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-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLContextSurfaceLockNEWT.java10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLContextSurfaceLockNEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLContextSurfaceLockNEWT.java
index 8d26ebb82..af329dfa7 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLContextSurfaceLockNEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLContextSurfaceLockNEWT.java
@@ -48,7 +48,7 @@ import com.jogamp.opengl.test.junit.util.UITestCase;
@FixMethodOrder(MethodSorters.NAME_ASCENDING)
public class TestGLContextSurfaceLockNEWT extends UITestCase {
- static final int demoSize = 64;
+ static final int demoSizePos = 80;
public abstract class MyRunnable implements Runnable {
final Object postSync;
@@ -77,6 +77,8 @@ public class TestGLContextSurfaceLockNEWT extends UITestCase {
System.err.println("Animatr "+id+", count "+frameCount+": PRE: "+Thread.currentThread().getName());
for(int c=0; c<frameCount; c++) {
+ System.err.println("Animatr "+id+": Action "+c+" / "+frameCount+": "+Thread.currentThread().getName());
+
glad.display();
}
@@ -107,8 +109,11 @@ public class TestGLContextSurfaceLockNEWT extends UITestCase {
System.err.println("Resizer "+id+", count "+actionCount+": PRE: "+Thread.currentThread().getName());
for(int c=0; c<actionCount; c++) {
+ final int _c = c;
win.runOnEDTIfAvail(true, new Runnable() {
+ int i = _c;
public void run() {
+ System.err.println("Resizer "+id+": Action "+i+" / "+actionCount+": "+Thread.currentThread().getName());
// Normal resize, may trigger immediate display within lock
win.setSize(win.getSurfaceWidth()+1, win.getSurfaceHeight()+1);
@@ -188,7 +193,8 @@ public class TestGLContextSurfaceLockNEWT extends UITestCase {
glWindow.addGLEventListener(new GearsES2(0));
glWindow.addGLEventListener(myEventCounter);
- glWindow.setSize(demoSize, demoSize);
+ glWindow.setPosition(demoSizePos, demoSizePos);
+ glWindow.setSize(demoSizePos, demoSizePos);
glWindow.setVisible(true);
final String currentThreadName = Thread.currentThread().getName();