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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/FBOMix2DemosES2.java46
1 files changed, 30 insertions, 16 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/FBOMix2DemosES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/FBOMix2DemosES2.java
index 992f0261c..9d2c73f08 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/FBOMix2DemosES2.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/FBOMix2DemosES2.java
@@ -157,26 +157,19 @@ public class FBOMix2DemosES2 implements GLEventListener {
st.useProgram(gl, false);
System.err.println("**** Init");
- resetFBOs(gl, drawable);
+ initFBOs(gl, drawable);
- fbo0.attachRenderbuffer(gl, Type.DEPTH, 24);
- fbo0.unbind(gl);
- fbo1.attachRenderbuffer(gl, Type.DEPTH, 24);
- fbo1.unbind(gl);
- gl.glEnable(GL2ES2.GL_DEPTH_TEST);
-
- numSamples=fbo0.getNumSamples();
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
}
- /** Since we switch MSAA and non-MSAA we need to take extra care, i.e. sync msaa for both FBOs ..*/
- private void resetFBOs(GL gl, GLAutoDrawable drawable) {
+ private void initFBOs(GL gl, GLAutoDrawable drawable) {
// remove all texture attachments, since MSAA uses just color-render-buffer
// and non-MSAA uses texture2d-buffer
fbo0.detachAllColorbuffer(gl);
fbo1.detachAllColorbuffer(gl);
- fbo0.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples);
- fbo1.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples);
+ fbo0.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples, false);
+ fbo1.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples, false);
if(fbo0.getNumSamples() != fbo1.getNumSamples()) {
throw new InternalError("sample size mismatch: \n\t0: "+fbo0+"\n\t1: "+fbo1);
}
@@ -184,15 +177,38 @@ public class FBOMix2DemosES2 implements GLEventListener {
if(numSamples>0) {
fbo0.attachColorbuffer(gl, 0, true);
+ fbo0.resetSamplingSink(gl);
fbo1.attachColorbuffer(gl, 0, true);
+ fbo1.resetSamplingSink(gl);
fbo0Tex = fbo0.getSamplingSink();
fbo1Tex = fbo1.getSamplingSink();
} else {
fbo0Tex = fbo0.attachTexture2D(gl, 0, true);
fbo1Tex = fbo1.attachTexture2D(gl, 0, true);
}
+ numSamples=fbo0.getNumSamples();
+ fbo0.attachRenderbuffer(gl, Type.DEPTH, 24);
+ fbo0.unbind(gl);
+ fbo1.attachRenderbuffer(gl, Type.DEPTH, 24);
+ fbo1.unbind(gl);
}
+ private void resetFBOs(GL gl, GLAutoDrawable drawable) {
+ fbo0.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples, true);
+ fbo1.reset(gl, drawable.getWidth(), drawable.getHeight(), numSamples, true);
+ if(fbo0.getNumSamples() != fbo1.getNumSamples()) {
+ throw new InternalError("sample size mismatch: \n\t0: "+fbo0+"\n\t1: "+fbo1);
+ }
+ numSamples = fbo0.getNumSamples();
+ if(numSamples>0) {
+ fbo0Tex = fbo0.getSamplingSink();
+ fbo1Tex = fbo1.getSamplingSink();
+ } else {
+ fbo0Tex = (TextureAttachment) fbo0.getColorbuffer(0);
+ fbo1Tex = (TextureAttachment) fbo1.getColorbuffer(0);
+ }
+ }
+
@Override
public void dispose(GLAutoDrawable drawable) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
@@ -265,10 +281,8 @@ public class FBOMix2DemosES2 implements GLEventListener {
gl.setSwapInterval(swapInterval); // in case switching the drawable (impl. may bound attribute there)
}
- // if(drawable.getWidth() == fbo0.getWidth() && drawable.getHeight() == fbo0.getHeight() ) {
- System.err.println("**** Reshape: "+width+"x"+height);
- resetFBOs(gl, drawable);
- //}
+ System.err.println("**** Reshape: "+width+"x"+height);
+ resetFBOs(gl, drawable);
fbo0.bind(gl);
demo0.reshape(drawable, x, y, width, height);