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-rw-r--r--src/test/native/displayMultiple02.c113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/test/native/displayMultiple02.c b/src/test/native/displayMultiple02.c
new file mode 100644
index 000000000..1bfe95b95
--- /dev/null
+++ b/src/test/native/displayMultiple02.c
@@ -0,0 +1,113 @@
+/**
+ * compile with: gcc -o displayMultiple02 displayMultiple02.c -lX11 -lGL
+ */
+
+#include <stdio.h>
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/glx.h>
+#include <GL/gl.h>
+
+static void testOrder(int reverseDestroyOrder, const char * msg);
+
+int main(int nargs, char **vargs) {
+ testOrder(0, "Normal order");
+ testOrder(1, "Reverse order");
+ return 0;
+}
+
+static void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx);
+static void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height);
+
+void testOrder(int reverseDestroyOrder, const char * msg) {
+ int major, minor;
+ Display *disp1;
+ Window win1;
+ GLXContext ctx1;
+
+ Display *disp2;
+ Window win2;
+ GLXContext ctx2;
+
+ fprintf(stderr, "%s: Create #1\n", msg);
+ disp1 = XOpenDisplay(NULL);
+ createGLWin(disp1, 200, 200, &win1, &ctx1);
+ useGL(disp1, win1, ctx1, 200, 200);
+
+ fprintf(stderr, "%s: Create #2\n", msg);
+ disp2 = XOpenDisplay(NULL);
+ createGLWin(disp2, 300, 300, &win2, &ctx2);
+ useGL(disp2, win2, ctx2, 300, 300);
+
+ if(reverseDestroyOrder) {
+ fprintf(stderr, "%s: Destroy #2\n", msg);
+ glXMakeCurrent(disp2, 0, 0);
+ glXDestroyContext(disp2, ctx2);
+ XCloseDisplay(disp2);
+
+ fprintf(stderr, "%s: Destroy #1\n", msg);
+ glXMakeCurrent(disp1, 0, 0);
+ glXDestroyContext(disp1, ctx1);
+ XCloseDisplay(disp1);
+ } else {
+ fprintf(stderr, "%s: Destroy #1\n", msg);
+ glXMakeCurrent(disp1, 0, 0);
+ glXDestroyContext(disp1, ctx1);
+ XCloseDisplay(disp1);
+
+ fprintf(stderr, "%s: Destroy #2\n", msg);
+ glXMakeCurrent(disp2, 0, 0);
+ glXDestroyContext(disp2, ctx2);
+ XCloseDisplay(disp2);
+
+ }
+
+ fprintf(stderr, "%s: Success - no bug\n", msg);
+}
+
+/* attributes for a double buffered visual in RGBA format with at least
+ * 4 bits per color and a 16 bit depth buffer */
+static int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
+ GLX_RED_SIZE, 4,
+ GLX_GREEN_SIZE, 4,
+ GLX_BLUE_SIZE, 4,
+ GLX_DEPTH_SIZE, 16,
+ None };
+
+void createGLWin(Display *dpy, int width, int height, Window *rWin, GLXContext *rCtx)
+{
+ int screen = DefaultScreen(dpy);
+ XVisualInfo *vi = glXChooseVisual(dpy, screen, attrListDbl);
+ Colormap cmap;
+ XSetWindowAttributes attr;
+
+ /* create a GLX context */
+ *rCtx = glXCreateContext(dpy, vi, 0, GL_TRUE);
+ /* create a color map */
+ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ attr.colormap = cmap;
+ attr.border_pixel = 0;
+
+ /* create a window in window mode*/
+ attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
+ StructureNotifyMask;
+ *rWin = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
+ 0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap | CWEventMask, &attr);
+
+ XMapRaised(dpy, *rWin);
+}
+
+void useGL(Display *dpy, Window win, GLXContext ctx, int width, int height)
+{
+ glXMakeCurrent(dpy, win, ctx);
+ glShadeModel(GL_SMOOTH);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearDepth(1.0f);
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glXSwapBuffers(dpy, win);
+ glXMakeCurrent(dpy, 0, 0);
+}
+