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-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/Overlay.java (renamed from src/classes/com/sun/opengl/util/J2DOverlay.java)16
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextureRenderer.java (renamed from src/classes/com/sun/opengl/util/J2DTextureRenderer.java)6
2 files changed, 11 insertions, 11 deletions
diff --git a/src/classes/com/sun/opengl/util/J2DOverlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
index 3bb4de9ee..d427ab176 100755
--- a/src/classes/com/sun/opengl/util/J2DOverlay.java
+++ b/src/classes/com/sun/opengl/util/j2d/Overlay.java
@@ -37,7 +37,7 @@
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
-package com.sun.opengl.util;
+package com.sun.opengl.util.j2d;
import java.awt.Graphics2D;
@@ -48,17 +48,17 @@ import com.sun.opengl.util.texture.*;
making it easier to do things like draw text and images on top of
an OpenGL scene while still maintaining reasonably good
efficiency. For correct operation, the drawable should be
- allocated with alpha bits enabled, as the J2DOverlay uses alpha
+ allocated with alpha bits enabled, as the Overlay uses alpha
blending to make portions of itself transparent. */
-public class J2DOverlay {
+public class Overlay {
private GLDrawable drawable;
- private J2DTextureRenderer renderer;
+ private TextureRenderer renderer;
private boolean contentsLost;
/** Creates a new Java 2D overlay on top of the specified
GLDrawable. */
- public J2DOverlay(GLDrawable drawable) {
+ public Overlay(GLDrawable drawable) {
this.drawable = drawable;
}
@@ -198,9 +198,9 @@ public class J2DOverlay {
private void validateRenderer() {
if (renderer == null) {
- renderer = new J2DTextureRenderer(drawable.getWidth(),
- drawable.getHeight(),
- true);
+ renderer = new TextureRenderer(drawable.getWidth(),
+ drawable.getHeight(),
+ true);
contentsLost = true;
} else if (renderer.getWidth() != drawable.getWidth() ||
renderer.getHeight() != drawable.getHeight()) {
diff --git a/src/classes/com/sun/opengl/util/J2DTextureRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
index de4aee9b8..552a66a3d 100755
--- a/src/classes/com/sun/opengl/util/J2DTextureRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextureRenderer.java
@@ -37,7 +37,7 @@
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
-package com.sun.opengl.util;
+package com.sun.opengl.util.j2d;
import java.awt.Dimension;
import java.awt.Graphics2D;
@@ -55,7 +55,7 @@ import com.sun.opengl.util.texture.*;
that image to an OpenGL texture on demand. The resulting OpenGL
texture can then be mapped on to a polygon for display. */
-public class J2DTextureRenderer {
+public class TextureRenderer {
// For now, we supply only a BufferedImage back-end for this
// renderer. In theory we could use the Java 2D/JOGL bridge to fully
// accelerate the rendering paths, but there are restrictions on
@@ -81,7 +81,7 @@ public class J2DTextureRenderer {
@param height the height of the texture to render into
@param alpha whether to allocate an alpha channel for the texture
*/
- public J2DTextureRenderer(int width, int height, boolean alpha) {
+ public TextureRenderer(int width, int height, boolean alpha) {
this.alpha = alpha;
init(width, height);
}