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-rw-r--r--src/test/com/jogamp/opengl/test/junit/glu/TestBug463ScaleImageMemoryAWT.java114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/glu/TestBug463ScaleImageMemoryAWT.java b/src/test/com/jogamp/opengl/test/junit/glu/TestBug463ScaleImageMemoryAWT.java
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+++ b/src/test/com/jogamp/opengl/test/junit/glu/TestBug463ScaleImageMemoryAWT.java
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+/**
+ * Copyright 2011 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.opengl.test.junit.glu;
+
+import java.awt.Frame;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.nio.ByteBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import javax.media.opengl.glu.gl2.GLUgl2;
+
+import org.junit.Test;
+
+/**
+ * Tests for bug 463, where gluScaleImage uses up all system memory. This was due to creating millions of
+ * 4-byte direct buffer objects inside the tight loops of Image.fill_image() and Image.empty_image(). Since
+ * the JVM apparently can only allocate direct buffer in 4MB chunks, each 4-byte buffer cost us a million times
+ * the memory it should have. Changing the constructor of Type_Widget.java back to non-direct buffer (like it
+ * was in JOGL 1) solves the problem.
+ * @author Wade Walker
+ */
+public class TestBug463ScaleImageMemoryAWT implements GLEventListener {
+
+ @Override
+ public void init(GLAutoDrawable drawable) {
+ }
+
+ @Override
+ public void display(GLAutoDrawable drawable) {
+ int widthin = 559;
+ int heightin = 425;
+
+ int widthout = 1024;
+ int heightout = 512;
+
+ int textureInLength = widthin * heightin * 4;
+ int textureOutLength = widthout * heightout * 4;
+
+ byte[] datain = new byte[textureInLength];
+ byte[] dataout = new byte[textureOutLength];
+
+ ByteBuffer bufferIn = ByteBuffer.wrap(datain);
+ ByteBuffer bufferOut = ByteBuffer.wrap(dataout);
+ GLUgl2 glu = new GLUgl2();
+ // in the failing case, the system would run out of memory in here
+ glu.gluScaleImage( GL.GL_RGBA,
+ widthin, heightin, GL.GL_UNSIGNED_BYTE, bufferIn,
+ widthout, heightout, GL.GL_UNSIGNED_BYTE, bufferOut );
+ }
+
+ @Override
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ }
+
+
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ @Test
+ public void test01() {
+ Frame frame = new Frame("Test");
+ GLProfile glprofile = GLProfile.getDefault();
+ GLCapabilities glCapabilities = new GLCapabilities(glprofile);
+ final GLCanvas canvas = new GLCanvas(glCapabilities);
+ frame.setSize(256, 256);
+ frame.add(canvas);
+ frame.setVisible( true );
+ canvas.addGLEventListener( this );
+
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing( WindowEvent e ) {
+ System.exit(0);
+ }
+ });
+ canvas.display();
+ }
+
+ public static void main(String args[]) {
+ org.junit.runner.JUnitCore.main(TestBug463ScaleImageMemoryAWT.class.getName());
+ }
+}