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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestShaderCompilationBug459AWT.java162
1 files changed, 162 insertions, 0 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestShaderCompilationBug459AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestShaderCompilationBug459AWT.java
new file mode 100644
index 000000000..e740577d3
--- /dev/null
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestShaderCompilationBug459AWT.java
@@ -0,0 +1,162 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.test.junit.jogl.glsl;
+
+import com.jogamp.opengl.test.junit.util.UITestCase;
+import com.jogamp.opengl.util.Animator;
+
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.GLCanvas;
+import java.awt.Frame;
+
+import org.junit.Assert;
+import org.junit.BeforeClass;
+import org.junit.AfterClass;
+import org.junit.Test;
+
+/**
+ * Duplicates bug 459, where a vertex shader won't compile when 8 bits of stencil are requested.
+ * This bug is Windows-only; it works on Mac OS X and CentOS.
+ */
+public class TestShaderCompilationBug459AWT extends UITestCase {
+ static GLProfile glp;
+ static int width, height;
+ static long duration = 500; // ms
+ /** Exception in shader code sets this, since it won't bubble up through AWT. */
+ GLException glexception;
+
+ @BeforeClass
+ public static void initClass() {
+ GLProfile.initSingleton(true);
+ glp = GLProfile.getDefault();
+ Assert.assertNotNull(glp);
+ width = 512;
+ height = 512;
+ }
+
+ @AfterClass
+ public static void releaseClass() {
+ }
+
+ @Test
+ public void compileShader() throws InterruptedException {
+ GLProfile glp = GLProfile.get("GL2GL3");
+ GLCapabilities caps = new GLCapabilities(glp);
+ // commenting out this line makes it work
+ caps.setStencilBits(8);
+
+ // commenting in this line also makes it work
+ //caps.setSampleBuffers(true);
+
+ Frame frame = new Frame("Bug 459 shader compilation test");
+ Assert.assertNotNull(frame);
+
+ GLCanvas glCanvas = new GLCanvas(caps);
+ Assert.assertNotNull(glCanvas);
+ frame.add(glCanvas);
+ frame.setSize(512, 512);
+
+ glCanvas.addGLEventListener(new GLEventListener() {
+ @Override
+ public void init(GLAutoDrawable drawable) {
+ String code = "void main(void){gl_Position = vec4(0,0,0,1);}";
+
+ GL2GL3 gl = drawable.getGL().getGL2GL3();
+ int id = gl.glCreateShader(GL2GL3.GL_VERTEX_SHADER);
+
+ try {
+ gl.glShaderSource(id, 1, new String[] { code }, (int[])null, 0);
+ gl.glCompileShader(id);
+
+ int[] compiled = new int[1];
+ gl.glGetShaderiv(id, GL2GL3.GL_COMPILE_STATUS, compiled, 0);
+ if (compiled[0] == GL2GL3.GL_FALSE) {
+ int[] logLength = new int[1];
+ gl.glGetShaderiv(id, GL2GL3.GL_INFO_LOG_LENGTH, logLength, 0);
+
+ byte[] log = new byte[logLength[0]];
+ gl.glGetShaderInfoLog(id, logLength[0], (int[])null, 0, log, 0);
+
+ System.err.println("Error compiling the shader: " + new String(log));
+
+ gl.glDeleteShader(id);
+ }
+ else {
+ System.out.println("Shader compiled: id=" + id);
+ }
+ }
+ catch( GLException e ) {
+ glexception = e;
+ }
+ }
+
+ @Override
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ @Override
+ public void display(GLAutoDrawable drawable) {
+ }
+
+ @Override
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ }
+ });
+
+ Animator animator = new Animator(glCanvas);
+ frame.setVisible(true);
+ animator.start();
+
+ while(animator.isAnimating() && animator.getDuration()<duration) {
+ Thread.sleep(100);
+ }
+
+ Assert.assertTrue( glexception != null ? glexception.getMessage() : "", glexception == null );
+ Assert.assertNotNull(frame);
+ Assert.assertNotNull(glCanvas);
+ Assert.assertNotNull(animator);
+
+ animator.stop();
+ Assert.assertEquals(false, animator.isAnimating());
+ frame.setVisible(false);
+ Assert.assertEquals(false, frame.isVisible());
+ frame.remove(glCanvas);
+ frame.dispose();
+ frame=null;
+ glCanvas=null;
+ }
+
+ public static void main(String args[]) {
+ org.junit.runner.JUnitCore.main(TestShaderCompilationBug459AWT.class.getName());
+ }
+}