diff options
Diffstat (limited to 'src/test/com')
-rw-r--r-- | src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher0.java | 2 | ||||
-rw-r--r-- | src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher1a.java | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher0.java b/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher0.java index fb7faf90b..1e0d6067f 100644 --- a/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher0.java +++ b/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher0.java @@ -58,7 +58,7 @@ public class MovieCubeActivityLauncher0 extends LauncherUtil.BaseActivityLaunche // props.setProperty("jogl.debug.GLProfile", "true"); // props.setProperty("jogl.debug.GLDrawable", "true"); // props.setProperty("jogl.debug.GLContext", "true"); - // props.setProperty("jogl.debug.GLMediaPlayer", "true"); + props.setProperty("jogl.debug.GLMediaPlayer", "true"); props.setProperty("jogl.debug.GLSLCode", "true"); // props.setProperty("jogl.debug.CapabilitiesChooser", "true"); // props.setProperty("jogl.debug.GLSLState", "true"); diff --git a/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher1a.java b/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher1a.java index 79b8b210d..c4eea084a 100644 --- a/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher1a.java +++ b/src/test/com/jogamp/opengl/test/android/MovieCubeActivityLauncher1a.java @@ -57,7 +57,7 @@ public class MovieCubeActivityLauncher1a extends LauncherUtil.BaseActivityLaunch // props.setProperty("jogl.debug.GLProfile", "true"); // props.setProperty("jogl.debug.GLDrawable", "true"); // props.setProperty("jogl.debug.GLContext", "true"); - // props.setProperty("jogl.debug.GLMediaPlayer", "true"); + props.setProperty("jogl.debug.GLMediaPlayer", "true"); props.setProperty("jogl.debug.GLSLCode", "true"); // props.setProperty("jogl.debug.CapabilitiesChooser", "true"); // props.setProperty("jogl.debug.GLSLState", "true"); |