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and is designed to provide hardware-supported 3D graphics to applications written in Java.
</p>
<p>
- JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.3 ], ES 1.x, ES 2.0 and ES 3.0 specification
- as well as nearly all vendor extensions.
- <a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution &amp; JOGL</a>
- (<a href="../doc/bouml/html-svg/fig128069.svg">UML</a>) gives you a brief overview of OpenGL,
- its profiles and how we map them to JOGL.
- </p>
+ JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.3 ], ES 1, ES 2 and ES 3 specification
+ as well as nearly all vendor extensions.<br/>
+ <a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution &amp; JOGL</a>
+ and the <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description">JOGL Specification</a>
+ may give you a brief overview.
<p>
- JOGL integrates with the AWT, Swing and SWT widget sets, as well with custom windowing toolkits using the NativeWindow API.
- <a href="../doc/NEWT-Overview.html">JOGL also provides its own native windowing toolkit, NEWT</a>.
+ JOGL integrates with the AWT, Swing and SWT widget sets, as well as with custom windowing toolkits using the NativeWindow API.<br/>
+ JOGL also provides its own <a href="../doc/NEWT-Overview.html">native windowing toolkit, NEWT</a>.
</p>
<p>
Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version-napplet.html">NApplet</a>,