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diff --git a/turtle2d/src/com/jogamp/graph/curve/Region.java b/turtle2d/src/com/jogamp/graph/curve/Region.java
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+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.graph.curve;
+
+import java.util.ArrayList;
+
+import com.jogamp.graph.geom.Triangle;
+import com.jogamp.graph.geom.Vertex;
+import com.jogamp.opengl.util.PMVMatrix;
+
+/** A Region is the OGL binding of one or more OutlineShapes
+ * Defined by its vertices and generated triangles. The Region
+ * defines the final shape of the OutlineShape(s), which shall produced a shaded
+ * region on the screen.
+ *
+ * Implementations of the Region shall take care of the OGL
+ * binding of the depending on its context, profile.
+ *
+ * @see RegionFactory, OutlineShape
+ */
+public interface Region {
+ /** The vertices index in an OGL object
+ */
+ public static int VERTEX_ATTR_IDX = 0;
+
+ /** The Texture Coord index in an OGL object
+ */
+ public static int TEXCOORD_ATTR_IDX = 1;
+
+ /** single pass rendering, fast, but AA might not be perfect */
+ public static int SINGLE_PASS = 1;
+
+ /** two pass rendering, slower and more resource hungry (FBO), but AA is perfect */
+ public static int TWO_PASS = 2;
+
+ /** Updates a graph region by updating the ogl related
+ * objects for use in rendering. if called for the first time
+ * it initialize the objects.
+ */
+ public void update();
+
+ /** Renders the associated OGL objects specifying
+ * current width/hight of window for multi pass rendering
+ * of the region.
+ * @param matrix current {@link PMVMatrix}.
+ * @param vp_width current screen width
+ * @param vp_height current screen height
+ * @param width texture width for mp rendering
+ *
+ * @see update()
+ */
+ public void render(PMVMatrix matrix, int vp_width, int vp_height, int width);
+
+ /** Adds a list of {@link Triangle} objects to the Region
+ * These triangles are to be binded to OGL objects
+ * on the next call to {@code update}
+ * @param tris an arraylist of triangle objects
+ *
+ * @see update()
+ */
+ public void addTriangles(ArrayList<Triangle> tris);
+
+ /** Get the current number of vertices associated
+ * with this region. This number is not necessary equal to
+ * the OGL binded number of vertices.
+ * @return vertices count
+ *
+ * @see isDirty()
+ */
+ public int getNumVertices();
+
+ /** Adds a list of {@link Vertex} objects to the Region
+ * These vertices are to be binded to OGL objects
+ * on the next call to {@code update}
+ * @param verts an arraylist of vertex objects
+ *
+ * @see update()
+ */
+ public void addVertices(ArrayList<Vertex> verts);
+
+ /** Check if this region is dirty. A region is marked dirty
+ * when new Vertices, Triangles, and or Lines are added after a
+ * call to update()
+ * @return true if region is Dirty, false otherwise
+ *
+ * @see update();
+ */
+ public boolean isDirty();
+
+ /** Delete and clean the associated OGL
+ * objects
+ */
+ public void destroy();
+
+ public boolean isFlipped();
+
+ /** Set if the y coordinate of the region should be flipped
+ * {@code y=-y} used mainly for fonts since they use opposite vertex
+ * as origion
+ * @param flipped flag if the coordinate is flipped defaults to false.
+ */
+ public void setFlipped(boolean flipped);
+}