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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
index be2ec6843..9a89381d1 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/gears.fp
@@ -33,14 +33,14 @@ void main()
MEDIUMP vec4 diffuse = color * lambertTerm * attenuation * matDiffuse;
MEDIUMP vec4 specular = vec4(0.0);
if (lambertTerm > 0.0) {
- float NdotHV;
+ MEDIUMP float NdotHV;
/*
MEDIUMP vec3 halfDir;
halfDir = normalize (lightDir + cameraDir);
NdotHV = max(0.0, dot(normal, halfDir));
*/
- vec3 E = normalize(-position.xyz);
- vec3 R = reflect(-lightDir, normal);
+ MEDIUMP vec3 E = normalize(-position.xyz);
+ MEDIUMP vec3 R = reflect(-lightDir, normal);
NdotHV = max(0.0, dot(R, E));
specular += color * pow(NdotHV, matShininess) * attenuation * matSpecular;