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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java29
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java6
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java4
4 files changed, 22 insertions, 21 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
index 93b75e70b..26d299663 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
@@ -164,7 +164,7 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
}
};
- public boolean skipWaitForCompletion(Thread thread) {
- return ((Thread.currentThread() == thread) || EventQueue.isDispatchThread());
+ public boolean blockUntilDone(Thread thread) {
+ return ((Thread.currentThread() != thread) && !EventQueue.isDispatchThread());
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index 47f0ea586..a9023886d 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -59,8 +59,8 @@ import javax.media.opengl.GLAutoDrawable;
*/
public class Animator extends AnimatorBase {
- /** timeout in milliseconds, 20 frames @ 60Hz, limiting {@link #finishLifecycleAction(Condition)} */
- private static long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 20*16;
+ /** timeout in milliseconds, 15 frames @ 60Hz = 240ms, limiting {@link #finishLifecycleAction(Condition)} */
+ private static final long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 15*16;
protected ThreadGroup threadGroup;
private Runnable runnable;
@@ -243,21 +243,22 @@ public class Animator extends AnimatorBase {
// dependencies on the Animator's internal thread. Currently we
// use a couple of heuristics to determine whether we should do
// the blocking wait().
- boolean to = false;
- boolean doWait = !impl.skipWaitForCompletion(animThread);
- if (doWait) {
- while (!to && condition.result()) {
- long td = System.currentTimeMillis();
- try {
- wait(TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION);
- } catch (InterruptedException ie) { }
- to = (System.currentTimeMillis() - td) >= TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION;
- }
+ long remaining = impl.blockUntilDone(animThread) ? TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION : 0;
+ while (remaining>0 && condition.result()) {
+ long td = System.currentTimeMillis();
+ try {
+ wait(remaining);
+ } catch (InterruptedException ie) { }
+ remaining -= (System.currentTimeMillis() - td) ;
}
if(DEBUG) {
- System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): finished - waited " + doWait +
+ if(remaining<0) {
+ System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): ++++++ timeout reached ++++++ ");
+ }
+ System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): finished "+
+ "- waited " + (TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION-remaining) + "/" + TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION +
", started: " + isStartedImpl() +", animating: " + isAnimatingImpl() +
- ", paused: " + isPausedImpl() + ", drawables " + drawables.size() + ", timedout "+to);
+ ", paused: " + isPausedImpl() + ", drawables " + drawables.size());
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
index e84a9bf78..9bea27f45 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
@@ -56,7 +56,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public interface AnimatorImpl {
void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions);
- boolean skipWaitForCompletion(Thread thread);
+ boolean blockUntilDone(Thread thread);
}
protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>();
@@ -101,7 +101,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
if(paused) {
resume();
}
- if(!impl.skipWaitForCompletion(animThread)) {
+ if(impl.blockUntilDone(animThread)) {
while(isStarted() && !isPaused() && !isAnimating()) {
try {
wait();
@@ -123,7 +123,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
if(paused) {
resume();
}
- if(!impl.skipWaitForCompletion(animThread)) {
+ if(impl.blockUntilDone(animThread)) {
while(isStarted() && drawablesEmpty && isAnimating()) {
try {
wait();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
index bad268f70..23b0845ee 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
@@ -60,7 +60,7 @@ class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl {
}
}
- public boolean skipWaitForCompletion(Thread thread) {
- return (Thread.currentThread() == thread);
+ public boolean blockUntilDone(Thread thread) {
+ return (Thread.currentThread() != thread);
}
}