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-rw-r--r--src/classes/com/sun/opengl/impl/windows/WindowsGLDrawable.java242
-rw-r--r--src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java122
-rw-r--r--src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java53
-rw-r--r--src/classes/com/sun/opengl/impl/x11/X11PbufferGLDrawable.java72
-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m6
5 files changed, 234 insertions, 261 deletions
diff --git a/src/classes/com/sun/opengl/impl/windows/WindowsGLDrawable.java b/src/classes/com/sun/opengl/impl/windows/WindowsGLDrawable.java
index b4e059b72..b3f772573 100644
--- a/src/classes/com/sun/opengl/impl/windows/WindowsGLDrawable.java
+++ b/src/classes/com/sun/opengl/impl/windows/WindowsGLDrawable.java
@@ -110,73 +110,16 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
boolean haveWGLARBMultisample = false;
boolean gotAvailableCaps = false;
if (dummyWGLExt != null) {
- haveWGLChoosePixelFormatARB = dummyWGLExt.isExtensionAvailable("WGL_ARB_pixel_format");
- haveWGLARBMultisample = dummyWGLExt.isExtensionAvailable("WGL_ARB_multisample");
-
try {
- if (haveWGLChoosePixelFormatARB) {
- int[] iattributes = new int [2 * MAX_ATTRIBS];
- int[] iresults = new int [2 * MAX_ATTRIBS];
- float[] fattributes = new float[2 * MAX_ATTRIBS];
- int niattribs = 0;
- int nfattribs = 0;
- iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_WINDOW_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB;
- iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = WGLExt.WGL_STEREO_ARB;
- if (capabilities.getStereo()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
- iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = capabilities.getDepthBits();
- iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getRedBits();
- iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getGreenBits();
- iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getBlueBits();
- iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAlphaBits();
- iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB;
- iattributes[niattribs++] = capabilities.getStencilBits();
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0 ||
- capabilities.getAccumAlphaBits() > 0) {
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB;
- iattributes[niattribs++] = (capabilities.getAccumRedBits() +
- capabilities.getAccumGreenBits() +
- capabilities.getAccumBlueBits() +
- capabilities.getAccumAlphaBits());
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumRedBits();
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumGreenBits();
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumBlueBits();
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAccumAlphaBits();
- }
- if (haveWGLARBMultisample) {
- if (capabilities.getSampleBuffers()) {
- iattributes[niattribs++] = WGLExt.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = WGLExt.WGL_SAMPLES_ARB;
- iattributes[niattribs++] = capabilities.getNumSamples();
- }
- }
-
+ int[] iattributes = new int [2 * MAX_ATTRIBS];
+ int[] iresults = new int [2 * MAX_ATTRIBS];
+ float[] fattributes = new float[1];
+
+ if (glCapabilities2iattributes(capabilities,
+ iattributes,
+ dummyWGLExt,
+ false,
+ null)) {
int[] pformats = new int[MAX_PFORMATS];
int[] numFormatsTmp = new int[1];
if (dummyWGLExt.wglChoosePixelFormatARB(hdc,
@@ -218,7 +161,7 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
// "HardwareAccelerated" bit, which is basically
// meaningless, and put in whether it can render to a
// window, to a pbuffer, or to a pixmap)
- niattribs = 0;
+ int niattribs = 0;
iattributes[0] = WGLExt.WGL_NUMBER_PIXEL_FORMATS_ARB;
if (dummyWGLExt.wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, iattributes, 0, iresults, 0)) {
numFormats = iresults[0];
@@ -252,7 +195,7 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
if (!dummyWGLExt.wglGetPixelFormatAttribivARB(hdc, i+1, 0, niattribs, iattributes, 0, iresults, 0)) {
throw new GLException("Error getting pixel format attributes for pixel format " + (i + 1) + " of device context");
}
- availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, niattribs, true);
+ availableCaps[i] = iattributes2GLCapabilities(iattributes, iresults, true);
}
gotAvailableCaps = true;
} else {
@@ -398,13 +341,169 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
return res;
}
+ protected static boolean glCapabilities2iattributes(GLCapabilities capabilities,
+ int[] iattributes,
+ WGLExt wglExt,
+ boolean pbuffer,
+ int[] floatMode) throws GLException {
+ if (!wglExt.isExtensionAvailable("WGL_ARB_pixel_format")) {
+ return false;
+ }
+
+ int niattribs = 0;
+
+ iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ if (pbuffer) {
+ iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_WINDOW_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = WGLExt.WGL_STEREO_ARB;
+ if (capabilities.getStereo()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+ iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getRedBits();
+ iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+ iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+ iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+ iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getStencilBits();
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0 ||
+ capabilities.getAccumAlphaBits() > 0) {
+ iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB;
+ iattributes[niattribs++] = (capabilities.getAccumRedBits() +
+ capabilities.getAccumGreenBits() +
+ capabilities.getAccumBlueBits() +
+ capabilities.getAccumAlphaBits());
+ iattributes[niattribs++] = WGLExt.WGL_ACCUM_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumRedBits();
+ iattributes[niattribs++] = WGLExt.WGL_ACCUM_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumGreenBits();
+ iattributes[niattribs++] = WGLExt.WGL_ACCUM_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumBlueBits();
+ iattributes[niattribs++] = WGLExt.WGL_ACCUM_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAccumAlphaBits();
+ }
+
+ if (wglExt.isExtensionAvailable("WGL_ARB_multisample")) {
+ if (capabilities.getSampleBuffers()) {
+ iattributes[niattribs++] = WGLExt.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = WGLExt.WGL_SAMPLES_ARB;
+ iattributes[niattribs++] = capabilities.getNumSamples();
+ }
+ }
+
+ boolean rtt = capabilities.getOffscreenRenderToTexture();
+ boolean rect = capabilities.getOffscreenRenderToTextureRectangle();
+ boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
+ boolean ati = false;
+ if (pbuffer) {
+ // Check some invariants and set up some state
+ if (rtt && !rect) {
+ throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
+ }
+
+ if (rect) {
+ if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) {
+ throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
+ }
+ }
+
+ if (useFloat) {
+ if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
+ !wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
+ throw new GLException("Floating-point pbuffers not supported by this hardware");
+ }
+
+ // Prefer NVidia extension over ATI
+ if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
+ ati = false;
+ floatMode[0] = GLPbuffer.NV_FLOAT;
+ } else {
+ ati = true;
+ floatMode[0] = GLPbuffer.ATI_FLOAT;
+ }
+ if (DEBUG) {
+ System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
+ }
+ }
+
+ // See whether we need to change the pixel type to support ATI's
+ // floating-point pbuffers
+ if (useFloat && ati) {
+ if (rtt) {
+ throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
+ } else {
+ iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI;
+ }
+ } else {
+ if (!rtt) {
+ // Currently we don't support non-truecolor visuals in the
+ // GLCapabilities, so we don't offer the option of making
+ // color-index pbuffers.
+ iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB;
+ }
+ }
+
+ if (useFloat && !ati) {
+ iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ if (rtt) {
+ if (useFloat) {
+ assert(!ati);
+ if (!rect) {
+ throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
+ }
+ iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+ }
+ } else {
+ iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB;
+ }
+
+ return true;
+ }
+
protected static GLCapabilities iattributes2GLCapabilities(int[] iattribs,
int[] iresults,
- int niattribs,
boolean requireRenderToWindow) {
GLCapabilities res = new GLCapabilities();
- for (int i = 0; i < niattribs; i++) {
- switch (iattribs[i]) {
+ int attr = 0;
+ int i = 0;
+ while ((attr = iattribs[i]) != 0) {
+ switch (attr) {
case WGLExt.WGL_DRAW_TO_WINDOW_ARB:
if (iresults[i] != GL.GL_TRUE)
return null;
@@ -483,6 +582,7 @@ public abstract class WindowsGLDrawable extends GLDrawableImpl {
default:
throw new GLException("Unknown pixel format attribute " + iattribs[i]);
}
+ i++;
}
return res;
}
diff --git a/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java b/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java
index 3874edfd6..1543f420d 100644
--- a/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java
+++ b/src/classes/com/sun/opengl/impl/windows/WindowsPbufferGLDrawable.java
@@ -143,9 +143,9 @@ public class WindowsPbufferGLDrawable extends WindowsGLDrawable {
private void createPbuffer(long parentHdc, WGLExt wglExt) {
int[] iattributes = new int [2*MAX_ATTRIBS];
- float[] fattributes = new float[2*MAX_ATTRIBS];
- int nfattribs = 0;
- int niattribs = 0;
+ float[] fattributes = new float[1];
+ int[] floatModeTmp = new int[1];
+ int niattribs = 0;
if (DEBUG) {
System.out.println("Pbuffer parentHdc = " + toHexString(parentHdc));
@@ -155,120 +155,24 @@ public class WindowsPbufferGLDrawable extends WindowsGLDrawable {
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
+ if (!glCapabilities2iattributes(capabilities,
+ iattributes,
+ wglExt,
+ true,
+ floatModeTmp)) {
+ throw new GLException("Pbuffer-related extensions not supported");
+ }
+
+ floatMode = floatModeTmp[0];
boolean rtt = capabilities.getOffscreenRenderToTexture();
boolean rect = capabilities.getOffscreenRenderToTextureRectangle();
boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
boolean ati = false;
-
- // Since we are trying to create a pbuffer, the pixel format we
- // request (and subsequently use) must be "p-buffer capable".
- iattributes[niattribs++] = WGLExt.WGL_DRAW_TO_PBUFFER_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
-
- if (rtt && !rect) {
- throw new GLException("Render-to-texture-rectangle requires render-to-texture to be specified");
- }
-
- if (rect) {
- if (!wglExt.isExtensionAvailable("GL_NV_texture_rectangle")) {
- throw new GLException("Render-to-texture-rectangle requires GL_NV_texture_rectangle extension");
- }
- }
if (useFloat) {
- if (!wglExt.isExtensionAvailable("WGL_ATI_pixel_format_float") &&
- !wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
- throw new GLException("Floating-point pbuffers not supported by this hardware");
- }
-
- // Prefer NVidia extension over ATI
- if (wglExt.isExtensionAvailable("WGL_NV_float_buffer")) {
- ati = false;
- floatMode = GLPbuffer.NV_FLOAT;
- } else {
- ati = true;
- floatMode = GLPbuffer.ATI_FLOAT;
- }
- if (DEBUG) {
- System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension");
- }
- }
-
- if (useFloat && ati) {
- if (rtt) {
- throw new GLException("Render-to-floating-point-texture not supported on ATI hardware");
- } else {
- iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_FLOAT_ATI;
- }
- } else {
- if (!rtt) {
- // Currently we don't support non-truecolor visuals in the
- // GLCapabilities, so we don't offer the option of making
- // color-index pbuffers.
- iattributes[niattribs++] = WGLExt.WGL_PIXEL_TYPE_ARB;
- iattributes[niattribs++] = WGLExt.WGL_TYPE_RGBA_ARB;
- }
- }
-
- iattributes[niattribs++] = WGLExt.WGL_DOUBLE_BUFFER_ARB;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- iattributes[niattribs++] = WGLExt.WGL_DEPTH_BITS_ARB;
- iattributes[niattribs++] = capabilities.getDepthBits();
-
- iattributes[niattribs++] = WGLExt.WGL_RED_BITS_ARB;
- iattributes[niattribs++] = capabilities.getRedBits();
-
- iattributes[niattribs++] = WGLExt.WGL_GREEN_BITS_ARB;
- iattributes[niattribs++] = capabilities.getGreenBits();
-
- iattributes[niattribs++] = WGLExt.WGL_BLUE_BITS_ARB;
- iattributes[niattribs++] = capabilities.getBlueBits();
-
- iattributes[niattribs++] = WGLExt.WGL_ALPHA_BITS_ARB;
- iattributes[niattribs++] = capabilities.getAlphaBits();
-
- iattributes[niattribs++] = WGLExt.WGL_STENCIL_BITS_ARB;
- if (capabilities.getStencilBits() > 0) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0) {
- iattributes[niattribs++] = WGLExt.WGL_ACCUM_BITS_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
-
- if (useFloat && !ati) {
- iattributes[niattribs++] = WGLExt.WGL_FLOAT_COMPONENTS_NV;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
-
- if (rtt) {
- if (useFloat) {
- assert(!ati);
- if (!rect) {
- throw new GLException("Render-to-floating-point-texture only supported on NVidia hardware with render-to-texture-rectangle");
- }
- iattributes[niattribs++] = WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = rect ? WGLExt.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : WGLExt.WGL_BIND_TO_TEXTURE_RGB_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
+ ati = (floatMode == GLPbuffer.ATI_FLOAT);
}
- iattributes[niattribs++] = WGLExt.WGL_SUPPORT_OPENGL_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
-
int[] pformats = new int[MAX_PFORMATS];
int nformats;
int[] nformatsTmp = new int[1];
diff --git a/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java b/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java
index 48953739f..5bdc367e6 100644
--- a/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java
+++ b/src/classes/com/sun/opengl/impl/x11/X11GLDrawableFactory.java
@@ -105,7 +105,7 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl {
// in pure Java, we're going to provide the underlying window
// system's selection to the chooser as a hint
- int[] attribs = glCapabilities2AttribList(capabilities, isMultisampleAvailable());
+ int[] attribs = glCapabilities2AttribList(capabilities, isMultisampleAvailable(), false, 0, 0);
XVisualInfo[] infos = null;
GLCapabilities[] caps = null;
int recommendedIndex = -1;
@@ -309,7 +309,10 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl {
}
public static int[] glCapabilities2AttribList(GLCapabilities caps,
- boolean isMultisampleAvailable) {
+ boolean isMultisampleAvailable,
+ boolean pbuffer,
+ long display,
+ int screen) {
int colorDepth = (caps.getRedBits() +
caps.getGreenBits() +
caps.getBlueBits());
@@ -318,7 +321,15 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl {
}
int[] res = new int[MAX_ATTRIBS];
int idx = 0;
- res[idx++] = GLX.GLX_RGBA;
+ if (pbuffer) {
+ res[idx++] = GLXExt.GLX_DRAWABLE_TYPE;
+ res[idx++] = GLXExt.GLX_PBUFFER_BIT;
+
+ res[idx++] = GLXExt.GLX_RENDER_TYPE;
+ res[idx++] = GLXExt.GLX_RGBA_BIT;
+ } else {
+ res[idx++] = GLX.GLX_RGBA;
+ }
if (caps.getDoubleBuffered()) {
res[idx++] = GLX.GLX_DOUBLEBUFFER;
}
@@ -335,20 +346,40 @@ public class X11GLDrawableFactory extends GLDrawableFactoryImpl {
res[idx++] = caps.getAlphaBits();
res[idx++] = GLX.GLX_DEPTH_SIZE;
res[idx++] = caps.getDepthBits();
- res[idx++] = GLX.GLX_STENCIL_SIZE;
- res[idx++] = caps.getStencilBits();
- res[idx++] = GLX.GLX_ACCUM_RED_SIZE;
- res[idx++] = caps.getAccumRedBits();
- res[idx++] = GLX.GLX_ACCUM_GREEN_SIZE;
- res[idx++] = caps.getAccumGreenBits();
- res[idx++] = GLX.GLX_ACCUM_BLUE_SIZE;
- res[idx++] = caps.getAccumBlueBits();
+ if (caps.getStencilBits() > 0) {
+ res[idx++] = GLX.GLX_STENCIL_SIZE;
+ res[idx++] = caps.getStencilBits();
+ }
+ if (caps.getAccumRedBits() > 0 ||
+ caps.getAccumGreenBits() > 0 ||
+ caps.getAccumBlueBits() > 0 ||
+ caps.getAccumAlphaBits() > 0) {
+ res[idx++] = GLX.GLX_ACCUM_RED_SIZE;
+ res[idx++] = caps.getAccumRedBits();
+ res[idx++] = GLX.GLX_ACCUM_GREEN_SIZE;
+ res[idx++] = caps.getAccumGreenBits();
+ res[idx++] = GLX.GLX_ACCUM_BLUE_SIZE;
+ res[idx++] = caps.getAccumBlueBits();
+ res[idx++] = GLX.GLX_ACCUM_ALPHA_SIZE;
+ res[idx++] = caps.getAccumAlphaBits();
+ }
if (isMultisampleAvailable && caps.getSampleBuffers()) {
res[idx++] = GLXExt.GLX_SAMPLE_BUFFERS_ARB;
res[idx++] = GL.GL_TRUE;
res[idx++] = GLXExt.GLX_SAMPLES_ARB;
res[idx++] = caps.getNumSamples();
}
+ if (pbuffer) {
+ if (caps.getOffscreenFloatingPointBuffers()) {
+ String glXExtensions = GLX.glXQueryExtensionsString(display, screen);
+ if (glXExtensions == null ||
+ glXExtensions.indexOf("GLX_NV_float_buffer") < 0) {
+ throw new GLException("Floating-point pbuffers on X11 currently require NVidia hardware");
+ }
+ res[idx++] = GLX.GLX_FLOAT_COMPONENTS_NV;
+ res[idx++] = GL.GL_TRUE;
+ }
+ }
res[idx++] = 0;
return res;
}
diff --git a/src/classes/com/sun/opengl/impl/x11/X11PbufferGLDrawable.java b/src/classes/com/sun/opengl/impl/x11/X11PbufferGLDrawable.java
index eddc5c14d..7ea10055c 100644
--- a/src/classes/com/sun/opengl/impl/x11/X11PbufferGLDrawable.java
+++ b/src/classes/com/sun/opengl/impl/x11/X11PbufferGLDrawable.java
@@ -114,74 +114,10 @@ public class X11PbufferGLDrawable extends X11GLDrawable {
throw new GLException("Render-to-texture-rectangle pbuffers not supported yet on X11");
}
- int[] iattributes = new int [2*MAX_ATTRIBS];
- float[] fattributes = new float[2*MAX_ATTRIBS];
- int nfattribs = 0;
- int niattribs = 0;
-
- // Since we are trying to create a pbuffer, the GLXFBConfig we
- // request (and subsequently use) must be "p-buffer capable".
- iattributes[niattribs++] = GLXExt.GLX_DRAWABLE_TYPE;
- iattributes[niattribs++] = GLXExt.GLX_PBUFFER_BIT;
-
- iattributes[niattribs++] = GLXExt.GLX_RENDER_TYPE;
- iattributes[niattribs++] = GLXExt.GLX_RGBA_BIT;
-
- iattributes[niattribs++] = GLX.GLX_DOUBLEBUFFER;
- if (capabilities.getDoubleBuffered()) {
- iattributes[niattribs++] = GL.GL_TRUE;
- } else {
- iattributes[niattribs++] = GL.GL_FALSE;
- }
-
- iattributes[niattribs++] = GLX.GLX_DEPTH_SIZE;
- iattributes[niattribs++] = capabilities.getDepthBits();
-
- iattributes[niattribs++] = GLX.GLX_RED_SIZE;
- iattributes[niattribs++] = capabilities.getRedBits();
-
- iattributes[niattribs++] = GLX.GLX_GREEN_SIZE;
- iattributes[niattribs++] = capabilities.getGreenBits();
-
- iattributes[niattribs++] = GLX.GLX_BLUE_SIZE;
- iattributes[niattribs++] = capabilities.getBlueBits();
-
- iattributes[niattribs++] = GLX.GLX_ALPHA_SIZE;
- iattributes[niattribs++] = capabilities.getAlphaBits();
-
- if (capabilities.getStencilBits() > 0) {
- iattributes[niattribs++] = GLX.GLX_STENCIL_SIZE;
- iattributes[niattribs++] = capabilities.getStencilBits();
- }
-
- if (capabilities.getAccumRedBits() > 0 ||
- capabilities.getAccumGreenBits() > 0 ||
- capabilities.getAccumBlueBits() > 0) {
- iattributes[niattribs++] = GLX.GLX_ACCUM_RED_SIZE;
- iattributes[niattribs++] = capabilities.getAccumRedBits();
- iattributes[niattribs++] = GLX.GLX_ACCUM_GREEN_SIZE;
- iattributes[niattribs++] = capabilities.getAccumGreenBits();
- iattributes[niattribs++] = GLX.GLX_ACCUM_BLUE_SIZE;
- iattributes[niattribs++] = capabilities.getAccumBlueBits();
- }
-
int screen = 0; // FIXME: provide way to specify this?
-
- if (capabilities.getOffscreenFloatingPointBuffers()) {
- String glXExtensions = GLX.glXQueryExtensionsString(display, screen);
- if (glXExtensions == null ||
- glXExtensions.indexOf("GLX_NV_float_buffer") < 0) {
- throw new GLException("Floating-point pbuffers on X11 currently require NVidia hardware");
- }
- iattributes[niattribs++] = GLX.GLX_FLOAT_COMPONENTS_NV;
- iattributes[niattribs++] = GL.GL_TRUE;
- }
-
- // FIXME: add FSAA support? Don't want to get into a situation
- // where we have to retry the glXChooseFBConfig call if it fails
- // due to a lack of an antialiased visual...
-
- iattributes[niattribs++] = 0; // null-terminate
+ int[] iattributes = X11GLDrawableFactory.glCapabilities2AttribList(capabilities,
+ X11GLDrawableFactory.isMultisampleAvailable(),
+ true, display, screen);
int[] nelementsTmp = new int[1];
GLXFBConfig[] fbConfigs = GLX.glXChooseFBConfig(display, screen, iattributes, 0, nelementsTmp, 0);
@@ -210,7 +146,7 @@ public class X11PbufferGLDrawable extends X11GLDrawable {
}
// Create the p-buffer.
- niattribs = 0;
+ int niattribs = 0;
iattributes[niattribs++] = GLXExt.GLX_PBUFFER_WIDTH;
iattributes[niattribs++] = initWidth;
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index 125f6abb4..73027bbee 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -80,8 +80,10 @@ void* createContext(void* shareContext, void* view,
attribs[idx++] = NSOpenGLPFADepthSize; attribs[idx++] = depthBits;
attribs[idx++] = NSOpenGLPFAStencilSize; attribs[idx++] = stencilBits;
attribs[idx++] = NSOpenGLPFAAccumSize; attribs[idx++] = accumSize;
- attribs[idx++] = NSOpenGLPFASampleBuffers; attribs[idx++] = sampleBuffers;
- attribs[idx++] = NSOpenGLPFASamples; attribs[idx++] = numSamples;
+ if (sampleBuffers != 0) {
+ attribs[idx++] = NSOpenGLPFASampleBuffers; attribs[idx++] = sampleBuffers;
+ attribs[idx++] = NSOpenGLPFASamples; attribs[idx++] = numSamples;
+ }
attribs[idx++] = 0;
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc]