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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glu/TestBug463ScaleImageMemoryAWT.java49
1 files changed, 34 insertions, 15 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glu/TestBug463ScaleImageMemoryAWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glu/TestBug463ScaleImageMemoryAWT.java
index c5d3389f1..f23bca8bb 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glu/TestBug463ScaleImageMemoryAWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glu/TestBug463ScaleImageMemoryAWT.java
@@ -29,8 +29,6 @@
package com.jogamp.opengl.test.junit.jogl.glu;
import java.awt.Frame;
-import java.awt.event.WindowAdapter;
-import java.awt.event.WindowEvent;
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
@@ -39,11 +37,13 @@ import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
-import javax.media.opengl.glu.gl2.GLUgl2;
import javax.media.opengl.glu.gl2es1.GLUgl2es1;
+import org.junit.Assume;
import org.junit.Test;
+import com.jogamp.opengl.test.junit.util.UITestCase;
+
/**
* Tests for bug 463, where gluScaleImage uses up all system memory. This was due to creating millions of
* 4-byte direct buffer objects inside the tight loops of Image.fill_image() and Image.empty_image(). Since
@@ -52,7 +52,7 @@ import org.junit.Test;
* was in JOGL 1) solves the problem.
* @author Wade Walker
*/
-public class TestBug463ScaleImageMemoryAWT implements GLEventListener {
+public class TestBug463ScaleImageMemoryAWT extends UITestCase implements GLEventListener {
/* @Override */
public void init(GLAutoDrawable drawable) {
@@ -74,7 +74,6 @@ public class TestBug463ScaleImageMemoryAWT implements GLEventListener {
ByteBuffer bufferIn = ByteBuffer.wrap(datain);
ByteBuffer bufferOut = ByteBuffer.wrap(dataout);
- // GLUgl2 glu = new GLUgl2();
GLUgl2es1 glu = new GLUgl2es1();
// in the failing case, the system would run out of memory in here
glu.gluScaleImage( GL.GL_RGBA,
@@ -92,22 +91,42 @@ public class TestBug463ScaleImageMemoryAWT implements GLEventListener {
}
@Test
- public void test01() {
- Frame frame = new Frame("Test");
+ public void test01() throws InterruptedException {
GLProfile glprofile = GLProfile.getDefault();
GLCapabilities glCapabilities = new GLCapabilities(glprofile);
final GLCanvas canvas = new GLCanvas(glCapabilities);
- frame.setSize(256, 256);
- frame.add(canvas);
- frame.setVisible( true );
canvas.addGLEventListener( this );
+
+ final Frame frame = new Frame("Test");
+ frame.add(canvas);
+ frame.setSize(256, 256);
+ frame.validate();
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing( WindowEvent e ) {
- System.exit(0);
- }
- });
+ try {
+ javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
+ public void run() {
+ frame.setVisible(true);
+ }});
+ } catch (Throwable t) {
+ t.printStackTrace();
+ Assume.assumeNoException(t);
+ }
+
canvas.display();
+
+ Thread.sleep(200);
+
+ try {
+ javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
+ public void run() {
+ frame.setVisible(false);
+ frame.remove(canvas);
+ frame.dispose();
+ }});
+ } catch (Throwable t) {
+ t.printStackTrace();
+ Assume.assumeNoException(t);
+ }
}
public static void main(String args[]) {