader2.fp @@ -21,6 +21,6 @@ varying HIGHP vec4 frontColor; void main (void) { - gl_FragColor = frontColor.bgra; + gl_FragColor = vec4(0.0, frontColor.g, frontColor.b, 1.0); } diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp index 4adbc5c96..99ad6e400 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/default.vp @@ -11,10 +11,9 @@ #endif uniform HIGHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi -attribute HIGHP vec4 gca_Vertices; +attribute HIGHP vec4 gca_Vertices; void main(void) { - // gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1); gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices; } diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java index 54b8a4379..c29faf31d 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java @@ -60,22 +60,22 @@ public class TestGLSLShaderState01NEWT extends UITestCase { @Test public void testShaderState01Validation() throws InterruptedException { // preset .. - NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true); - GLDrawable drawable = winctx.context.getGLDrawable(); - GL2ES2 gl = winctx.context.getGL().getGL2ES2(); + final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true); + final GLDrawable drawable = winctx.context.getGLDrawable(); + final GL2ES2 gl = winctx.context.getGL().getGL2ES2(); System.err.println(winctx.context); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. - ShaderState st = new ShaderState(); + final ShaderState st = new ShaderState(); - ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderProgram sp = new ShaderProgram(); + final ShaderProgram sp = new ShaderProgram(); Assert.assertTrue(0>sp.program()); sp.add(gl, rsVp, System.err); @@ -89,14 +89,14 @@ public class TestGLSLShaderState01NEWT extends UITestCase { st.attachShaderProgram(gl, sp); // Allocate Vertex Array0 - GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc); + final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc); System.err.println("vertices0: " + vertices0); vertices0.enableBuffer(gl, false); Assert.assertEquals(vertices0_loc, vertices0.getLocation()); st.ownAttribute(vertices0, true); // Allocate Color Array0 - GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc); + final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc); System.err.println("colors0: " + colors0); colors0.enableBuffer(gl, false); Assert.assertEquals(colors0_loc, colors0.getLocation()); @@ -119,8 +119,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase { Assert.assertEquals(st, ShaderState.getShaderState(gl)); // setup mgl_PMVMatrix - PMVMatrix pmvMatrix = new PMVMatrix(); - GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + final PMVMatrix pmvMatrix = new PMVMatrix(); + final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); st.ownUniform(pmvMatrixUniform); @@ -129,14 +129,14 @@ public class TestGLSLShaderState01NEWT extends UITestCase { Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix")); // Allocate Vertex Array1 - GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); + final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); System.err.println("vertices1: " + vertices1); vertices1.enableBuffer(gl, false); GLSLMiscHelper.validateGLArrayDataServerState(gl, st, vertices1); st.ownAttribute(vertices1, true); // Allocate Color Array1 - GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); + final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); System.err.println("colors1: " + colors1); colors1.enableBuffer(gl, false); GLSLMiscHelper.validateGLArrayDataServerState(gl, st, colors1); @@ -184,23 +184,23 @@ public class TestGLSLShaderState01NEWT extends UITestCase { void testShaderState00PerformanceSingle(boolean toggleEnable) throws InterruptedException { // preset .. - NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); - GLDrawable drawable = winctx.context.getGLDrawable(); - GL2ES2 gl = winctx.context.getGL().getGL2ES2(); + final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); + final GLDrawable drawable = winctx.context.getGLDrawable(); + final GL2ES2 gl = winctx.context.getGL().getGL2ES2(); System.err.println(winctx.context); gl.setSwapInterval(0); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. - ShaderState st = new ShaderState(); + final ShaderState st = new ShaderState(); - ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderProgram sp = new ShaderProgram(); + final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); @@ -211,18 +211,18 @@ public class TestGLSLShaderState01NEWT extends UITestCase { st.useProgram(gl, true); // setup mgl_PMVMatrix - PMVMatrix pmvMatrix = new PMVMatrix(); - GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + final PMVMatrix pmvMatrix = new PMVMatrix(); + final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); // Allocate Vertex Array0 - GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); + final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); st.ownAttribute(vertices0, true); vertices0.enableBuffer(gl, toggleEnable ? false : true); // Allocate Color Array0 - GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); + final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); st.ownAttribute(colors0, true); colors0.enableBuffer(gl, toggleEnable ? false : true); @@ -270,23 +270,23 @@ public class TestGLSLShaderState01NEWT extends UITestCase { @Test public void testShaderState01PerformanceDouble() throws InterruptedException { // preset .. - NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); - GLDrawable drawable = winctx.context.getGLDrawable(); - GL2ES2 gl = winctx.context.getGL().getGL2ES2(); + final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); + final GLDrawable drawable = winctx.context.getGLDrawable(); + final GL2ES2 gl = winctx.context.getGL().getGL2ES2(); System.err.println(winctx.context); gl.setSwapInterval(0); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. - ShaderState st = new ShaderState(); + final ShaderState st = new ShaderState(); - ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderProgram sp = new ShaderProgram(); + final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); @@ -297,28 +297,28 @@ public class TestGLSLShaderState01NEWT extends UITestCase { st.useProgram(gl, true); // setup mgl_PMVMatrix - PMVMatrix pmvMatrix = new PMVMatrix(); - GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + final PMVMatrix pmvMatrix = new PMVMatrix(); + final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); // Allocate Vertex Array0 - GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); + final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); st.ownAttribute(vertices0, true); vertices0.enableBuffer(gl, false); // Allocate Vertex Array1 - GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); + final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); st.ownAttribute(vertices1, true); vertices1.enableBuffer(gl, false); // Allocate Color Array0 - GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); + final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); st.ownAttribute(colors0, true); colors0.enableBuffer(gl, false); // Allocate Color Array1 - GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); + final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); st.ownAttribute(colors1, true); colors1.enableBuffer(gl, false); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java index 5701c1f4b..0d81db137 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java @@ -27,7 +27,6 @@ */ package com.jogamp.opengl.test.junit.jogl.glsl; -import com.jogamp.newt.opengl.GLWindow; import com.jogamp.opengl.util.GLArrayDataServer; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; @@ -36,13 +35,11 @@ import com.jogamp.opengl.util.glsl.ShaderState; import com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquare0; import com.jogamp.opengl.test.junit.util.MiscUtils; import com.jogamp.opengl.test.junit.util.NEWTGLContext; -import com.jogamp.opengl.test.junit.util.NEWTGLContext.WindowContext; import com.jogamp.opengl.test.junit.util.UITestCase; import java.io.IOException; import javax.media.opengl.GL; import javax.media.opengl.GL2ES2; -import javax.media.opengl.GLContext; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLProfile; import javax.media.opengl.GLUniformData; @@ -71,24 +68,24 @@ public class TestGLSLShaderState02NEWT extends UITestCase { private void testShaderState01Validation(boolean linkSP1) throws InterruptedException { // preset .. - NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true); - GLDrawable drawable = winctx.context.getGLDrawable(); - GL2ES2 gl = winctx.context.getGL().getGL2ES2(); + final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, true); + final GLDrawable drawable = winctx.context.getGLDrawable(); + final GL2ES2 gl = winctx.context.getGL().getGL2ES2(); System.err.println(winctx.context); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. - ShaderState st = new ShaderState(); + final ShaderState st = new ShaderState(); - ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, + final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader2"); - ShaderProgram sp1 = new ShaderProgram(); + final ShaderProgram sp1 = new ShaderProgram(); sp1.add(rsVp0); sp1.add(rsFp1); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); @@ -104,7 +101,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase { Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); } - ShaderProgram sp0 = new ShaderProgram(); + final ShaderProgram sp0 = new ShaderProgram(); sp0.add(rsVp0); sp0.add(rsFp0); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); @@ -119,14 +116,14 @@ public class TestGLSLShaderState02NEWT extends UITestCase { st.attachShaderProgram(gl, sp0); // Allocate Vertex Array0 - GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc); + final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, vertices0_loc); st.ownAttribute(vertices0, true); System.err.println("vertices0: " + vertices0); vertices0.enableBuffer(gl, false); Assert.assertEquals(vertices0_loc, vertices0.getLocation()); // Allocate Color Array0 - GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc); + final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, colors0_loc); st.ownAttribute(colors0, true); System.err.println("colors0: " + colors0); colors0.enableBuffer(gl, false); @@ -151,8 +148,8 @@ public class TestGLSLShaderState02NEWT extends UITestCase { Assert.assertEquals(st, ShaderState.getShaderState(gl)); // setup mgl_PMVMatrix - PMVMatrix pmvMatrix = new PMVMatrix(); - GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + final PMVMatrix pmvMatrix = new PMVMatrix(); + final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); @@ -161,13 +158,13 @@ public class TestGLSLShaderState02NEWT extends UITestCase { Assert.assertEquals(pmvMatrixUniform, st.getUniform("mgl_PMVMatrix")); // Allocate Vertex Array1 - GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); + final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); st.ownAttribute(vertices1, true); System.err.println("vertices1: " + vertices1); vertices1.enableBuffer(gl, false); // Allocate Color Array1 - GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); + final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); st.ownAttribute(colors1, true); System.err.println("colors1: " + colors1); colors1.enableBuffer(gl, false); @@ -191,12 +188,15 @@ public class TestGLSLShaderState02NEWT extends UITestCase { // display #1 vertices0 / colors0 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 1, durationPerTest); - // display #2 #1 vertices1 / colors1 (post-disable) + // display #2 vertices1 / colors1 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 2, durationPerTest); // display #3 vertices0 / colors0 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 3, durationPerTest); + // display #4 vertices1 / colors1 (post-disable) + GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 4, durationPerTest); + // SP1 st.attachShaderProgram(gl, sp1); @@ -214,12 +214,15 @@ public class TestGLSLShaderState02NEWT extends UITestCase { // display #1 vertices0 / colors0 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 10, durationPerTest); - // display #2 #1 vertices1 / colors1 (post-disable) + // display #2 vertices1 / colors1 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 20, durationPerTest); // display #3 vertices0 / colors0 (post-disable) GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices0, colors0, true, 30, durationPerTest); + // display #4 vertices1 / colors1 (post-disable) + GLSLMiscHelper.displayVCArrays(drawable, gl, st, true, vertices1, colors1, true, 40, durationPerTest); + // cleanup st.destroy(gl); @@ -229,25 +232,25 @@ public class TestGLSLShaderState02NEWT extends UITestCase { @Test public void testShaderState01PerformanceDouble() throws InterruptedException { // preset .. - NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); - GLDrawable drawable = winctx.context.getGLDrawable(); - GL2ES2 gl = winctx.context.getGL().getGL2ES2(); + final NEWTGLContext.WindowContext winctx = NEWTGLContext.createWindow(GLProfile.getGL2ES2(), 480, 480, false); + final GLDrawable drawable = winctx.context.getGLDrawable(); + final GL2ES2 gl = winctx.context.getGL().getGL2ES2(); System.err.println(winctx.context); gl.setSwapInterval(0); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); // test code .. - ShaderState st = new ShaderState(); + final ShaderState st = new ShaderState(); - ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, + final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader"); - ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, + final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquare0.class, "shader", "shader/bin", "RedSquareShader2"); - ShaderProgram sp1 = new ShaderProgram(); + final ShaderProgram sp1 = new ShaderProgram(); sp1.add(rsVp0); sp1.add(rsFp1); Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); @@ -255,7 +258,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase { sp1.init(gl); Assert.assertTrue(sp1.link(gl, System.err)); - ShaderProgram sp0 = new ShaderProgram(); + final ShaderProgram sp0 = new ShaderProgram(); sp0.add(rsVp0); sp0.add(rsFp0); @@ -266,28 +269,28 @@ public class TestGLSLShaderState02NEWT extends UITestCase { st.useProgram(gl, true); // setup mgl_PMVMatrix - PMVMatrix pmvMatrix = new PMVMatrix(); - GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); + final PMVMatrix pmvMatrix = new PMVMatrix(); + final GLUniformData pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); st.ownUniform(pmvMatrixUniform); st.uniform(gl, pmvMatrixUniform); // Allocate Vertex Array0 - GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); + final GLArrayDataServer vertices0 = GLSLMiscHelper.createRSVertices0(gl, st, -1); st.ownAttribute(vertices0, true); vertices0.enableBuffer(gl, false); // Allocate Vertex Array1 - GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); + final GLArrayDataServer vertices1 = GLSLMiscHelper.createRSVertices1(gl, st); st.ownAttribute(vertices1, true); vertices1.enableBuffer(gl, false); // Allocate Color Array0 - GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); + final GLArrayDataServer colors0 = GLSLMiscHelper.createRSColors0(gl, st, -1); st.ownAttribute(colors0, true); colors0.enableBuffer(gl, false); // Allocate Color Array1 - GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); + final GLArrayDataServer colors1 = GLSLMiscHelper.createRSColors1(gl, st); st.ownAttribute(colors1, true); colors1.enableBuffer(gl, false); @@ -315,7 +318,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase { long t0 = System.currentTimeMillis(); int frames; - // warmup .. + // warmup .. for(frames=0; frames<GLSLMiscHelper.frames_warmup; frames+=2) { // SP0 st.attachShaderProgram(gl, sp0); |