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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp1
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp1
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/fbo-mrt-2.fp3
3 files changed, 4 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
index 06edbeaee..fb71abd14 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass-weight.fp
@@ -7,6 +7,7 @@
#if __VERSION__ >= 130
#define varying in
out vec4 mgl_FragColor;
+ #define texture2D texture
#else
#define mgl_FragColor gl_FragColor
#endif
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
index 07a005709..8e5600dd9 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass.fp
@@ -7,6 +7,7 @@
#if __VERSION__ >= 130
#define varying in
out vec4 mgl_FragColor;
+ #define texture2D texture
#else
#define mgl_FragColor gl_FragColor
#endif
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/fbo-mrt-2.fp b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/fbo-mrt-2.fp
index 0087ca361..510096d66 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/fbo-mrt-2.fp
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/fbo-mrt-2.fp
@@ -3,6 +3,7 @@
#if __VERSION__ >= 130
#define varying in
out vec4 mgl_FragData[2];
+ #define texture2D texture
#else
#define mgl_FragData gl_FragData
#endif
@@ -18,4 +19,4 @@ void main (void)
vec2 rg = texture2D(gcs_TexUnit0, texCoord).rg + texture2D(gcs_TexUnit1, texCoord).rg;
float b = frontColor.b - length(rg);
mgl_FragData[0] = vec4( rg, b, 1.0 );
-} \ No newline at end of file
+}