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-rwxr-xr-xsrc/classes/javax/media/opengl/Threading.java21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/classes/javax/media/opengl/Threading.java b/src/classes/javax/media/opengl/Threading.java
index 6c6d69919..7475152e1 100755
--- a/src/classes/javax/media/opengl/Threading.java
+++ b/src/classes/javax/media/opengl/Threading.java
@@ -113,8 +113,10 @@ import com.sun.opengl.impl.*;
-Dopengl.1thread=false Disable single-threading of OpenGL work
-Dopengl.1thread=true Enable single-threading of OpenGL work (default -- on a newly-created worker thread)
-Dopengl.1thread=auto Select default single-threading behavior (currently on)
- -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (default)
- -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (the default behavior in older releases)
+ -Dopengl.1thread=awt Enable single-threading of OpenGL work on AWT event dispatch thread (current default on all
+ platforms, and also the default behavior older releases)
+ -Dopengl.1thread=worker Enable single-threading of OpenGL work on newly-created worker thread (not suitable for Mac
+ OS X or X11 platforms, and risky on Windows in applet environments)
</PRE>
*/
@@ -128,10 +130,17 @@ public class Threading {
AccessController.doPrivileged(new PrivilegedAction() {
public Object run() {
String workaround = System.getProperty("opengl.1thread");
- // Default to using the AWT thread on OS X due to apparent
- // instability with using JAWT on non-AWT threads
- boolean isOSX = System.getProperty("os.name").equals("Mac OS X");
- int defaultMode = (isOSX ? AWT : WORKER);
+ // Default to using the AWT thread on all platforms except
+ // Windows. On OS X there is instability apparently due to
+ // using the JAWT on non-AWT threads. On X11 platforms there
+ // are potential deadlocks which can be caused if the AWT
+ // EventQueue thread hands work off to the GLWorkerThread
+ // while holding the AWT lock. The optimization of
+ // makeCurrent / release calls isn't worth these stability
+ // problems.
+ boolean isWindows = System.getProperty("os.name").startsWith("Windows");
+ // int defaultMode = (isWindows ? WORKER : AWT);
+ int defaultMode = AWT;
mode = defaultMode;
if (workaround != null) {
workaround = workaround.toLowerCase();