diff options
Diffstat (limited to 'src')
7 files changed, 25 insertions, 25 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java index de911950a..0d540647a 100644 --- a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java +++ b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java @@ -69,7 +69,7 @@ public abstract class GLDrawableFactoryImpl extends GLDrawableFactory { /** * Returns the sole GLDrawableFactoryImpl instance. * - * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, + * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL. */ public static GLDrawableFactoryImpl getFactoryImpl(GLProfile glp) { diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java index e05a77226..ec4c5e393 100644 --- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java +++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java @@ -27,13 +27,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData }) != null; /** - * @arg index The GL array index - * @arg name The optional custom name for the GL array index, maybe null. + * @param index The GL array index + * @param name The optional custom name for the GL array index, maybe null. * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. * This name might be used as the shader attribute name. - * @arg comps The array component number - * @arg dataType The array index GL data type - * @arg normalized Wheather the data shall be normalized + * @param comps The array component number + * @param dataType The array index GL data type + * @param normalized Wheather the data shall be normalized * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java index e9a5e2754..dc233ce36 100644 --- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java +++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java @@ -21,13 +21,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * EnableVertexAttribArray and VertexAttribPointer calls, * and a predefined vertex attribute variable name will be choosen. * - * @arg index The GL array index - * @arg name The optional custom name for the GL array index, maybe null. + * @param index The GL array index + * @param name The optional custom name for the GL array index, maybe null. * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. * This name might be used as the shader attribute name. - * @arg comps The array component number - * @arg dataType The array index GL data type - * @arg normalized Wheather the data shall be normalized + * @param comps The array component number + * @param dataType The array index GL data type + * @param normalized Wheather the data shall be normalized * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java index d8f6eeea2..8712ac7e2 100644 --- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java @@ -318,7 +318,7 @@ public class ShaderState { * Even if the attribute is not found in the current shader, * it is stored in this state. * - * @arg data the GLArrayData's name must match the attributes one, + * @param data the GLArrayData's name must match the attributes one, * it's index will be set with the attribute's location, * if found. * @@ -549,7 +549,7 @@ public class ShaderState { * Even if the uniform is not found in the current shader, * it is stored in this state. * - * @arg data the GLUniforms's name must match the uniform one, + * @param data the GLUniforms's name must match the uniform one, * it's index will be set with the uniforms's location, * if found. * diff --git a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java index 5a761119f..1a18a60f8 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawableFactory.java @@ -148,7 +148,7 @@ public abstract class GLDrawableFactory { /** * Returns the sole GLDrawableFactory instance. * - * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, + * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL. */ public static GLDrawableFactory getFactory(GLProfile glProfile) throws GLException { diff --git a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java b/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java index 9aceb2c53..63b50cb3c 100644 --- a/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java +++ b/src/jogl/classes/javax/media/opengl/GLPipelineFactory.java @@ -54,7 +54,7 @@ public class GLPipelineFactory { * The upstream GL instance is determined as follows: * <ul> * <li> Use <code>pipelineClazzBaseName</code> as the class name's full basename, incl. package name</li> - * <li> For the <code>downstream</code> classe and it's superclasses, do:</li> + * <li> For the <code>downstream</code> class and it's superclasses, do:</li> * <ul> * <li> For all <code>downstream</code> class and superclass interfaces, do:</li> * <ul> @@ -65,10 +65,10 @@ public class GLPipelineFactory { * </ul> * </ul><br> * - * @arg pipelineClazzBaseName the basename of the pipline class name - * @arg reqInterface optional requested interface to be used, may be null, in which case the first matching one is used - * @arg downstream is always the 1st argument for the upstream constructor - * @arg additionalArgs additional arguments for the upstream constructor + * @param pipelineClazzBaseName the basename of the pipline class name + * @param reqInterface optional requested interface to be used, may be null, in which case the first matching one is used + * @param downstream is always the 1st argument for the upstream constructor + * @param additionalArgs additional arguments for the upstream constructor */ public static final GL create(String pipelineClazzBaseName, Class reqInterface, GL downstream, Object[] additionalArgs) { Class downstreamClazz = downstream.getClass(); diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java index 8b5fb1a03..f628ce35a 100644 --- a/src/jogl/classes/javax/media/opengl/GLUniformData.java +++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java @@ -10,7 +10,7 @@ public class GLUniformData { * * Number of objects is 1 * - * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int val) { init(name, 1, new Integer(val)); @@ -21,7 +21,7 @@ public class GLUniformData { * * Number of objects is 1 * - * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, float val) { init(name, 1, new Float(val)); @@ -32,7 +32,7 @@ public class GLUniformData { * * Number of objects is calculated by data.limit()/components * - * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int components, IntBuffer data) { init(name, components, data); @@ -43,7 +43,7 @@ public class GLUniformData { * * Number of objects is calculated by data.limit()/components * - * @arg components number of elements of one object, ie 4 for GL_FLOAT_VEC4, + * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4, */ public GLUniformData(String name, int components, FloatBuffer data) { init(name, components, data); @@ -54,8 +54,8 @@ public class GLUniformData { * * Number of objects is calculated by data.limit()/(rows*columns) * - * @arg rows the matrix rows - * @arg column the matrix column + * @param rows the matrix rows + * @param column the matrix column */ public GLUniformData(String name, int rows, int columns, FloatBuffer data) { init(name, rows, columns, data); |