diff options
Diffstat (limited to 'turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java')
-rw-r--r-- | turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java | 385 |
1 files changed, 0 insertions, 385 deletions
diff --git a/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java b/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java deleted file mode 100644 index c7c370f6d..000000000 --- a/turtle2d/src/jogamp/graph/curve/opengl/VBORegion2PES2.java +++ /dev/null @@ -1,385 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package jogamp.graph.curve.opengl; - -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; -import java.util.ArrayList; - -import javax.media.opengl.GL2ES2; -// FIXME: Subsume GL2GL3.GL_DRAW_FRAMEBUFFER -> GL2ES2.GL_DRAW_FRAMEBUFFER ! -import javax.media.opengl.GL2GL3; -import javax.media.opengl.GLContext; -import javax.media.opengl.GLUniformData; -import javax.media.opengl.fixedfunc.GLMatrixFunc; - -import com.jogamp.common.nio.Buffers; - -import com.jogamp.graph.geom.AABBox; -import com.jogamp.graph.geom.Triangle; -import com.jogamp.graph.geom.Vertex; - -import com.jogamp.graph.curve.Region; -import com.jogamp.opengl.util.PMVMatrix; -import com.jogamp.opengl.util.glsl.ShaderState; - -public class VBORegion2PES2 implements Region{ - private int numVertices = 0; - private IntBuffer vboIds; - - private IntBuffer t_vboIds; - - private ArrayList<Triangle> triangles = new ArrayList<Triangle>(); - private ArrayList<Vertex> vertices = new ArrayList<Vertex>(); - private GLContext context; - - private int numBuffers = 3; - - private boolean flipped = false; - - private boolean dirty = false; - - private AABBox box = null; - private int[] texture = { 0 } ; - private int[] fbo = { 0 } ; - private int[] rbo_depth = { 0 } ; - private boolean texInitialized = false; - - private int tex_width_c = 0; - private int tex_height_c = 0; - - private ShaderState st; - - public VBORegion2PES2(GLContext context, ShaderState st){ - this.context =context; - this.st = st; - } - - public void update(){ - box = new AABBox(); - - GL2ES2 gl = context.getGL().getGL2ES2(); - ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3); - - for(Triangle t:triangles){ - if(t.getVertices()[0].getId() == Integer.MAX_VALUE){ - t.getVertices()[0].setId(numVertices++); - t.getVertices()[1].setId(numVertices++); - t.getVertices()[2].setId(numVertices++); - - vertices.add(t.getVertices()[0]); - vertices.add(t.getVertices()[1]); - vertices.add(t.getVertices()[2]); - - indicies.put((short) t.getVertices()[0].getId()); - indicies.put((short) t.getVertices()[1].getId()); - indicies.put((short) t.getVertices()[2].getId()); - } - else{ - Vertex v1 = t.getVertices()[0]; - Vertex v2 = t.getVertices()[1]; - Vertex v3 = t.getVertices()[2]; - - indicies.put((short) v1.getId()); - indicies.put((short) v2.getId()); - indicies.put((short) v3.getId()); - } - } - indicies.rewind(); - - FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3); - for(Vertex v:vertices){ - verticesBuffer.put(v.getX()); - if(flipped){ - verticesBuffer.put(-1*v.getY()); - } - else{ - verticesBuffer.put(v.getY()); - } - verticesBuffer.put(v.getZ()); - if(flipped){ - box.resize(v.getX(), -1*v.getY(), v.getZ()); - } - else{ - box.resize(v.getX(), v.getY(), v.getZ()); - } - } - verticesBuffer.rewind(); - - FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2); - for(Vertex v:vertices){ - float[] tex = v.getTexCoord(); - texCoordBuffer.put(tex[0]); - texCoordBuffer.put(tex[1]); - } - texCoordBuffer.rewind(); - - vboIds = IntBuffer.allocate(numBuffers); - gl.glGenBuffers(numBuffers, vboIds); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles - gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); - - dirty = false; - } - - public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ - if(null == matrix || vp_width <=0 || vp_height <= 0 || width <= 0){ - renderRegion(); - } - else { - if(width != tex_width_c){ - texInitialized = false; - tex_width_c = width; - } - if(!texInitialized){ - initFBOTexture(matrix,vp_width, vp_height); - texInitialized = true; - } -// System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3)); - renderTexture(matrix, vp_width, vp_height); - } - } - - private void renderTexture(PMVMatrix matrix, int width, int hight){ - GL2ES2 gl = context.getGL().getGL2ES2(); - gl.glViewport(0, 0, width, hight); - if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, matrix.glGetPMvMatrixf()))){ - System.out.println("Cnt set tex based mat"); - } - gl.glEnable(GL2ES2.GL_TEXTURE_2D); - gl.glActiveTexture(GL2ES2.GL_TEXTURE0); - gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, texture[0]); - - st.glUniform(gl, new GLUniformData("texture", texture[0])); - int loc = gl.glGetUniformLocation(st.shaderProgram().id(), "texture"); - gl.glUniform1i(loc, 0); - - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); - gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); - gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); - gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); - gl.glDrawElements(GL2ES2.GL_TRIANGLES, 2 * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - } - - private void setupBoundingBuffers(){ - GL2ES2 gl = context.getGL().getGL2ES2(); - - ShortBuffer indicies = Buffers.newDirectShortBuffer(6); - indicies.put((short) 0); indicies.put((short) 1); indicies.put((short) 3); - indicies.put((short) 1); indicies.put((short) 2); indicies.put((short) 3); - indicies.rewind(); - - FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(4 * 3); - FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(4 * 2); - - verticesBuffer.put(box.getLow()[0]); - verticesBuffer.put(box.getLow()[1]); - verticesBuffer.put(box.getLow()[2]); - texCoordBuffer.put(5); - texCoordBuffer.put(5); - - verticesBuffer.put(box.getLow()[0]); - verticesBuffer.put(box.getHigh()[1]); - verticesBuffer.put(box.getLow()[2]); - - texCoordBuffer.put(5); - texCoordBuffer.put(6); - - verticesBuffer.put(box.getHigh()[0]); - verticesBuffer.put(box.getHigh()[1]); - verticesBuffer.put(box.getLow()[2]); - - texCoordBuffer.put(6); - texCoordBuffer.put(6); - - verticesBuffer.put(box.getHigh()[0]); - verticesBuffer.put(box.getLow()[1]); - verticesBuffer.put(box.getLow()[2]); - - texCoordBuffer.put(6); - texCoordBuffer.put(5); - - verticesBuffer.rewind(); - texCoordBuffer.rewind(); - - t_vboIds = IntBuffer.allocate(3); - gl.glGenBuffers(numBuffers, t_vboIds); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(0)); // vertices - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, t_vboIds.get(1)); //texture - gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, 4 * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, t_vboIds.get(2)); //triangles - gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 4 * 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); - } - - private void initFBOTexture(PMVMatrix m, int width, int hight){ - tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth()); - // tex_height_c = tex_width_c; - System.out.println("FBO Size: "+tex_height_c+"x"+tex_width_c); - System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); - GL2ES2 gl = context.getGL().getGL2ES2(); - - if(fbo[0] > 0) { - gl.glDeleteFramebuffers(1, fbo, 0); - fbo[0] = 0; - } - if(texture[0]>0) { - gl.glDeleteTextures(1, texture, 0); - texture[0] = 0; - } - - gl.glGenFramebuffers(1, fbo, 0); - gl.glGenTextures(1, texture, 0); - gl.glGenRenderbuffers(1,rbo_depth, 0); - System.out.println("FBO: fbo " + fbo[0] + ", tex " + texture[0] + ", depth " + rbo_depth[0]); - - gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); - gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, texture[0]); - gl.glTexImage2D(GL2ES2.GL_TEXTURE_2D, 0, GL2ES2.GL_RGBA, tex_width_c, - tex_height_c, 0, GL2ES2.GL_RGBA, GL2ES2.GL_UNSIGNED_BYTE, null); - - gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_MIN_FILTER, GL2ES2.GL_LINEAR); - gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_MAG_FILTER, GL2ES2.GL_LINEAR); - gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_WRAP_S, GL2ES2.GL_CLAMP_TO_EDGE); - gl.glTexParameterf(GL2ES2.GL_TEXTURE_2D, GL2ES2.GL_TEXTURE_WRAP_T, GL2ES2.GL_CLAMP_TO_EDGE); - - gl.glFramebufferTexture2D(GL2GL3.GL_DRAW_FRAMEBUFFER, GL2ES2.GL_COLOR_ATTACHMENT0, - GL2ES2.GL_TEXTURE_2D, texture[0], 0); - - // Set up the depth buffer - gl.glBindRenderbuffer(GL2ES2.GL_RENDERBUFFER, rbo_depth[0]); - gl.glRenderbufferStorage(GL2ES2.GL_RENDERBUFFER, GL2ES2.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c); - gl.glFramebufferRenderbuffer(GL2ES2.GL_FRAMEBUFFER, GL2ES2.GL_DEPTH_COMPONENT, GL2ES2.GL_RENDERBUFFER, rbo_depth[0]); - - int status = gl.glCheckFramebufferStatus(GL2ES2.GL_FRAMEBUFFER); - if(status != GL2ES2.GL_FRAMEBUFFER_COMPLETE){ - System.err.println("Cant Create R2T pass!"); - } - - //render texture - PMVMatrix tex_matrix = new PMVMatrix(); - gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); - gl.glViewport(0, 0, tex_width_c, tex_height_c); - tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); - tex_matrix.glLoadIdentity(); - tex_matrix.glOrthof(box.getLow()[0], box.getHigh()[0], box.getLow()[1], box.getHigh()[1], -1, 1); - - if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, tex_matrix.glGetPMvMatrixf()))){ - System.out.println("Cnt set tex based mat"); - } - - gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT); - renderRegion(); - - gl.glBindFramebuffer(GL2ES2.GL_FRAMEBUFFER, 0); - gl.glBindTexture(GL2ES2.GL_TEXTURE_2D, 0); - - setupBoundingBuffers(); - } - - private void renderRegion(){ - GL2ES2 gl = context.getGL().getGL2ES2(); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); - gl.glEnableVertexAttribArray(VERTEX_ATTR_IDX); - gl.glVertexAttribPointer(VERTEX_ATTR_IDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); - gl.glEnableVertexAttribArray(TEXCOORD_ATTR_IDX); - gl.glVertexAttribPointer(TEXCOORD_ATTR_IDX, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); - - gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); - gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); - - gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); - } - - public void addTriangles(ArrayList<Triangle> tris) { - triangles.addAll(tris); - dirty = true; - } - - public int getNumVertices(){ - return numVertices; - } - - public void addVertices(ArrayList<Vertex> verts){ - vertices.addAll(verts); - numVertices = vertices.size(); - dirty = true; - } - - public boolean isDirty(){ - return dirty; - } - - public void destroy() { - GL2ES2 gl = context.getGL().getGL2ES2(); - gl.glDeleteBuffers(numBuffers, vboIds); - gl.glDeleteFramebuffers(1, fbo, 0); - fbo[0] = 0; - gl.glDeleteTextures(1, texture, 0); - texture[0] = 0; - gl.glDeleteRenderbuffers(1, rbo_depth, 0); - rbo_depth[0] = 0; - } - - public boolean isFlipped() { - return flipped; - } - - public void setFlipped(boolean flipped) { - this.flipped = flipped; - } -} |