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32 files changed, 76 insertions, 93 deletions
diff --git a/www/index.html b/www/index.html index d6dcd5ea0..fb88c36a0 100644 --- a/www/index.html +++ b/www/index.html @@ -28,13 +28,16 @@ <div id="sidebar"> <h3>Useful Links</h3> <ul> - <li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JOGL JavaDoc</a></li> + <li><a href="../../">Builds / Downloads</a></li> + <li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li> <li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li> <li><a href="../doc/HowToBuild.html">Building JOGL</a></li> <li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li> <li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li> <li><a href="../doc/userguide/">Userguide</a></li> <li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li> + <li><a href="../../git/?p=jogl.git">Code Repository</a></li> + <li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li> <li><a href="http://www.opengl.org">OpenGL.org</a></li> <li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li> <li><a href="http://www.opengl.org/registry/doc/glspec41.core.20100725.withchanges.pdf">GL 4.1 Core Spec</a></li> @@ -45,8 +48,14 @@ </ul> <h3>Presentations</h3> <ul> + <li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li> + <li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li> <li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li> </ul> + <h3>Papers</h3> + <ul> + <li><a href="../../doc/gpunurbs2011/p70-santina.pdf">NURBS @ GPU</a></li> + </ul> <h3>Archive</h3> <ul> <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li> @@ -107,7 +116,7 @@ <tbody> <tr> <td width="50%"> - <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg" + <a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg" width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind Java</a> provides next-generation 3-D virtual globe technology for applications written in the Java programming language. It supplies a @@ -122,7 +131,7 @@ built using World Wind Java. </td> <td > - <a href="http://openendedgroup.com/field"><img src="field.png" + <a href="http://openendedgroup.com/field"><img src="media/field.png" width="160" height="159" align="left" alt="Field"></img>Field</a> is an open-source development environment for digital art and experimental code writing. Built around the needs of programmers that manipulate @@ -138,7 +147,7 @@ <tr> <td width="50%"> - <a href="http://www.madlix.com"><img src="madlix.png" width="160" + <a href="http://www.madlix.com"><img src="media/madlix.png" width="160" height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is JOGL-powered and runs smoothly inside all @@ -154,7 +163,7 @@ </td> <td > <a href="http://bytonic.de/html/jake2.html"> - <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port + <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port of id Software's GPL'd Quake II engine from C to Java done by <a href="http://bytonic.de/">bytonic software</a>. You can run the game via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web @@ -173,7 +182,7 @@ </td> <td > <a href="http://netbeans-opengl-pack.dev.java.net/"> - <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img> + <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img> The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development environment integrated into NetBeans. It supplies modules like an GLSL shader editor, hardware compiler/linker integration and tools for @@ -185,7 +194,7 @@ <tr> <td width="50%"> - <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img> + <a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img> Insparia</a> was created to help people easily visualize, construct and track information about a 3d environment online. Shape and texture importing as well as a robust @@ -195,7 +204,7 @@ testing. Feedback is appreciated. </td> <td > - <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left" alt="scilab image"></img> + <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="scilab image"></img> Scilab</a> is a free scientific software package for numerical computations providing a powerful open computing environment for engineering and scientific applications. It has @@ -211,7 +220,7 @@ <tr> <td width="50%"> <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> - <img src="pebbles.png" width="160" height="160" align="left" alt=""></img> + <img src="media/pebbles.png" width="160" height="160" align="left" alt=""></img> OneStone® Pebbles</a> are a new series of calculus visualization tools developed by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>. Designed from the ground up with input from @@ -228,7 +237,7 @@ <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! </td> <td > - <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left" alt="jreality"></img> + <a href="http://www3.math.tu-berlin.de/jreality"><img src="media/viewerVR.png" width="160" height="160" align="left" alt="jreality"></img> jReality</a> is an open-source, full-featured 3D scene graph package designed for but not limited to mathematical visualization. It provides several backends, including a @@ -246,7 +255,36 @@ <tr> <td width="50%"> - <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left" alt=""></img> + <a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="everplanes"></img> + Everplanes</a> is a game of exploration, building, survival and strategy. + It introduces new gameplay, resources and challenges in the updates. + Each time the game is started, it automatically downloads the latest updates. + The game includes a built-in server for LAN or Internet play. + You can run an open server, or configure various levels of access control. + Everplanes features a built-in server browser and also includes global chat facility. + Everplanes is available for Mac OS X 10.4+, Windows XP/Vista/7 and Linux. + </td> + <td width="50%"> + <a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img> + The Elflight Engine</a> is a games engine designed for the web. + It supports hardware accelerated 3D games and applications in a web browser, + with the ability to import assets from major 3D packages such as Maya and 3D Studio. + The focus of the engine's architecture is minimal startup time, fast streaming, local + caching and collaborative real-time editing. The Elflight Engine is multi-user and so + lends itself to the development of virtual worlds and MMOs. + </td> + </tr> + <tr> + <td width="50%"> + <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt=""></img> + RaceView</a> from NASCAR / NEXTEL, part of the <a + href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts + you in the race. Control the virtual camera angle, listen to the + driver and team, and see crucial statistics and times, all in real + time as the race goes on. RaceView uses JOGL for its 3D rendering. + </td> + <td width="50%"> + <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt=""></img> ZG3D</a> is an open source project that uses JOGL for visualizing 3D geometries with the emphasis of plotting scientific data in a web application. Geometry objects in an XML file @@ -259,21 +297,12 @@ Environmental Research</a>, Japan, for the advanced data visualization of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. </td> - <td width="50%"> - <a href="http://www.codededge.com"><img src="elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img> - The Elflight Engine</a> is a games engine designed for the web. - It supports hardware accelerated 3D games and applications in a web browser, - with the ability to import assets from major 3D packages such as Maya and 3D Studio. - The focus of the engine's architecture is minimal startup time, fast streaming, local - caching and collaborative real-time editing. The Elflight Engine is multi-user and so - lends itself to the development of virtual worlds and MMOs. - </td> </tr> <tr> <td width="50%"> <a href="http://www.fusion-laboratory.de/"><img - src="fusion-laboratory.jpg" width="160" height="160" align="left" + src="media/fusion-laboratory.jpg" width="160" height="160" align="left" alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing components to be extended with 3D content via JOGL. In general the 3D content will show up in layers on top of the corresponding Swing @@ -287,7 +316,7 @@ form to help evaluate the components' usefulness. </td> <td width="50%"> - <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img> + <a href="http://www.artofillusion.org/"><img src="media/artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img> Art of Illusion</a> is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based @@ -299,7 +328,7 @@ <tr> <td width="50%"> - <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a + <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a realtime 3D graphics engine which is designed for the execution as a Java applet. Alternatively it can be launched as a Java Webstart application outside the browserwindow. The software provides the @@ -311,7 +340,7 @@ </td> <td width="50%"> - <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> + <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> chronotext</a> is a series of visual design experiments involving animated text and 3D objects and surfaces. Several examples can be run on-line via <a @@ -323,12 +352,12 @@ <tr> <td width="50%"> - <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img> + <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img> Sculpteo</a> offers a 3D printing service, fast and available for everyone. Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects... </td> <td width="50%"> - <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> + <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> FengGUI</a> is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, @@ -341,7 +370,7 @@ <tr> <td width="50%"> <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img - src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> + src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> GL Studio</a> is an object oriented rapid application development tool that allows a user to graphically combine photographs, 3D models and behavior logic to create advanced 2D and 3D @@ -355,7 +384,7 @@ </td> <td width="50%"> - <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img> + <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img> Impact</a> is a complete finite element suite including preprocessor, solver and postprocessor which is useable for simulating dynamic events such as @@ -378,7 +407,7 @@ OpenGL, 3d polygon ordering and transparency management. </td> <td width="50%"> - <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The + <a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a Java-based protein visualization and analysis toolkit. The toolkit provides classes for efficiently loading, managing and manipulating @@ -395,7 +424,7 @@ <tr> <td width="50%"> - <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img> + <a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="processing"></img> Processing</a> is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, @@ -406,7 +435,7 @@ support. </td> <td width="50%"> - <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> + <a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> SpeckSim</a> is a behaviour-level simulator for networks of small, resource-constrained devices with sensing, computation and communication @@ -420,7 +449,7 @@ <tr> <td width="50%"> - <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> + <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a> With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by sequence and 3D-structure. STRAP simultaneously displays 3d-structures, amino acid sequence alignment and nucleotide sequences. @@ -428,7 +457,7 @@ </td> <td width="50%"> <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> - <img src="vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a> + <img src="media/vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a> is a Java Web Start demonstration of a 3D physics engine developed by <a href="http://www.insightmachines.com/">Insight Machines</a>. The engine is designed especially for car games. The demo uses JOGL and @@ -438,26 +467,6 @@ <tr> <td width="50%"> - <a href="http://www.vlsolutions.com/"> - <img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is - a set of Java components that helps the Swing developer to build - applications with Docking capabilities, and even raise existing - applications to higher standards. It supports docking via drag and - drop, enhanced toolbars, closable tabs, and more. It fully supports - heavyweight components such as JOGL's GLCanvas in a docking - environment. - </td> - <td width="50%"> - <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left" alt=""></img> - RaceView</a> from NASCAR / NEXTEL, part of the <a - href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts - you in the race. Control the virtual camera angle, listen to the - driver and team, and see crucial statistics and times, all in real - time as the race goes on. RaceView uses JOGL for its 3D rendering. - </td> - </tr> - <tr> - <td width="50%"> <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img> GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing. That is with GEF3D you can create 3D diagrams, 2D diagrams and combine @@ -466,12 +475,25 @@ Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort. </td> <td width="50%"> - <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img> + <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img> Gephi</a> is a visualization and exploration platform for all kinds of networks and complex systems, dynamic and hierarchical graphs. </td> </tr> + + <tr> + <td width="50%"> + <a href="http://www.vlsolutions.com/"> + <img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is + a set of Java components that helps the Swing developer to build + applications with Docking capabilities, and even raise existing + applications to higher standards. It supports docking via drag and + drop, enhanced toolbars, closable tabs, and more. It fully supports + heavyweight components such as JOGL's GLCanvas in a docking + environment. + </td> + </tr> </tbody> </table> </td> diff --git a/www/media/EverplanesLogo_160x160.png b/www/media/EverplanesLogo_160x160.png Binary files differnew file mode 100644 index 000000000..45131187a --- /dev/null +++ b/www/media/EverplanesLogo_160x160.png diff --git a/www/NetBeansOpenGLPackLogo160.png b/www/media/NetBeansOpenGLPackLogo160.png Binary files differindex ef0050bce..ef0050bce 100644 --- a/www/NetBeansOpenGLPackLogo160.png +++ b/www/media/NetBeansOpenGLPackLogo160.png diff --git a/www/artofillusion.jpg b/www/media/artofillusion.jpg Binary files differindex a4747f045..a4747f045 100644 --- a/www/artofillusion.jpg +++ b/www/media/artofillusion.jpg diff --git a/www/avengina.jpg b/www/media/avengina.jpg Binary files differindex 267f4054a..267f4054a 100644 --- a/www/avengina.jpg +++ b/www/media/avengina.jpg diff --git a/www/chronotext.jpg b/www/media/chronotext.jpg Binary files differindex 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a/www/zg3d.png +++ b/www/media/zg3d.png diff --git a/www/sun-contributor-agreement.pdf b/www/sun-contributor-agreement.pdf Binary files differdeleted file mode 100644 index f2860ea56..000000000 --- a/www/sun-contributor-agreement.pdf +++ /dev/null diff --git a/www/tck-license.html b/www/tck-license.html deleted file mode 100644 index d4c69e5d9..000000000 --- a/www/tck-license.html +++ /dev/null @@ -1,39 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> -<HTML> -<HEAD> -</HEAD> -<BODY> -<P> -<B>Java<SUP>TM</SUP> Binding for the OpenGL<SUP>®</SUP> API Technology Compatibility Kit</B> -</P> - -<P> -If you would like to build and distribute your own release of the Java -Binding for the OpenGL API, you will need to first certify that it is -compatible with the specification by running the TCK on your release. -</P> - -<P> -To execute the <A HREF="License_TCK_JSR231.pdf">Java Binding for the -OpenGL API TCK agreement</A>, sign it and send it to: -</P> - -<DL> -<DD> -JOGL <BR> -Sun Microsystems, Inc. <BR> -Attn: Travis Bryson <BR> -4220 Network Circle <BR> -MS: USCA22-212 <BR> -Santa Clara, CA 95054, USA <BR> -</DL> - -<P> -Once we receive and record your signed TCK agreement, we will provide -you with a copy of the TCK. For any questions and support you can -send email to [email protected] (add a "-" in between "jsr231" and -"support"). -</P> - -</BODY> -</HTML> |