diff options
Diffstat (limited to 'src/test/com')
7 files changed, 49 insertions, 49 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java index 582335ae7..cb3eb4351 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java @@ -231,11 +231,11 @@ public class ElektronenMultiplizierer implements GLEventListener { gl.setSwapInterval(1); st = new ShaderState(); - final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(), - "shader", "shader/bin", "default"); - final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(), - "shader", "shader/bin", "elektronenmultiplizierer_development"); - // "shader", "shader/bin", "elektronenmultiplizierer_port"); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "default", false); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "elektronenmultiplizierer_development", false); + // "shader", "shader/bin", "elektronenmultiplizierer_port", false); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java index 81e3a5c80..de9a04705 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java @@ -114,10 +114,10 @@ public class GearsES2 implements GLEventListener { st = new ShaderState(); // st.setVerbose(true); - final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(), - "shader", "shader/bin", "gears"); - final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(), - "shader", "shader/bin", "gears"); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "gears", false); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "gears", false); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java index dcda10426..a24662568 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java @@ -78,10 +78,10 @@ public class RedSquareES2 implements GLEventListener { st = new ShaderState(); st.setVerbose(true); - final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(), - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(), - "shader", "shader/bin", "RedSquareShader"); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(), "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", + "shader/bin", "RedSquareShader", false); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java index 7227b0215..9b26b467e 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestFBOMRTNEWT01.java @@ -72,10 +72,10 @@ public class TestFBOMRTNEWT01 extends UITestCase { final ShaderState st = new ShaderState(); // st.setVerbose(true); - final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "fbo-mrt-1"); - final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "fbo-mrt-1"); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "fbo-mrt-1", false); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "fbo-mrt-1", false); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); @@ -85,10 +85,10 @@ public class TestFBOMRTNEWT01 extends UITestCase { Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError()); st.attachShaderProgram(gl, sp0, false); - final ShaderCode vp1 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "fbo-mrt-2"); - final ShaderCode fp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "fbo-mrt-2"); + final ShaderCode vp1 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "fbo-mrt-2", false); + final ShaderCode fp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "fbo-mrt-2", false); final ShaderProgram sp1 = new ShaderProgram(); sp1.add(gl, vp1, System.err); sp1.add(gl, fp1, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java index 037a973f5..fb05e26d0 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java @@ -72,10 +72,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); final ShaderProgram sp = new ShaderProgram(); Assert.assertTrue(0>sp.program()); @@ -201,10 +201,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); @@ -289,10 +289,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); + final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); final ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java index 0efb63dca..645096554 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java @@ -79,12 +79,12 @@ public class TestGLSLShaderState02NEWT extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader2"); + final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader2", false); final ShaderProgram sp1 = new ShaderProgram(); sp1.add(rsVp0); @@ -249,12 +249,12 @@ public class TestGLSLShaderState02NEWT extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader"); - final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "RedSquareShader2"); + final ShaderCode rsVp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader", false); + final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "RedSquareShader2", false); final ShaderProgram sp1 = new ShaderProgram(); sp1.add(rsVp0); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java index 12122cffc..f6e46da6e 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java @@ -72,10 +72,10 @@ public class TestRulerNEWT01 extends UITestCase { // test code .. final ShaderState st = new ShaderState(); - final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "default"); - final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RedSquareES2.class, - "shader", "shader/bin", "ruler"); + final ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RedSquareES2.class, "shader", + "shader/bin", "default", false); + final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", + "shader/bin", "ruler", false); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); |