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-rwxr-xr-xwww/avengina.jpgbin0 -> 6944 bytes
-rw-r--r--www/index.html51
2 files changed, 33 insertions, 18 deletions
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+++ b/www/index.html
@@ -316,6 +316,21 @@ real-time OpenGL rendering in its modeling views.
<tr>
<td bgcolor="#F8F8F8" width="50%">
+
+<a href="http://www.avengina.org/"><img src="avengina.jpg"
+alt="Avengina" align="left" height="99" width="160">Avengina</a> is a
+realtime 3D graphics engine which is designed for the execution as a
+Java applet. Alternatively it can be launched as a Java Webstart
+application outside the browserwindow. The software provides the
+possibility to exhibit texts and images in virtual
+galleries. Regarding the control and behaviour of the avatar it's
+redolent of a game engine. The graphics rendering system bases on
+per-pixel lighting and supports normal mapping, specular lighting and
+stencil volume shadows. Avengina uses JOGL for realtime rendering.
+
+ </td>
+ <td bgcolor="#F8F8F8">
+
<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
@@ -325,7 +340,10 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
width="160" height="120" align="left" alt="Duke Bean'Em">Duke
@@ -339,10 +357,7 @@ patterns that are useful for 3-D application development on the Java
platform.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
@@ -353,7 +368,10 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a
href="http://www.simulation.com/products/glstudio/glstudio.html"><img
@@ -370,9 +388,6 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
@@ -384,6 +399,9 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -395,9 +413,6 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -417,6 +432,9 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -430,9 +448,6 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -446,6 +461,9 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -456,9 +474,6 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"