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-rw-r--r--src/test/com/jogamp/opengl/test/android/NEWTGearsES1Activity.java2
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java12
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/elektronenmultiplizierer_development.fp28
3 files changed, 22 insertions, 20 deletions
diff --git a/src/test/com/jogamp/opengl/test/android/NEWTGearsES1Activity.java b/src/test/com/jogamp/opengl/test/android/NEWTGearsES1Activity.java
index f2e82f4ab..c0b358d07 100644
--- a/src/test/com/jogamp/opengl/test/android/NEWTGearsES1Activity.java
+++ b/src/test/com/jogamp/opengl/test/android/NEWTGearsES1Activity.java
@@ -69,7 +69,7 @@ public class NEWTGearsES1Activity extends NewtBaseActivity {
});
glWindow.setVisible(true);
animator = new Animator(glWindow);
- // animator.setUpdateFPSFrames(60, System.err);
+ animator.setUpdateFPSFrames(60, System.err);
Log.d(TAG, "onCreate - X");
}
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
index 6fec015b0..52a98fde8 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/ElektronenMultiplizierer.java
@@ -225,9 +225,7 @@ public class ElektronenMultiplizierer implements GLEventListener {
public void init(GLAutoDrawable drawable) {
if(drawable instanceof GLWindow) {
final GLWindow glw = (GLWindow) drawable;
- if ( glw.getKeyListener(0) != timeShiftKeys ) {
- glw.addKeyListener(0, timeShiftKeys);
- }
+ glw.addKeyListener(0, timeShiftKeys);
}
GL2ES2 gl = drawable.getGL().getGL2ES2();
gl.setSwapInterval(1);
@@ -490,11 +488,15 @@ public class ElektronenMultiplizierer implements GLEventListener {
gl.glViewport(0, 0, width, height);
}
- public void dispose(GLAutoDrawable inDrawable) {
- GL2ES2 gl = inDrawable.getGL().getGL2ES2();
+ public void dispose(GLAutoDrawable drawable) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
gl.glDeleteFramebuffers(1, new int[] { mFrameBufferObjectID }, 0);
gl.glDeleteTextures(1, new int[] { mFrameBufferTextureID }, 0);
st.destroy(gl);
+ if(drawable instanceof GLWindow) {
+ final GLWindow glw = (GLWindow) drawable;
+ glw.removeKeyListener(timeShiftKeys);
+ }
}
// public BaseMusic getBaseMusic() {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/elektronenmultiplizierer_development.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/elektronenmultiplizierer_development.fp
index d6739e8ca..948037e92 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/elektronenmultiplizierer_development.fp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/elektronenmultiplizierer_development.fp
@@ -65,7 +65,7 @@ MEDIUMP vec3 distancefunction(MEDIUMP vec3 w) {
MEDIUMP float d, t;
MEDIUMP float md = 1000.0, cd = 0.0;
//!P iterations (8) ... 2x see below
- for (MEDIUMP int i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++) {
w *= fractalplanerotationx;
w = abs(w);
t = w.x * phi3.z + w.y * phi3.y - w.z * phi3.x;
@@ -90,7 +90,7 @@ MEDIUMP vec3 distancefunction(MEDIUMP vec3 w) {
}
}
//!P max iterations (8)
- return MEDIUMP vec3((length(w) - 2.0) * pow(scale, -8.0), md, cd);
+ return vec3((length(w) - 2.0) * pow(scale, -8.0), md, cd);
}
//calculate ray direction fragment coordinates
@@ -116,7 +116,7 @@ MEDIUMP float ambientocclusion(MEDIUMP vec3 p, MEDIUMP vec3 n, MEDIUMP float eps
//add little start distance to the surface
MEDIUMP float d = 2.0 * eps;
//!P ao iterations (5) ...
- for (MEDIUMP int i = 0; i < 5; ++i) {
+ for (int i = 0; i < 5; ++i) {
o -= (d - distancefunction(p + n * d).x) * k;
d += eps;
//fade ao when distance to the surface increases
@@ -125,7 +125,7 @@ MEDIUMP float ambientocclusion(MEDIUMP vec3 p, MEDIUMP vec3 n, MEDIUMP float eps
return clamp(o, 0.0, 1.0);
}
-MEDIUMP vec4 render(vec2 pixel) {
+MEDIUMP vec4 render(MEDIUMP vec2 pixel) {
MEDIUMP vec3 ray_direction = raydirection(pixel);
//!P minimum ray length (6e-5)
MEDIUMP float ray_length = 6e-5;
@@ -146,7 +146,7 @@ MEDIUMP vec4 render(vec2 pixel) {
ray_length = minmarch;
ray = camerapositiondode + ray_length * ray_direction;
//!P max number of raymarching steps (90);
- for (MEDIUMP int i = 0; i < 90; i++) {
+ for (int i = 0; i < 90; i++) {
steps = i;
dist = distancefunction(ray);
//!P X-) questionable surface smoothing (0.53)
@@ -197,7 +197,7 @@ MEDIUMP vec4 render(vec2 pixel) {
}
MEDIUMP mat3 xmatrixrotation(MEDIUMP float angle) {
- return MEDIUMP mat3(
+ return mat3(
vec3(1.0, 0.0, 0.0),
vec3(0.0, cos(angle), sin(angle)),
vec3(0.0, -sin(angle), cos(angle))
@@ -205,7 +205,7 @@ MEDIUMP mat3 xmatrixrotation(MEDIUMP float angle) {
}
MEDIUMP mat3 ymatrixrotation(MEDIUMP float angle) {
- return MEDIUMP mat3(
+ return mat3(
vec3(cos(angle), 0.0, -sin(angle)),
vec3( 0.0, 1.0, 0.0),
vec3(sin(angle), 0.0, cos(angle))
@@ -221,7 +221,7 @@ MEDIUMP vec4 raymarch_orbittrap_image(MEDIUMP vec2 fragcoord) {
MEDIUMP mat3 identitymatrix = mat3(1,0,0,0,1,0,0,0,1);
MEDIUMP float sin_phi = sin(0.1*tm);
MEDIUMP float cos_phi = cos(0.1*tm);
- MEDIUMP mat3 zrot = MEDIUMP mat3(
+ MEDIUMP mat3 zrot = mat3(
vec3( cos_phi, sin_phi, 0.0),
vec3(-sin_phi, cos_phi, 0.0),
vec3( 0.0, 0.0, 1.0)
@@ -276,8 +276,8 @@ MEDIUMP vec4 orbitmapping(MEDIUMP vec4 c, MEDIUMP vec2 w) {
//mandlebrot ...
orbittrapscale = 0.325;
}
- vec2 sp = 0.5 + (w / orbittrapscale - orbittrapoffset);
- vec4 s = texture2D(fb, sp);
+ MEDIUMP vec2 sp = 0.5 + (w / orbittrapscale - orbittrapoffset);
+ MEDIUMP vec4 s = texture2D(fb, sp);
if (s.a > 0.0) {
c = mix(c, s, s.a);
}
@@ -301,8 +301,8 @@ MEDIUMP vec4 orbittrap(MEDIUMP vec2 z) {
//!P max iterations for julia (128) ... 2x parameter - see below!
for (int i = 0; i<128; i++) {
n += 1.0;
- float r = pow(length(z), powerjulia);
- float a = powerjulia * atan(z.y, z.x);
+ MEDIUMP float r = pow(length(z), powerjulia);
+ MEDIUMP float a = powerjulia * atan(z.y, z.x);
z = vec2(cos(a) * r, sin(a) * r) +c;
//!P min iterations for julia (1.0) ...
if (n >= 1.0) {
@@ -349,9 +349,9 @@ void main() {
} else {
//do normal rendering ...
//analog-tv distortion ...
- vec2 position = oglFragCoord.xy / sizejulia.xy;
+ MEDIUMP vec2 position = oglFragCoord.xy / sizejulia.xy;
position.y *=-1.0;
- vec3 color_tv = color.rgb;
+ MEDIUMP vec3 color_tv = color.rgb;
//contrast
color_tv = clamp(color_tv*0.5+0.5*color_tv*color_tv*1.2,0.0,1.0);
//circular vignette fade