diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/classes/javax/media/opengl/Threading.java | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/classes/javax/media/opengl/Threading.java b/src/classes/javax/media/opengl/Threading.java index 6c6d69919..7475152e1 100755 --- a/src/classes/javax/media/opengl/Threading.java +++ b/src/classes/javax/media/opengl/Threading.java @@ -113,8 +113,10 @@ import com.sun.opengl.impl.*; -Dopengl.1thread=false Disable single-threading of OpenGL work -Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread) -Dopengl.1thread=auto Select default single-threading behavior (currently on) - -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (default) - -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (the default behavior in older releases) + -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all + platforms, and also the default behavior older releases) + -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac + OS X or X11 platforms, and risky on Windows in applet environments) </PRE> */ @@ -128,10 +130,17 @@ public class Threading { AccessController.doPrivileged(new PrivilegedAction() { public Object run() { String workaround = System.getProperty("opengl.1thread"); - // Default to using the AWT thread on OS X due to apparent - // instability with using JAWT on non-AWT threads - boolean isOSX = System.getProperty("os.name").equals("Mac OS X"); - int defaultMode = (isOSX ? AWT : WORKER); + // Default to using the AWT thread on all platforms except + // Windows. On OS X there is instability apparently due to + // using the JAWT on non-AWT threads. On X11 platforms there + // are potential deadlocks which can be caused if the AWT + // EventQueue thread hands work off to the GLWorkerThread + // while holding the AWT lock. The optimization of + // makeCurrent / release calls isn't worth these stability + // problems. + boolean isWindows = System.getProperty("os.name").startsWith("Windows"); + // int defaultMode = (isWindows ? WORKER : AWT); + int defaultMode = AWT; mode = defaultMode; if (workaround != null) { workaround = workaround.toLowerCase(); |