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@@ -309,6 +309,18 @@ Guide (also known as the Red Book).
<tr>
<td bgcolor="#F8F8F8" width="50%">
+<a href="http://www.insparia.com/"><img src="insparia.jpg" width="160"
+height="160" align="left">Insparia</a> was created to help people
+easily visualize, construct and track information about a 3d
+environment online. Shape and texture importing as well as a robust
+renderer will be available in the final commercial version. Insparia
+uses JOGL to allow the user to construct and interact with their 3d
+environment in real-time. Please note that Insparia is in alpha
+testing. Feedback is appreciated.
+
+ </td>
+ <td bgcolor="#F8F8F8">
+
<a href="http://www.scilab.org/"><img src="scilab.png" width="160"
height="159" align="left">Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
@@ -321,7 +333,10 @@ on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a
href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"><img
@@ -344,10 +359,7 @@ href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surf
of Revolution</a> examples!
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png"
width="160" height="160" align="left">jReality</a> is an open-source,
@@ -365,7 +377,10 @@ of tutorial examples</a> to help developers interested in using
jReality to solve their 3D problems.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160"
height="160" align="left">ZG3D</a> is an open source project that uses
@@ -383,9 +398,6 @@ href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global
Greenhouse Gases Database</a>.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.codededge.com"><img src="elflight.png" width="160"
@@ -398,6 +410,9 @@ particularly well suited to the development of MMOs and virtual
worlds. The Elflight Engine uses JOGL to access the OpenGL API.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fusion-laboratory.de/"><img
@@ -415,9 +430,6 @@ demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
@@ -430,6 +442,9 @@ for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.avengina.org/"><img src="avengina.jpg"
@@ -444,9 +459,6 @@ per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
@@ -458,6 +470,9 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
@@ -472,9 +487,6 @@ patterns that are useful for 3-D application development on the Java
platform.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
@@ -486,6 +498,9 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -503,9 +518,6 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
@@ -517,6 +529,9 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -528,9 +543,6 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -550,6 +562,9 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -563,9 +578,6 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -579,6 +591,9 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -589,9 +604,6 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -604,6 +616,9 @@ engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"