diff options
Diffstat (limited to 'src/test/com/jogamp')
-rw-r--r-- | src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java | 71 |
1 files changed, 66 insertions, 5 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java index 0dcf6bec8..3ba617b75 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl2/gears/Gears.java @@ -1,11 +1,22 @@ package com.jogamp.opengl.test.junit.jogl.demos.gl2.gears; -import javax.media.opengl.*; +import javax.media.opengl.GL2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLEventListener; +import javax.media.opengl.GLProfile; +import javax.media.opengl.awt.GLCanvas; +import com.jogamp.opengl.util.Animator; -import com.jogamp.newt.event.*; -import com.jogamp.newt.event.awt.*; import com.jogamp.newt.Window; +import com.jogamp.newt.event.KeyAdapter; +import com.jogamp.newt.event.KeyEvent; +import com.jogamp.newt.event.KeyListener; +import com.jogamp.newt.event.MouseAdapter; +import com.jogamp.newt.event.MouseEvent; +import com.jogamp.newt.event.MouseListener; +import com.jogamp.newt.event.awt.AWTKeyAdapter; +import com.jogamp.newt.event.awt.AWTMouseAdapter; /** * Gears.java <BR> @@ -15,6 +26,9 @@ import com.jogamp.newt.Window; */ public class Gears implements GLEventListener { + static { + GLProfile.initSingleton(false); + } private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; private int gear1=0, gear2=0, gear3=0; private float angle = 0.0f; @@ -23,6 +37,47 @@ public class Gears implements GLEventListener { private boolean mouseRButtonDown = false; private int prevMouseX, prevMouseY; + public static void main(String[] args) { + // set argument 'NotFirstUIActionOnProcess' in the JNLP's application-desc tag for example + // <application-desc main-class="demos.j2d.TextCube"/> + // <argument>NotFirstUIActionOnProcess</argument> + // </application-desc> + // boolean firstUIActionOnProcess = 0==args.length || !args[0].equals("NotFirstUIActionOnProcess") ; + + java.awt.Frame frame = new java.awt.Frame("Gear Demo"); + frame.setSize(300, 300); + frame.setLayout(new java.awt.BorderLayout()); + + final Animator animator = new Animator(); + frame.addWindowListener(new java.awt.event.WindowAdapter() { + public void windowClosing(java.awt.event.WindowEvent e) { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + System.exit(0); + } + }).start(); + } + }); + + GLCanvas canvas = new GLCanvas(); + animator.add(canvas); + // GLCapabilities caps = new GLCapabilities(GLProfile.getDefault()); + // GLCanvas canvas = new GLCanvas(caps); + + final Gears gears = new Gears(); + canvas.addGLEventListener(gears); + + frame.add(canvas, java.awt.BorderLayout.CENTER); + frame.validate(); + + frame.setVisible(true); + animator.start(); + } + public Gears(int swapInterval) { this.swapInterval = swapInterval; } @@ -30,7 +85,7 @@ public class Gears implements GLEventListener { public Gears() { this.swapInterval = 1; } - + public void setGears(int g1, int g2, int g3) { gear1 = g1; gear2 = g2; @@ -53,12 +108,18 @@ public class Gears implements GLEventListener { public int getGear3() { return gear3; } public void init(GLAutoDrawable drawable) { - System.err.println("Gears: Init"); + System.err.println("Gears: Init: "+drawable); // Use debug pipeline // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); + System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); + System.err.println("INIT GL IS: " + gl.getClass().getName()); + System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR)); + System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER)); + System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION)); + float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; float red[] = { 0.8f, 0.1f, 0.0f, 0.7f }; float green[] = { 0.0f, 0.8f, 0.2f, 0.7f }; |