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-rw-r--r--src/net/java/games/jogl/GLJPanel.java8
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java3
2 files changed, 10 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java
index 155aca639..8b0c9f383 100644
--- a/src/net/java/games/jogl/GLJPanel.java
+++ b/src/net/java/games/jogl/GLJPanel.java
@@ -230,7 +230,13 @@ public final class GLJPanel extends JPanel implements GLDrawable {
if (!hardwareAccelerationDisabled) {
if (fwidth > pbufferWidth || fheight > pbufferHeight) {
// Must destroy and recreate pbuffer to fit
- pbuffer.destroy();
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ }
+ if (toplevel != null) {
+ toplevel.dispose();
+ }
+ isInitialized = false;
if (fwidth > pbufferWidth) {
pbufferWidth = getNextPowerOf2(fwidth);
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
index b171bd209..61d62c82b 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
@@ -177,6 +177,9 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
ati = true;
floatMode = GLPbuffer.ATI_FLOAT;
}
+ if (DEBUG) {
+ System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
+ }
}
if (useFloat && ati) {