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+++ b/www/index.html
@@ -38,17 +38,23 @@
<li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li>
<li><a href="../../git/?p=jogl.git">Code Repository</a></li>
<li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li>
- <li><a href="http://www.opengl.org">OpenGL.org</a></li>
- <li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li>
- <li><a href="http://www.khronos.org/registry/">Khronos Registry</a></li>
- <li><a href="http://www.opengl.org/registry/doc/glspec42.core.20120119.withchanges.pdf">GL 4.2 Core Spec</a></li>
- <li><a href="http://www.opengl.org/registry/doc/glspec42.compatibility.20120119.withchanges.pdf">GL 4.2 Compat. Spec</a></li>
- <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.11.pdf">GLSL 4.20 spec</a></li>
- <li><a href="http://www.khronos.org/files/opengl42-quick-reference-card.pdf">GL 4.2 / GLSL 4.20 Cards</a></li>
- <li><a href="http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf">ES 2.0 / ESSL 1.0 Cards</a></li>
+ <li><a href="http://www.khronos.org/registry/"><b>Khronos Registry</b></a></li>
+ <li><a href="http://www.khronos.org/opengles/sdk/docs/man3/">ES 3 Ref Pages</a></li>
+ <li><a href="http://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.2.pdf">ES 3.0 Spec</a></li>
+ <li><a href="http://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.4.pdf">GLSL ES 3.00 Spec</a></li>
+ <li><a href="http://www.khronos.org/files/opengles3-quick-reference-card.pdf">ES 3.0 Ref Card</a></li>
+ <li><a href="http://www.opengl.org/registry/"><b>OpenGL Registry</b></a></li>
+ <li><a href="http://www.opengl.org/sdk/docs/man4/">GL 4 Ref Pages </a></li>
+ <li><a href="http://www.opengl.org/sdk/docs/manglsl/">GLSL Ref Pages </a></li>
+ <li><a href="http://www.opengl.org/registry/doc/glspec43.core.20130214.withchanges.pdf">GL 4.3 Core Spec</a></li>
+ <li><a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20130214.withchanges.pdf">GL 4.3 Compat. Spec</a></li>
+ <li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.30.8.pdf">GLSL 4.30 spec</a></li>
+ <li><a href="http://www.khronos.org/files/opengl43-quick-reference-card.pdf">GL 4.3 Ref Card</a></li>
</ul>
<h3>Presentations</h3>
<ul>
+ <li><a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Siggraph 2013</a></li>
+ <li><a href="../../doc/fosdem2013/">Fosdem 2013</a></li>
<li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
<li><a href="../../doc/siggraph2012/">Siggraph 2012</a></li>
<li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
@@ -69,6 +75,7 @@
</ul>
</div>
<div id="text">
+
<h3>Overview</h3>
<p>
@@ -99,6 +106,15 @@
advanced OpenGL techniques now possible with the Java platform.
</p>
+ <div class="splash" style="text-align: left;" >
+ <span style="font-size:20px; vertical-align: 160%;" id="vspan">
+ <a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Meet us @</a>
+ </span>
+ <a href="http://s2013.siggraph.org/attendees/birds-feather#987a84708f8fae0e48430f49112966c3210762b1">
+ <img src="../../doc/siggraph2013/media/siggraph2013-logo_right-transparent-225x60.png" width="225" height="60" alt="JogAmp @ SIGGRAPH 2013"/>
+ </a>
+ </div>
+
<h3>Featured Projects</h3>
<p>
The following are a few examples of projects and products using
@@ -119,6 +135,20 @@
<tbody>
<tr>
<td width="50%">
+ <a href="http://c3d.com"><img src="media/c3d-studio-snap2-160x160.png"
+ width="160" height="160" align="left" alt="C3D"></img>C3D</a>'s
+ <a href="http://c3d.com/index.php?option=com_content&amp;view=section&amp;layout=blog&amp;id=5&amp;Itemid=65">product palette</a>
+ includes <i>C3D Studio</i> and <i>C3D Viewer</i>.
+ <a href="http://c3d.com/index.php?option=com_content&amp;view=article&amp;id=46:c3dstudio&amp;catid=34:generalproducts&amp;Itemid=65">C3D Studio</a>
+ is a 3D based visual framework for developing visual project control solutions for construction projects.
+ C3D Studio provides a dynamic link between the 3D model of the project and the back-end data.
+ <a href="http://c3d.com/index.php?option=com_content&amp;view=article&amp;id=47:c3dviewer&amp;catid=34:generalproducts&amp;Itemid=65">C3D Viewer</a>
+ is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect
+ them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded,
+ linked and displayed for navigation and updates.
+ </td>
+
+ <td width="50%">
<a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="Processing"></img>
Processing</a> is an open
source programming language and environment for people who want to
@@ -129,6 +159,23 @@
domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
+ </tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
+ width="160" align="left" alt="World Wind"></img>NASA World Wind
+ Java</a> provides next-generation 3-D virtual globe technology for
+ applications written in the Java programming language. It supplies a
+ suite of open-source components that developers include in their own
+ applications, providing virtual globe functionality to any application
+ that can benefit from it. World Wind Java's components perform as well
+ as, or better than, any other known implementation and utilize the
+ OpenGL API for 3-D graphics via JOGL.
+ <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator</a>
+ built using World Wind Java.
+ </td>
+
<td width="50%">
<a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png"
width="160" height="120" align="left" alt="FROG"></img>FROG</a>
@@ -147,17 +194,16 @@
<tr>
<td width="50%">
- <a href="http://c3d.com"><img src="media/c3d-studio.jpg"
- width="160" height="107" align="left" alt="C3D"></img>C3D</a>'s
- <a href="http://c3d.com/index.php?option=com_content&amp;view=section&amp;layout=blog&amp;id=5&amp;Itemid=65">product palette</a>
- includes <i>C3D Studio</i> and <i>C3D Viewer</i>.
- <a href="http://c3d.com/index.php?option=com_content&amp;view=article&amp;id=46:c3dstudio&amp;catid=34:generalproducts&amp;Itemid=65">C3D Studio</a>
- is a 3D based visual framework for developing visual project control solutions for construction projects.
- C3D Studio provides a dynamic link between the 3D model of the project and the back-end data.
- <a href="http://c3d.com/index.php?option=com_content&amp;view=article&amp;id=47:c3dviewer&amp;catid=34:generalproducts&amp;Itemid=65">C3D Viewer</a>
- is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect
- them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded,
- linked and displayed for navigation and updates.
+ <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img>
+ Scilab</a> is a free scientific software
+ package for numerical computations providing a powerful open computing
+ environment for engineering and scientific applications. It has
+ sophisticated data structures, an interpreter and a high level
+ programming language. It also integrates a 2-D and 3-D plotting module
+ designed to visually represent and understand complex data. Fully
+ integrated within the Scilab's Swing UI, the plotting module is based
+ on JOGL, allowing it to take advantage of the OpenGL accelerated
+ graphics.
</td>
<td >
@@ -176,32 +222,31 @@
<tr>
<td width="50%">
- <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img>
- Scilab</a> is a free scientific software
- package for numerical computations providing a powerful open computing
- environment for engineering and scientific applications. It has
- sophisticated data structures, an interpreter and a high level
- programming language. It also integrates a 2-D and 3-D plotting module
- designed to visually represent and understand complex data. Fully
- integrated within the Scilab's Swing UI, the plotting module is based
- on JOGL, allowing it to take advantage of the OpenGL accelerated
- graphics.
+ <a href="http://biojava.org/wiki/RCSB_Viewers:About"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
+ <a href="http://biojava.org/">BioJava</a>
+ is an <a href="https://github.com/biojava">open-source</a> project dedicated to providing a Java framework for processing biological data. It provides analytical and statistical routines, parsers for common file formats and allows the manipulation of sequences and 3D structures.
+ <a href="http://biojava.org/wiki/RCSB_Viewers:About">The RCSB Viewers suite</a> of frameworks provides the capability of creating 3-d viewing applications. The libraries are Java based, and use JOGL for 3d rendering.
+ Some visualization tools are <a
+ href="http://www.rcsb.org/">RCSB Protein Data Bank</a> (<a
+ href="http://www.rcsb.org/pdb/explore/viewerLaunch.do?viewerType=PW&structureId=3VTQ&unit=bio&unit_id=1">Example</a>) and
+ <a href="http://www.iedb.org/">Epitode Database</a>
+ (<a href="http://www.iedb.org/browse_by_3D.php?name=TCELL&mhc_allele_id=143_9606_Homo_sapiens_TCELL">Example</a>).
</td>
<td width="50%">
- <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
- <img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img>
- OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
- by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
- Each 'Pebble' in the series is a stand-alone
- program designed to illustrate a specific topic in the calculus
- syllabus. While the topic of each Pebble is different, the experience
- of using each remains as constant as possible, and features several
- elements identified as contributing to the development of a deeper
- understanding of dynamic covariant relationships. The Pebbles use JOGL
- for their interactive 3D rendering. Try the
- <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
- <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
+ <a href="http://jzy3d.org/">
+ <img src="media/jzy3d-demo-surface-160x160.png" width="160" height="160" align="left" alt="Jzy3D"></img>
+ Jzy3d</a>
+ stands for Java Easy 3d, and allows a rapid display of 3d scientific
+ data. User can define z=f(x,y) functions binded to (customizable)
+ colormaps, as well as rendering predefined simple 3d shapes
+ programmaticaly or from csv files.
+ One can moreover add pre/post renderers for adding java2d layers
+ to the 3d scene. Jzy3d provides a simple bridge to AWT, SWT, or
+ Swing, and has already been integrated in Eclipse RCP
+ and Swing applications. The API releases one of the burden
+ of working with OpenGL,
+ 3d polygon ordering and transparency management.
</td>
</tr>
@@ -228,30 +273,42 @@
</tr>
<tr>
<td width="50%">
- <a href="http://code.google.com/p/jzy3d/">
- <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jzy3D"></img>
- Jzy3d</a>
- stands for Java Easy 3d, and allows a rapid display of 3d scientific
- data. User can define z=f(x,y) functions binded to (customizable)
- colormaps, as well as rendering predefined simple 3d shapes
- programmaticaly or from csv files.
- One can moreover add pre/post renderers for adding java2d layers
- to the 3d scene. Jzy3d provides a simple bridge to AWT, SWT, or
- Swing, and has already been integrated in Eclipse RCP
- and Swing applications. The API releases one of the burden
- of working with OpenGL,
- 3d polygon ordering and transparency management.
- </td>
- <td width="50%">
<a href="http://volumeviewer.kenai.com/">
<img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
You can even upload your own volumetric data and view it in real time.
</td>
+
+ <td width="50%">
+ <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
+ <img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img>
+ OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
+ by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
+ Each 'Pebble' in the series is a stand-alone
+ program designed to illustrate a specific topic in the calculus
+ syllabus. While the topic of each Pebble is different, the experience
+ of using each remains as constant as possible, and features several
+ elements identified as contributing to the development of a deeper
+ understanding of dynamic covariant relationships. The Pebbles use JOGL
+ for their interactive 3D rendering. Try the
+ <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
+ <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
+ </td>
+
</tr>
<tr>
<td width="50%">
+ <a href="http://www.impact-fem.org/"><img src="media/Impact_Bullet_AKM.in-1.png" width="160" align="left" alt="Impact"></img>
+ Impact</a> is a
+ complete finite element suite including preprocessor, solver and
+ postprocessor which is useable for simulating dynamic events such as
+ car crashes or stamping of metal sheets. The suite allows 3D
+ modelling, solving and viewing of simulation results, all in OpenGL
+ accelerated graphics through the use of JOGL.
+ </td>
+
+ <td width="50%">
<a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="Insparia"></img>
Insparia</a> was created to help people
easily visualize, construct and track information about a 3d
@@ -318,6 +375,33 @@
</tr>
<tr>
<td width="50%">
+ <a href="http://fossil.io7m.com/repo.cgi/io7m-jspatial/index">
+ <img src="media/jspatial-1-160x160.png" width="160" align="left" alt="dyn4j"></img>jspatial</a>
+ implements a set of spatial data structures. It
+ features Quadtree and Octtree implementations, including efficient area
+ and raycast queries. It has numerous working examples and full
+ documentation including tutorials and JavaDoc. It includes a test suite
+ with 97% automated unit test coverage. It is platform and
+ rendering-system independent, but uses JOGL for the included example
+ Octtree viewer. The code is under the extremely liberal ISC
+ (BSD-like) license.
+ </td>
+
+ <td width="50%">
+ <a href="http://www.disti.com/Products/glstudio/index.html"><img
+ src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
+ GL Studio</a> is an object oriented rapid application
+ development tool that allows a user to graphically combine
+ photographs, 3D models and behavior logic to create advanced 2D and 3D
+ human machine interfaces. GL Studio generates Java or C++ source code
+ which can then be integrated into the user’s application as a user
+ interface.
+ Java code using JOGL can be exported.
+ An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>.
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
<a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img>
GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality.
We currently use the fixed function pipeline, with the GL2 profile for most functionality.
@@ -343,9 +427,6 @@
on all platforms using JOGL.
JebGL is open source, released under the MIT license.
</td>
-
- <td width="50%">
- </td>
</tr>
</tbody>
</table>
@@ -360,8 +441,8 @@
<tbody>
<tr>
<td width="50%">
- <a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture4.jpg"
- width="160" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a>
+ <a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture5-160x132.jpg"
+ width="160" height="132" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a>
and <a href="http://store.steampowered.com/app/108210/">Memoir '44</a> are boardgames published by
<a href="http://www.daysofwonder.com/">Days of Wonder</a>.
They also make digital versions of these games since 2006. These are available on all desktops computers (Windows, MacOS and Linux),
@@ -395,7 +476,7 @@
<td width="50%">
<a href="http://bytonic.de/html/jake2.html">
- <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ <img src="media/jake2-160x160.png" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>.<br/>
Jake2 has been ported to the current JOGL version for desktop OpenGL and mobile OpenGL ES1 and ES2 use
@@ -435,19 +516,6 @@
</td>
<td width="50%">
- <a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
- width="160" align="left" alt="World Wind"></img>NASA World Wind
- Java</a> provides next-generation 3-D virtual globe technology for
- applications written in the Java programming language. It supplies a
- suite of open-source components that developers include in their own
- applications, providing virtual globe functionality to any application
- that can benefit from it. World Wind Java's components perform as well
- as, or better than, any other known implementation and utilize the
- OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
- Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&amp;yr=2007&amp;track=2">JavaOne
- 2007</a> presentation on World Wind Java and the DiSTI Corporation's
- <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
- built using World Wind Java.
</td>
</tr>
@@ -490,33 +558,6 @@
<tr>
<td width="50%">
- <a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
- <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
- Java-based protein visualization and analysis toolkit. The toolkit
- provides classes for efficiently loading, managing and manipulating
- protein structure and sequence data. The MBT also provides a rich set
- of graphical 3D and 2D visualization components which can be easily
- "plugged together" to produce applications having sophisticated
- graphical user interfaces. Some MBT-based visualization tools are <a
- href="http://www.pdb.org/">ProteinWorkshop</a> (<a
- href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
- demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
- (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
- </td>
-
- <td width="50%">
- <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
- Impact</a> is a
- complete finite element suite including preprocessor, solver and
- postprocessor which is useable for simulating dynamic events such as
- car crashes or stamping of metal sheets. The suite allows 3D
- modelling, solving and viewing of simulation results, all in OpenGL
- accelerated graphics through the use of JOGL.
- </td>
- </tr>
-
- <tr>
- <td width="50%">
<a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
<img src="media/vehicle.jpg" width="160" height="160" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
is a Java Web Start demonstration of a 3D physics engine developed by
@@ -550,19 +591,6 @@
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
- <td >
- <a href="http://netbeans-opengl-pack.dev.java.net/">
- <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
- The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
- environment integrated into NetBeans. It supplies modules like an GLSL
- shader editor, hardware compiler/linker integration and tools for
- displaying hardware information. The pack ships ready to run JOGL (JSR
- 231) demo projects and all OpenGL samples of the OpenGL Programming
- Guide (also known as the Red Book).
- </td>
- </tr>
-
- <tr>
<td width="50%">
<a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt="RaceView"></img>
RaceView</a> from NASCAR / NEXTEL, part of the <a
@@ -571,9 +599,6 @@
driver and team, and see crucial statistics and times, all in real
time as the race goes on. RaceView uses JOGL for its 3D rendering.
</td>
-
- <td width="50%">
- </td>
</tr>
</tbody>
@@ -599,7 +624,16 @@
characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
- <td width="50%">
+
+ <td >
+ <a href="http://netbeans-opengl-pack.dev.java.net/">
+ <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
+ The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
+ environment integrated into NetBeans. It supplies modules like an GLSL
+ shader editor, hardware compiler/linker integration and tools for
+ displaying hardware information. The pack ships ready to run JOGL (JSR
+ 231) demo projects and all OpenGL samples of the OpenGL Programming
+ Guide (also known as the Red Book).
</td>
</tr>
<tr>
@@ -634,35 +668,6 @@
</td>
</tr>
- <tr>
- <td width="50%">
- <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
- src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
- GL Studio</a> is an object oriented rapid application
- development tool that allows a user to graphically combine
- photographs, 3D models and behavior logic to create advanced 2D and 3D
- human machine interfaces. GL Studio generates Java or C++ source code
- which can then be integrated into the user’s application as a user
- interface. <a
- href="http://www.simulation.com/products/glstudio/java/java.html">Java
- code</a> generated with GL Studio can be deployed using
- javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
- OpenGL for rendering and GL Studio for Java uses the JOGL API.
-
- </td>
-
- <td width="50%">
- <a href="http://www.vlsolutions.com/">
- <img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
- a set of Java components that helps the Swing developer to build
- applications with Docking capabilities, and even raise existing
- applications to higher standards. It supports docking via drag and
- drop, enhanced toolbars, closable tabs, and more. It fully supports
- heavyweight components such as JOGL's GLCanvas in a docking
- environment.
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- </tr>
-
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