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-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m107
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java1
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java117
3 files changed, 92 insertions, 133 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index 7d2f317c9..0f7c5aa7e 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -155,54 +155,18 @@ void updateContextUnregister(void* context, void* view, void* updater)
[contextUpdater release];
}
-#ifndef USE_GL_TEXTURE_RECTANGLE_EXT
-static int getNextPowerOf2(int number)
+void* createPBuffer(int renderTarget, int width, int height)
{
- if (((number-1) & number) == 0)
- {
- //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
- return number;
- }
- int power = 0;
- while (number > 0)
- {
- number = number>>1;
- power++;
- }
- return (1<<power);
-}
-#endif
+ // fprintf(stderr, "createPBuffer renderTarget=%d width=%d height=%d\n", renderTarget, width, height);
-void* createPBuffer(void* context, int width, int height)
-{
-///fprintf(stderr, "createPBuffer context=%p width=%d height=%d\n", context, width, height);
-#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
-
-#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
- unsigned long taget = GL_TEXTURE_RECTANGLE_EXT;
-#else
- unsigned long taget = GL_TEXTURE_2D; // texture size must be a multiple of power of 2
-
- width = getNextPowerOf2(width);
- height = getNextPowerOf2(height);
-#endif
-
- NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:taget textureInternalFormat:GL_RGBA textureMaxMipMapLevel:0 pixelsWide:width pixelsHigh:height];
-
- [nsContext setPixelBuffer:pBuffer cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:0];
- [nsContext update];
-
- return pBuffer;
-#else
- return NULL;
-#endif
+ NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:renderTarget textureInternalFormat:GL_RGBA textureMaxMipMapLevel:0 pixelsWide:width pixelsHigh:height];
+
+ return pBuffer;
}
Bool destroyPBuffer(void* context, void* buffer)
{
//fprintf(stderr, "destroyPBuffer context=%p, buffer=%p\n", context, buffer);
-#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
@@ -213,61 +177,20 @@ Bool destroyPBuffer(void* context, void* buffer)
[pBuffer release];
return true;
-#else
- return false;
-#endif
}
-int bindPBuffer(void* context, void* buffer)
-{
-//fprintf(stderr, "bindPBuffer context=%p, buffer=%p\n", context, buffer);
-#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
- glPushMatrix();
- glPushAttrib(GL_CURRENT_BIT|GL_ENABLE_BIT|GL_TEXTURE_BIT|GL_TRANSFORM_BIT);
-
- GLuint pBufferTextureName;
- glGenTextures(1, &pBufferTextureName);
-
- glBindTexture([pBuffer textureTarget], pBufferTextureName);
-
- glTexParameteri([pBuffer textureTarget], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri([pBuffer textureTarget], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- [nsContext setTextureImageToPixelBuffer:pBuffer colorBuffer:GL_FRONT_LEFT];
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable([pBuffer textureTarget]);
-
-#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
- //GLint matrixMode;
- //glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef([pBuffer pixelsWide], [pBuffer pixelsHigh], 1.0f); // GL_TEXTURE_RECTANGLE_EXT wants texture coordinates in texture image space (not 0 to 1)
- //glMatrixMode(matrixMode);
-#endif
-
- return pBufferTextureName;
-#else
- return 0;
-#endif
+void setContextPBuffer(void* context, void* buffer) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+ NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
+
+ [nsContext setPixelBuffer: pBuffer cubeMapFace: 0 mipMapLevel: 0 currentVirtualScreen: [nsContext currentVirtualScreen]];
}
-void unbindPBuffer(void* context, void* buffer, int texture)
-{
-//fprintf(stderr, "unbindPBuffer context=%p, buffer=%p\n", context, buffer);
-#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
- GLuint pBufferTextureName = (GLuint)texture;
-
- glDeleteTextures(1, &pBufferTextureName);
-
- glPopAttrib();
- glPopMatrix();
-#endif
+void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+ NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
+
+ [nsContext setTextureImageToPixelBuffer: pBuffer colorBuffer: (unsigned long) colorBuffer];
}
#include <mach-o/dyld.h>
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
index cb75fe166..e957092ee 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
@@ -107,6 +107,7 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
public synchronized GLContext createPbufferContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
MacOSXPbufferGLContext ctx = new MacOSXPbufferGLContext(capabilities, initialWidth, initialHeight);
+ GLContextShareSet.registerSharing(this, ctx);
pbuffersToInstantiate.add(ctx);
return ctx;
}
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
index 1edd88238..6ac854090 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXPbufferGLContext.java
@@ -7,21 +7,18 @@ public class MacOSXPbufferGLContext extends MacOSXGLContext {
private static final boolean DEBUG = false;
- // see MacOSXWindowSystemInterface.m createPBuffer
- private static final boolean USE_GL_TEXTURE_RECTANGLE_EXT = true;
-
protected int initWidth;
protected int initHeight;
private long pBuffer;
- private int pBufferTextureName;
protected int width;
protected int height;
- // FIXME: kept around because we create the OpenGL context lazily to
- // better integrate with the MacOSXGLContext framework
- private long nsContextOfParent;
+ // State for render-to-texture and render-to-texture-rectangle support
+ private boolean created;
+ private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
+ private int texture; // actual texture object
public MacOSXPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
super(null, capabilities, null, null);
@@ -40,11 +37,15 @@ public class MacOSXPbufferGLContext extends MacOSXGLContext {
}
public void bindPbufferToTexture() {
- pBufferTextureName = CGL.bindPBuffer(nsContextOfParent, pBuffer);
+ GL gl = getGL();
+ gl.glBindTexture(textureTarget, texture);
+ // FIXME: not clear whether this is really necessary, but since
+ // the API docs seem to imply it is and since it doesn't seem to
+ // impact performance, leaving it in
+ CGL.setContextTextureImageToPBuffer(nsContext, pBuffer, GL.GL_FRONT);
}
public void releasePbufferFromTexture() {
- CGL.unbindPBuffer(nsContextOfParent, pBuffer, pBufferTextureName);
}
public void createPbuffer(long parentView, long parentContext) {
@@ -53,38 +54,68 @@ public class MacOSXPbufferGLContext extends MacOSXGLContext {
// context is current because otherwise we don't have the cgl
// extensions available to us
resetGLFunctionAvailability();
+
+ int renderTarget;
+ if (capabilities.getOffscreenRenderToTextureRectangle()) {
+ width = initWidth;
+ height = initHeight;
+ renderTarget = GL.GL_TEXTURE_RECTANGLE_EXT;
+ } else {
+ width = getNextPowerOf2(initWidth);
+ height = getNextPowerOf2(initHeight);
+ renderTarget = GL.GL_TEXTURE_2D;
+ }
- this.pBuffer = CGL.createPBuffer(nsContext, initWidth, initHeight);
+ this.pBuffer = CGL.createPBuffer(renderTarget, width, height);
if (this.pBuffer == 0) {
throw new GLException("pbuffer creation error: CGL.createPBuffer() failed");
}
- nsContextOfParent = parentContext;
-
- if (USE_GL_TEXTURE_RECTANGLE_EXT)
- {
- // GL_TEXTURE_RECTANGLE_EXT
- width = initWidth;
- height = initHeight;
- }
- else
- {
- // GL_TEXTURE_2D
- width = getNextPowerOf2(initWidth);
- height = getNextPowerOf2(initHeight);
- }
-
if (DEBUG) {
System.err.println("Created pbuffer " + width + " x " + height);
}
}
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ created = false;
+
+ if (pBuffer == 0) {
+ // pbuffer not instantiated yet
+ return false;
+ }
+
+ boolean res = super.makeCurrent(initAction);
+ if (created) {
+ // Initialize render-to-texture support if requested
+ boolean rect = capabilities.getOffscreenRenderToTextureRectangle();
+ GL gl = getGL();
+ if (rect) {
+ if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) {
+ System.err.println("MacOSXPbufferGLContext: WARNING: GL_EXT_texture_rectangle extension not " +
+ "supported; skipping requested render_to_texture_rectangle support for pbuffer");
+ rect = false;
+ }
+ }
+ textureTarget = (rect ? GL.GL_TEXTURE_RECTANGLE_EXT : GL.GL_TEXTURE_2D);
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp);
+ texture = tmp[0];
+ gl.glBindTexture(textureTarget, texture);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
+ gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
+ }
+ return res;
+ }
+
public void destroyPBuffer() {
if (this.pBuffer != 0) {
- CGL.destroyPBuffer(nsContext, pBuffer);
+ CGL.destroyPBuffer(nsContext, pBuffer);
}
- this.pBuffer = 0;
-
+ this.pBuffer = 0;
+
if (DEBUG) {
System.err.println("Destroyed pbuffer " + width + " x " + height);
}
@@ -99,24 +130,28 @@ public class MacOSXPbufferGLContext extends MacOSXGLContext {
// resizing of the pbuffer anyway.
return false;
}
-
+
public void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
}
- int getNextPowerOf2(int number)
- {
- if (((number-1) & number) == 0)
- {
- //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
- return number;
- }
- int power = 0;
- while (number > 0)
- {
+ private int getNextPowerOf2(int number) {
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
number = number>>1;
power++;
- }
- return (1<<power);
+ }
+ return (1<<power);
+ }
+
+ protected void create() {
+ super.create();
+ created = true;
+ // Must now associate the pbuffer with our newly-created context
+ CGL.setContextPBuffer(nsContext, pBuffer);
}
}