diff options
Diffstat (limited to 'src/test/native')
-rw-r--r-- | src/test/native/mesa-demos-patched/EGL/egl.h | 329 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/EGL/eglext.h | 398 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/EGL/eglplatform.h | 132 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/eglut/eglut.c | 400 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/eglut/eglut.h | 96 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/eglut/eglut_screen.c | 180 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/eglut/eglut_x11.c | 252 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/eglut/eglutint.h | 104 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/es2gears.c | 751 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/es2redsquare.c | 611 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/loop.sh | 5 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/make.sh | 17 | ||||
-rw-r--r-- | src/test/native/mesa-demos-patched/shell_loop.sh | 11 |
13 files changed, 3286 insertions, 0 deletions
diff --git a/src/test/native/mesa-demos-patched/EGL/egl.h b/src/test/native/mesa-demos-patched/EGL/egl.h new file mode 100644 index 000000000..99ea342a4 --- /dev/null +++ b/src/test/native/mesa-demos-patched/EGL/egl.h @@ -0,0 +1,329 @@ +/* -*- mode: c; tab-width: 8; -*- */ +/* vi: set sw=4 ts=8: */ +/* Reference version of egl.h for EGL 1.4. + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + */ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __egl_h_ +#define __egl_h_ + +/* All platform-dependent types and macro boilerplate (such as EGLAPI + * and EGLAPIENTRY) should go in eglplatform.h. + */ +#include <EGL/eglplatform.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* EGL Types */ +/* EGLint is defined in eglplatform.h */ +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDisplay; +typedef void *EGLSurface; +typedef void *EGLClientBuffer; + +/* EGL Versioning */ +#define EGL_VERSION_1_0 1 +#define EGL_VERSION_1_1 1 +#define EGL_VERSION_1_2 1 +#define EGL_VERSION_1_3 1 +#define EGL_VERSION_1_4 1 + +/* EGL Enumerants. Bitmasks and other exceptional cases aside, most + * enums are assigned unique values starting at 0x3000. + */ + +/* EGL aliases */ +#define EGL_FALSE 0 +#define EGL_TRUE 1 + +/* Out-of-band handle values */ +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) + +/* Out-of-band attribute value */ +#define EGL_DONT_CARE ((EGLint)-1) + +/* Errors / GetError return values */ +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ + +/* Reserved 0x300F-0x301F for additional errors */ + +/* Config attributes */ +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 /* Attrib list terminator */ +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ +#define EGL_CONFORMANT 0x3042 + +/* Reserved 0x3041-0x304F for additional config attributes */ + +/* Config attribute values */ +#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ +#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ +#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ +#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ +#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ + +/* More config attribute values, for EGL_TEXTURE_FORMAT */ +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F + +/* Config attribute mask bits */ +#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ + +#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ +#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ + +/* QueryString targets */ +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CLIENT_APIS 0x308D + +/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 + +/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ +#define EGL_BACK_BUFFER 0x3084 +#define EGL_SINGLE_BUFFER 0x3085 + +/* OpenVG color spaces */ +#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ +#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ + +/* OpenVG alpha formats */ +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ + +/* Constant scale factor by which fractional display resolutions & + * aspect ratio are scaled when queried as integer values. + */ +#define EGL_DISPLAY_SCALING 10000 + +/* Unknown display resolution/aspect ratio */ +#define EGL_UNKNOWN ((EGLint)-1) + +/* Back buffer swap behaviors */ +#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ +#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ + +/* CreatePbufferFromClientBuffer buffer types */ +#define EGL_OPENVG_IMAGE 0x3096 + +/* QueryContext targets */ +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 + +/* CreateContext attributes */ +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +/* Multisample resolution behaviors */ +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ + +/* BindAPI/QueryAPI targets */ +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENGL_API 0x30A2 + +/* GetCurrentSurface targets */ +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A + +/* WaitNative engines */ +#define EGL_CORE_NATIVE_ENGINE 0x305B + +/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ +#define EGL_COLORSPACE EGL_VG_COLORSPACE +#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT +#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB +#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR +#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE +#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE + +/* EGL extensions must request enum blocks from the Khronos + * API Registrar, who maintains the enumerant registry. Submit + * a bug in Khronos Bugzilla against task "Registry". + */ + + + +/* EGL Functions */ + +EGLAPI EGLint EGLAPIENTRY eglGetError(void); + +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); + +EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); + +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, + EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, + EGLNativeWindowType win, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, + EGLNativePixmapType pixmap, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); + +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); + +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list); + +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); + + +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); + + +EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_context, + const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value); + +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, + EGLNativePixmapType target); + +/* This is a generic function pointer type, whose name indicates it must + * be cast to the proper type *and calling convention* before use. + */ +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +/* Now, define eglGetProcAddress using the generic function ptr. type */ +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY + eglGetProcAddress(const char *procname); + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ diff --git a/src/test/native/mesa-demos-patched/EGL/eglext.h b/src/test/native/mesa-demos-patched/EGL/eglext.h new file mode 100644 index 000000000..9915b8cab --- /dev/null +++ b/src/test/native/mesa-demos-patched/EGL/eglext.h @@ -0,0 +1,398 @@ +#ifndef __eglext_h_ +#define __eglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#include <EGL/eglplatform.h> + +/*************************************************************/ + +/* Header file version number */ +/* Current version at http://www.khronos.org/registry/egl/ */ +/* $Revision: 12124 $ on $Date: 2010-07-27 20:12:35 -0700 (Tue, 27 Jul 2010) $ */ +#define EGL_EGLEXT_VERSION 7 + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ +#endif + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ +#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ +#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ +#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ +#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); +#endif + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ +typedef void *EGLImageKHR; +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#endif + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ +#endif + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* eglCreateImageKHR attribute */ +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 + +/* EGL_DRM_BUFFER_FORMAT_MESA tokens */ +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + +/* EGL_DRM_BUFFER_USE_MESA bits */ +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x0004 + +#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */ + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 + +#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */ +struct wl_display; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display); +#endif +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display); +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +typedef void* EGLSyncKHR; +typedef khronos_utime_nanoseconds_t EGLTimeKHR; + +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */ +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif + +/* EGL_MESA_screen extension >>> PRELIMINARY <<< */ +#ifndef EGL_MESA_screen_surface +#define EGL_MESA_screen_surface 1 + +#define EGL_BAD_SCREEN_MESA 0x4000 +#define EGL_BAD_MODE_MESA 0x4001 +#define EGL_SCREEN_COUNT_MESA 0x4002 +#define EGL_SCREEN_POSITION_MESA 0x4003 +#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004 +#define EGL_MODE_ID_MESA 0x4005 +#define EGL_REFRESH_RATE_MESA 0x4006 +#define EGL_OPTIMAL_MESA 0x4007 +#define EGL_INTERLACED_MESA 0x4008 +#define EGL_SCREEN_BIT_MESA 0x08 + +typedef khronos_uint32_t EGLScreenMESA; +typedef khronos_uint32_t EGLModeMESA; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +EGLAPI EGLBoolean EGLAPIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +EGLAPI EGLBoolean EGLAPIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); +EGLAPI EGLSurface EGLAPIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); +EGLAPI EGLBoolean EGLAPIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); +EGLAPI const char * EGLAPIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSEMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMODESMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGetModeATTRIBMESA) (EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESCREENSURFACEMESA) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSHOWSCREENSURFACEMESA) (EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSCREENPOSIITONMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENSURFACEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode); +typedef const char * (EGLAPIENTRYP PFNEGLQUERYMODESTRINGMESA) (EGLDisplay dpy, EGLModeMESA mode); + +#endif /* EGL_MESA_screen_surface */ + + +#ifndef EGL_MESA_copy_context +#define EGL_MESA_copy_context 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask); + +#endif /* EGL_MESA_copy_context */ + +#ifndef EGL_MESA_drm_display +#define EGL_MESA_drm_display 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd); +#endif /* EGL_EGLEXT_PROTOTYPES */ + +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd); + +#endif /* EGL_MESA_drm_display */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +/* Most interfaces defined by EGL_KHR_image_pixmap above */ +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ +#endif + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +/* Interfaces defined by EGL_KHR_image above */ +#endif + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif + +#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef void* EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef EGL_EGLEXT_PROTOTYPES +EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLBoolean eglDestroySyncNV (EGLSyncNV sync); +EGLBoolean eglFenceNV (EGLSyncNV sync); +EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif + +#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#endif +#endif + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +/* Surface Attribute */ +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +/* + * Structure representing a client pixmap + * (pixmap's data is in client-space memory). + */ +struct EGLClientPixmapHI +{ + void* pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_EGLEXT_PROTOTYPES */ +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +/* Config Attribute */ +#define EGL_COLOR_FORMAT_HI 0x8F70 +/* Color Formats */ +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); +#endif + +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects); +#endif + + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/test/native/mesa-demos-patched/EGL/eglplatform.h b/src/test/native/mesa-demos-patched/EGL/eglplatform.h new file mode 100644 index 000000000..fbfdce32e --- /dev/null +++ b/src/test/native/mesa-demos-patched/EGL/eglplatform.h @@ -0,0 +1,132 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 9724 $ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include <KHR/khrplatform.h> + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include <windows.h> + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__unix__) || defined(__unix) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uint32_t EGLNativePixmapType; +typedef khronos_uint32_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ diff --git a/src/test/native/mesa-demos-patched/eglut/eglut.c b/src/test/native/mesa-demos-patched/eglut/eglut.c new file mode 100644 index 000000000..eb72f6417 --- /dev/null +++ b/src/test/native/mesa-demos-patched/eglut/eglut.c @@ -0,0 +1,400 @@ +/* + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <stdarg.h> +#include <sys/time.h> + +#include "EGL/egl.h" +#include "EGL/eglext.h" + +#include "eglutint.h" + +static struct eglut_state _eglut_state = { + .api_mask = EGLUT_OPENGL_ES1_BIT, + .window_width = 300, + .window_height = 300, + .verbose = 0, + .num_windows = 0, +}; + +struct eglut_state *_eglut = &_eglut_state; + +void +_eglutFatal(char *format, ...) +{ + va_list args; + + va_start(args, format); + + fprintf(stderr, "EGLUT: "); + vfprintf(stderr, format, args); + va_end(args); + putc('\n', stderr); + + exit(1); +} + +/* return current time (in milliseconds) */ +int +_eglutNow(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return tv.tv_sec * 1000 + tv.tv_usec / 1000; +} + +static void +_eglutDestroyWindow(struct eglut_window *win) +{ + if (_eglut->surface_type != EGL_PBUFFER_BIT && + _eglut->surface_type != EGL_SCREEN_BIT_MESA) + eglDestroySurface(_eglut->dpy, win->surface); + + _eglutNativeFiniWindow(win); + + eglDestroyContext(_eglut->dpy, win->context); +} + +static EGLConfig +_eglutChooseConfig(void) +{ + EGLConfig config; + EGLint config_attribs[32]; + EGLint renderable_type, num_configs, i; + EGLint cfgid, vid; + + i = 0; + config_attribs[i++] = EGL_RED_SIZE; + config_attribs[i++] = 1; + config_attribs[i++] = EGL_GREEN_SIZE; + config_attribs[i++] = 1; + config_attribs[i++] = EGL_BLUE_SIZE; + config_attribs[i++] = 1; + config_attribs[i++] = EGL_DEPTH_SIZE; + config_attribs[i++] = 1; + + config_attribs[i++] = EGL_SURFACE_TYPE; + config_attribs[i++] = _eglut->surface_type; + + config_attribs[i++] = EGL_RENDERABLE_TYPE; + renderable_type = 0x0; + if (_eglut->api_mask & EGLUT_OPENGL_BIT) + renderable_type |= EGL_OPENGL_BIT; + if (_eglut->api_mask & EGLUT_OPENGL_ES1_BIT) + renderable_type |= EGL_OPENGL_ES_BIT; + if (_eglut->api_mask & EGLUT_OPENGL_ES2_BIT) + renderable_type |= EGL_OPENGL_ES2_BIT; + if (_eglut->api_mask & EGLUT_OPENVG_BIT) + renderable_type |= EGL_OPENVG_BIT; + config_attribs[i++] = renderable_type; + + config_attribs[i] = EGL_NONE; + + if (!eglChooseConfig(_eglut->dpy, + config_attribs, &config, 1, &num_configs) || !num_configs) + _eglutFatal("failed to choose a config"); + + if (!eglGetConfigAttrib(_eglut->dpy, + config, EGL_CONFIG_ID, &cfgid)) + _eglutFatal("failed to get visual id"); + if (!eglGetConfigAttrib(_eglut->dpy, + config, EGL_NATIVE_VISUAL_ID, &vid)) + _eglutFatal("failed to get visual id"); + + fprintf(stderr, "eglChooseConfig egl-cfg-id 0x%X, vid 0x%X\n", cfgid, vid); + + return config; +} + +static struct eglut_window * +_eglutCreateWindow(const char *title, int x, int y, int w, int h) +{ + struct eglut_window *win; + EGLint context_attribs[4]; + EGLint api, i; + + win = calloc(1, sizeof(*win)); + if (!win) + _eglutFatal("failed to allocate window"); + + win->config = _eglutChooseConfig(); + + i = 0; + context_attribs[i] = EGL_NONE; + + /* multiple APIs? */ + + api = EGL_OPENGL_ES_API; + if (_eglut->api_mask & EGLUT_OPENGL_BIT) { + api = EGL_OPENGL_API; + } + else if (_eglut->api_mask & EGLUT_OPENVG_BIT) { + api = EGL_OPENVG_API; + } + else if (_eglut->api_mask & EGLUT_OPENGL_ES2_BIT) { + context_attribs[i++] = EGL_CONTEXT_CLIENT_VERSION; + context_attribs[i++] = 2; + } + + context_attribs[i] = EGL_NONE; + + eglBindAPI(api); + win->context = eglCreateContext(_eglut->dpy, + win->config, EGL_NO_CONTEXT, context_attribs); + if (!win->context) + _eglutFatal("failed to create context"); + + _eglutNativeInitWindow(win, title, x, y, w, h); + switch (_eglut->surface_type) { + case EGL_WINDOW_BIT: + win->surface = eglCreateWindowSurface(_eglut->dpy, + win->config, win->native.u.window, NULL); + break; + case EGL_PIXMAP_BIT: + win->surface = eglCreatePixmapSurface(_eglut->dpy, + win->config, win->native.u.pixmap, NULL); + break; + case EGL_PBUFFER_BIT: + case EGL_SCREEN_BIT_MESA: + win->surface = win->native.u.surface; + break; + default: + break; + } + if (win->surface == EGL_NO_SURFACE) + _eglutFatal("failed to create surface"); + + return win; +} + +void +eglutInitAPIMask(int mask) +{ + _eglut->api_mask = mask; +} + +void +eglutInitWindowSize(int width, int height) +{ + _eglut->window_width = width; + _eglut->window_height = height; +} + +void +eglutInit(int argc, char **argv) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) + _eglut->display_name = argv[++i]; + else if (strcmp(argv[i], "-info") == 0) { + _eglut->verbose = 1; + } + } + + _eglutNativeInitDisplay(); + _eglut->dpy = eglGetDisplay(_eglut->native_dpy); + + if (!eglInitialize(_eglut->dpy, &_eglut->major, &_eglut->minor)) + _eglutFatal("failed to initialize EGL display"); + + _eglut->init_time = _eglutNow(); + + printf("EGL_VERSION = %s\n", eglQueryString(_eglut->dpy, EGL_VERSION)); + if (_eglut->verbose) { + printf("EGL_VENDOR = %s\n", eglQueryString(_eglut->dpy, EGL_VENDOR)); + printf("EGL_EXTENSIONS = %s\n", + eglQueryString(_eglut->dpy, EGL_EXTENSIONS)); + printf("EGL_CLIENT_APIS = %s\n", + eglQueryString(_eglut->dpy, EGL_CLIENT_APIS)); + } +} + +int +eglutGet(int state) +{ + int val; + + switch (state) { + case EGLUT_ELAPSED_TIME: + val = _eglutNow() - _eglut->init_time; + break; + default: + val = -1; + break; + } + + return val; +} + +void +eglutIdleFunc(EGLUTidleCB func) +{ + _eglut->idle_cb = func; +} + +void +eglutPostRedisplay(void) +{ + _eglut->redisplay = 1; +} + +void +eglutMainLoop(void) +{ + struct eglut_window *win = _eglut->current; + + if (!win) + _eglutFatal("no window is created\n"); + + if (win->reshape_cb) + win->reshape_cb(win->native.width, win->native.height); + + _eglut->stop_loop = 0; + _eglutNativeEventLoop(); +} + +void +eglutStopMainLoop(void) +{ + _eglut->stop_loop = 1; +} + +static void +_eglutFini(void) +{ + eglTerminate(_eglut->dpy); + _eglutNativeFiniDisplay(); +} + +void +eglutTerminate(void) +{ + _eglutFini(); +} + +void +eglutDestroyWindow(int win) +{ + struct eglut_window *window = _eglut->current; + + if (window->index != win) + return; + + /* XXX it causes some bug in st/egl KMS backend */ + if ( _eglut->surface_type != EGL_SCREEN_BIT_MESA) + eglMakeCurrent(_eglut->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + _eglutDestroyWindow(_eglut->current); +} + +static void +_eglutDefaultKeyboard(unsigned char key) +{ + if (key == 27) { + if (_eglut->current) + eglutDestroyWindow(_eglut->current->index); + _eglutFini(); + + exit(0); + } +} + +int +eglutCreateWindow(const char *title) +{ + struct eglut_window *win; + + win = _eglutCreateWindow(title, 0, 0, + _eglut->window_width, _eglut->window_height); + + win->index = _eglut->num_windows++; + win->reshape_cb = NULL; + win->display_cb = NULL; + win->keyboard_cb = _eglutDefaultKeyboard; + win->special_cb = NULL; + + if (!eglMakeCurrent(_eglut->dpy, win->surface, win->surface, win->context)) + _eglutFatal("failed to make window current"); + _eglut->current = win; + + return win->index; +} + +void eglutSwapInterval(EGLint interval) { + eglSwapInterval(_eglut->dpy, interval); +} + +int +eglutGetWindowWidth(void) +{ + struct eglut_window *win = _eglut->current; + return win->native.width; +} + +int +eglutGetWindowHeight(void) +{ + struct eglut_window *win = _eglut->current; + return win->native.height; +} + +void +eglutDisplayFunc(EGLUTdisplayCB func) +{ + struct eglut_window *win = _eglut->current; + win->display_cb = func; + +} + +void +eglutReshapeFunc(EGLUTreshapeCB func) +{ + struct eglut_window *win = _eglut->current; + win->reshape_cb = func; +} + +void +eglutKeyboardFunc(EGLUTkeyboardCB func) +{ + struct eglut_window *win = _eglut->current; + win->keyboard_cb = func; +} + +void +eglutSpecialFunc(EGLUTspecialCB func) +{ + struct eglut_window *win = _eglut->current; + win->special_cb = func; +} diff --git a/src/test/native/mesa-demos-patched/eglut/eglut.h b/src/test/native/mesa-demos-patched/eglut/eglut.h new file mode 100644 index 000000000..b1758ff67 --- /dev/null +++ b/src/test/native/mesa-demos-patched/eglut/eglut.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#ifndef EGLUT_H +#define EGLUT_H + +/* used by eglutInitAPIMask */ +enum { + EGLUT_OPENGL_BIT = 0x1, + EGLUT_OPENGL_ES1_BIT = 0x2, + EGLUT_OPENGL_ES2_BIT = 0x4, + EGLUT_OPENVG_BIT = 0x8 +}; + +/* used by EGLUTspecialCB */ +enum { + /* function keys */ + EGLUT_KEY_F1, + EGLUT_KEY_F2, + EGLUT_KEY_F3, + EGLUT_KEY_F4, + EGLUT_KEY_F5, + EGLUT_KEY_F6, + EGLUT_KEY_F7, + EGLUT_KEY_F8, + EGLUT_KEY_F9, + EGLUT_KEY_F10, + EGLUT_KEY_F11, + EGLUT_KEY_F12, + + /* directional keys */ + EGLUT_KEY_LEFT, + EGLUT_KEY_UP, + EGLUT_KEY_RIGHT, + EGLUT_KEY_DOWN, +}; + +/* used by eglutGet */ +enum { + EGLUT_ELAPSED_TIME +}; + +typedef void (*EGLUTidleCB)(void); +typedef void (*EGLUTreshapeCB)(int, int); +typedef void (*EGLUTdisplayCB)(void); +typedef void (*EGLUTkeyboardCB)(unsigned char); +typedef void (*EGLUTspecialCB)(int); + +void eglutInitAPIMask(int mask); +void eglutInitWindowSize(int width, int height); +void eglutInit(int argc, char **argv); + +int eglutGet(int state); + +void eglutIdleFunc(EGLUTidleCB func); +void eglutPostRedisplay(void); +void eglutSwapInterval(EGLint interval); + +void eglutMainLoop(void); +void eglutStopMainLoop(void); + +int eglutCreateWindow(const char *title); +void eglutDestroyWindow(int win); +void eglutTerminate(void); + +int eglutGetWindowWidth(void); +int eglutGetWindowHeight(void); + +void eglutDisplayFunc(EGLUTdisplayCB func); +void eglutReshapeFunc(EGLUTreshapeCB func); +void eglutKeyboardFunc(EGLUTkeyboardCB func); +void eglutSpecialFunc(EGLUTspecialCB func); + +#endif /* EGLUT_H */ diff --git a/src/test/native/mesa-demos-patched/eglut/eglut_screen.c b/src/test/native/mesa-demos-patched/eglut/eglut_screen.c new file mode 100644 index 000000000..727e57fbf --- /dev/null +++ b/src/test/native/mesa-demos-patched/eglut/eglut_screen.c @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#include <stdio.h> +#include <string.h> +#include <sys/time.h> + +#define EGL_EGLEXT_PROTOTYPES +#include "EGL/egl.h" +#include "EGL/eglext.h" + +#include "eglutint.h" + +#define MAX_MODES 100 + +static EGLScreenMESA kms_screen; +static EGLModeMESA kms_mode; +static EGLint kms_width, kms_height; + +void +_eglutNativeInitDisplay(void) +{ + _eglut->native_dpy = EGL_DEFAULT_DISPLAY; + _eglut->surface_type = EGL_SCREEN_BIT_MESA; +} + +void +_eglutNativeFiniDisplay(void) +{ + kms_screen = 0; + kms_mode = 0; + kms_width = 0; + kms_height = 0; +} + +static void +init_kms(void) +{ + EGLModeMESA modes[MAX_MODES]; + EGLint num_screens, num_modes; + EGLint width, height, best_mode; + EGLint i; + + if (!eglGetScreensMESA(_eglut->dpy, &kms_screen, 1, &num_screens) || + !num_screens) + _eglutFatal("eglGetScreensMESA failed\n"); + + if (!eglGetModesMESA(_eglut->dpy, kms_screen, + modes, MAX_MODES, &num_modes) || !num_modes) + _eglutFatal("eglGetModesMESA failed!\n"); + + printf("Found %d modes:\n", num_modes); + + best_mode = 0; + width = 0; + height = 0; + for (i = 0; i < num_modes; i++) { + EGLint w, h; + eglGetModeAttribMESA(_eglut->dpy, modes[i], EGL_WIDTH, &w); + eglGetModeAttribMESA(_eglut->dpy, modes[i], EGL_HEIGHT, &h); + printf("%3d: %d x %d\n", i, w, h); + if (w > width && h > height) { + width = w; + height = h; + best_mode = i; + } + } + + printf("Will use screen size: %d x %d\n", width, height); + + kms_mode = modes[best_mode]; + kms_width = width; + kms_height = height; +} + +void +_eglutNativeInitWindow(struct eglut_window *win, const char *title, + int x, int y, int w, int h) +{ + EGLint surf_attribs[16]; + EGLint i; + const char *exts; + + exts = eglQueryString(_eglut->dpy, EGL_EXTENSIONS); + if (!exts || !strstr(exts, "EGL_MESA_screen_surface")) + _eglutFatal("EGL_MESA_screen_surface is not supported\n"); + + init_kms(); + + i = 0; + surf_attribs[i++] = EGL_WIDTH; + surf_attribs[i++] = kms_width; + surf_attribs[i++] = EGL_HEIGHT; + surf_attribs[i++] = kms_height; + surf_attribs[i++] = EGL_NONE; + + /* create surface */ + win->native.u.surface = eglCreateScreenSurfaceMESA(_eglut->dpy, + win->config, surf_attribs); + if (win->native.u.surface == EGL_NO_SURFACE) + _eglutFatal("eglCreateScreenSurfaceMESA failed\n"); + + if (!eglShowScreenSurfaceMESA(_eglut->dpy, kms_screen, + win->native.u.surface, kms_mode)) + _eglutFatal("eglShowScreenSurfaceMESA failed\n"); + + win->native.width = kms_width; + win->native.height = kms_height; +} + +void +_eglutNativeFiniWindow(struct eglut_window *win) +{ + eglShowScreenSurfaceMESA(_eglut->dpy, + kms_screen, EGL_NO_SURFACE, 0); + eglDestroySurface(_eglut->dpy, win->native.u.surface); +} + +void +_eglutNativeEventLoop(void) +{ + int start = _eglutNow(); + int frames = 0; + + _eglut->redisplay = 1; + + while (!_eglut->stop_loop) { + struct eglut_window *win = _eglut->current; + int now = _eglutNow(); + + if (now - start > 5000) { + double elapsed = (double) (now - start) / 1000.0; + + printf("%d frames in %3.1f seconds = %6.3f FPS\n", + frames, elapsed, frames / elapsed); + fflush(stdout); + + start = now; + frames = 0; + + /* send escape */ + if (win->keyboard_cb) + win->keyboard_cb(27); + } + + if (_eglut->idle_cb) + _eglut->idle_cb(); + + if (_eglut->redisplay) { + _eglut->redisplay = 0; + + if (win->display_cb) + win->display_cb(); + eglSwapBuffers(_eglut->dpy, win->surface); + frames++; + } + } +} diff --git a/src/test/native/mesa-demos-patched/eglut/eglut_x11.c b/src/test/native/mesa-demos-patched/eglut/eglut_x11.c new file mode 100644 index 000000000..e37e52ba4 --- /dev/null +++ b/src/test/native/mesa-demos-patched/eglut/eglut_x11.c @@ -0,0 +1,252 @@ +/* + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <X11/keysym.h> + +#include "eglutint.h" + +void +_eglutNativeInitDisplay(void) +{ + _eglut->native_dpy = XOpenDisplay(_eglut->display_name); + if (!_eglut->native_dpy) + _eglutFatal("failed to initialize native display"); + + _eglut->surface_type = EGL_WINDOW_BIT; +} + +void +_eglutNativeFiniDisplay(void) +{ + XCloseDisplay(_eglut->native_dpy); +} + +void +_eglutNativeInitWindow(struct eglut_window *win, const char *title, + int x, int y, int w, int h) +{ + XVisualInfo *visInfo, visTemplate; + int num_visuals; + Window root, xwin; + XSetWindowAttributes attr; + unsigned long mask; + EGLint vid; + + if (!eglGetConfigAttrib(_eglut->dpy, + win->config, EGL_NATIVE_VISUAL_ID, &vid)) + _eglutFatal("failed to get visual id"); + + /* The X window visual must match the EGL config */ + visTemplate.visualid = vid; + visInfo = XGetVisualInfo(_eglut->native_dpy, + VisualIDMask, &visTemplate, &num_visuals); + if (!visInfo) + _eglutFatal("failed to get an visual of id 0x%x", vid); + + root = RootWindow(_eglut->native_dpy, DefaultScreen(_eglut->native_dpy)); + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(_eglut->native_dpy, + root, visInfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + xwin = XCreateWindow(_eglut->native_dpy, root, x, y, w, h, + 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr); + if (!xwin) + _eglutFatal("failed to create a window"); + + XFree(visInfo); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = w; + sizehints.height = h; + sizehints.flags = USSize | USPosition; + XSetNormalHints(_eglut->native_dpy, xwin, &sizehints); + XSetStandardProperties(_eglut->native_dpy, xwin, + title, title, None, (char **) NULL, 0, &sizehints); + } + + XMapWindow(_eglut->native_dpy, xwin); + + win->native.u.window = xwin; + win->native.width = w; + win->native.height = h; +} + +void +_eglutNativeFiniWindow(struct eglut_window *win) +{ + XDestroyWindow(_eglut->native_dpy, win->native.u.window); +} + +static int +lookup_keysym(KeySym sym) +{ + int special; + + switch (sym) { + case XK_F1: + special = EGLUT_KEY_F1; + break; + case XK_F2: + special = EGLUT_KEY_F2; + break; + case XK_F3: + special = EGLUT_KEY_F3; + break; + case XK_F4: + special = EGLUT_KEY_F4; + break; + case XK_F5: + special = EGLUT_KEY_F5; + break; + case XK_F6: + special = EGLUT_KEY_F6; + break; + case XK_F7: + special = EGLUT_KEY_F7; + break; + case XK_F8: + special = EGLUT_KEY_F8; + break; + case XK_F9: + special = EGLUT_KEY_F9; + break; + case XK_F10: + special = EGLUT_KEY_F10; + break; + case XK_F11: + special = EGLUT_KEY_F11; + break; + case XK_F12: + special = EGLUT_KEY_F12; + break; + case XK_KP_Left: + case XK_Left: + special = EGLUT_KEY_LEFT; + break; + case XK_KP_Up: + case XK_Up: + special = EGLUT_KEY_UP; + break; + case XK_KP_Right: + case XK_Right: + special = EGLUT_KEY_RIGHT; + break; + case XK_KP_Down: + case XK_Down: + special = EGLUT_KEY_DOWN; + break; + default: + special = -1; + break; + } + + return special; +} + +static void +next_event(struct eglut_window *win) +{ + int redraw = 0; + XEvent event; + + if (!XPending(_eglut->native_dpy)) { + /* there is an idle callback */ + if (_eglut->idle_cb) { + _eglut->idle_cb(); + return; + } + + /* the app requests re-display */ + if (_eglut->redisplay) + return; + } + + /* block for next event */ + XNextEvent(_eglut->native_dpy, &event); + + switch (event.type) { + case Expose: + redraw = 1; + break; + case ConfigureNotify: + win->native.width = event.xconfigure.width; + win->native.height = event.xconfigure.height; + if (win->reshape_cb) + win->reshape_cb(win->native.width, win->native.height); + break; + case KeyPress: + { + char buffer[1]; + KeySym sym; + int r; + + r = XLookupString(&event.xkey, + buffer, sizeof(buffer), &sym, NULL); + if (r && win->keyboard_cb) { + win->keyboard_cb(buffer[0]); + } + else if (!r && win->special_cb) { + r = lookup_keysym(sym); + if (r >= 0) + win->special_cb(r); + } + } + redraw = 1; + break; + default: + ; /*no-op*/ + } + + _eglut->redisplay = redraw; +} + +void +_eglutNativeEventLoop(void) +{ + while (!_eglut->stop_loop) { + struct eglut_window *win = _eglut->current; + + next_event(win); + + if (_eglut->redisplay) { + _eglut->redisplay = 0; + + if (win->display_cb) + win->display_cb(); + eglSwapBuffers(_eglut->dpy, win->surface); + } + } +} diff --git a/src/test/native/mesa-demos-patched/eglut/eglutint.h b/src/test/native/mesa-demos-patched/eglut/eglutint.h new file mode 100644 index 000000000..449df28ed --- /dev/null +++ b/src/test/native/mesa-demos-patched/eglut/eglutint.h @@ -0,0 +1,104 @@ +/* + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#ifndef _EGLUTINT_H_ +#define _EGLUTINT_H_ + +#include "EGL/egl.h" +#include "eglut.h" + +struct eglut_window { + EGLConfig config; + EGLContext context; + + /* initialized by native display */ + struct { + union { + EGLNativeWindowType window; + EGLNativePixmapType pixmap; + EGLSurface surface; /* pbuffer or screen surface */ + } u; + int width, height; + } native; + + EGLSurface surface; + + int index; + + EGLUTreshapeCB reshape_cb; + EGLUTdisplayCB display_cb; + EGLUTkeyboardCB keyboard_cb; + EGLUTspecialCB special_cb; +}; + +struct eglut_state { + int api_mask; + int window_width, window_height; + const char *display_name; + int verbose; + int init_time; + + EGLUTidleCB idle_cb; + + int num_windows; + + /* initialized by native display */ + EGLNativeDisplayType native_dpy; + EGLint surface_type; + + EGLDisplay dpy; + EGLint major, minor; + + struct eglut_window *current; + + int redisplay; + int stop_loop; +}; + +extern struct eglut_state *_eglut; + +void +_eglutFatal(char *format, ...); + +int +_eglutNow(void); + +void +_eglutNativeInitDisplay(void); + +void +_eglutNativeFiniDisplay(void); + +void +_eglutNativeInitWindow(struct eglut_window *win, const char *title, + int x, int y, int w, int h); + +void +_eglutNativeFiniWindow(struct eglut_window *win); + +void +_eglutNativeEventLoop(void); + +#endif /* _EGLUTINT_H_ */ diff --git a/src/test/native/mesa-demos-patched/es2gears.c b/src/test/native/mesa-demos-patched/es2gears.c new file mode 100644 index 000000000..10d3be04f --- /dev/null +++ b/src/test/native/mesa-demos-patched/es2gears.c @@ -0,0 +1,751 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Ported to GLES2. + * Kristian Høgsberg <[email protected]> + * May 3, 2010 + * + * Improve GLES2 port: + * * Refactor gear drawing. + * * Use correct normals for surfaces. + * * Improve shader. + * * Use perspective projection transformation. + * * Add FPS count. + * * Add comments. + * Alexandros Frantzis <[email protected]> + * Jul 13, 2010 + */ + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#define _GNU_SOURCE + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <sys/time.h> +#include <unistd.h> +#include <GLES2/gl2.h> +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include "eglut.h" + +static int demo_start_duration = 5000; // ms + +#define STRIPS_PER_TOOTH 7 +#define VERTICES_PER_TOOTH 34 +#define GEAR_VERTEX_STRIDE 6 + +/** + * Struct describing the vertices in triangle strip + */ +struct vertex_strip { + /** The first vertex in the strip */ + GLint first; + /** The number of consecutive vertices in the strip after the first */ + GLint count; +}; + +/* Each vertex consist of GEAR_VERTEX_STRIDE GLfloat attributes */ +typedef GLfloat GearVertex[GEAR_VERTEX_STRIDE]; + +/** + * Struct representing a gear. + */ +struct gear { + /** The array of vertices comprising the gear */ + GearVertex *vertices; + /** The number of vertices comprising the gear */ + int nvertices; + /** The array of triangle strips comprising the gear */ + struct vertex_strip *strips; + /** The number of triangle strips comprising the gear */ + int nstrips; + /** The Vertex Buffer Object holding the vertices in the graphics card */ + GLuint vbo; +}; + +/** The view rotation [x, y, z] */ +static GLfloat view_rot[3] = { 20.0, 30.0, 0.0 }; +/** The gears */ +static struct gear *gear1, *gear2, *gear3; +/** The current gear rotation angle */ +static GLfloat angle = 0.0; +/** The location of the shader uniforms */ +static GLuint ModelViewProjectionMatrix_location, + NormalMatrix_location, + LightSourcePosition_location, + MaterialColor_location; +/** The projection matrix */ +static GLfloat ProjectionMatrix[16]; +/** The direction of the directional light for the scene */ +static const GLfloat LightSourcePosition[4] = { 5.0, 5.0, 10.0, 1.0}; + +/** + * Fills a gear vertex. + * + * @param v the vertex to fill + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coortinate + * @param n pointer to the normal table + * + * @return the operation error code + */ +static GearVertex * +vert(GearVertex *v, GLfloat x, GLfloat y, GLfloat z, GLfloat n[3]) +{ + v[0][0] = x; + v[0][1] = y; + v[0][2] = z; + v[0][3] = n[0]; + v[0][4] = n[1]; + v[0][5] = n[2]; + + return v + 1; +} + +/** + * Create a gear wheel. + * + * @param inner_radius radius of hole at center + * @param outer_radius radius at center of teeth + * @param width width of gear + * @param teeth number of teeth + * @param tooth_depth depth of tooth + * + * @return pointer to the constructed struct gear + */ +static struct gear * +create_gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLfloat r0, r1, r2; + GLfloat da; + GearVertex *v; + struct gear *gear; + double s[5], c[5]; + GLfloat normal[3]; + int cur_strip = 0; + int i; + + /* Allocate memory for the gear */ + gear = malloc(sizeof *gear); + if (gear == NULL) + return NULL; + + /* Calculate the radii used in the gear */ + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + /* Allocate memory for the triangle strip information */ + gear->nstrips = STRIPS_PER_TOOTH * teeth; + gear->strips = calloc(gear->nstrips, sizeof (*gear->strips)); + + /* Allocate memory for the vertices */ + gear->vertices = calloc(VERTICES_PER_TOOTH * teeth, sizeof(*gear->vertices)); + v = gear->vertices; + + for (i = 0; i < teeth; i++) { + /* Calculate needed sin/cos for varius angles */ + sincos(i * 2.0 * M_PI / teeth, &s[0], &c[0]); + sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]); + sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]); + sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]); + sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]); + + /* A set of macros for making the creation of the gears easier */ +#define GEAR_POINT(r, da) { (r) * c[(da)], (r) * s[(da)] } +#define SET_NORMAL(x, y, z) do { \ + normal[0] = (x); normal[1] = (y); normal[2] = (z); \ +} while(0) + +#define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal) + +#define START_STRIP do { \ + gear->strips[cur_strip].first = v - gear->vertices; \ +} while(0); + +#define END_STRIP do { \ + int _tmp = (v - gear->vertices); \ + gear->strips[cur_strip].count = _tmp - gear->strips[cur_strip].first; \ + cur_strip++; \ +} while (0) + +#define QUAD_WITH_NORMAL(p1, p2) do { \ + SET_NORMAL((p[(p1)].y - p[(p2)].y), -(p[(p1)].x - p[(p2)].x), 0); \ + v = GEAR_VERT(v, (p1), -1); \ + v = GEAR_VERT(v, (p1), 1); \ + v = GEAR_VERT(v, (p2), -1); \ + v = GEAR_VERT(v, (p2), 1); \ +} while(0) + + struct point { + GLfloat x; + GLfloat y; + }; + + /* Create the 7 points (only x,y coords) used to draw a tooth */ + struct point p[7] = { + GEAR_POINT(r2, 1), // 0 + GEAR_POINT(r2, 2), // 1 + GEAR_POINT(r1, 0), // 2 + GEAR_POINT(r1, 3), // 3 + GEAR_POINT(r0, 0), // 4 + GEAR_POINT(r1, 4), // 5 + GEAR_POINT(r0, 4), // 6 + }; + + /* Front face */ + START_STRIP; + SET_NORMAL(0, 0, 1.0); + v = GEAR_VERT(v, 0, +1); + v = GEAR_VERT(v, 1, +1); + v = GEAR_VERT(v, 2, +1); + v = GEAR_VERT(v, 3, +1); + v = GEAR_VERT(v, 4, +1); + v = GEAR_VERT(v, 5, +1); + v = GEAR_VERT(v, 6, +1); + END_STRIP; + + /* Inner face */ + START_STRIP; + QUAD_WITH_NORMAL(4, 6); + END_STRIP; + + /* Back face */ + START_STRIP; + SET_NORMAL(0, 0, -1.0); + v = GEAR_VERT(v, 6, -1); + v = GEAR_VERT(v, 5, -1); + v = GEAR_VERT(v, 4, -1); + v = GEAR_VERT(v, 3, -1); + v = GEAR_VERT(v, 2, -1); + v = GEAR_VERT(v, 1, -1); + v = GEAR_VERT(v, 0, -1); + END_STRIP; + + /* Outer face */ + START_STRIP; + QUAD_WITH_NORMAL(0, 2); + END_STRIP; + + START_STRIP; + QUAD_WITH_NORMAL(1, 0); + END_STRIP; + + START_STRIP; + QUAD_WITH_NORMAL(3, 1); + END_STRIP; + + START_STRIP; + QUAD_WITH_NORMAL(5, 3); + END_STRIP; + } + + gear->nvertices = (v - gear->vertices); + + /* Store the vertices in a vertex buffer object (VBO) */ + glGenBuffers(1, &gear->vbo); + glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); + glBufferData(GL_ARRAY_BUFFER, gear->nvertices * sizeof(GearVertex), + gear->vertices, GL_STATIC_DRAW); + + return gear; +} + +/** + * Multiplies two 4x4 matrices. + * + * The result is stored in matrix m. + * + * @param m the first matrix to multiply + * @param n the second matrix to multiply + */ +static void +multiply(GLfloat *m, const GLfloat *n) +{ + GLfloat tmp[16]; + const GLfloat *row, *column; + div_t d; + int i, j; + + for (i = 0; i < 16; i++) { + tmp[i] = 0; + d = div(i, 4); + row = n + d.quot * 4; + column = m + d.rem; + for (j = 0; j < 4; j++) + tmp[i] += row[j] * column[j * 4]; + } + memcpy(m, &tmp, sizeof tmp); +} + +/** + * Rotates a 4x4 matrix. + * + * @param[in,out] m the matrix to rotate + * @param angle the angle to rotate + * @param x the x component of the direction to rotate to + * @param y the y component of the direction to rotate to + * @param z the z component of the direction to rotate to + */ +static void +rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + double s, c; + + sincos(angle, &s, &c); + GLfloat r[16] = { + x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, + x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0, + x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, + 0, 0, 0, 1 + }; + + multiply(m, r); +} + + +/** + * Translates a 4x4 matrix. + * + * @param[in,out] m the matrix to translate + * @param x the x component of the direction to translate to + * @param y the y component of the direction to translate to + * @param z the z component of the direction to translate to + */ +static void +translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z) +{ + GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }; + + multiply(m, t); +} + +/** + * Creates an identity 4x4 matrix. + * + * @param m the matrix make an identity matrix + */ +static void +identity(GLfloat *m) +{ + GLfloat t[16] = { + 1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0, + }; + + memcpy(m, t, sizeof(t)); +} + +/** + * Transposes a 4x4 matrix. + * + * @param m the matrix to transpose + */ +static void +transpose(GLfloat *m) +{ + GLfloat t[16] = { + m[0], m[4], m[8], m[12], + m[1], m[5], m[9], m[13], + m[2], m[6], m[10], m[14], + m[3], m[7], m[11], m[15]}; + + memcpy(m, t, sizeof(t)); +} + +/** + * Inverts a 4x4 matrix. + * + * This function can currently handle only pure translation-rotation matrices. + * Read http://www.gamedev.net/community/forums/topic.asp?topic_id=425118 + * for an explanation. + */ +static void +invert(GLfloat *m) +{ + GLfloat t[16]; + identity(t); + + // Extract and invert the translation part 't'. The inverse of a + // translation matrix can be calculated by negating the translation + // coordinates. + t[12] = -m[12]; t[13] = -m[13]; t[14] = -m[14]; + + // Invert the rotation part 'r'. The inverse of a rotation matrix is + // equal to its transpose. + m[12] = m[13] = m[14] = 0; + transpose(m); + + // inv(m) = inv(r) * inv(t) + multiply(m, t); +} + +/** + * Calculate a perspective projection transformation. + * + * @param m the matrix to save the transformation in + * @param fovy the field of view in the y direction + * @param aspect the view aspect ratio + * @param zNear the near clipping plane + * @param zFar the far clipping plane + */ +void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) +{ + GLfloat tmp[16]; + identity(tmp); + + double sine, cosine, cotangent, deltaZ; + GLfloat radians = fovy / 2 * M_PI / 180; + + deltaZ = zFar - zNear; + sincos(radians, &sine, &cosine); + + if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) + return; + + cotangent = cosine / sine; + + tmp[0] = cotangent / aspect; + tmp[5] = cotangent; + tmp[10] = -(zFar + zNear) / deltaZ; + tmp[11] = -1; + tmp[14] = -2 * zNear * zFar / deltaZ; + tmp[15] = 0; + + memcpy(m, tmp, sizeof(tmp)); +} + +/** + * Draws a gear. + * + * @param gear the gear to draw + * @param transform the current transformation matrix + * @param x the x position to draw the gear at + * @param y the y position to draw the gear at + * @param angle the rotation angle of the gear + * @param color the color of the gear + */ +static void +draw_gear(struct gear *gear, GLfloat *transform, + GLfloat x, GLfloat y, GLfloat angle, const GLfloat color[4]) +{ + GLfloat model_view[16]; + GLfloat normal_matrix[16]; + GLfloat model_view_projection[16]; + + /* Translate and rotate the gear */ + memcpy(model_view, transform, sizeof (model_view)); + translate(model_view, x, y, 0); + rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1); + + /* Create and set the ModelViewProjectionMatrix */ + memcpy(model_view_projection, ProjectionMatrix, sizeof(model_view_projection)); + multiply(model_view_projection, model_view); + + glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE, + model_view_projection); + + /* + * Create and set the NormalMatrix. It's the inverse transpose of the + * ModelView matrix. + */ + memcpy(normal_matrix, model_view, sizeof (normal_matrix)); + invert(normal_matrix); + transpose(normal_matrix); + glUniformMatrix4fv(NormalMatrix_location, 1, GL_FALSE, normal_matrix); + + /* Set the gear color */ + glUniform4fv(MaterialColor_location, 1, color); + + /* Set the vertex buffer object to use */ + glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); + + /* Set up the position of the attributes in the vertex buffer object */ + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, + 6 * sizeof(GLfloat), NULL); + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, + 6 * sizeof(GLfloat), (GLfloat *) 0 + 3); + + /* Enable the attributes */ + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + + /* Draw the triangle strips that comprise the gear */ + int n; + for (n = 0; n < gear->nstrips; n++) + glDrawArrays(GL_TRIANGLE_STRIP, gear->strips[n].first, gear->strips[n].count); + + /* Disable the attributes */ + glDisableVertexAttribArray(1); + glDisableVertexAttribArray(0); +} + +/** + * Draws the gears. + */ +static void +gears_draw(void) +{ + const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + GLfloat transform[16]; + identity(transform); + + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + /* Translate and rotate the view */ + translate(transform, 0, 0, -20); + rotate(transform, 2 * M_PI * view_rot[0] / 360.0, 1, 0, 0); + rotate(transform, 2 * M_PI * view_rot[1] / 360.0, 0, 1, 0); + rotate(transform, 2 * M_PI * view_rot[2] / 360.0, 0, 0, 1); + + /* Draw the gears */ + draw_gear(gear1, transform, -3.0, -2.0, angle, red); + draw_gear(gear2, transform, 3.1, -2.0, -2 * angle - 9.0, green); + draw_gear(gear3, transform, -3.1, 4.2, -2 * angle - 25.0, blue); +} + +/** + * Handles a new window size or exposure. + * + * @param width the window width + * @param height the window height + */ +static void +gears_reshape(int width, int height) +{ + /* Update the projection matrix */ + perspective(ProjectionMatrix, 60.0, width / (float)height, 1.0, 1024.0); + + /* Set the viewport */ + glViewport(0, 0, (GLint) width, (GLint) height); +} + +/** + * Handles special eglut events. + * + * @param special the event to handle. + */ +static void +gears_special(int special) +{ + switch (special) { + case EGLUT_KEY_LEFT: + view_rot[1] += 5.0; + break; + case EGLUT_KEY_RIGHT: + view_rot[1] -= 5.0; + break; + case EGLUT_KEY_UP: + view_rot[0] += 5.0; + break; + case EGLUT_KEY_DOWN: + view_rot[0] -= 5.0; + break; + } +} + +static void +gears_idle(void) +{ + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + int tms = eglutGet(EGLUT_ELAPSED_TIME); + double dt, t = tms / 1000.0; + + + if(tms>demo_start_duration) { + eglutStopMainLoop(); + return; + } + + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + + eglutPostRedisplay(); + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 5.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + tRate0 = t; + frames = 0; + } +} + +static const char vertex_shader[] = +"attribute vec3 position;\n" +"attribute vec3 normal;\n" +"\n" +"uniform mat4 ModelViewProjectionMatrix;\n" +"uniform mat4 NormalMatrix;\n" +"uniform vec4 LightSourcePosition;\n" +"uniform vec4 MaterialColor;\n" +"\n" +"varying vec4 Color;\n" +"\n" +"void main(void)\n" +"{\n" +" // Transform the normal to eye coordinates\n" +" vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n" +"\n" +" // The LightSourcePosition is actually its direction for directional light\n" +" vec3 L = normalize(LightSourcePosition.xyz);\n" +"\n" +" // Multiply the diffuse value by the vertex color (which is fixed in this case)\n" +" // to get the actual color that we will use to draw this vertex with\n" +" float diffuse = max(dot(N, L), 0.0);\n" +" Color = diffuse * MaterialColor;\n" +"\n" +" // Transform the position to clip coordinates\n" +" gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);\n" +"}"; + +static const char fragment_shader[] = +"precision mediump float;\n" +"varying vec4 Color;\n" +"\n" +"void main(void)\n" +"{\n" +" gl_FragColor = Color;\n" +"}"; + +static void +gears_init(void) +{ + GLuint v, f, program; + const char *p; + char msg[512]; + + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + /* Compile the vertex shader */ + p = vertex_shader; + v = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(v, 1, &p, NULL); + glCompileShader(v); + glGetShaderInfoLog(v, sizeof msg, NULL, msg); + printf("vertex shader info: %s\n", msg); + + /* Compile the fragment shader */ + p = fragment_shader; + f = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(f, 1, &p, NULL); + glCompileShader(f); + glGetShaderInfoLog(f, sizeof msg, NULL, msg); + printf("fragment shader info: %s\n", msg); + + /* Create and link the shader program */ + program = glCreateProgram(); + glAttachShader(program, v); + glAttachShader(program, f); + glBindAttribLocation(program, 0, "position"); + glBindAttribLocation(program, 1, "normal"); + + glLinkProgram(program); + glGetProgramInfoLog(program, sizeof msg, NULL, msg); + printf("info: %s\n", msg); + + /* Enable the shaders */ + glUseProgram(program); + + /* Get the locations of the uniforms so we can access them */ + ModelViewProjectionMatrix_location = glGetUniformLocation(program, "ModelViewProjectionMatrix"); + NormalMatrix_location = glGetUniformLocation(program, "NormalMatrix"); + LightSourcePosition_location = glGetUniformLocation(program, "LightSourcePosition"); + MaterialColor_location = glGetUniformLocation(program, "MaterialColor"); + + /* Set the LightSourcePosition uniform which is constant throught the program */ + glUniform4fv(LightSourcePosition_location, 1, LightSourcePosition); + + /* make the gears */ + gear1 = create_gear(1.0, 4.0, 1.0, 20, 0.7); + gear2 = create_gear(0.5, 2.0, 2.0, 10, 0.7); + gear3 = create_gear(1.3, 2.0, 0.5, 10, 0.7); +} + +int +main(int argc, char *argv[]) +{ + int demo_loops = 1; + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-time") == 0) { + demo_start_duration = atoi(argv[++i]); + } else if (strcmp(argv[i], "-loops") == 0) { + demo_loops = atoi(argv[++i]); + } + } + fprintf(stderr, "duration: %d\n", demo_start_duration); + fprintf(stderr, "loops: %d\n", demo_loops); + + for(i=0; i<demo_loops; i++) { + fprintf(stderr, "Loop: %d/%d\n", i, demo_loops); + + /* Initialize the window */ + eglutInitWindowSize(300, 300); + eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT); + eglutInit(argc, argv); + + int winid = eglutCreateWindow("es2gears"); + + /* Set up eglut callback functions */ + eglutIdleFunc(gears_idle); + eglutReshapeFunc(gears_reshape); + eglutDisplayFunc(gears_draw); + eglutSpecialFunc(gears_special); + + /* Initialize the gears */ + gears_init(); + + eglutMainLoop(); + + eglutDestroyWindow(winid); + eglutTerminate(); + } + + return 0; +} diff --git a/src/test/native/mesa-demos-patched/es2redsquare.c b/src/test/native/mesa-demos-patched/es2redsquare.c new file mode 100644 index 000000000..886bdd3d2 --- /dev/null +++ b/src/test/native/mesa-demos-patched/es2redsquare.c @@ -0,0 +1,611 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Ported to GLES2. + * Kristian Høgsberg <[email protected]> + * May 3, 2010 + * + * Improve GLES2 port: + * * Refactor gear drawing. + * * Use correct normals for surfaces. + * * Improve shader. + * * Use perspective projection transformation. + * * Add FPS count. + * * Add comments. + * Alexandros Frantzis <[email protected]> + * Jul 13, 2010 + */ + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#define _GNU_SOURCE + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <sys/time.h> +#include <unistd.h> +#include <assert.h> +#include <GLES2/gl2.h> +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include "eglut.h" + +static int demo_start_duration = 5000; // ms + +#define OBJECT_VERTEX_STRIDE 3 +#define OBJECT_COLOR_STRIDE 4 + +typedef GLfloat ObjectVertex[OBJECT_VERTEX_STRIDE]; +typedef GLfloat ObjectColor[OBJECT_COLOR_STRIDE]; + +/** + * Struct representing an object. + */ +struct object { + ObjectVertex *vertices; + int nvertices; + ObjectColor *colors; + int ncolors; + + GLuint vbo; + GLuint cbo; +}; + +static struct object *obj; +/** The location of the shader uniforms */ +static GLuint ModelViewProjectionMatrix_location; +/** The projection matrix */ +static GLfloat ProjectionMatrix[16]; + +GLuint vertextCode=0, fragmentCode=0; +GLuint program = 0; + +/** + * Fills an object vertex. + * + * @param v the vertex to fill + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coortinate + * + * @return the operation error code + */ +static ObjectVertex * +vert(ObjectVertex *v, GLfloat x, GLfloat y, GLfloat z) +{ + v[0][0] = x; + v[0][1] = y; + v[0][2] = z; + + return v + 1; +} + +static ObjectColor * +color(ObjectColor *v, GLfloat r, GLfloat g, GLfloat b, GLfloat a) +{ + v[0][0] = r; + v[0][1] = g; + v[0][2] = b; + v[0][3] = a; + + return v + 1; +} + +static struct object * +create_object() +{ + ObjectVertex *v; + ObjectColor *c; + struct object *object; + + /* Allocate memory for the object */ + object = malloc(sizeof *object); + if (object == NULL) + return NULL; + + /* Allocate memory for the vertices */ + object->vertices = calloc(4, sizeof(*object->vertices)); + v = object->vertices; + v = vert(v, -2, 2, 0); + v = vert(v, 2, 2, 0); + v = vert(v, -2, -2, 0); + v = vert(v, 2, -2, 0); + object->nvertices = (v - object->vertices); + assert(4 == object->nvertices); + + object->colors = calloc(4, sizeof(*object->colors)); + c = object->colors; + c = color(c, 1.0, 0.0, 0.0, 1.0); + c = color(c, 0.0, 0.0, 1.0, 1.0); + c = color(c, 1.0, 0.0, 0.0, 1.0); + c = color(c, 1.0, 0.0, 0.0, 1.0); + object->ncolors = (c - object->colors); + assert(4 == object->ncolors); + + /* Store the vertices in a vertex buffer object (VBO) */ + glGenBuffers(1, &object->vbo); + glBindBuffer(GL_ARRAY_BUFFER, object->vbo); + glBufferData(GL_ARRAY_BUFFER, object->nvertices * sizeof(ObjectVertex), + object->vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + glGenBuffers(1, &object->cbo); + glBindBuffer(GL_ARRAY_BUFFER, object->cbo); + glBufferData(GL_ARRAY_BUFFER, object->ncolors * sizeof(ObjectColor), + object->colors, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + return object; +} + +static void destroy_object(struct object *object) +{ + glDeleteBuffers(1, &object->cbo); + glDeleteBuffers(1, &object->vbo); + free(object->colors); + free(object->vertices); + free(object); +} + +/** + * Multiplies two 4x4 matrices. + * + * The result is stored in matrix m. + * + * @param m the first matrix to multiply + * @param n the second matrix to multiply + */ +static void +multiply(GLfloat *m, const GLfloat *n) +{ + GLfloat tmp[16]; + const GLfloat *row, *column; + div_t d; + int i, j; + + for (i = 0; i < 16; i++) { + tmp[i] = 0; + d = div(i, 4); + row = n + d.quot * 4; + column = m + d.rem; + for (j = 0; j < 4; j++) + tmp[i] += row[j] * column[j * 4]; + } + memcpy(m, &tmp, sizeof tmp); +} + +/** + * Rotates a 4x4 matrix. + * + * @param[in,out] m the matrix to rotate + * @param angle the angle to rotate + * @param x the x component of the direction to rotate to + * @param y the y component of the direction to rotate to + * @param z the z component of the direction to rotate to + */ +static void +rotate(GLfloat *m, GLfloat _angle, GLfloat x, GLfloat y, GLfloat z) +{ + double s, c; + + sincos(_angle, &s, &c); + GLfloat r[16] = { + x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, + x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0, + x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, + 0, 0, 0, 1 + }; + + multiply(m, r); +} + + +/** + * Translates a 4x4 matrix. + * + * @param[in,out] m the matrix to translate + * @param x the x component of the direction to translate to + * @param y the y component of the direction to translate to + * @param z the z component of the direction to translate to + */ +static void +translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z) +{ + GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }; + + multiply(m, t); +} + +/** + * Creates an identity 4x4 matrix. + * + * @param m the matrix make an identity matrix + */ +static void +identity(GLfloat *m) +{ + GLfloat t[16] = { + 1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0, + }; + + memcpy(m, t, sizeof(t)); +} + +/** + * Transposes a 4x4 matrix. + * + * @param m the matrix to transpose + */ +static void +transpose(GLfloat *m) +{ + GLfloat t[16] = { + m[0], m[4], m[8], m[12], + m[1], m[5], m[9], m[13], + m[2], m[6], m[10], m[14], + m[3], m[7], m[11], m[15]}; + + memcpy(m, t, sizeof(t)); +} + +/** + * Inverts a 4x4 matrix. + * + * This function can currently handle only pure translation-rotation matrices. + * Read http://www.gamedev.net/community/forums/topic.asp?topic_id=425118 + * for an explanation. + */ +static void +invert(GLfloat *m) +{ + GLfloat t[16]; + identity(t); + + // Extract and invert the translation part 't'. The inverse of a + // translation matrix can be calculated by negating the translation + // coordinates. + t[12] = -m[12]; t[13] = -m[13]; t[14] = -m[14]; + + // Invert the rotation part 'r'. The inverse of a rotation matrix is + // equal to its transpose. + m[12] = m[13] = m[14] = 0; + transpose(m); + + // inv(m) = inv(r) * inv(t) + multiply(m, t); +} + +/** + * Calculate a perspective projection transformation. + * + * @param m the matrix to save the transformation in + * @param fovy the field of view in the y direction + * @param aspect the view aspect ratio + * @param zNear the near clipping plane + * @param zFar the far clipping plane + */ +void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) +{ + GLfloat tmp[16]; + identity(tmp); + + double sine, cosine, cotangent, deltaZ; + GLfloat radians = fovy / 2 * M_PI / 180; + + deltaZ = zFar - zNear; + sincos(radians, &sine, &cosine); + + if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) + return; + + cotangent = cosine / sine; + + tmp[0] = cotangent / aspect; + tmp[5] = cotangent; + tmp[10] = -(zFar + zNear) / deltaZ; + tmp[11] = -1; + tmp[14] = -2 * zNear * zFar / deltaZ; + tmp[15] = 0; + + memcpy(m, tmp, sizeof(tmp)); +} + +/** + * Draws + * + * @param transform the current transformation matrix + * @param x the x position to draw the gear at + * @param y the y position to draw the gear at + * @param _angle the rotation angle + */ +static void +draw_object(GLfloat *transform) +{ + GLfloat model_view[16]; + GLfloat model_view_projection[16]; + int tms = eglutGet(EGLUT_ELAPSED_TIME); + GLfloat angle = ( tms * 360.0 ) / 4000.0; + GLfloat grad = 2 * M_PI * angle / 360.0; + + // fprintf(stderr, "td %d, angle %f\n", tms, angle); + + /* Translate and rotate the gear */ + memcpy(model_view, transform, sizeof (model_view)); + translate(model_view, 0, 0, -10); + rotate(model_view, grad, 0.0, 0.0, 1.0); + rotate(model_view, grad, 0.0, 1.0, 0.0); + + /* Create and set the ModelViewProjectionMatrix */ + memcpy(model_view_projection, ProjectionMatrix, sizeof(model_view_projection)); + multiply(model_view_projection, model_view); + + glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE, + model_view_projection); + + /* Set the vertex buffer object to use */ + glBindBuffer(GL_ARRAY_BUFFER, obj->vbo); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, + 3 * sizeof(GLfloat), NULL); + glEnableVertexAttribArray(0); + + glBindBuffer(GL_ARRAY_BUFFER, obj->cbo); + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, + 4 * sizeof(GLfloat), NULL); + glEnableVertexAttribArray(1); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + /* Disable the attributes */ + glDisableVertexAttribArray(1); + glDisableVertexAttribArray(0); + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +/** + * Draws the object. + */ +static void +object_draw(void) +{ + const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + GLfloat transform[16]; + identity(transform); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glUseProgram(program); + + /* Draw the object */ + draw_object(transform); + + glUseProgram(0); +} + +/** + * Handles a new window size or exposure. + * + * @param width the window width + * @param height the window height + */ +static void +object_reshape(int width, int height) +{ + /* Update the projection matrix */ + perspective(ProjectionMatrix, 45.0, (float)width / (float)height, 1.0, 100.0); + + /* Set the viewport */ + glViewport(0, 0, (GLint) width, (GLint) height); + + glClearColor(0.0, 0.0, 0.0, 1.0); +} + +/** + * Handles special eglut events. + * + * @param special the event to handle. + */ +static void +object_special(int special) +{ + switch (special) { + case EGLUT_KEY_LEFT: + break; + case EGLUT_KEY_RIGHT: + break; + case EGLUT_KEY_UP: + break; + case EGLUT_KEY_DOWN: + break; + } +} + +static void +object_idle(void) +{ + static int frames = 0; + static double tRate0 = -1.0; + int tms = eglutGet(EGLUT_ELAPSED_TIME); + double t = tms / 1000.0; + + if(tms>demo_start_duration) { + eglutStopMainLoop(); + return; + } + + eglutPostRedisplay(); + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 1.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + tRate0 = t; + frames = 0; + } +} + +static const char vertex_shader[] = + " #ifdef GL_ES\n" + " precision mediump float;\n" + " precision mediump int;\n" + "#endif\n" + "\n" + "uniform mat4 mgl_PMVMatrix;\n" + "attribute vec3 mgl_Vertex;\n" + "attribute vec4 mgl_Color;\n" + "varying vec4 frontColor;\n" + "\n" + "void main(void)\n" + "{\n" + " frontColor=mgl_Color;\n" + " gl_Position = mgl_PMVMatrix * vec4(mgl_Vertex, 1.0);\n" + "}\n" ; + +static const char fragment_shader[] = + " #ifdef GL_ES\n" + " precision mediump float;\n" + " precision mediump int;\n" + "#endif\n" + "\n" + "varying vec4 frontColor;\n" + "\n" + "void main (void)\n" + "{\n" + " gl_FragColor = frontColor;\n" + "}\n" ; + + +static void +object_init(void) +{ + const char *p; + char msg[512]; + + glEnable(GL_DEPTH_TEST); + + /* Compile the vertex shader */ + p = vertex_shader; + vertextCode = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vertextCode, 1, &p, NULL); + glCompileShader(vertextCode); + glGetShaderInfoLog(vertextCode, sizeof msg, NULL, msg); + printf("vertex shader info: %s\n", msg); + + /* Compile the fragment shader */ + p = fragment_shader; + fragmentCode = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fragmentCode, 1, &p, NULL); + glCompileShader(fragmentCode); + glGetShaderInfoLog(fragmentCode, sizeof msg, NULL, msg); + printf("fragment shader info: %s\n", msg); + + /* Create and link the shader program */ + program = glCreateProgram(); + glAttachShader(program, vertextCode); + glAttachShader(program, fragmentCode); + glBindAttribLocation(program, 0, "mgl_Vertex"); + glBindAttribLocation(program, 1, "mgl_Color"); + + glLinkProgram(program); + glGetProgramInfoLog(program, sizeof msg, NULL, msg); + printf("info: %s\n", msg); + + /* Enable the shaders */ + glUseProgram(program); + + /* Get the locations of the uniforms so we can access them */ + ModelViewProjectionMatrix_location = glGetUniformLocation(program, "mgl_PMVMatrix"); + + /* make the object */ + obj = create_object(); + + glUseProgram(0); + // eglutSwapInterval(1); +} + +static void +object_release(void) +{ + destroy_object(obj); + obj = NULL; + + glDetachShader(program, vertextCode); + glDeleteShader(vertextCode); + glDetachShader(program, fragmentCode); + glDeleteShader(fragmentCode); + glDeleteProgram(program); +} + +int +main(int argc, char *argv[]) +{ + int demo_loops = 1; + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-time") == 0) { + demo_start_duration = atoi(argv[++i]); + } else if (strcmp(argv[i], "-loops") == 0) { + demo_loops = atoi(argv[++i]); + } + } + fprintf(stderr, "duration: %d\n", demo_start_duration); + fprintf(stderr, "loops: %d\n", demo_loops); + + for(i=0; i<demo_loops; i++) { + fprintf(stderr, "Loop: %d/%d\n", i, demo_loops); + + /* Initialize the window */ + eglutInitWindowSize(512, 512); + eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT); + eglutInit(argc, argv); + + int winid = eglutCreateWindow("es2object"); + + /* Set up eglut callback functions */ + eglutIdleFunc(object_idle); + eglutReshapeFunc(object_reshape); + eglutDisplayFunc(object_draw); + eglutSpecialFunc(object_special); + + /* Initialize the object */ + object_init(); + + eglutMainLoop(); + + object_release(); + + eglutDestroyWindow(winid); + eglutTerminate(); + } + + return 0; +} diff --git a/src/test/native/mesa-demos-patched/loop.sh b/src/test/native/mesa-demos-patched/loop.sh new file mode 100644 index 000000000..747957cff --- /dev/null +++ b/src/test/native/mesa-demos-patched/loop.sh @@ -0,0 +1,5 @@ +#! /bin/sh + +#./es2gears -loops 500 -time 100 +./es2redsquare -loops 500 -time 100 + diff --git a/src/test/native/mesa-demos-patched/make.sh b/src/test/native/mesa-demos-patched/make.sh new file mode 100644 index 000000000..a7926f560 --- /dev/null +++ b/src/test/native/mesa-demos-patched/make.sh @@ -0,0 +1,17 @@ + +THISDIR=`pwd` + +#eglut/eglut_x11.c \ +#eglut/eglut_screen.c \ + +#DEMO_C=es2gears.c +#DEMO_C=es2redsquare.c +DEMO_C=$1 + +gcc -I$THISDIR -I$THISDIR/eglut -o `basename $DEMO_C .c` \ +eglut/eglut.c \ +eglut/eglut_x11.c \ +$DEMO_C \ +-lX11 \ +-lEGL \ +-lGLESv2 \ diff --git a/src/test/native/mesa-demos-patched/shell_loop.sh b/src/test/native/mesa-demos-patched/shell_loop.sh new file mode 100644 index 000000000..c95d04b7e --- /dev/null +++ b/src/test/native/mesa-demos-patched/shell_loop.sh @@ -0,0 +1,11 @@ +#! /bin/sh + +let i=0 + +while true ; do + let i=$i+1 + echo TEST RUN $i + #./es2gears -loops 1 -time 100 + ./es2redsquare -loops 1 -time 100 +done + |