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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java111
1 files changed, 51 insertions, 60 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java
index 80f0e93b6..ea8fe070d 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/awt/TestBug572AWT.java
@@ -28,6 +28,7 @@
package com.jogamp.opengl.test.junit.jogl.awt;
+import java.awt.Dimension;
import java.awt.Window;
import java.lang.reflect.InvocationTargetException;
@@ -47,9 +48,11 @@ import com.jogamp.opengl.test.junit.util.AWTRobotUtil;
import com.jogamp.opengl.test.junit.util.UITestCase;
/**
- * Tests context creation + display on various kinds of Window implementations.
+ * Test realize GLCanvas and setVisible(true) AWT-Frames on AWT-EDT and on current thread (non AWT-EDT)
*/
public class TestBug572AWT extends UITestCase {
+ static long durationPerTest = 150; // ms
+
static class Cleanup implements Runnable {
Window window;
@@ -69,9 +72,8 @@ public class TestBug572AWT extends UITestCase {
window.dispose();
}
}
-
- @Test
- public void test01RealizeGLCanvasOnAWTEDT() throws InterruptedException, InvocationTargetException {
+
+ private void testRealizeGLCanvas(final boolean onAWTEDT, final boolean setFrameSize) throws InterruptedException, InvocationTargetException {
final Window window = new JFrame(this.getSimpleTestName(" - "));
final GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2());
final GLCanvas glCanvas = new GLCanvas(caps);
@@ -81,22 +83,37 @@ public class TestBug572AWT extends UITestCase {
glCanvas.addGLEventListener(snapshooter);
window.add(glCanvas);
- // Revalidate size/layout.
- // Always validate if component added/removed.
- // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created.
- window.setSize(512, 512);
- window.validate();
-
- // trigger realization on AWT-EDT, otherwise it won't immediatly ..
- SwingUtilities.invokeAndWait(new Runnable() {
+ final Runnable realizeAction = new Runnable() {
@Override
public void run() {
+ // Revalidate size/layout.
+ // Always validate if component added/removed.
+ // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created.
+ if( setFrameSize ) {
+ window.setSize(512, 512);
+ window.validate();
+ } else {
+ Dimension size = new Dimension(512, 512);
+ glCanvas.setPreferredSize(size);
+ glCanvas.setMinimumSize(size);
+ window.pack();
+ }
window.setVisible(true);
- }
- } );
+ } };
+ if( onAWTEDT ) {
+ // trigger realization on AWT-EDT, otherwise it won't immediatly ..
+ SwingUtilities.invokeAndWait( realizeAction );
+ } else {
+ // trigger realization on non AWT-EDT, realization will happen at a later time ..
+ realizeAction.run();
+
+ // Wait until it's displayable after issuing initial setVisible(true) on current thread (non AWT-EDT)!
+ Assert.assertTrue("GLCanvas didn't become visible", AWTRobotUtil.waitForVisible(glCanvas, true));
+ Assert.assertTrue("GLCanvas didn't become realized", AWTRobotUtil.waitForRealized(glCanvas, true)); // implies displayable
+ }
+
System.err.println("XXXX-0 "+glCanvas.getDelegatedDrawable().isRealized()+", "+glCanvas);
- // Immediately displayable after issuing initial setVisible(true) on AWT-EDT!
Assert.assertTrue("GLCanvas didn't become displayable", glCanvas.isDisplayable());
Assert.assertTrue("GLCanvas didn't become realized", glCanvas.isRealized());
@@ -116,59 +133,33 @@ public class TestBug572AWT extends UITestCase {
Assert.assertTrue("GLCanvas didn't reshape", snapshooter.getReshapeCount()>0);
Assert.assertTrue("GLCanvas didn't display", snapshooter.getDisplayCount()>0);
+ Thread.sleep(durationPerTest);
+
// After initial 'setVisible(true)' all AWT manipulation needs to be done
// via the AWT EDT, according to the AWT spec.
// AWT / Swing on EDT..
SwingUtilities.invokeAndWait(new Cleanup(window));
}
+
+ @Test(timeout = 10000) // 10s timeout
+ public void test01RealizeGLCanvasOnAWTEDTUseFrameSize() throws InterruptedException, InvocationTargetException {
+ testRealizeGLCanvas(true, true);
+ }
- @Test
- public void test02RealizeGLCanvasOnCurrentThread() throws InterruptedException, InvocationTargetException {
- final Window window = new JFrame(this.getSimpleTestName(" - "));
- final GLCapabilities caps = new GLCapabilities(GLProfile.getGL2ES2());
- final GLCanvas glCanvas = new GLCanvas(caps);
- final SnapshotGLEventListener snapshooter = new SnapshotGLEventListener();
- snapshooter.setMakeSnapshotAlways(true);
- glCanvas.addGLEventListener(new GearsES2());
- glCanvas.addGLEventListener(snapshooter);
- window.add(glCanvas);
-
- // Revalidate size/layout.
- // Always validate if component added/removed.
- // Ensure 1st paint of GLCanvas will have a valid size, hence drawable gets created.
- window.setSize(512, 512);
- window.validate();
-
- // trigger realization on non AWT-EDT, realization will happen at a later time ..
- window.setVisible(true);
- System.err.println("XXXX-0 "+glCanvas.getDelegatedDrawable().isRealized()+", "+glCanvas);
-
- // Wait until it's displayable after issuing initial setVisible(true) on current thread (non AWT-EDT)!
- Assert.assertTrue("GLCanvas didn't become visible", AWTRobotUtil.waitForVisible(glCanvas, true));
- Assert.assertTrue("GLCanvas didn't become realized", AWTRobotUtil.waitForRealized(glCanvas, true)); // implies displayable
-
- // The AWT-EDT reshape/repaint events happen offthread later ..
- System.err.println("XXXX-1 reshapeCount "+snapshooter.getReshapeCount());
- System.err.println("XXXX-1 displayCount "+snapshooter.getDisplayCount());
-
- // Wait unitl AWT-EDT has issued reshape/repaint
- for (int wait=0; wait<AWTRobotUtil.POLL_DIVIDER &&
- ( 0 == snapshooter.getReshapeCount() || 0 == snapshooter.getDisplayCount() );
- wait++) {
- Thread.sleep(AWTRobotUtil.TIME_SLICE);
- }
- System.err.println("XXXX-2 reshapeCount "+snapshooter.getReshapeCount());
- System.err.println("XXXX-2 displayCount "+snapshooter.getDisplayCount());
-
- Assert.assertTrue("GLCanvas didn't reshape", snapshooter.getReshapeCount()>0);
- Assert.assertTrue("GLCanvas didn't display", snapshooter.getDisplayCount()>0);
-
- // After initial 'setVisible(true)' all AWT manipulation needs to be done
- // via the AWT EDT, according to the AWT spec.
+ @Test(timeout = 10000) // 10s timeout
+ public void test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize() throws InterruptedException, InvocationTargetException {
+ testRealizeGLCanvas(true, false);
+ }
+
+ @Test(timeout = 10000) // 10s timeout
+ public void test11RealizeGLCanvasOnMainTUseFrameSize() throws InterruptedException, InvocationTargetException {
+ testRealizeGLCanvas(false, true);
+ }
- // AWT / Swing on EDT..
- SwingUtilities.invokeAndWait(new Cleanup(window));
+ @Test(timeout = 10000) // 10s timeout
+ public void test12RealizeGLCanvasOnMainTUseGLCanvasSize() throws InterruptedException, InvocationTargetException {
+ testRealizeGLCanvas(false, false);
}
public static void main(String args[]) {