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- <a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
+ <a href="http://nifty-gui.github.io/nifty-gui/><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
The configuration of the GUI is stored in xml files with little supporting Java code.
In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/>
- Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>.
+ Source code is available in this <a href="https://github.com/nifty-gui/nifty-gui">git repository</a>.
JOGL is one renderer backend besides others.
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- <a href="http://www.disti.com/Products/glstudio/index.html"><img
- src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
- GL Studio</a> is an object oriented rapid application
- development tool that allows a user to graphically combine
- photographs, 3D models and behavior logic to create advanced 2D and 3D
- human machine interfaces. GL Studio generates Java or C++ source code
- which can then be integrated into the user’s application as a user
- interface.
- Java code using JOGL can be exported.
- An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>.
- </td>
- <td width="50%">
- <a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png"
- width="160" height="152" align="left" alt="MyHMI"></img>MyHMI</a>
- is a Java based object oriented software framework for industrial graphical user interfaces development.
- It enables creation of visually adjustable interfaces for embedded systems, independently of underlying OS
- or hardware platform, communication or data processing mechanisms.
- An expressive and comprehensive 3D visualization MyHMI provides, is based on
- a low level OpenGL and OpenGL ES standards and a higher interlayer
- based on JOGL enabling multiplatform compatibility.
- </td>
- </tr>
- <tr>
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<a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>