diff options
Diffstat (limited to 'src')
29 files changed, 0 insertions, 561 deletions
diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.fp b/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.fp deleted file mode 100644 index 408ff7251..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.fp +++ /dev/null @@ -1,16 +0,0 @@ -#include es_precision.glsl - -#include mgl_uniform.glsl -#include mgl_varying.glsl - -void main (void) -{ - if( mgl_CullFace > 0 && - ( ( mgl_CullFace == 1 && gl_FrontFacing ) || - ( mgl_CullFace == 2 && !gl_FrontFacing ) || - ( mgl_CullFace == 3 ) ) ) { - discard; - } - gl_FragColor = frontColor; -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.vp b/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.vp deleted file mode 100644 index 346e40196..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColor.vp +++ /dev/null @@ -1,22 +0,0 @@ -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - - gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; - - setTexCoord(gl_Position); -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorLight.vp b/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorLight.vp deleted file mode 100644 index ce203cfb9..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorLight.vp +++ /dev/null @@ -1,70 +0,0 @@ -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_uniform_light.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - vec4 position; - vec3 normal, lightDir, cameraDir, halfDir; - vec4 ambient, diffuse, specular; - float NdotL, NdotHV, dist, attenuation; - int i; - - position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position - - normal = normalize(mgl_NormalMatrix * mgl_Normal); - // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); - - ambient = vec4(0,0,0,0); - diffuse = vec4(0,0,0,0); - specular = vec4(0,0,0,0); - - bool lightEnabled = false; - - for(i=0; i<MAX_LIGHTS; i++) { - if( 0!= mgl_LightsEnabled[i] ) { - lightEnabled = true; - ambient += mgl_LightSource[i].ambient; - lightDir = mgl_LightSource[i].position.xyz - position.xyz; - dist = length(lightDir); - lightDir = normalize(lightDir); - attenuation = 1.0 / ( - mgl_LightSource[i].constantAttenuation+ - mgl_LightSource[i].linearAttenuation * dist + - mgl_LightSource[i].quadraticAttenuation * dist * dist ); - NdotL = max(0.0, dot(normal, lightDir)); - diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation; - if (NdotL != 0.0) { - halfDir = normalize (lightDir + cameraDir); - NdotHV = max(0.0, dot(normal, halfDir)); - specular += mgl_LightSource[i].specular * - pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation; - } - } - } - ambient += mgl_FrontMaterial.ambient; - diffuse *= mgl_FrontMaterial.diffuse; - specular *= mgl_FrontMaterial.specular; - - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - if( lightEnabled ) { - frontColor *= ambient + diffuse + specular; - } - - gl_Position = mgl_PMVMatrix[0] * position; - - setTexCoord(gl_Position); -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorTexture.fp b/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorTexture.fp deleted file mode 100644 index 86e6ace73..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/FixedFuncColorTexture.fp +++ /dev/null @@ -1,47 +0,0 @@ - -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl - -vec4 getTexColor(in sampler2D tex, in int idx) { - vec4 coord; - if(idx==0) { - coord= mgl_TexCoords[0]; - } else if(idx==1) { - coord= mgl_TexCoords[1]; - } else if(idx==2) { - coord= mgl_TexCoords[2]; - } else if(idx==3) { - coord= mgl_TexCoords[3]; - } else if(idx==4) { - coord= mgl_TexCoords[4]; - } else if(idx==5) { - coord= mgl_TexCoords[5]; - } else if(idx==6) { - coord= mgl_TexCoords[6]; - } else { - coord= mgl_TexCoords[7]; - } - return texture2D(tex, coord.st); -} - -void main (void) -{ - if( mgl_CullFace > 0 && - ( ( mgl_CullFace == 1 && gl_FrontFacing ) || - ( mgl_CullFace == 2 && !gl_FrontFacing ) || - ( mgl_CullFace == 3 ) ) ) { - discard; - } - - vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx); - - if(length(texColor.rgb)>0.0) { - gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ; - } else { - gl_FragColor = frontColor; - } -} diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bfp b/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bfp Binary files differdeleted file mode 100755 index 3ebaaee1d..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bfp +++ /dev/null diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bvp b/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bvp Binary files differdeleted file mode 100755 index 279ef72c7..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColor.bvp +++ /dev/null diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorLight.bvp b/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorLight.bvp Binary files differdeleted file mode 100755 index 5a9deea71..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorLight.bvp +++ /dev/null diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorTexture.bfp b/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorTexture.bfp Binary files differdeleted file mode 100755 index ce1397fe1..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/bin/nvidia/FixedFuncColorTexture.bfp +++ /dev/null diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/es_precision.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/es_precision.glsl deleted file mode 100644 index fd6abe54e..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/es_precision.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef es_precision_glsl -#define es_precision_glsl - -#ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp - #define LOWP lowp -#else - #define MEDIUMP - #define HIGHP - #define LOWP -#endif - -#endif // es_precision_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_attribute.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_attribute.glsl deleted file mode 100644 index b09bdb05a..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_attribute.glsl +++ /dev/null @@ -1,19 +0,0 @@ - -#ifndef mgl_attribute_glsl -#define mgl_attribute_glsl - -#include es_precision.glsl - -attribute HIGHP vec4 mgl_Vertex; -attribute HIGHP vec3 mgl_Normal; -attribute HIGHP vec4 mgl_Color; -attribute HIGHP vec4 mgl_MultiTexCoord0; -attribute HIGHP vec4 mgl_MultiTexCoord1; -attribute HIGHP vec4 mgl_MultiTexCoord2; -attribute HIGHP vec4 mgl_MultiTexCoord3; -attribute HIGHP vec4 mgl_MultiTexCoord4; -attribute HIGHP vec4 mgl_MultiTexCoord5; -attribute HIGHP vec4 mgl_MultiTexCoord6; -attribute HIGHP vec4 mgl_MultiTexCoord7; - -#endif // mgl_attribute_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_const.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_const.glsl deleted file mode 100644 index 1a464a1cb..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_const.glsl +++ /dev/null @@ -1,10 +0,0 @@ - -#ifndef mgl_const_glsl -#define mgl_const_glsl - -#include es_precision.glsl - -const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits -const LOWP int MAX_LIGHTS = 8; - -#endif // mgl_const_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_lightdef.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_lightdef.glsl deleted file mode 100644 index 98e214139..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_lightdef.glsl +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef mgl_lightdef_glsl -#define mgl_lightdef_glsl - -struct mgl_LightSourceParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 position; - // vec4 halfVector; // is computed here - vec3 spotDirection; - float spotExponent; - float spotCutoff; // (range: [0.0,90.0], 180.0) - //float spotCosCutoff; // (range: [1.0,0.0],-1.0) - float constantAttenuation; - float linearAttenuation; - float quadraticAttenuation; -}; -struct mgl_MaterialParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 emission; - float shininess; -}; - -#endif // mgl_lightdef_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_settexcoord.vp b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_settexcoord.vp deleted file mode 100644 index 1efe328d0..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_settexcoord.vp +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef mgl_settexcoord_vp -#define mgl_settexcoord_vp - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -void setTexCoord(in vec4 defpos) { - /** - * bitwise operator not supported on APX 2500 ES 2.0 - * - mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos; - mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos; - mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos; - mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos; - mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos; - mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos; - mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos; - mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos; - */ - - mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos; - mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos; - mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos; - mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos; - mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos; - mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos; - mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos; - mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos; -} - -#endif // mgl_settexcoord_vp diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform.glsl deleted file mode 100644 index d8b3c7f95..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform.glsl +++ /dev/null @@ -1,18 +0,0 @@ - -#ifndef mgl_uniform_glsl -#define mgl_uniform_glsl - -#include es_precision.glsl - -#include mgl_const.glsl - -uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi -uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3 -uniform LOWP int mgl_ColorEnabled; -uniform HIGHP vec4 mgl_ColorStatic; -uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; -uniform sampler2D mgl_ActiveTexture; -uniform LOWP int mgl_ActiveTextureIdx; -uniform LOWP int mgl_CullFace; - -#endif // mgl_uniform_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform_light.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform_light.glsl deleted file mode 100644 index 0dedb5d5d..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_uniform_light.glsl +++ /dev/null @@ -1,15 +0,0 @@ - -#ifndef mgl_uniform_light_glsl -#define mgl_uniform_light_glsl - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_lightdef.glsl - -uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS]; - -uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS]; -uniform mgl_MaterialParameters mgl_FrontMaterial; - -#endif // mgl_uniform_light_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_varying.glsl b/src/classes/com/sun/opengl/impl/glsl/shader/mgl_varying.glsl deleted file mode 100644 index fc9f735d1..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/mgl_varying.glsl +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef mgl_varying_glsl -#define mgl_varying_glsl - -#include es_precision.glsl - -#include mgl_const.glsl - -varying vec4 frontColor; -varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS]; - -#endif // mgl_varying_glsl diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc-ff.bat b/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc-ff.bat deleted file mode 100755 index b8acba036..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc-ff.bat +++ /dev/null @@ -1,9 +0,0 @@ -REM -REM You have to call it from the 'shader' directory, e.g.: -REM scripts\nvidia-apx\glslc-ff.bat -REM -IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=.. -:YESPATH - -java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp diff --git a/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc.bat b/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc.bat deleted file mode 100755 index 9cbea806f..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/shader/scripts/nvidia-apx/glslc.bat +++ /dev/null @@ -1,9 +0,0 @@ -REM -REM You have to call it from the 'shader' directory, e.g.: -REM scripts\nvidia-apx\glslc.bat <FileName> -REM -IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=.. -:YESPATH - -java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia %1 diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp deleted file mode 100644 index 71b39f45c..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColor.fp +++ /dev/null @@ -1,9 +0,0 @@ -#include es_precision.glsl - -#include mgl_varying.glsl - -void main (void) -{ - gl_FragColor = frontColor; -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp deleted file mode 100644 index d91019a81..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderFragmentColorTexture.fp +++ /dev/null @@ -1,18 +0,0 @@ - -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl - -void main (void) -{ - vec4 texColor = texture2D(mgl_ActiveTexture,mgl_TexCoord[mgl_ActiveTextureIdx].st); - if(greaterThan(texColor, zero)) { - gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a * texColor.a) ; - } else { - gl_FragColor = frontColor; - } -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp deleted file mode 100644 index 3162f0f46..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColor.vp +++ /dev/null @@ -1,23 +0,0 @@ -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - - gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; - - setTexCoord(gl_Position); -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp b/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp deleted file mode 100644 index 9a849ea11..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/FixedFuncShaderVertexColorLight.vp +++ /dev/null @@ -1,66 +0,0 @@ -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - vec4 position; - vec3 normal, lightDir, cameraDir, halfDir; - vec4 ambient, diffuse, specular; - float NdotL, NdotHV, dist, attenuation; - int i; - - position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position - - normal = normalize(mgl_NormalMatrix * mgl_Normal); - // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); - - ambient = vec4(0,0,0,0); - diffuse = vec4(0,0,0,0); - specular = vec4(0,0,0,0); - - for(i=0; i<MAX_LIGHTS; i++) { - if( 0!= (mgl_LightsEnabled & (1<<i)) ) { - ambient += mgl_LightSource[i].ambient; - lightDir = mgl_LightSource[i].position.xyz - position.xyz; - dist = length(lightDir); - lightDir = normalize(lightDir); - attenuation = 1.0 / ( - mgl_LightSource[i].constantAttenuation+ - mgl_LightSource[i].linearAttenuation * dist + - mgl_LightSource[i].quadraticAttenuation * dist * dist ); - NdotL = max(0.0, dot(normal, lightDir)); - diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation; - if (NdotL != 0.0) { - halfDir = normalize (lightDir + cameraDir); - NdotHV = max(0.0, dot(normal, halfDir)); - specular += mgl_LightSource[i].specular * - pow(NdotHV,gl_FrontMaterial.shininess) * attenuation; - } - } - } - ambient += mgl_FrontMaterial.ambient; - diffuse *= mgl_FrontMaterial.diffuse; - specular *= mgl_FrontMaterial.specular; - - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - if( 0!= mgl_LightsEnabled ) { - frontColor *= ambient + diffuse + specular; - } - - gl_Position = mgl_PMVMatrix[0] * position; - - setTexCoord(gl_Position); -} - diff --git a/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl b/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl deleted file mode 100644 index 7659df56c..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/es_precision.glsl +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef es_precision_glsl -#define es_precision_glsl - -#ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp -#else - #define MEDIUMP - #define HIGHP -#endif - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl deleted file mode 100644 index 7f72ccfbd..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_attribute.glsl +++ /dev/null @@ -1,19 +0,0 @@ - -#ifndef mgl_attribute_glsl -#define mgl_attribute_glsl - -#include es_precision.glsl - -attribute HIGHP vec4 mgl_Vertex; -attribute HIGHP vec3 mgl_Normal; -attribute HIGHP vec4 mgl_Color; -attribute HIGHP vec4 mgl_MultiTexCoord0; -attribute HIGHP vec4 mgl_MultiTexCoord1; -attribute HIGHP vec4 mgl_MultiTexCoord2; -attribute HIGHP vec4 mgl_MultiTexCoord3; -attribute HIGHP vec4 mgl_MultiTexCoord4; -attribute HIGHP vec4 mgl_MultiTexCoord5; -attribute HIGHP vec4 mgl_MultiTexCoord6; -attribute HIGHP vec4 mgl_MultiTexCoord7; - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl deleted file mode 100644 index b227aa257..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_const.glsl +++ /dev/null @@ -1,11 +0,0 @@ - -#ifndef mgl_const_glsl -#define mgl_const_glsl - -#include es_precision.glsl - -const MEDIUMP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits -const MEDIUMP int MAX_LIGHTS = 8; -const HIGHP vec4 zero = vec4(0.0, 0.0, 0.0, 0.0); - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl deleted file mode 100644 index ef79b76c8..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_lightdef.glsl +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef mgl_lightdef_glsl -#define mgl_lightdef_glsl - -struct mgl_LightSourceParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 position; - // vec4 halfVector; // is computed here - vec3 spotDirection; - float spotExponent; - float spotCutoff; // (range: [0.0,90.0], 180.0) - //float spotCosCutoff; // (range: [1.0,0.0],-1.0) - float constantAttenuation; - float linearAttenuation; - float quadraticAttenuation; -}; -struct mgl_MaterialParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 emission; - float shininess; -}; - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp b/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp deleted file mode 100644 index 39a2b7e64..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_settexcoord.vp +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef mgl_settexcoord_vp -#define mgl_settexcoord_vp - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -void setTexCoord(in HIGHP vec4 defpos) { - mgl_TexCoord[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos; - mgl_TexCoord[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos; - mgl_TexCoord[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos; - mgl_TexCoord[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos; - mgl_TexCoord[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos; - mgl_TexCoord[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos; - mgl_TexCoord[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos; - mgl_TexCoord[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos; -} - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl deleted file mode 100644 index e713b3ba9..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_uniform.glsl +++ /dev/null @@ -1,21 +0,0 @@ - -#ifndef mgl_uniform_glsl -#define mgl_uniform_glsl - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_lightdef.glsl - -uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi -uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3 -uniform MEDIUMP int mgl_ColorEnabled; -uniform HIGHP vec4 mgl_ColorStatic; -uniform MEDIUMP int mgl_TexCoordEnabled; -uniform MEDIUMP int mgl_LightsEnabled; -uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS]; -uniform mgl_MaterialParameters mgl_FrontMaterial; -uniform HIGHP sampler2D mgl_ActiveTexture; -uniform MEDIUMP int mgl_ActiveTextureIdx; - -#endif diff --git a/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl b/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl deleted file mode 100644 index 23528f3ee..000000000 --- a/src/classes/com/sun/opengl/impl/glsl/source/mgl_varying.glsl +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef mgl_varying_glsl -#define mgl_varying_glsl - -#include es_precision.glsl - -#include mgl_const.glsl - -varying HIGHP vec4 frontColor; -varying HIGHP vec4 mgl_TexCoord[MAX_TEXTURE_UNITS]; - -#endif |