diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/classes/javax/media/opengl/GLJPanel.java | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java index 3340c75d4..3e08ab079 100644 --- a/src/classes/javax/media/opengl/GLJPanel.java +++ b/src/classes/javax/media/opengl/GLJPanel.java @@ -184,6 +184,11 @@ public class GLJPanel extends JPanel implements GLAutoDrawable { private boolean checkedGLVendor; private boolean vendorIsATI; + // Holding on to this GraphicsConfiguration is a workaround for a + // problem in the Java 2D / JOGL bridge when FBOs are enabled; see + // comment related to Issue 274 below + private GraphicsConfiguration workaroundConfig; + // These are always set to (0, 0) except when the Java2D / OpenGL // pipeline is active private int viewportX; @@ -477,6 +482,34 @@ public class GLJPanel extends JPanel implements GLAutoDrawable { updater.setGraphics(g); if (oglPipelineEnabled) { + + // This is a workaround for an issue in the Java 2D / JOGL + // bridge (reported by an end user as JOGL Issue 274) where Java + // 2D can occasionally leave its internal OpenGL context current + // to the on-screen window rather than its internal "scratch" + // pbuffer surface to which the FBO is attached. JOGL expects to + // find a stable OpenGL drawable (on Windows, an HDC) upon which + // it can create another OpenGL context. It turns out that, on + // Windows, when Java 2D makes its internal OpenGL context + // current against the window in order to put pixels on the + // screen, it gets the device context for the window, makes its + // context current, and releases the device context. This means + // that when JOGL's Runnable gets to run below, the HDC is + // already invalid. The workaround for this is to force Java 2D + // to make its context current to the scratch surface, which we + // can do by executing an empty Runnable with the "shared" + // context current. This will be fixed in a Java SE 6 update + // release, hopefully 6u2. + if (Java2D.isFBOEnabled()) { + if (workaroundConfig == null) { + workaroundConfig = GraphicsEnvironment. + getLocalGraphicsEnvironment(). + getDefaultScreenDevice(). + getDefaultConfiguration(); + } + Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}}); + } + Java2D.invokeWithOGLContextCurrent(g, new Runnable() { public void run() { if (DEBUG && VERBOSE) { |