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-rw-r--r--www/index.html130
-rw-r--r--www/media/EverplanesLogo_160x160.pngbin0 -> 45282 bytes
-rw-r--r--www/media/NetBeansOpenGLPackLogo160.png (renamed from www/NetBeansOpenGLPackLogo160.png)bin12928 -> 12928 bytes
-rw-r--r--www/media/artofillusion.jpg (renamed from www/artofillusion.jpg)bin10066 -> 10066 bytes
-rw-r--r--www/media/avengina.jpg (renamed from www/avengina.jpg)bin6944 -> 6944 bytes
-rw-r--r--www/media/chronotext.jpg (renamed from www/chronotext.jpg)bin9953 -> 9953 bytes
-rw-r--r--www/media/elflightengine-160x122.png (renamed from www/elflightengine-160x122.png)bin39384 -> 39384 bytes
-rw-r--r--www/media/fenggui.jpg (renamed from www/fenggui.jpg)bin6144 -> 6144 bytes
-rw-r--r--www/media/field.png (renamed from www/field.png)bin16550 -> 16550 bytes
-rw-r--r--www/media/fusion-laboratory.jpg (renamed from www/fusion-laboratory.jpg)bin34042 -> 34042 bytes
-rw-r--r--www/media/gephi.jpg (renamed from www/gephi.jpg)bin121549 -> 121549 bytes
-rw-r--r--www/media/glstudio.jpg (renamed from www/glstudio.jpg)bin12433 -> 12433 bytes
-rw-r--r--www/media/impact.jpg (renamed from www/impact.jpg)bin6980 -> 6980 bytes
-rw-r--r--www/media/insparia.jpg (renamed from www/insparia.jpg)bin12167 -> 12167 bytes
-rw-r--r--www/media/jackflowers.jpg (renamed from www/jackflowers.jpg)bin8558 -> 8558 bytes
-rw-r--r--www/media/jake2.jpg (renamed from www/jake2.jpg)bin9158 -> 9158 bytes
-rw-r--r--www/media/madlix.png (renamed from www/madlix.png)bin25107 -> 25107 bytes
-rw-r--r--www/media/mbt.jpg (renamed from www/mbt.jpg)bin18896 -> 18896 bytes
-rw-r--r--www/media/pebbles.png (renamed from www/pebbles.png)bin35714 -> 35714 bytes
-rw-r--r--www/media/processing.jpg (renamed from www/processing.jpg)bin11258 -> 11258 bytes
-rw-r--r--www/media/raceview.jpg (renamed from www/raceview.jpg)bin7694 -> 7694 bytes
-rw-r--r--www/media/scilab.png (renamed from www/scilab.png)bin26149 -> 26149 bytes
-rw-r--r--www/media/sculpteo_3_robot_72dpi_sm.jpg (renamed from www/sculpteo_3_robot_72dpi_sm.jpg)bin11831 -> 11831 bytes
-rw-r--r--www/media/specksim.jpg (renamed from www/specksim.jpg)bin10548 -> 10548 bytes
-rw-r--r--www/media/strap.jpg (renamed from www/strap.jpg)bin9699 -> 9699 bytes
-rw-r--r--www/media/vehicle.jpg (renamed from www/vehicle.jpg)bin4504 -> 4504 bytes
-rw-r--r--www/media/viewerVR.png (renamed from www/viewerVR.png)bin60130 -> 60130 bytes
-rw-r--r--www/media/vldocking.jpg (renamed from www/vldocking.jpg)bin5372 -> 5372 bytes
-rw-r--r--www/media/worldwind.jpg (renamed from www/worldwind.jpg)bin11862 -> 11862 bytes
-rw-r--r--www/media/zg3d.png (renamed from www/zg3d.png)bin91839 -> 91839 bytes
-rw-r--r--www/sun-contributor-agreement.pdfbin18368 -> 0 bytes
-rw-r--r--www/tck-license.html39
32 files changed, 76 insertions, 93 deletions
diff --git a/www/index.html b/www/index.html
index d6dcd5ea0..fb88c36a0 100644
--- a/www/index.html
+++ b/www/index.html
@@ -28,13 +28,16 @@
<div id="sidebar">
<h3>Useful Links</h3>
<ul>
- <li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JOGL JavaDoc</a></li>
+ <li><a href="../../">Builds / Downloads</a></li>
+ <li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
<li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li>
<li><a href="../doc/HowToBuild.html">Building JOGL</a></li>
<li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li>
<li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li>
<li><a href="../doc/userguide/">Userguide</a></li>
<li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li>
+ <li><a href="../../git/?p=jogl.git">Code Repository</a></li>
+ <li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li>
<li><a href="http://www.opengl.org">OpenGL.org</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Registry</a></li>
<li><a href="http://www.opengl.org/registry/doc/glspec41.core.20100725.withchanges.pdf">GL 4.1 Core Spec</a></li>
@@ -45,8 +48,14 @@
</ul>
<h3>Presentations</h3>
<ul>
+ <li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
+ <li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
<li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
</ul>
+ <h3>Papers</h3>
+ <ul>
+ <li><a href="../../doc/gpunurbs2011/p70-santina.pdf">NURBS @ GPU</a></li>
+ </ul>
<h3>Archive</h3>
<ul>
<li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
@@ -107,7 +116,7 @@
<tbody>
<tr>
<td width="50%">
- <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
+ <a href="http://worldwind.arc.nasa.gov/java/"><img src="media/worldwind.jpg"
width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
Java</a> provides next-generation 3-D virtual globe technology for
applications written in the Java programming language. It supplies a
@@ -122,7 +131,7 @@
built using World Wind Java.
</td>
<td >
- <a href="http://openendedgroup.com/field"><img src="field.png"
+ <a href="http://openendedgroup.com/field"><img src="media/field.png"
width="160" height="159" align="left" alt="Field"></img>Field</a> is an
open-source development environment for digital art and experimental
code writing. Built around the needs of programmers that manipulate
@@ -138,7 +147,7 @@
<tr>
<td width="50%">
- <a href="http://www.madlix.com"><img src="madlix.png" width="160"
+ <a href="http://www.madlix.com"><img src="media/madlix.png" width="160"
height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
3D-content in web pages, blogs, Google pages, community presentations
and more. MADLIX is JOGL-powered and runs smoothly inside all
@@ -154,7 +163,7 @@
</td>
<td >
<a href="http://bytonic.de/html/jake2.html">
- <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
+ <img src="media/jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>. You can run the game
via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
@@ -173,7 +182,7 @@
</td>
<td >
<a href="http://netbeans-opengl-pack.dev.java.net/">
- <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
+ <img src="media/NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left" alt="NOGL Pack logo"></img>
The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
environment integrated into NetBeans. It supplies modules like an GLSL
shader editor, hardware compiler/linker integration and tools for
@@ -185,7 +194,7 @@
<tr>
<td width="50%">
- <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img>
+ <a href="http://www.insparia.com/"><img src="media/insparia.jpg" width="160" height="160" align="left" alt="insparia image"></img>
Insparia</a> was created to help people
easily visualize, construct and track information about a 3d
environment online. Shape and texture importing as well as a robust
@@ -195,7 +204,7 @@
testing. Feedback is appreciated.
</td>
<td >
- <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left" alt="scilab image"></img>
+ <a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="scilab image"></img>
Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
@@ -211,7 +220,7 @@
<tr>
<td width="50%">
<a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
- <img src="pebbles.png" width="160" height="160" align="left" alt=""></img>
+ <img src="media/pebbles.png" width="160" height="160" align="left" alt=""></img>
OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
Designed from the ground up with input from
@@ -228,7 +237,7 @@
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
<td >
- <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left" alt="jreality"></img>
+ <a href="http://www3.math.tu-berlin.de/jreality"><img src="media/viewerVR.png" width="160" height="160" align="left" alt="jreality"></img>
jReality</a> is an open-source,
full-featured 3D scene graph package designed for but not limited to
mathematical visualization. It provides several backends, including a
@@ -246,7 +255,36 @@
<tr>
<td width="50%">
- <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left" alt=""></img>
+ <a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="everplanes"></img>
+ Everplanes</a> is a game of exploration, building, survival and strategy.
+ It introduces new gameplay, resources and challenges in the updates.
+ Each time the game is started, it automatically downloads the latest updates.
+ The game includes a built-in server for LAN or Internet play.
+ You can run an open server, or configure various levels of access control.
+ Everplanes features a built-in server browser and also includes global chat facility.
+ Everplanes is available for Mac OS X 10.4+, Windows XP/Vista/7 and Linux.
+ </td>
+ <td width="50%">
+ <a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img>
+ The Elflight Engine</a> is a games engine designed for the web.
+ It supports hardware accelerated 3D games and applications in a web browser,
+ with the ability to import assets from major 3D packages such as Maya and 3D Studio.
+ The focus of the engine's architecture is minimal startup time, fast streaming, local
+ caching and collaborative real-time editing. The Elflight Engine is multi-user and so
+ lends itself to the development of virtual worlds and MMOs.
+ </td>
+ </tr>
+ <tr>
+ <td width="50%">
+ <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="media/raceview.jpg" width="160" height="92" align="left" alt=""></img>
+ RaceView</a> from NASCAR / NEXTEL, part of the <a
+ href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
+ you in the race. Control the virtual camera angle, listen to the
+ driver and team, and see crucial statistics and times, all in real
+ time as the race goes on. RaceView uses JOGL for its 3D rendering.
+ </td>
+ <td width="50%">
+ <a href="https://zg3d.dev.java.net/"><img src="media/zg3d.png" width="160" height="160" align="left" alt=""></img>
ZG3D</a> is an open source project that uses
JOGL for visualizing 3D geometries with the emphasis of plotting
scientific data in a web application. Geometry objects in an XML file
@@ -259,21 +297,12 @@
Environmental Research</a>, Japan, for the advanced data visualization
of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
</td>
- <td width="50%">
- <a href="http://www.codededge.com"><img src="elflightengine-160x122.png" width="160" height="122" align="left" alt="elflight engine"></img>
- The Elflight Engine</a> is a games engine designed for the web.
- It supports hardware accelerated 3D games and applications in a web browser,
- with the ability to import assets from major 3D packages such as Maya and 3D Studio.
- The focus of the engine's architecture is minimal startup time, fast streaming, local
- caching and collaborative real-time editing. The Elflight Engine is multi-user and so
- lends itself to the development of virtual worlds and MMOs.
- </td>
</tr>
<tr>
<td width="50%">
<a href="http://www.fusion-laboratory.de/"><img
- src="fusion-laboratory.jpg" width="160" height="160" align="left"
+ src="media/fusion-laboratory.jpg" width="160" height="160" align="left"
alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
components to be extended with 3D content via JOGL. In general the 3D
content will show up in layers on top of the corresponding Swing
@@ -287,7 +316,7 @@
form to help evaluate the components' usefulness.
</td>
<td width="50%">
- <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
+ <a href="http://www.artofillusion.org/"><img src="media/artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
Art of Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
@@ -299,7 +328,7 @@
<tr>
<td width="50%">
- <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
+ <a href="http://www.avengina.org/"><img src="media/avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
realtime 3D graphics engine which is designed for the execution as a
Java applet. Alternatively it can be launched as a Java Webstart
application outside the browserwindow. The software provides the
@@ -311,7 +340,7 @@
</td>
<td width="50%">
- <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
+ <a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
@@ -323,12 +352,12 @@
<tr>
<td width="50%">
- <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
+ <a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
Sculpteo</a> offers a 3D printing service, fast and available for everyone.
Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
<td width="50%">
- <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
+ <a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
@@ -341,7 +370,7 @@
<tr>
<td width="50%">
<a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
- src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
+ src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
@@ -355,7 +384,7 @@
</td>
<td width="50%">
- <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
+ <a href="http://impact.sourceforge.net/"><img src="media/impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
@@ -378,7 +407,7 @@
OpenGL, 3d polygon ordering and transparency management.
</td>
<td width="50%">
- <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
+ <a href="http://mbt.sdsc.edu/"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>The
<a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
Java-based protein visualization and analysis toolkit. The toolkit
provides classes for efficiently loading, managing and manipulating
@@ -395,7 +424,7 @@
<tr>
<td width="50%">
- <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img>
+ <a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="processing"></img>
Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
@@ -406,7 +435,7 @@
support.
</td>
<td width="50%">
- <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
+ <a href="http://www.specknet.org/dev/specksim"><img src="media/specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
SpeckSim</a> is a
behaviour-level simulator for networks of small, resource-constrained
devices with sensing, computation and communication
@@ -420,7 +449,7 @@
<tr>
<td width="50%">
- <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
+ <a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
sequence and 3D-structure. STRAP simultaneously displays
3d-structures, amino acid sequence alignment and nucleotide sequences.
@@ -428,7 +457,7 @@
</td>
<td width="50%">
<a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
- <img src="vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a>
+ <img src="media/vehicle.jpg" width="160" height="160" align="left" alt=""></img>Vehicle Dynamics Engine Demo</a>
is a Java Web Start demonstration of a 3D physics engine developed by
<a href="http://www.insightmachines.com/">Insight Machines</a>. The
engine is designed especially for car games. The demo uses JOGL and
@@ -438,26 +467,6 @@
<tr>
<td width="50%">
- <a href="http://www.vlsolutions.com/">
- <img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
- a set of Java components that helps the Swing developer to build
- applications with Docking capabilities, and even raise existing
- applications to higher standards. It supports docking via drag and
- drop, enhanced toolbars, closable tabs, and more. It fully supports
- heavyweight components such as JOGL's GLCanvas in a docking
- environment.
- </td>
- <td width="50%">
- <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left" alt=""></img>
- RaceView</a> from NASCAR / NEXTEL, part of the <a
- href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
- you in the race. Control the virtual camera angle, listen to the
- driver and team, and see crucial statistics and times, all in real
- time as the race goes on. RaceView uses JOGL for its 3D rendering.
- </td>
- </tr>
- <tr>
- <td width="50%">
<a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
@@ -466,12 +475,25 @@
Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
</td>
<td width="50%">
- <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
+ <a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
Gephi</a> is a visualization and exploration
platform for all kinds of networks and complex systems,
dynamic and hierarchical graphs.
</td>
</tr>
+
+ <tr>
+ <td width="50%">
+ <a href="http://www.vlsolutions.com/">
+ <img src="media/vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>VLDocking</a> is
+ a set of Java components that helps the Swing developer to build
+ applications with Docking capabilities, and even raise existing
+ applications to higher standards. It supports docking via drag and
+ drop, enhanced toolbars, closable tabs, and more. It fully supports
+ heavyweight components such as JOGL's GLCanvas in a docking
+ environment.
+ </td>
+ </tr>
</tbody>
</table>
</td>
diff --git a/www/media/EverplanesLogo_160x160.png b/www/media/EverplanesLogo_160x160.png
new file mode 100644
index 000000000..45131187a
--- /dev/null
+++ b/www/media/EverplanesLogo_160x160.png
Binary files differ
diff --git a/www/NetBeansOpenGLPackLogo160.png b/www/media/NetBeansOpenGLPackLogo160.png
index ef0050bce..ef0050bce 100644
--- a/www/NetBeansOpenGLPackLogo160.png
+++ b/www/media/NetBeansOpenGLPackLogo160.png
Binary files differ
diff --git a/www/artofillusion.jpg b/www/media/artofillusion.jpg
index a4747f045..a4747f045 100644
--- a/www/artofillusion.jpg
+++ b/www/media/artofillusion.jpg
Binary files differ
diff --git a/www/avengina.jpg b/www/media/avengina.jpg
index 267f4054a..267f4054a 100644
--- a/www/avengina.jpg
+++ b/www/media/avengina.jpg
Binary files differ
diff --git a/www/chronotext.jpg b/www/media/chronotext.jpg
index 7636d3126..7636d3126 100644
--- a/www/chronotext.jpg
+++ b/www/media/chronotext.jpg
Binary files differ
diff --git a/www/elflightengine-160x122.png b/www/media/elflightengine-160x122.png
index 92ecc12e9..92ecc12e9 100644
--- a/www/elflightengine-160x122.png
+++ b/www/media/elflightengine-160x122.png
Binary files differ
diff --git a/www/fenggui.jpg b/www/media/fenggui.jpg
index c55a8c1c6..c55a8c1c6 100644
--- a/www/fenggui.jpg
+++ b/www/media/fenggui.jpg
Binary files differ
diff --git a/www/field.png b/www/media/field.png
index 559ce5b49..559ce5b49 100644
--- a/www/field.png
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+++ /dev/null
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deleted file mode 100644
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--- a/www/tck-license.html
+++ /dev/null
@@ -1,39 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
-<HTML>
-<HEAD>
-</HEAD>
-<BODY>
-<P>
-<B>Java<SUP>TM</SUP> Binding for the OpenGL<SUP>&reg;</SUP> API Technology Compatibility Kit</B>
-</P>
-
-<P>
-If you would like to build and distribute your own release of the Java
-Binding for the OpenGL API, you will need to first certify that it is
-compatible with the specification by running the TCK on your release.
-</P>
-
-<P>
-To execute the <A HREF="License_TCK_JSR231.pdf">Java Binding for the
-OpenGL API TCK agreement</A>, sign it and send it to:
-</P>
-
-<DL>
-<DD>
-JOGL <BR>
-Sun Microsystems, Inc. <BR>
-Attn: Travis Bryson <BR>
-4220 Network Circle <BR>
-MS: USCA22-212 <BR>
-Santa Clara, CA 95054, USA <BR>
-</DL>
-
-<P>
-Once we receive and record your signed TCK agreement, we will provide
-you with a copy of the TCK. For any questions and support you can
-send email to [email protected] (add a "-" in between "jsr231" and
-"support").
-</P>
-
-</BODY>
-</HTML>