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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java791
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diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java b/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java
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+++ b/src/test/com/jogamp/opengl/test/junit/jogl/newt/TestSharedContextNewtAWTBug523.java
@@ -0,0 +1,791 @@
+/**
+ * Copyright 2011 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.jogl.newt;
+
+import java.lang.reflect.*;
+
+import org.junit.Assert;
+import org.junit.Test;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.GLBuffers;
+import com.jogamp.newt.awt.NewtCanvasAWT;
+import com.jogamp.newt.opengl.GLWindow;
+
+import com.jogamp.opengl.test.junit.util.*;
+
+import java.awt.*;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.io.IOException;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.Arrays;
+import java.util.concurrent.Semaphore;
+import java.util.concurrent.TimeUnit;
+import javax.media.opengl.*;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.glu.GLU;
+import javax.swing.*;
+import javax.swing.event.ChangeListener;
+import javax.swing.event.ChangeEvent;
+
+
+/**
+ * TestSharedContextNewtAWT.java
+ *
+ * Opens a single JFrame with two OpenGL windows and sliders to adjust the view orientation.
+ *
+ * Each window renders a red triangle and a blue triangle.
+ * The red triangle is rendered using glBegin / glVertex / glEnd.
+ * The blue triangle is rendered using vertex buffer objects bound to a vertex array object.
+ *
+ * If static useNewt is true, then those windows are GLWindow objects in a NewtCanvasAWT.
+ * If static useNewt is false, then those windows are GLCanvas objects.
+ *
+ * If shareContext is true, then the two OpenGL windows are initialized with a shared context,
+ * so that they can share buffer objects and display lists.
+ * If shareContext is false, then the two OpenGL windows each have their own context, and the blue
+ * triangle fails to render in one of the windows.
+ *
+ * The four test cases run through the four combinations of useNewt and shareContext.
+ *
+ * Additionally, there is the option useSharedBufferObjects. If it is true, then only a single
+ * vertex buffer object and index buffer object will be allocated, and each vertex array object
+ * will share the underlying buffer objects, provided that context sharing is also enabled.
+ *
+ */
+public class TestSharedContextNewtAWTBug523 extends UITestCase {
+
+ static boolean useSharedBufferObjects = true;
+ static long durationPerTest = 1000;
+
+ // counters for instances of event listener TwoTriangles
+ private static int instanceCounter;
+ private static int initializationCounter;
+
+ // This semaphore is released once each time a GLEventListener destroy method is called.
+ // The main thread waits twice on this semaphore to ensure both canvases have finished cleaning up.
+ private static Semaphore disposalCompleteSemaphore = new Semaphore(0);
+
+ // Buffer objects can be shared across canvas instances, if those canvases are initialized with the same GLContext.
+ // If we run with sharedBufferObjects true, then the tests will use these shared buffer objects.
+ // If we run with sharedBufferObjects false, then each event listener allocates its own buffer objects.
+ private static int [] sharedVertexBufferObjects = {0};
+ private static int [] sharedIndexBufferObjects = {0};
+ private static FloatBuffer sharedVertexBuffer;
+ private static IntBuffer sharedIndexBuffer;
+
+ static {
+ GLProfile.initSingleton(true);
+ }
+
+ // inner class that implements the event listener
+ static class TwoTriangles implements GLEventListener {
+
+ // these two booleans control the four configurations of this demo app:
+ // - whether to use GLWindow / NewtCanvasAWT or GLCanvas
+ // - whether to share GLContext across the OpenGL windows
+ private final boolean useNewt;
+ private final boolean shareContext;
+
+ private final int instanceNum;
+ int canvasWidth;
+ int canvasHeight;
+ private float boundsRadius = 2f;
+ private float viewDistance;
+ private float viewDistanceFactor = 1.0f;
+ private float xAxisRotation;
+ private float yAxisRotation;
+ private float viewFovDegrees = 15f;
+
+ // vertex array objects cannot be shared across open gl canvases;
+ //
+ // However, display lists can be shared across GLCanvas instances (if those canvases are initialized with the same GLContext),
+ // including a display list created in one context that uses a VAO.
+ private int [] vertexArrayObjects = {0};
+
+ // Buffer objects can be shared across canvas instances, if those canvases are initialized with the same GLContext.
+ // If we run with sharedBufferObjects true, then the tests will use these shared buffer objects.
+ // If we run with sharedBufferObjects false, then each event listener allocates its own buffer objects.
+ private int [] privateVertexBufferObjects = {0};
+ private int [] privateIndexBufferObjects = {0};
+ private FloatBuffer privateVertexBuffer;
+ private IntBuffer privateIndexBuffer;
+
+ TwoTriangles (int canvasWidth, int canvasHeight, boolean useNewt, boolean shareContext) {
+ instanceNum = instanceCounter++;
+ this.canvasWidth = canvasWidth;
+ this.canvasHeight = canvasHeight;
+ this.useNewt = useNewt;
+ this.shareContext = shareContext;
+ }
+
+ public void setXAxisRotation(float xRot) {
+ xAxisRotation = xRot;
+ }
+
+ public void setYAxisRotation(float yRot) {
+ yAxisRotation = yRot;
+ }
+
+ public void setViewDistanceFactor(float factor) {
+ viewDistanceFactor = factor;
+ }
+
+
+ public void init(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ if (shareContext && drawable instanceof GLWindow) {
+ GLWindow glWindow = (GLWindow)drawable;
+
+ GLDrawableFactory factory = GLDrawableFactory.getFactory(GLProfile.get(GLProfile.GL2));
+ GLContext sharedContext = factory.getOrCreateSharedContext(factory.getDefaultDevice());
+
+ GLContext createSharedContext = glWindow.createContext(sharedContext);
+ drawable.setContext(createSharedContext);
+
+ int result = createSharedContext.makeCurrent();
+ if (result != GLContext.CONTEXT_CURRENT && result != GLContext.CONTEXT_CURRENT_NEW) {
+ return;
+ }
+ }
+
+ GL2 gl2 = drawable.getGL().getGL2();
+
+ System.err.println("INIT GL IS: " + gl2.getClass().getName());
+
+ // Disable VSync
+ gl2.setSwapInterval(0);
+
+ // Setup the drawing area and shading mode
+ gl2.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // the first instance of TwoTriangles initializes the shared buffer objects;
+ // synchronizing to deal with potential liveness issues if the data is intialized from one thread and used on another
+ synchronized (this) {
+ gl2.glGenVertexArrays(1, vertexArrayObjects, 0);
+
+ gl2.glBindVertexArray(vertexArrayObjects[0]);
+
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ FloatBuffer vertexBuffer;
+ IntBuffer indexBuffer;
+ //
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ vertexBuffer = sharedVertexBuffer;
+ indexBuffer = sharedIndexBuffer;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ vertexBuffer = privateVertexBuffer;
+ indexBuffer = privateIndexBuffer;
+ }
+
+ // if buffer sharing is enabled, then the first of the two event listeners to be
+ // initialized will allocate the buffers, and the other will re-use the allocated one
+ if (vertexBufferObjects[0] == 0) {
+ vertexBuffer = GLBuffers.newDirectFloatBuffer(18);
+ vertexBuffer.put(new float[]{
+ 1.0f, -0.5f, 0f, // vertex 1
+ 0f, 0f, 1f, // normal 1
+ 1.5f, -0.5f, 0f, // vertex 2
+ 0f, 0f, 1f, // normal 2
+ 1.0f, 0.5f, 0f, // vertex 3
+ 0f, 0f, 1f // normal 3
+ });
+ vertexBuffer.position(0);
+
+ gl2.glGenBuffers(1, vertexBufferObjects, 0);
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexBufferObjects[0]);
+ gl2.glBufferData(GL2.GL_ARRAY_BUFFER, vertexBuffer.capacity() * Buffers.SIZEOF_FLOAT, vertexBuffer, GL2.GL_STATIC_DRAW);
+ }
+
+ // A check in the case that buffer sharing is enabled but context sharing is not enabled -- in that
+ // case, the buffer objects are not shareable, and the blue triangle cannot be rendereds.
+ // Furthermore, although the calls to bind and draw elements do not cause an error from glGetError
+ // when this check is removed, true blue triangle is not rendered anyways, and more importantly,
+ // I found that with my system glDrawElements causes a runtime exception 50% of the time. Executing the binds
+ // to unshareable buffers sets up glDrawElements for unpredictable crashes -- sometimes it does, sometimes not.
+ if (gl2.glIsBuffer(vertexBufferObjects[0])) {
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, vertexBufferObjects[0]);
+ //
+ gl2.glEnableClientState(GL2.GL_VERTEX_ARRAY);
+ gl2.glVertexPointer(3, GL2.GL_FLOAT, 6 * GLBuffers.SIZEOF_FLOAT, 0);
+ //
+ gl2.glEnableClientState(GL2.GL_NORMAL_ARRAY);
+ gl2.glNormalPointer(GL2.GL_FLOAT, 6 * GLBuffers.SIZEOF_FLOAT, 3 * GLBuffers.SIZEOF_FLOAT);
+ }
+
+ if (indexBufferObjects[0] == 0) {
+ indexBuffer = GLBuffers.newDirectIntBuffer(3);
+ indexBuffer.put(new int[]{0, 1, 2});
+ indexBuffer.position(0);
+
+ gl2.glGenBuffers(1, indexBufferObjects, 0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ gl2.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBuffer.capacity() * Buffers.SIZEOF_INT, indexBuffer, GL2.GL_STATIC_DRAW);
+ }
+
+ // again, a check in the case that buffer sharing is enabled but context sharing is not enabled
+ if (gl2.glIsBuffer(indexBufferObjects[0])) {
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ }
+
+ gl2.glBindVertexArray(0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
+ gl2.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
+ gl2.glDisableClientState(GL2.GL_VERTEX_ARRAY);
+ gl2.glDisableClientState(GL2.GL_NORMAL_ARRAY);
+
+ initializationCounter++;
+ } // synchronized (this)
+
+
+ viewDistance = setupViewFrustum(gl2, canvasWidth, canvasHeight, boundsRadius, 1.0f, viewFovDegrees);
+
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ synchronized (this) {
+ initializationCounter--;
+
+ GL2 gl2 = drawable.getGL().getGL2();
+
+ gl2.glDeleteVertexArrays(1, vertexArrayObjects, 0);
+ vertexArrayObjects[0] = 0;
+ logAnyErrorCodes(gl2, "display");
+
+ // release shared resources
+ if (initializationCounter == 0 || !useSharedBufferObjects) {
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ }
+
+ gl2.glDeleteBuffers(1, vertexBufferObjects, 0);
+ gl2.glDeleteBuffers(1, indexBufferObjects, 0);
+ vertexBufferObjects[0] = 0;
+ indexBufferObjects[0] = 0;
+ logAnyErrorCodes(gl2, "display");
+ }
+
+ // release the main thread once for each disposal
+ disposalCompleteSemaphore.release();
+ } // synchronized (this)
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ }
+
+ public void display(GLAutoDrawable drawable) {
+
+ long threadId = Thread.currentThread().getId();
+
+ // wait until all instances are initialized before attempting to draw using the
+ // vertex array object, because the buffers are allocated in init and when the
+ // buffers are shared, we need to ensure that they are allocated before trying to use thems
+ synchronized (this) {
+ if (initializationCounter != 2) {
+ return;
+ }
+ }
+
+ boolean isEDT = SwingUtilities.isEventDispatchThread();
+
+ GL2 gl2 = drawable.getGL().getGL2();
+ GLU glu = new GLU();
+
+ // Clear the drawing area
+ gl2.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
+
+ gl2.glViewport(0, 0, canvasWidth, canvasHeight);
+ gl2.glMatrixMode(GL2.GL_PROJECTION);
+ gl2.glLoadIdentity();
+ glu.gluPerspective(viewFovDegrees, (float)canvasWidth/(float)canvasHeight,
+ viewDistance*viewDistanceFactor-boundsRadius, viewDistance*viewDistanceFactor+boundsRadius);
+
+ // Reset the current matrix to the "identity"
+ gl2.glMatrixMode(GL2.GL_MODELVIEW);
+ gl2.glLoadIdentity();
+
+ // draw the scene
+ gl2.glPushAttrib(GL2.GL_ALL_ATTRIB_BITS);
+ gl2.glPushMatrix();
+
+ glu.gluLookAt(0, 0, 0 + viewDistance*viewDistanceFactor, 0, 0, 0, 0, 1, 0);
+ gl2.glRotatef(xAxisRotation, 1, 0, 0);
+ gl2.glRotatef(yAxisRotation, 0, 1, 0);
+
+ gl2.glDisable(GL2.GL_CULL_FACE);
+ gl2.glEnable(GL2.GL_DEPTH_TEST);
+
+ // draw the triangles
+ drawTwoTriangles(gl2);
+
+ gl2.glPopMatrix();
+ gl2.glPopAttrib();
+
+ // Flush all drawing operations to the graphics card
+ gl2.glFlush();
+
+ logAnyErrorCodes(gl2, "display");
+ }
+
+ public void drawTwoTriangles(GL2 gl2) {
+
+ // draw a red triangle the old fashioned way
+ gl2.glColor3f(1f, 0f, 0f);
+ gl2.glBegin(GL2.GL_TRIANGLES);
+ gl2.glVertex3d(-1.5, -0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glVertex3d(-0.5, -0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glVertex3d(-0.75, 0.5, 0);
+ gl2.glNormal3d(0, 0, 1);
+ gl2.glEnd();
+
+ // draw the blue triangle using a vertex array object, sharing the vertex and index buffer objects across
+ // contexts; if context sharing is not initialized, then one window will simply have to live without a blue triangle
+ //
+ // synchronizing to deal with potential liveness issues if the data is intialized from one
+ // thread and used on another
+ boolean vaoBound = false;
+ // use either the shared or private vertex buffers, as
+ int [] vertexBufferObjects;
+ int [] indexBufferObjects;
+ synchronized (this) {
+ if (useSharedBufferObjects) {
+ vertexBufferObjects = sharedVertexBufferObjects;
+ indexBufferObjects = sharedIndexBufferObjects;
+ } else {
+ vertexBufferObjects = privateVertexBufferObjects;
+ indexBufferObjects = privateIndexBufferObjects;
+ }
+ } // synchronized (this)
+
+ // A check in the case that buffer sharing is enabled but context sharing is not enabled -- in that
+ // case, the buffer objects are not shareable, and the blue triangle cannot be rendereds.
+ // Furthermore, although the calls to bind and draw elements do not cause an error from glGetError
+ // when this check is removed, true blue triangle is not rendered anyways, and more importantly,
+ // I found that with my system glDrawElements causes a runtime exception 50% of the time. Executing the binds
+ // to unshareable buffers sets up glDrawElements for unpredictable crashes -- sometimes it does, sometimes not.
+ if (gl2.glIsVertexArray(vertexArrayObjects[0]) &&
+ gl2.glIsBuffer(indexBufferObjects[0]) && gl2.glIsBuffer(vertexBufferObjects[0])) {
+ gl2.glBindVertexArray(vertexArrayObjects[0]);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, indexBufferObjects[0]);
+ vaoBound = true;
+ }
+
+ logAnyErrorCodes(gl2, "drawTwoTriangles");
+
+ if (vaoBound) {
+ gl2.glColor3f(0f, 0f, 1f);
+ gl2.glDrawElements(GL2.GL_TRIANGLES, 3, GL2.GL_UNSIGNED_INT, 0);
+ gl2.glBindVertexArray(0);
+ gl2.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+
+ } // inner class TwoTriangles
+
+ public static void logAnyErrorCodes(GL2 gl2, String prefix) {
+ int glError = gl2.glGetError();
+ while (glError != GL2.GL_NO_ERROR) {
+ String msg = prefix + ", OpenGL error: " + glError;
+ System.err.println(msg);
+ glError = gl2.glGetError();
+ }
+ int status = gl2.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER);
+ if (status != GL2.GL_FRAMEBUFFER_COMPLETE) {
+ String msg = prefix + ", glCheckFramebufferStatus: " + status;
+ }
+ }
+
+ /**
+ * Sets the OpenGL projection matrix and front and back clipping planes for
+ * a viewport and returns the distance the camera should be placed from
+ * the center of the scene's bounding sphere such that the geometry is
+ * centered in the view frustum.
+ *
+ * @param gl2 current OpenGL context
+ * @param width width of GLDrawable
+ * @param height height of GLDrawable
+ * @param boundsRadius radius of a minimal bounding sphere of objects to be
+ * rendered in the viewport
+ * @param zoomFactor affects how far away the camera is placed from the scene; changing the
+ * zoom from 1.0 to 0.5 would make the scene appear half the size
+ * @param viewFovDegrees the desired field of vision for the viewport,
+ * higher is more fish-eye
+ * @return the distance the camera should be from the center of the scenes
+ * bounding sphere
+ */
+ public static float setupViewFrustum(GL2 gl2, int width, int height, float boundsRadius, float zoomFactor, float viewFovDegrees) {
+ assert boundsRadius > 0.0f;
+ assert zoomFactor > 0.0f;
+ assert viewFovDegrees > 0.0f;
+
+ GLU glu = new GLU();
+
+ final float aspectRatio = (float) width / (float) height;
+ final float boundRadiusAdjusted = boundsRadius / zoomFactor;
+ final float lowestFov = aspectRatio > 1.0f ? viewFovDegrees : aspectRatio * viewFovDegrees;
+ final float viewDist = (float) (boundRadiusAdjusted / Math.sin( (lowestFov / 2.0) * (Math.PI / 180.0) ));
+
+ gl2.glMatrixMode(GL2.GL_PROJECTION);
+ gl2.glLoadIdentity();
+ glu.gluPerspective(viewFovDegrees, aspectRatio, 0.1*viewDist, viewDist + boundRadiusAdjusted);
+
+ return viewDist;
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy1() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(false, false);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy2() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(false, true);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy3() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(true, false);
+ }
+
+ @Test
+ public void testContextSharingCreateVisibleDestroy4() throws InterruptedException, InvocationTargetException {
+ testContextSharingCreateVisibleDestroy(true, true);
+ }
+
+ /**
+ * Assemble the user interface and start the animator.
+ * It waits until the window is closed an then attempts orderly shutdown and resource deallocation.
+ */
+ public void testContextSharingCreateVisibleDestroy(final boolean useNewt, final boolean shareContext) throws InterruptedException, InvocationTargetException {
+ final JFrame frame = new JFrame("Simple JOGL App for testing context sharing");
+ //
+ GLDrawableFactory factory = GLDrawableFactory.getFactory(GLProfile.get(GLProfile.GL2));
+ GLContext sharedContext = factory.getOrCreateSharedContext(factory.getDefaultDevice());
+ //
+ GLCapabilities glCapabilities = new GLCapabilities(GLProfile.get(GLProfile.GL2));
+ glCapabilities.setSampleBuffers(true);
+ glCapabilities.setNumSamples(4);
+
+ final TwoTriangles eventListener1 = new TwoTriangles(640, 480, useNewt, shareContext);
+ final TwoTriangles eventListener2 = new TwoTriangles(320, 480, useNewt, shareContext);
+
+ final Component openGLComponent1;
+ final Component openGLComponent2;
+ final GLAutoDrawable openGLAutoDrawable1;
+ final GLAutoDrawable openGLAutoDrawable2;
+
+ if (useNewt) {
+ GLWindow glWindow1 = GLWindow.create(glCapabilities);
+ NewtCanvasAWT newtCanvasAWT1 = new NewtCanvasAWT(glWindow1);
+ newtCanvasAWT1.setPreferredSize(new Dimension(eventListener1.canvasWidth, eventListener1.canvasHeight));
+ glWindow1.addGLEventListener(eventListener1);
+ //
+ GLWindow glWindow2 = GLWindow.create(glCapabilities);
+ NewtCanvasAWT newtCanvasAWT2 = new NewtCanvasAWT(glWindow2);
+ newtCanvasAWT2.setPreferredSize(new Dimension(eventListener2.canvasWidth, eventListener2.canvasHeight));
+ glWindow2.addGLEventListener(eventListener2);
+
+ // For GLWindow, the shared context is initialized in the GLEventListener.init method, because attempting
+ // to do it now triggers an exception or a
+ //
+ //if (shareContext) {
+ // glWindow1.setContext(sharedContext);
+ // glWindow2.setContext(sharedContext);
+ //}
+
+ openGLComponent1 = newtCanvasAWT1;
+ openGLComponent2 = newtCanvasAWT2;
+ openGLAutoDrawable1 = glWindow1;
+ openGLAutoDrawable2 = glWindow2;
+ } else {
+ // Implementation using two GLCanvas instances; for GLCanvas context sharing to work, you must pass it in
+ // through the constructor; if you set it after it has no effect -- it does no harm if you initialized the ctor
+ // with the shared context, but if you didn't, it also doesn't trigger sharing
+ final GLCanvas canvas1;
+ final GLCanvas canvas2;
+
+ if (shareContext) {
+ canvas1 = new GLCanvas(glCapabilities, sharedContext);
+ canvas2 = new GLCanvas(glCapabilities, sharedContext);
+ } else {
+ canvas1 = new GLCanvas(glCapabilities);
+ canvas2 = new GLCanvas(glCapabilities);
+ }
+
+ canvas1.setSize(eventListener1.canvasWidth, eventListener1.canvasHeight);
+ canvas1.addGLEventListener(eventListener1);
+ //
+ canvas2.setSize(eventListener2.canvasWidth, eventListener2.canvasHeight);
+ canvas2.addGLEventListener(eventListener2);
+
+ openGLComponent1 = canvas1;
+ openGLComponent2 = canvas2;
+ openGLAutoDrawable1 = canvas1;
+ openGLAutoDrawable2 = canvas2;
+ }
+
+ // Create slider for x rotation.
+ // The vertically oriented slider rotates around the x axis
+ final JSlider xAxisRotationSlider = new JSlider(JSlider.VERTICAL, -180, 180, 1);
+ xAxisRotationSlider.setPaintTicks(false);
+ xAxisRotationSlider.setPaintLabels(false);
+ xAxisRotationSlider.setSnapToTicks(false);
+ xAxisRotationSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setXAxisRotation(xAxisRotationSlider.getValue());
+ eventListener2.setXAxisRotation(xAxisRotationSlider.getValue());
+ }
+ });
+ JLabel xAxisRotationLabel = new JLabel("X-Axis Rotation");
+
+ // Create slider for y rotation.
+ // The horizontally oriented slider rotates around the y axis
+ final JSlider yAxisRotationSlider = new JSlider(JSlider.HORIZONTAL, -180, 180, 1);
+ yAxisRotationSlider.setPaintTicks(false);
+ yAxisRotationSlider.setPaintLabels(false);
+ yAxisRotationSlider.setSnapToTicks(false);
+ yAxisRotationSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setYAxisRotation(yAxisRotationSlider.getValue());
+ eventListener2.setYAxisRotation(yAxisRotationSlider.getValue());
+ }
+ });
+ JLabel yAxisRotationLabel = new JLabel("Y-Axis Rotation");
+
+ // Create slider for view distance factor.
+ // We want a range of 0.0 to 10.0 with 0.1 increments (so we can scale down using 0.0 to 1.0).
+ // So, set JSlider to 0 to 100 and divide by 10.0 in stateChanged
+ final JSlider viewDistanceFactorSlider = new JSlider(JSlider.HORIZONTAL, 0, 100, 10);
+ viewDistanceFactorSlider.setPaintTicks(false);
+ viewDistanceFactorSlider.setPaintLabels(false);
+ viewDistanceFactorSlider.setSnapToTicks(false);
+ viewDistanceFactorSlider.addChangeListener(new ChangeListener() {
+
+ public void stateChanged(ChangeEvent e) {
+ eventListener1.setViewDistanceFactor((float) viewDistanceFactorSlider.getValue() / 10.0f);
+ eventListener2.setViewDistanceFactor((float) viewDistanceFactorSlider.getValue() / 10.0f);
+ }
+ });
+ JLabel viewDistanceFactorLabel = new JLabel("View Distance Factor");
+
+ // group the view distance and label into a vertical panel
+ JPanel viewDistancePanel = new JPanel();
+ viewDistancePanel.setLayout(new BoxLayout(viewDistancePanel, BoxLayout.PAGE_AXIS));
+ viewDistancePanel.add(Box.createVerticalGlue());
+ viewDistancePanel.add(viewDistanceFactorSlider);
+ viewDistancePanel.add(viewDistanceFactorLabel);
+ viewDistancePanel.add(Box.createVerticalGlue());
+
+ // group both OpenGL canvases / windows into a horizontal panel
+ JPanel openGLPanel = new JPanel();
+ openGLPanel.setLayout(new BoxLayout(openGLPanel, BoxLayout.LINE_AXIS));
+ openGLPanel.add(openGLComponent1);
+ openGLPanel.add(Box.createHorizontalStrut(5));
+ openGLPanel.add(openGLComponent2);
+
+ // group the open GL panel and the y-axis rotation slider into a vertical panel.
+ JPanel canvasAndYAxisPanel = new JPanel();
+ canvasAndYAxisPanel.setLayout(new BoxLayout(canvasAndYAxisPanel, BoxLayout.PAGE_AXIS));
+ canvasAndYAxisPanel.add(openGLPanel);
+ canvasAndYAxisPanel.add(Box.createVerticalGlue());
+ canvasAndYAxisPanel.add(yAxisRotationSlider);
+ canvasAndYAxisPanel.add(yAxisRotationLabel);
+
+ // group the X-axis rotation slider and label into a horizontal panel.
+ JPanel xAxisPanel = new JPanel();
+ xAxisPanel.setLayout(new BoxLayout(xAxisPanel, BoxLayout.LINE_AXIS));
+ xAxisPanel.add(xAxisRotationSlider);
+ xAxisPanel.add(xAxisRotationLabel);
+
+ JPanel mainPanel = (JPanel) frame.getContentPane();
+ mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.LINE_AXIS));
+ mainPanel.add(viewDistancePanel);
+ mainPanel.add(Box.createHorizontalGlue());
+ mainPanel.add(canvasAndYAxisPanel);
+ mainPanel.add(Box.createHorizontalGlue());
+ mainPanel.add(xAxisPanel);
+
+ final Animator animator = new Animator(Thread.currentThread().getThreadGroup());
+ animator.setUpdateFPSFrames(1, null);
+ animator.add(openGLAutoDrawable1);
+ animator.add(openGLAutoDrawable2);
+
+ final Semaphore windowOpenSemaphore = new Semaphore(0);
+ final Semaphore closingSemaphore = new Semaphore(0);
+
+ // signal the main thread when the frame is closed
+ frame.addWindowListener(new WindowAdapter() {
+
+ @Override
+ public void windowClosing(WindowEvent e) {
+ closingSemaphore.release();
+ }
+ });
+
+ // make the window visible using the EDT
+ SwingUtilities.invokeLater( new Runnable() {
+ public void run() {
+ frame.pack();
+ frame.setVisible(true);
+ windowOpenSemaphore.release();
+ }
+ });
+
+ // wait for the window to be visible and start the animation
+ try {
+ boolean windowOpened = windowOpenSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowOpened);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+ animator.start();
+
+ // sleep for test duration, then request the window to close, wait for the window to close,s and stop the animation
+ try {
+ while(animator.isAnimating() && animator.getTotalFPSDuration() < durationPerTest) {
+ Thread.sleep(100);
+ }
+ AWTRobotUtil.closeWindow(frame, true);
+ boolean windowClosed = closingSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowClosed);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+ animator.stop();
+
+ // ask the EDT to dispose of the frame;
+ // if using newt, explicitly dispose of the canvases because otherwise it seems our destroy methods are not called
+ SwingUtilities.invokeLater( new Runnable() {
+ public void run() {
+ frame.setVisible(false);
+ frame.dispose();
+ if (useNewt) {
+ ((NewtCanvasAWT)openGLComponent1).destroy();
+ ((NewtCanvasAWT)openGLComponent2).destroy();
+ }
+ closingSemaphore.release();
+ }
+ });
+
+ // wait for orderly destruction; it seems that if we share a GLContext across newt windows, bad things happen;
+ // I must be doing something wrong but I haven't figured it out yet
+ try {
+ boolean windowsDisposed = closingSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ Assert.assertEquals(true, windowsDisposed);
+ } catch (InterruptedException e) {
+ System.err.println("Closing wait interrupted: " + e.getMessage());
+ }
+
+ // ensure that the two OpenGL canvas' destroy methods completed successfully and released resources before we move on
+ int disposalSuccesses = 0;
+ try {
+ boolean acquired;
+ acquired = disposalCompleteSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ if (acquired){
+ disposalSuccesses++;
+ }
+ acquired = disposalCompleteSemaphore.tryAcquire(5000, TimeUnit.MILLISECONDS);
+ if (acquired){
+ disposalSuccesses++;
+ }
+ } catch (InterruptedException e) {
+ System.err.println("Clean exit interrupted: " + e.getMessage());
+ }
+
+ Assert.assertEquals(true, disposalSuccesses == 2);
+ }
+
+ static int atoi(String a) {
+ int i=0;
+ try {
+ i = Integer.parseInt(a);
+ } catch (Exception ex) { ex.printStackTrace(); }
+ return i;
+ }
+
+ public static void main(String[] args) throws IOException {
+
+ long threadId = Thread.currentThread().getId();
+
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-time")) {
+ if (++i < args.length) {
+ durationPerTest = atoi(args[i]);
+ }
+ } else if(args[i].equals("-useSharedBufferObjects")) {
+ if (++i < args.length && args[i].equals("true")) {
+ useSharedBufferObjects = true;
+ }
+ }
+ }
+
+ String testname = TestSharedContextNewtAWTBug523.class.getName();
+ org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(new String[] {
+ testname,
+ "filtertrace=true",
+ "haltOnError=false",
+ "haltOnFailure=false",
+ "showoutput=true",
+ "outputtoformatters=true",
+ "logfailedtests=true",
+ "logtestlistenerevents=true",
+ "formatter=org.apache.tools.ant.taskdefs.optional.junit.PlainJUnitResultFormatter",
+ "formatter=org.apache.tools.ant.taskdefs.optional.junit.XMLJUnitResultFormatter,TEST-"+testname+".xml" } );
+ }
+
+}
+