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-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/GPUUISceneTextAnim01.java50
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java27
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java59
-rw-r--r--src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java8
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java131
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java127
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java2
7 files changed, 220 insertions, 184 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/GPUUISceneTextAnim01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/GPUUISceneTextAnim01.java
index 8658fdf4d..19fa5f0a6 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/GPUUISceneTextAnim01.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/GPUUISceneTextAnim01.java
@@ -35,21 +35,15 @@ import java.util.Locale;
import com.jogamp.common.util.IOUtil;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.RegionRenderer;
-import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.font.FontFactory;
import com.jogamp.graph.font.FontScale;
-import com.jogamp.graph.geom.SVertex;
import com.jogamp.graph.ui.gl.Scene;
import com.jogamp.graph.ui.gl.Shape;
import com.jogamp.graph.ui.gl.shapes.Label;
import com.jogamp.newt.MonitorDevice;
import com.jogamp.newt.Window;
-import com.jogamp.newt.event.GestureHandler.GestureEvent;
-import com.jogamp.newt.event.InputEvent;
import com.jogamp.newt.event.MouseEvent;
-import com.jogamp.newt.event.MouseEvent.PointerClass;
-import com.jogamp.newt.event.PinchToZoomGesture;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
@@ -61,7 +55,6 @@ import com.jogamp.opengl.JoglVersion;
import com.jogamp.opengl.demos.graph.FontSetDemos;
import com.jogamp.opengl.demos.graph.MSAATool;
import com.jogamp.opengl.math.FloatUtil;
-import com.jogamp.opengl.math.VectorUtil;
import com.jogamp.opengl.util.GLReadBufferUtil;
public class GPUUISceneTextAnim01 implements GLEventListener {
@@ -70,7 +63,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
private boolean trace = false;
private final float noAADPIThreshold;
- private final Scene sceneUICntrl;
+ private final Scene scene;
/** -1 == AUTO, TBD @ init(..) */
private int renderModes;
@@ -78,9 +71,6 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
private final Font font;
private final Font fontFPS;
- private final float sceneDist = 3000f;
- private final float zNear = 0.1f, zFar = 7000f;
-
// private final float relTop = 80f/100f;
private final float relMiddle = 22f/100f;
// private final float relLeft = 11f/100f;
@@ -135,23 +125,15 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
throw new RuntimeException(ioe);
}
- {
- final RenderState rs = RenderState.createRenderState(SVertex.factory());
- final RegionRenderer renderer = RegionRenderer.create(rs, RegionRenderer.defaultBlendEnable, RegionRenderer.defaultBlendDisable);
- rs.setHintMask(RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED);
- // renderer = RegionRenderer.create(rs, null, null);
-
- sceneUICntrl = new Scene(renderer, sceneDist, zNear, zFar);
- // sceneUIController.setSampleCount(3); // easy on embedded devices w/ just 3 samples (default is 4)?
- }
+ scene = new Scene();
screenshot = new GLReadBufferUtil(false, false);
}
private void setupUI(final GLAutoDrawable drawable) {
final float pixelSizeFixed = fontSizeFixedPVP * drawable.getSurfaceHeight();
- jogampLabel = new Label(sceneUICntrl.getVertexFactory(), renderModes, font, pixelSizeFixed, jogamp);
+ jogampLabel = new Label(scene.getVertexFactory(), renderModes, font, pixelSizeFixed, jogamp);
jogampLabel.addMouseListener(dragZoomRotateListener);
- sceneUICntrl.addShape(jogampLabel);
+ scene.addShape(jogampLabel);
jogampLabel.setEnabled(true);
final float pixelSize10Pt = FontScale.toPixels(fontSizePt, dpiV);
@@ -163,9 +145,9 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
* [FPS] Display 112.88889 dpi, fontSize 12.0 ppi -> pixelSize 15.679012
*/
final float pixelSizeFPS = fontSizeFpsPVP * drawable.getSurfaceHeight();
- fpsLabel = new Label(sceneUICntrl.getVertexFactory(), renderModes, fontFPS, pixelSizeFPS, "Nothing there yet");
+ fpsLabel = new Label(scene.getVertexFactory(), renderModes, fontFPS, pixelSizeFPS, "Nothing there yet");
fpsLabel.addMouseListener(dragZoomRotateListener);
- sceneUICntrl.addShape(fpsLabel);
+ scene.addShape(fpsLabel);
fpsLabel.setEnabled(true);
fpsLabel.setColor(0.1f, 0.1f, 0.1f, 1.0f);
fpsLabel.move(0f, pixelSizeFPS * (fontFPS.getMetrics().getLineGap() - fontFPS.getMetrics().getDescent()), 0f);
@@ -196,7 +178,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
if(drawable instanceof GLWindow) {
System.err.println("GPUUISceneGLListener0A: init (1)");
final GLWindow glw = (GLWindow) drawable;
- sceneUICntrl.attachInputListenerTo(glw);
+ scene.attachInputListenerTo(glw);
} else {
System.err.println("GPUUISceneGLListener0A: init (0)");
}
@@ -217,7 +199,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_BLEND);
- sceneUICntrl.init(drawable);
+ scene.init(drawable);
final GLAnimatorControl a = drawable.getAnimator();
if( null != a ) {
@@ -241,7 +223,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
jogampLabel.setPosition(dxMiddleAbs, dyTopLabelAbs, dz);
fpsLabel.move(0f, 0f, 0f);
- sceneUICntrl.reshape(drawable, x, y, width, height);
+ scene.reshape(drawable, x, y, width, height);
lastWidth = width;
lastHeight = height;
@@ -252,7 +234,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
public void dispose(final GLAutoDrawable drawable) {
System.err.println("GPUUISceneGLListener0A: dispose");
- sceneUICntrl.dispose(drawable); // disposes all registered UIShapes
+ scene.dispose(drawable); // disposes all registered UIShapes
final GL2ES2 gl = drawable.getGL().getGL2ES2();
screenshot.dispose(gl);
@@ -261,11 +243,11 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
private int shotCount = 0;
public void printScreen(final GL gl) {
- final RegionRenderer renderer = sceneUICntrl.getRenderer();
+ final RegionRenderer renderer = scene.getRenderer();
final String modeS = Region.getRenderModeString(jogampLabel.getRenderModes());
final String filename = String.format((Locale)null, "GraphUIDemo-shot%03d-%03dx%03d-S_%s_%02d.png",
shotCount++, renderer.getWidth(), renderer.getHeight(),
- modeS, sceneUICntrl.getSampleCount());
+ modeS, scene.getSampleCount());
gl.glFinish(); // just make sure rendering finished ..
if(screenshot.readPixels(gl, false)) {
screenshot.write(new File(filename));
@@ -278,7 +260,7 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
if( fpsLabel.isEnabled() ) {
final String text;
if( null == actionText ) {
- text = sceneUICntrl.getStatusText(drawable, renderModes, fpsLabel.getQuality(), dpiV);
+ text = scene.getStatusText(drawable, renderModes, fpsLabel.getQuality(), dpiV);
} else if( null != drawable.getAnimator() ) {
text = Scene.getStatusText(drawable.getAnimator())+", "+actionText;
} else {
@@ -288,15 +270,15 @@ public class GPUUISceneTextAnim01 implements GLEventListener {
System.err.println(text);
}
}
- sceneUICntrl.display(drawable);
+ scene.display(drawable);
}
public void attachInputListenerTo(final GLWindow window) {
- sceneUICntrl.attachInputListenerTo(window);
+ scene.attachInputListenerTo(window);
}
public void detachInputListenerFrom(final GLWindow window) {
- sceneUICntrl.detachInputListenerFrom(window);
+ scene.detachInputListenerFrom(window);
}
/**
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
index 7ac982a48..bc2353bb1 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UISceneDemo01.java
@@ -36,7 +36,6 @@ import com.jogamp.common.net.Uri;
import com.jogamp.common.util.InterruptSource;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.RegionRenderer;
-import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.font.FontFactory;
import com.jogamp.graph.font.FontSet;
@@ -44,7 +43,6 @@ import com.jogamp.graph.geom.SVertex;
import com.jogamp.graph.geom.plane.AffineTransform;
import com.jogamp.graph.ui.gl.Scene;
import com.jogamp.graph.ui.gl.Shape;
-import com.jogamp.graph.ui.gl.Shape.EventInfo;
import com.jogamp.graph.ui.gl.shapes.Button;
import com.jogamp.graph.ui.gl.shapes.GLButton;
import com.jogamp.graph.ui.gl.shapes.MediaButton;
@@ -62,10 +60,8 @@ import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLPipelineFactory;
import com.jogamp.opengl.GLProfile;
-import com.jogamp.opengl.GLRunnable;
import com.jogamp.opengl.demos.es2.GearsES2;
import com.jogamp.opengl.demos.graph.MSAATool;
-import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.GLReadBufferUtil;
import com.jogamp.opengl.util.PMVMatrix;
@@ -156,9 +152,6 @@ public class UISceneDemo01 implements GLEventListener {
private final float[] position = new float[] {0,0,0};
- private final float sceneDist = -1/5f;
- private final float zNear = 0.1f, zFar = 7000f;
-
boolean ignoreInput = false;
protected final AffineTransform tempT1 = new AffineTransform();
@@ -253,11 +246,11 @@ public class UISceneDemo01 implements GLEventListener {
s.setTransform(pmv);
final float[] objPos = new float[3];
- s.winToObjCoord(renderer, glWinX, glWinY, objPos);
+ s.winToObjCoord(pmv, viewport, glWinX, glWinY, objPos);
System.err.println("Button: Click: Win "+glWinX+"/"+glWinY+" -> Obj "+objPos[0]+"/"+objPos[1]+"/"+objPos[1]);
final int[] surfaceSize = new int[2];
- s.getSurfaceSize(renderer, surfaceSize);
+ s.getSurfaceSize(pmv, viewport, surfaceSize);
System.err.println("Button: Size: Pixel "+surfaceSize[0]+" x "+surfaceSize[1]);
pmv.glPopMatrix();
@@ -314,6 +307,22 @@ public class UISceneDemo01 implements GLEventListener {
@Override
public void display(final GLAutoDrawable drawable) {
scene.display(drawable);
+ if( once ) {
+ once = false;
+ final RegionRenderer renderer = scene.getRenderer();
+ final PMVMatrix pmv = renderer.getMatrix();
+ pmv.glPushMatrix();
+ shape.setTransform(pmv);
+
+ final int[] winPosSize = { 0, 0 };
+ System.err.println("draw.0: "+shape);
+ boolean ok = shape.getSurfaceSize(pmv, renderer.getViewport(), winPosSize);
+ System.err.println("draw.1: ok "+ok+", surfaceSize "+winPosSize[0]+" x "+winPosSize[1]);
+ ok = shape.objToWinCoord(pmv, renderer.getViewport(), shape.getPosition(), winPosSize);
+ System.err.println("draw.2: ok "+ok+", winCoord "+winPosSize[0]+" x "+winPosSize[1]);
+
+ pmv.glPopMatrix();
+ }
}
static boolean once = true;
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java
index 81d657385..61f5a37ac 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeDemo01.java
@@ -104,8 +104,10 @@ public class UIShapeDemo01 implements GLEventListener {
final GLProfile glp = GLProfile.getGL2ES2();
final GLCapabilities caps = new GLCapabilities(glp);
caps.setAlphaBits(4);
- caps.setSampleBuffers(true);
- caps.setNumSamples(4);
+ if( false ) {
+ caps.setSampleBuffers(true);
+ caps.setNumSamples(4);
+ }
System.out.println("Requested: " + caps);
final GLWindow window = GLWindow.create(caps);
@@ -180,7 +182,9 @@ public class UIShapeDemo01 implements GLEventListener {
this.trace = trace;
this.screenshot = new GLReadBufferUtil(false, false);
- button = new Button(SVertex.factory(), renderModes, font, "Click me!", 1/8f, 1/16f);
+ final float sz1_w = 1/8f;
+ final float sz2 = 1/20f;
+ button = new Button(SVertex.factory(), renderModes, font, "Click me!", sz1_w, sz1_w/2f);
button.setLabelColor(0.0f,0.0f,0.0f);
/** Button defaults !
button.setLabelColor(1.0f,1.0f,1.0f);
@@ -189,7 +193,7 @@ public class UIShapeDemo01 implements GLEventListener {
button.setSpacing(2.0f);
*/
System.err.println(button);
- crossHair = new CrossHair(SVertex.factory(), renderModes, 1/20f, 1/20f, 1/1000f);
+ crossHair = new CrossHair(SVertex.factory(), renderModes, sz2, sz2, 1/1000f);
crossHair.setColor(0f,0f,1f,1f);
crossHair.setEnabled(true);
}
@@ -218,25 +222,37 @@ public class UIShapeDemo01 implements GLEventListener {
@Override
public void reshape(final GLAutoDrawable drawable, final int xstart, final int ystart, final int width, final int height) {
- final GL2ES2 gl = drawable.getGL().getGL2ES2();
+ // final GL2ES2 gl = drawable.getGL().getGL2ES2();
+ // gl.glViewport(xstart, ystart, width, height);
rRenderer.reshapePerspective(45.0f, width, height, zNear, zFar);
// rRenderer.reshapeOrtho(width, height, zNear, zFar);
- lastWidth = width;
- lastHeight = height;
+ final PMVMatrix pmv = rRenderer.getMatrix();
+ pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmv.glLoadIdentity();
+ pmv.glTranslatef(xTran, yTran, zTran);
+
if( drawable instanceof Window ) {
((Window)drawable).setTitle(UIShapeDemo01.class.getSimpleName()+": "+drawable.getSurfaceWidth()+" x "+drawable.getSurfaceHeight());
}
}
- float lastWidth = 0f, lastHeight = 0f;
final int[] sampleCount = { 4 };
- private void drawShape(final GL2ES2 gl, final PMVMatrix pmv, final RegionRenderer renderer, final Shape shape) {
+ private void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final Shape shape) {
+ final PMVMatrix pmv = renderer.getMatrix();
pmv.glPushMatrix();
shape.setTransform(pmv);
shape.drawShape(gl, renderer, sampleCount);
+ if( once ) {
+ final int[] winPosSize = { 0, 0 };
+ System.err.println("draw.0: "+shape);
+ boolean ok = shape.getSurfaceSize(pmv, renderer.getViewport(), winPosSize);
+ System.err.println("draw.1: ok "+ok+", surfaceSize "+winPosSize[0]+" x "+winPosSize[1]);
+ ok = shape.objToWinCoord(pmv, renderer.getViewport(), shape.getPosition(), winPosSize);
+ System.err.println("draw.2: ok "+ok+", winCoord "+winPosSize[0]+" x "+winPosSize[1]);
+ }
pmv.glPopMatrix();
}
@@ -249,12 +265,9 @@ public class UIShapeDemo01 implements GLEventListener {
final RegionRenderer renderer = getRegionRenderer();
final PMVMatrix pmv = renderer.getMatrix();
- pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmv.glLoadIdentity();
- pmv.glTranslatef(xTran, yTran, zTran);
renderer.enable(gl, true);
- drawShape(gl, pmv, renderer, button);
- drawShape(gl, pmv, renderer, crossHair);
+ drawShape(gl, renderer, button);
+ drawShape(gl, renderer, crossHair);
{
final String text = "Hello Origin.";
final float full_width_o;
@@ -392,11 +405,11 @@ public class UIShapeDemo01 implements GLEventListener {
final float[] objPos = new float[3];
System.err.println("\n\nButton: "+button);
- button.winToObjCoord(renderer, glWinX, glWinY, objPos);
+ button.winToObjCoord(pmv, viewport, glWinX, glWinY, objPos);
System.err.println("Button: Click: Win "+glWinX+"/"+glWinY+" -> Obj "+objPos[0]+"/"+objPos[1]+"/"+objPos[1]);
final int[] surfaceSize = new int[2];
- button.getSurfaceSize(renderer, surfaceSize);
+ button.getSurfaceSize(pmv, viewport, surfaceSize);
System.err.println("Button: Size: Pixel "+surfaceSize[0]+" x "+surfaceSize[1]);
pmv.glPopMatrix();
@@ -408,16 +421,16 @@ public class UIShapeDemo01 implements GLEventListener {
final float[] objPosC = crossHair.getBounds().getCenter();
final int[] objWinPos = new int[2];
System.err.println("\n\nCrossHair: "+crossHair);
- if( crossHair.objToWinCoord(renderer, objPosC, objWinPos) ) {
+ if( crossHair.objToWinCoord(pmv, viewport, objPosC, objWinPos) ) {
System.err.println("CrossHair: Obj: Obj "+objPosC[0]+"/"+objPosC[1]+"/"+objPosC[1]+" -> Win "+objWinPos[0]+"/"+objWinPos[1]);
}
final float[] objPos2 = new float[3];
- crossHair.winToObjCoord(renderer, objWinPos[0], objWinPos[1], objPos2);
+ crossHair.winToObjCoord(pmv, viewport, objWinPos[0], objWinPos[1], objPos2);
System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2[0]+"/"+objPos2[1]+"/"+objPos2[1]);
final float[] winObjPos = new float[3];
- if( crossHair.winToObjCoord(renderer, glWinX, glWinY, winObjPos) ) {
+ if( crossHair.winToObjCoord(pmv, viewport, glWinX, glWinY, winObjPos) ) {
// final float[] translate = crossHair.getTranslate();
// final float[] objPosT = new float[] { objPosC[0]+translate[0], objPosC[1]+translate[1], objPosC[2]+translate[2] };
final float dx = winObjPos[0] - objPosC[0];
@@ -432,7 +445,7 @@ public class UIShapeDemo01 implements GLEventListener {
}
final int[] surfaceSize = new int[2];
- crossHair.getSurfaceSize(renderer, surfaceSize);
+ crossHair.getSurfaceSize(pmv, viewport, surfaceSize);
System.err.println("CrossHair: Size: Pixel "+surfaceSize[0]+" x "+surfaceSize[1]);
pmv.glPopMatrix();
@@ -448,20 +461,14 @@ public class UIShapeDemo01 implements GLEventListener {
@Override
public void mouseMoved(final MouseEvent e) {
- // TODO Auto-generated method stub
-
}
@Override
public void mouseDragged(final MouseEvent e) {
- // TODO Auto-generated method stub
-
}
@Override
public void mouseWheelMoved(final MouseEvent e) {
- // TODO Auto-generated method stub
-
}
}
diff --git a/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java b/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java
index 56962e110..41235077e 100644
--- a/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java
+++ b/src/demos/com/jogamp/opengl/demos/graph/ui/UITypeDemo01.java
@@ -475,16 +475,16 @@ public class UITypeDemo01 implements GLEventListener {
final float[] objPosC = crossHair.getBounds().getCenter();
final int[] objWinPos = new int[2];
System.err.println("\n\nCrossHair: "+crossHair);
- if( crossHair.objToWinCoord(renderer, objPosC, objWinPos) ) {
+ if( crossHair.objToWinCoord(pmv, viewport, objPosC, objWinPos) ) {
System.err.println("CrossHair: Obj: Obj "+objPosC[0]+"/"+objPosC[1]+"/"+objPosC[1]+" -> Win "+objWinPos[0]+"/"+objWinPos[1]);
}
final float[] objPos2 = new float[3];
- crossHair.winToObjCoord(renderer, objWinPos[0], objWinPos[1], objPos2);
+ crossHair.winToObjCoord(pmv, viewport, objWinPos[0], objWinPos[1], objPos2);
System.err.println("CrossHair: Obj: Win "+objWinPos[0]+"/"+objWinPos[1]+" -> Obj "+objPos2[0]+"/"+objPos2[1]+"/"+objPos2[1]);
final float[] winObjPos = new float[3];
- if( crossHair.winToObjCoord(renderer, glWinX, glWinY, winObjPos) ) {
+ if( crossHair.winToObjCoord(pmv, viewport, glWinX, glWinY, winObjPos) ) {
// final float[] translate = crossHair.getTranslate();
// final float[] objPosT = new float[] { objPosC[0]+translate[0], objPosC[1]+translate[1], objPosC[2]+translate[2] };
final float dx = winObjPos[0] - objPosC[0];
@@ -499,7 +499,7 @@ public class UITypeDemo01 implements GLEventListener {
}
final int[] surfaceSize = new int[2];
- crossHair.getSurfaceSize(renderer, surfaceSize);
+ crossHair.getSurfaceSize(pmv, viewport, surfaceSize);
System.err.println("CrossHair: Size: Pixel "+surfaceSize[0]+" x "+surfaceSize[1]);
pmv.glPopMatrix();
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
index 88e87b6cf..ac5258595 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Scene.java
@@ -66,7 +66,7 @@ import com.jogamp.opengl.util.PMVMatrix;
* </p>
* @see Shape
*/
-public class Scene implements GLEventListener {
+public final class Scene implements GLEventListener {
/** Default scene distance on z-axis to projection is -1/5f. */
public static final float DEFAULT_SCENE_DIST = -1/5f;
/** Default projection angle in degrees value is 45.0. */
@@ -208,7 +208,7 @@ public class Scene implements GLEventListener {
public void removeShape(final Shape b) {
shapes.remove(b);
}
- public final Shape getShapeByIdx(final int id) {
+ public Shape getShapeByIdx(final int id) {
if( 0 > id ) {
return null;
}
@@ -303,19 +303,26 @@ public class Scene implements GLEventListener {
renderer.enable(gl, false);
}
+ /**
+ * Attempt to pick a {@link Shape} using the window coordinates and contained {@ling Shape}'s {@link AABBox} {@link Shape#getBounds() bounds}
+ * using a ray-intersection algorithm.
+ * <p>
+ * If {@link Shape} was found the given action is performed.
+ * </p>
+ * <p>
+ * Method performs on current thread and returns after probing every {@link Shape}.
+ * </p>
+ * @param glWinX window X coordinate, bottom-left origin
+ * @param glWinY window Y coordinate, bottom-left origin
+ * @param objPos storage for found object position in model-space of found {@link Shape}
+ * @param shape storage for found {@link Shape} or null
+ * @param runnable the action to perform if {@link Shape} was found
+ */
public void pickShape(final int glWinX, final int glWinY, final float[] objPos, final Shape[] shape, final Runnable runnable) {
- if( null == cDrawable ) {
- return;
+ shape[0] = pickShapeImpl(glWinX, glWinY, objPos);
+ if( null != shape[0] ) {
+ runnable.run();
}
- cDrawable.invoke(false, new GLRunnable() {
- @Override
- public boolean run(final GLAutoDrawable drawable) {
- shape[0] = pickShapeImpl(glWinX, glWinY, objPos);
- if( null != shape[0] ) {
- runnable.run();
- }
- return true;
- } } );
}
@SuppressWarnings({ "unchecked", "rawtypes" })
private Shape pickShapeImpl(final int glWinX, final int glWinY, final float[] objPos) {
@@ -326,8 +333,8 @@ public class Scene implements GLEventListener {
gl.glReadPixels( x, y, 1, 1, GL2ES2.GL_DEPTH_COMPONENT, GL.GL_FLOAT, winZRB);
winZ1 = winZRB.get(0); // dir
*/
- final PMVMatrix pmv = renderer.getMatrix();
- pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ final PMVMatrix pmv = new PMVMatrix();
+ setupMatrix(pmv);
final Ray ray = new Ray();
@@ -370,26 +377,9 @@ public class Scene implements GLEventListener {
* @param runnable action
*/
public void winToObjCoord(final Shape shape, final int glWinX, final int glWinY, final float[] objPos, final Runnable runnable) {
- if( null == cDrawable || null == shape ) {
- return;
+ if( null != shape && shape.winToObjCoord(this, glWinX, glWinY, objPos) ) {
+ runnable.run();
}
- cDrawable.invoke(false, new GLRunnable() {
- @Override
- public boolean run(final GLAutoDrawable drawable) {
- final boolean ok;
- {
- final PMVMatrix pmv = renderer.getMatrix();
- pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmv.glPushMatrix();
- shape.setTransform(pmv);
- ok = shape.winToObjCoord(renderer, glWinX, glWinY, objPos);
- pmv.glPopMatrix();
- }
- if( ok ) {
- runnable.run();
- }
- return true;
- } } );
}
/**
@@ -450,17 +440,7 @@ public class Scene implements GLEventListener {
final int[] viewport = { 0, 0, width, height };
final PMVMatrix pmv = new PMVMatrix();
- {
- final float ratio = (float)width/(float)height;
- pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
- pmv.glLoadIdentity();
- pmv.gluPerspective(projAngle, ratio, zNear, zFar);
- }
- {
- pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmv.glLoadIdentity();
- pmv.glTranslatef(0f, 0f, sceneDist);
- }
+ setupMatrix(pmv, width, height);
{
final float orthoDist = -sceneDist;
final float[] obj00Coord = new float[3];
@@ -477,10 +457,10 @@ public class Scene implements GLEventListener {
/**
* Reshape scene {@link #setupMatrix(PMVMatrix, int, int)}.
* <p>
- * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
+ * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
* </p>
* <p>
- * Modelview is translated to given {@link #getProjSceneDist()}
+ * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()}
* and and origin 0/0 becomes the bottom-left corner.
* </p>
* @see #setupMatrix(PMVMatrix, int, int)
@@ -493,7 +473,8 @@ public class Scene implements GLEventListener {
renderer.reshapeNotify(x, y, width, height);
final PMVMatrix pmv = renderer.getMatrix();
- setupMatrix(pmv, width, height);
+ setupMatrix0(pmv, width, height);
+ pmv.glTranslatef(0f, 0f, sceneDist);
{
final float orthoDist = -sceneDist;
final float[] obj00Coord = new float[3];
@@ -549,32 +530,43 @@ public class Scene implements GLEventListener {
public final int[/*4*/] getViewport(final int[/*4*/] target) { return renderer.getViewport(target); }
/** Borrows the current int[4] viewport w/o copying. It is set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */
- public final int[/*4*/] getViewport() { return renderer.getViewport(); }
+ public int[/*4*/] getViewport() { return renderer.getViewport(); }
/** Returns the {@link #getViewport()}'s width, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */
public int getWidth() { return renderer.getWidth(); }
/** Returns the {@link #getViewport()}'s height, set after initial {@link #reshape(GLAutoDrawable, int, int, int, int)}. */
public int getHeight() { return renderer.getHeight(); }
+ /** Borrow the current {@link PMVMatrix}. */
+ public PMVMatrix getMatrix() { return renderer.getMatrix(); }
+
/** Translate current matrix to {@link #getBounds()}'s origin (minx/miny) and {@link #getProjSceneDist()}, a convenience method. */
- public void translate(final PMVMatrix pmv) {
+ private void translate(final PMVMatrix pmv) {
pmv.glTranslatef(planeBoxCtr.getMinX(), planeBoxCtr.getMinY(), sceneDist);
}
/**
- * Setup {@link PMVMatrix} projection and modelview using explicit surface width and height before {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method.
+ * Setup {@link PMVMatrix} {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW}
+ * using explicit surface width and height before {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method.
* <p>
- * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
+ * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
* </p>
* <p>
- * Modelview is translated to given {@link #getProjSceneDist()}
+ * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()}
* and and origin 0/0 becomes the bottom-left corner.
* </p>
+ * <p>
+ * At the end of operations, the {@link GLMatrixFunc#GL_MODELVIEW} matrix is selected.
+ * </p>
* @param pmv the {@link PMVMatrix} to setup
* @param surface_width explicit surface width
* @param surface_height explicit surface height
*/
public void setupMatrix(final PMVMatrix pmv, final int surface_width, final int surface_height) {
+ setupMatrix0(pmv, surface_width, surface_height);
+ translate(pmv);
+ }
+ private void setupMatrix0(final PMVMatrix pmv, final int surface_width, final int surface_height) {
final float ratio = (float)surface_width/(float)surface_height;
pmv.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
pmv.glLoadIdentity();
@@ -582,23 +574,26 @@ public class Scene implements GLEventListener {
pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmv.glLoadIdentity();
- translate(pmv);
}
/**
- * Setup {@link PMVMatrix} projection and modelview using implicit {@link #getViewport()} surface dimension after {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method.
+ * Setup {@link PMVMatrix} {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW}
+ * using implicit {@link #getViewport()} surface dimension after {@link #reshape(GLAutoDrawable, int, int, int, int)} happened, a convenience method.
* <p>
- * Projection will be setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
+ * {@link GLMatrixFunc#GL_PROJECTION} is setup using perspective {@link #getProjAngle()} with {@link #getProjZNear()} and {@link #getProjZFar()}.
* </p>
* <p>
- * Modelview is translated to given {@link #getProjSceneDist()}
+ * {@link GLMatrixFunc#GL_MODELVIEW} is translated to given {@link #getProjSceneDist()}
* and and origin 0/0 becomes the bottom-left corner.
* </p>
+ * <p>
+ * At the end of operations, the {@link GLMatrixFunc#GL_MODELVIEW} matrix is selected.
+ * </p>
* @param pmv the {@link PMVMatrix} to setup
* @param surface_width explicit surface width
* @param surface_height explicit surface height
*/
- public void setup(final PMVMatrix pmv) {
+ public void setupMatrix(final PMVMatrix pmv) {
setupMatrix(pmv, getWidth(), getHeight());
}
@@ -651,11 +646,9 @@ public class Scene implements GLEventListener {
final int glWinY = getHeight() - e.getY() - 1;
final float[] objPos = new float[3];
final Shape shape = activeShape;
- winToObjCoord(shape, glWinX, glWinY, objPos, new Runnable() {
- @Override
- public void run() {
- shape.dispatchGestureEvent(renderer, gh, glWinX, glWinY, objPos);
- } } );
+ winToObjCoord(shape, glWinX, glWinY, objPos, () -> {
+ shape.dispatchGestureEvent(Scene.this, gh, glWinX, glWinY, objPos);
+ });
}
}
}
@@ -684,14 +677,12 @@ public class Scene implements GLEventListener {
final void dispatchMouseEventPickShape(final MouseEvent e, final int glWinX, final int glWinY, final boolean setActive) {
final float[] objPos = new float[3];
final Shape[] shape = { null };
- pickShape(glWinX, glWinY, objPos, shape, new Runnable() {
- @Override
- public void run() {
+ pickShape(glWinX, glWinY, objPos, shape, () -> {
if( setActive ) {
setActiveShape(shape[0]);
}
shape[0].dispatchMouseEvent(e, glWinX, glWinY, objPos);
- } } );
+ } );
}
/**
* Dispatch event to shape
@@ -702,11 +693,7 @@ public class Scene implements GLEventListener {
*/
final void dispatchMouseEventForShape(final Shape shape, final MouseEvent e, final int glWinX, final int glWinY) {
final float[] objPos = new float[3];
- winToObjCoord(shape, glWinX, glWinY, objPos, new Runnable() {
- @Override
- public void run() {
- shape.dispatchMouseEvent(e, glWinX, glWinY, objPos);
- } } );
+ winToObjCoord(shape, glWinX, glWinY, objPos, () -> { shape.dispatchMouseEvent(e, glWinX, glWinY, objPos); });
}
private class SBCMouseListener implements MouseListener {
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
index f8967e437..4f81f4ff7 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
@@ -235,9 +235,9 @@ public abstract class Shape {
* <p>
* No matrix operations (translate, scale, ..) are performed.
* </p>
- * @param gl
- * @param renderer
- * @param sampleCount
+ * @param gl the current GL object
+ * @param renderer the used {@link RegionRenderer}, also source of {@link RegionRenderer#getMatrix()} and {@link RegionRenderer#getViewport()}.
+ * @param sampleCount sample count if used by Graph renderModes
*/
public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
final float r, g, b, a;
@@ -361,24 +361,25 @@ public abstract class Shape {
}
/**
- * Retrieve window surface size of this shape
+ * Retrieve window surface size of this shape reusing a given setup {@link PMVMatrix}.
* <p>
- * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object,
- * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}.
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
* </p>
- * @param renderer source of viewport and {@link PMVMatrix}
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
* @param surfaceSize int[2] target surface size
* @return true for successful gluProject(..) operation, otherwise false
+ * @see #getSurfaceSize(Scene, int[])
*/
- public boolean getSurfaceSize(final RegionRenderer renderer, final int[/*2*/] surfaceSize) {
+ public boolean getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) {
boolean res = false;
- final int[/*4*/] viewport = renderer.getViewport(new int[4]);
// System.err.println("UIShape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final float[] winCoordHigh = new float[3];
final float[] winCoordLow = new float[3];
final float[] high = getBounds().getHigh();
final float[] low = getBounds().getLow();
- final PMVMatrix pmv = renderer.getMatrix();
if( pmv.gluProject(high[0], high[1], high[2], viewport, 0, winCoordHigh, 0) ) {
// System.err.printf("UIShape::surfaceSize.H: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), high[0], high[1], high[2], winCoordHigh[0], winCoordHigh[1], winCoordHigh[2]);
@@ -394,22 +395,40 @@ public abstract class Shape {
}
/**
- * Map given object coordinate relative to this shape to window coordinates
+ * Retrieve window surface size of this shape using a local {@link PMVMatrix}.
+ * <p>
+ * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once.
+ * </p>
+ * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}.
+ * @param surfaceSize int[2] target surface size
+ * @return true for successful gluProject(..) operation, otherwise false
+ * @see #getSurfaceSize(PMVMatrix, int[], int[])
+ */
+ public boolean getSurfaceSize(final Scene scene, final int[/*2*/] surfaceSize) {
+ final PMVMatrix pmv = new PMVMatrix();
+ scene.setupMatrix(pmv);
+ setTransform(pmv);
+ return getSurfaceSize(pmv, scene.getViewport(), surfaceSize);
+ }
+
+ /**
+ * Map given object coordinate relative to this shape to window coordinates reusing a given setup {@link PMVMatrix}.
* <p>
- * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object,
- * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}.
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
* </p>
- * @param renderer source of viewport and {@link PMVMatrix}
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
* @param objPos float[3] object position relative to this shape's center
* @param glWinPos int[2] target window position of objPos relative to this shape
* @return true for successful gluProject(..) operation, otherwise false
+ * @see #objToWinCoord(Scene, float[], int[])
*/
- public boolean objToWinCoord(final RegionRenderer renderer, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
+ public boolean objToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
boolean res = false;
- final int[/*4*/] viewport = renderer.getViewport(new int[4]);
// System.err.println("UIShape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final float[] winCoord = new float[3];
- final PMVMatrix pmv = renderer.getMatrix();
if( pmv.gluProject(objPos[0], objPos[1], objPos[2], viewport, 0, winCoord, 0) ) {
// System.err.printf("UIShape::objToWinCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), objPos[0], objPos[1], objPos[2], winCoord[0], winCoord[1], winCoord[2]);
@@ -422,23 +441,43 @@ public abstract class Shape {
}
/**
- * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
+ * Map given object coordinate relative to this shape to window coordinates using a local {@link PMVMatrix}.
* <p>
- * The {@link RegionRenderer#getMatrix()} has to be setup properly for this object,
- * i.e. reshape for {@link GLMatrixFunc#GL_PROJECTION} and {@link #setTransform(PMVMatrix)} for {@link GLMatrixFunc#GL_MODELVIEW}.
+ * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once.
* </p>
- * @param renderer source of viewport and {@link PMVMatrix}
+ * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}.
+ * @param objPos float[3] object position relative to this shape's center
+ * @param glWinPos int[2] target window position of objPos relative to this shape
+ * @return true for successful gluProject(..) operation, otherwise false
+ * @see #objToWinCoord(PMVMatrix, int[], float[], int[])
+ */
+ public boolean objToWinCoord(final Scene scene, final float[/*3*/] objPos, final int[/*2*/] glWinPos) {
+ final PMVMatrix pmv = new PMVMatrix();
+ scene.setupMatrix(pmv);
+ setTransform(pmv);
+ return this.objToWinCoord(pmv, scene.getViewport(), objPos, glWinPos);
+ }
+
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate
+ * reusing a given setup {@link PMVMatrix}.
+ * <p>
+ * The given {@link PMVMatrix} has to be setup properly for this object,
+ * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}.
+ * @param viewport the int[4] viewport
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param objPos float[3] target object position of glWinX/glWinY relative to this shape
- * @return @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false
+ * @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false
+ * @see #winToObjCoord(Scene, int, int, float[])
*/
- public boolean winToObjCoord(final RegionRenderer renderer, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
+ public boolean winToObjCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
boolean res = false;
final float[] ctr = getBounds().getCenter();
- final int[] viewport = renderer.getViewport(new int[4]);
final float[] tmp = new float[3];
- final PMVMatrix pmv = renderer.getMatrix();
if( pmv.gluProject(ctr[0], ctr[1], ctr[2], viewport, 0, tmp, 0) ) {
// System.err.printf("UIShape::winToObjCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), ctr[0], ctr[1], ctr[2], tmp[0], tmp[1], tmp[2]);
@@ -450,6 +489,26 @@ public abstract class Shape {
return res;
}
+ /**
+ * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate
+ * using a local {@link PMVMatrix}.
+ * <p>
+ * The {@link Scene} has be {@link Scene#reshape(com.jogamp.opengl.GLAutoDrawable, int, int, int, int) reshape(..)}ed once.
+ * </p>
+ * @param scene {@link Scene} source of viewport and local {@link PMVMatrix} {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)}.
+ * @param glWinX in GL window coordinates, origin bottom-left
+ * @param glWinY in GL window coordinates, origin bottom-left
+ * @param objPos float[3] target object position of glWinX/glWinY relative to this shape
+ * @return @return true for successful gluProject(..) and gluUnProject(..) operations, otherwise false
+ * @see #winToObjCoord(PMVMatrix, int[], int, int, float[])
+ */
+ public boolean winToObjCoord(final Scene scene, final int glWinX, final int glWinY, final float[/*3*/] objPos) {
+ final PMVMatrix pmv = new PMVMatrix();
+ scene.setupMatrix(pmv);
+ setTransform(pmv);
+ return this.winToObjCoord(pmv, scene.getViewport(), glWinX, glWinY, objPos);
+ }
+
public float[] getColor() {
return rgbaColor;
}
@@ -826,31 +885,23 @@ public abstract class Shape {
* @param glWinX x-position in OpenGL model space
* @param glWinY y-position in OpenGL model space
*/
- /* pp */ final void dispatchGestureEvent(final RegionRenderer renderer, final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) {
+ /* pp */ final void dispatchGestureEvent(final Scene scene, final GestureEvent e, final int glWinX, final int glWinY, final float[] objPos) {
if( resizable && e instanceof PinchToZoomGesture.ZoomEvent ) {
final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) e;
final float pixels = ze.getDelta() * ze.getScale(); //
final float[] objPos2 = { 0f, 0f, 0f };
final int winX2 = glWinX + Math.round(pixels);
- final boolean ok;
- {
- final PMVMatrix pmv = renderer.getMatrix();
- pmv.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
- pmv.glPushMatrix();
- setTransform(pmv);
- ok = winToObjCoord(null, winX2, glWinY, objPos2);
- pmv.glPopMatrix();
- }
+ final boolean ok = winToObjCoord(scene, winX2, glWinY, objPos2);
final float dx = objPos2[0];
final float dy = objPos2[1];
final float sx = scale[0] + ( dx/box.getWidth() ); // bottom-right
final float sy = scale[1] + ( dy/box.getHeight() );
if( DEBUG ) {
- System.err.printf("DragZoom: resize %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
- inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
+ System.err.printf("DragZoom: resize %b, ok %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
+ inResize, ok, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
dx, dy, sx, sy);
}
- if( resize_sxy_min <= sx && sx <= resize_sxy_max && resize_sxy_min <= sy && sy <= resize_sxy_max ) {
+ if( ok && resize_sxy_min <= sx && sx <= resize_sxy_max && resize_sxy_min <= sy && sy <= resize_sxy_max ) {
if( DEBUG ) {
System.err.printf("PinchZoom: pixels %f, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n",
pixels, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2],
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
index 7fc2e6f7e..77ac99861 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/shapes/GLButton.java
@@ -94,7 +94,7 @@ public class GLButton extends TexSeqButton {
@Override
public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
final int[/*2*/] surfaceSize = new int[2];
- final boolean got_sz = getSurfaceSize(renderer, surfaceSize) && 0 < surfaceSize[0] && 0 < surfaceSize[1];
+ final boolean got_sz = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), surfaceSize) && 0 < surfaceSize[0] && 0 < surfaceSize[1];
if( null == fboGLAD ) {
final ImageSequence imgSeq = (ImageSequence)texSeq;